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-rw-r--r--src/server/game/Entities/Player/Player.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 691618d1b36..afa99e28032 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24553,7 +24553,8 @@ void Player::RestoreBaseRune(uint8 index)
{
std::vector<AuraEffect const*> removeList;
std::unordered_set<AuraEffect const*>& auras = m_runes->runes[index].ConvertAuras;
- std::remove_if(auras.begin(), auras.end(), [&removeList](AuraEffect const* storedAura) -> bool
+
+ auto criteria = [&removeList](AuraEffect const* storedAura) -> bool
{
// AuraEffect already gone
if (!storedAura)
@@ -24569,7 +24570,9 @@ void Player::RestoreBaseRune(uint8 index)
// If rune was converted by a non-passive aura that is still active we should keep it converted
return false;
- });
+ };
+
+ auras.erase(std::remove_if(auras.begin(), auras.end(), criteria), auras.end());
if (!auras.empty())
return;