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-rw-r--r--src/server/game/Entities/Player/Player.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index fdb0b526363..a01c3188f3d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16383,12 +16383,8 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
uint16 curitemcount = q_status.ItemCount[j];
if (curitemcount < reqitemcount)
{
- uint16 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount;
- q_status.ItemCount[j] += additemcount;
-
+ q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
m_QuestStatusSave[questid] = true;
-
- SendQuestUpdateAddItem(qInfo, j, additemcount);
}
if (CanCompleteQuest(questid))
CompleteQuest(questid);
@@ -16406,9 +16402,11 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
uint32 questid = GetQuestSlotQuestId(i);
if (!questid)
continue;
+
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
if (!qInfo)
continue;
+
if (!qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
continue;
@@ -16420,18 +16418,17 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
QuestStatusData& q_status = m_QuestStatus[questid];
uint32 reqitemcount = qInfo->RequiredItemCount[j];
- uint16 curitemcount;
- if (q_status.Status != QUEST_STATUS_COMPLETE)
- curitemcount = q_status.ItemCount[j];
- else
- curitemcount = GetItemCount(entry, true);
- if (curitemcount < reqitemcount + count)
- {
- uint16 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount;
- q_status.ItemCount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount;
+ uint16 curitemcount = q_status.ItemCount[j];
- m_QuestStatusSave[questid] = true;
+ if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
+ curitemcount = GetItemCount(entry, false);
+ uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
+ newItemCount = std::min<uint16>(newItemCount, reqitemcount);
+ if (newItemCount != q_status.ItemCount[j])
+ {
+ q_status.ItemCount[j] = newItemCount;
+ m_QuestStatusSave[questid] = true;
IncompleteQuest(questid);
}
return;