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-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 5c49a0e92c9..ce0bee0d8c5 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -166,6 +166,8 @@ public:
// fill the gameobject data and save to the db
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn());
+ // delete the old object and do a clean load from DB with a fresh new GameObject instance.
+ // this is required to avoid weird behavior and memory leaks
delete object;
object = new GameObject();