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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.h2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineFlag.h3
-rw-r--r--src/server/game/Movement/Spline/MovementPacketBuilder.cpp2
4 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 415992b1e0c..3e3a39c16a5 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -517,7 +517,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
DisableSpline();
if (movespline->HasAnimation())
- SetAnimationTier(movespline->GetAnimation());
+ SetAnimationTier(movespline->GetAnimationTier());
}
UpdateSplinePosition();
diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h
index 04dbc4e5c33..c2a6b58c448 100644
--- a/src/server/game/Movement/Spline/MoveSpline.h
+++ b/src/server/game/Movement/Spline/MoveSpline.h
@@ -126,7 +126,7 @@ namespace Movement
int32 currentPathIdx() const;
bool HasAnimation() const { return splineflags.animation; }
- AnimationTier GetAnimation() const { return static_cast<AnimationTier>(splineflags.animId); }
+ AnimationTier GetAnimationTier() const { return static_cast<AnimationTier>(splineflags.animTier); }
bool onTransport;
std::string ToString() const;
diff --git a/src/server/game/Movement/Spline/MoveSplineFlag.h b/src/server/game/Movement/Spline/MoveSplineFlag.h
index e385e792d90..7567e504c58 100644
--- a/src/server/game/Movement/Spline/MoveSplineFlag.h
+++ b/src/server/game/Movement/Spline/MoveSplineFlag.h
@@ -80,7 +80,6 @@ namespace Movement
bool isLinear() const { return !isSmooth(); }
bool isFacing() const { return (raw() & Mask_Final_Facing) != 0; }
- uint8 getAnimationId() const { return animId; }
bool hasAllFlags(uint32 f) const { return (raw() & f) == f; }
bool hasFlag(uint32 f) const { return (raw() & f) != 0; }
uint32 operator & (uint32 f) const { return (raw() & f); }
@@ -103,7 +102,7 @@ namespace Movement
void EnableTransportEnter() { raw() = (raw() & ~TransportExit) | TransportEnter; }
void EnableTransportExit() { raw() = (raw() & ~TransportEnter) | TransportExit; }
- uint8 animId : 8;
+ uint8 animTier : 8;
bool done : 1;
bool falling : 1;
bool no_spline : 1;
diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
index d5aad6c2625..63eb2ebed2c 100644
--- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
+++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp
@@ -72,7 +72,7 @@ namespace Movement
if (splineflags.animation)
{
- data << splineflags.getAnimationId();
+ data << splineflags.animTier;
data << move_spline.effect_start_time;
}