diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlefield/BattlefieldHandler.cpp | 150 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.h | 11 |
3 files changed, 161 insertions, 2 deletions
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp new file mode 100644 index 00000000000..950c9e34811 --- /dev/null +++ b/src/server/game/Battlefield/BattlefieldHandler.cpp @@ -0,0 +1,150 @@ +/* + * Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Common.h" +#include "ObjectAccessor.h" +#include "ObjectMgr.h" +#include "WorldPacket.h" +#include "WorldSession.h" + +#include "Battlefield.h" +#include "BattlefieldMgr.h" +#include "Opcodes.h" + +//This send to player windows for invite player to join the war +//Param1:(BattleId) the BattleId of Bf +//Param2:(ZoneId) the zone where the battle is (4197 for wg) +//Param3:(time) Time in second that the player have for accept +void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint32 p_time) +{ + //Send packet + WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12); + data << uint32(BattleId); + data << uint32(ZoneId); + data << uint32((time(NULL) + p_time)); + + //Sending the packet to player + SendPacket(&data); +} + +//This send invitation to player to join the queue +//Param1:(BattleId) the BattleId of Bf +void WorldSession::SendBfInvitePlayerToQueue(uint32 BattleId) +{ + WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5); + + data << uint32(BattleId); + data << uint8(1); //warmup ? used ? + + //Sending packet to player + SendPacket(&data); +} + +//This send packet for inform player that he join queue +//Param1:(BattleId) the BattleId of Bf +//Param2:(ZoneId) the zone where the battle is (4197 for wg) +//Param3:(CanQueue) if able to queue +//Param4:(Full) on log in is full +void WorldSession::SendBfQueueInviteResponce(uint32 BattleId,uint32 ZoneId, bool CanQueue, bool Full) +{ + WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11); + data << uint32(BattleId); + data << uint32(ZoneId); + data << uint8((CanQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued + data << uint8((Full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming + data << uint8(1); //Warmup + SendPacket(&data); +} + +//This is call when player accept to join war +//Param1:(BattleId) the BattleId of Bf +void WorldSession::SendBfEntered(uint32 BattleId) +{ +// m_PlayerInWar[plr->GetTeamId()].insert(plr->GetGUID()); + WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 7); + data << uint32(BattleId); + data << uint8(1); //unk + data << uint8(1); //unk + data << uint8(_player->isAFK() ? 1 : 0); //Clear AFK + SendPacket(&data); +} + +void WorldSession::SendBfLeaveMessage(uint32 BattleId, uint8 reason) +{ + WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 7); + data << uint32(BattleId); + data << uint8(reason);//byte Reason (1=close invite,8="exited",10="to low level") + data << uint8(2);//byte BattleStatus + data << uint8(0);//bool Relocated + SendPacket(&data); +} + +//Send by client when he click on accept for queue +void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recv_data) +{ + uint32 BattleId; + uint8 Accepted; + + recv_data >> BattleId >> Accepted; + sLog->outError("HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); + Battlefield* Bf = sBattlefieldMgr.GetBattlefieldByBattleId(BattleId); + if (!Bf) + return; + + if (Accepted) + { + Bf->PlayerAcceptInviteToQueue(_player); + } +} + +//Send by client on clicking in accept or refuse of invitation windows for join game +void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recv_data) +{ + uint32 BattleId; + uint8 Accepted; + + recv_data >> BattleId >> Accepted; + sLog->outError("HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted); + Battlefield* Bf = sBattlefieldMgr.GetBattlefieldByBattleId(BattleId); + if (!Bf) + return; + + //If player accept invitation + if (Accepted) + { + Bf->PlayerAcceptInviteToWar(_player); + } + else + { + if (_player->GetZoneId() == Bf->GetZoneId()) + Bf->KickPlayerFromBf(_player->GetGUID()); + } +} + +void WorldSession::HandleBfExitRequest(WorldPacket & recv_data) +{ + uint32 BattleId; + + recv_data >> BattleId; + sLog->outError("HandleBfExitRequest: BattleID:%u ", BattleId); + Battlefield* Bf = sBattlefieldMgr.GetBattlefieldByBattleId(BattleId); + if (!Bf) + return; + + Bf->AskToLeaveQueue(_player); +} diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 7e27f9560be..823691a60f3 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -25,7 +25,7 @@ #include "SpellAuras.h" #include "Vehicle.h" -enum eWGBfData +enum WGBfData { BATTLEFIELD_WG_ZONEID = 4197, // Wintergrasp BATTLEFIELD_WG_MAPID = 571, // Northrend diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index b8b09531082..413d0a586a3 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -786,7 +786,16 @@ class WorldSession void HandleResetInstancesOpcode(WorldPacket& recv_data); void HandleHearthAndResurrect(WorldPacket& recv_data); void HandleInstanceLockResponse(WorldPacket& recvPacket); - void HandleUpdateMissileTrajectory(WorldPacket& recvPacket); + + // Battlefield + void SendBfInvitePlayerToWar(uint32 BattleId,uint32 ZoneId,uint32 time); + void SendBfInvitePlayerToQueue(uint32 BattleId); + void SendBfQueueInviteResponce(uint32 BattleId,uint32 ZoneId, bool CanQueue = true, bool Full = false); + void SendBfEntered(uint32 BattleId); + void SendBfLeaveMessage(uint32 BattleId, uint8 reason = 8); + void HandleBfQueueInviteResponse(WorldPacket &recv_data); + void HandleBfEntryInviteResponse(WorldPacket &recv_data); + void HandleBfExitRequest(WorldPacket &recv_data); // Looking for Dungeon/Raid void HandleLfgSetCommentOpcode(WorldPacket& recv_data); |