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-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp5
-rw-r--r--src/server/game/Spells/SpellMgr.h5
2 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 2d44d1f8259..8a1d43d9c6a 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1811,6 +1811,11 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHANCE_OF_SUCCESS, chance);
}
+
+ // proc chance is reduced by an additional 3.333% per level past 60
+ if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->getLevel() > 60)
+ chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->getLevel() - 60) * 1.f / 30.f)) * chance);
+
return chance;
}
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 3d669486432..3b393033ec2 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -257,7 +257,10 @@ enum ProcAttributes
PROC_ATTR_REQ_EXP_OR_HONOR = 0x0000001, // requires proc target to give exp or honor for aura proc
PROC_ATTR_TRIGGERED_CAN_PROC = 0x0000002, // aura can proc even with triggered spells
PROC_ATTR_REQ_POWER_COST = 0x0000004, // requires triggering spell to have a power cost for aura proc
- PROC_ATTR_REQ_SPELLMOD = 0x0000008 // requires triggering spell to be affected by proccing aura to drop charges
+ PROC_ATTR_REQ_SPELLMOD = 0x0000008, // requires triggering spell to be affected by proccing aura to drop charges
+
+
+ PROC_ATTR_REDUCE_PROC_60 = 0x0000080 // aura should have a reduced chance to proc if level of proc Actor > 60
};
struct SpellProcEntry