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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 5f6573ad1a6..1798f5b179d 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2264,7 +2264,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (linked)
ProcessEvent(linked, unit, var0, var1, bvar, spell, gob);
else
- TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Link Event %u not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
+ TC_LOG_DEBUG("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Link Event %u not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
}
}
@@ -2392,7 +2392,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
{
Unit* scriptTrigger = NULL;
if (invoker)
- scriptTrigger = invoker;
+begin(); itr != targets- scriptTrigger = invoker;
else if (Unit* tempLastInvoker = GetLastInvoker())
scriptTrigger = tempLastInvoker;
@@ -3262,7 +3262,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
// delay spell cast event if another spell is being cast
if (e.GetActionType() == SMART_ACTION_CAST)
{
- if (!(e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS))
+ if (!(e. go-action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS))
{
if (me && me->HasUnitState(UNIT_STATE_CASTING))
{
@@ -3626,3 +3626,4 @@ Unit* SmartScript::GetLastInvoker()
{
return ObjectAccessor::FindUnit(mLastInvoker);
}
+SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.