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-rw-r--r--src/server/game/DataStores/DB2Structure.h2
-rw-r--r--src/server/game/DataStores/DBCStructure.h8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h
index 303c81a7966..01b468dae9d 100644
--- a/src/server/game/DataStores/DB2Structure.h
+++ b/src/server/game/DataStores/DB2Structure.h
@@ -157,7 +157,7 @@ struct CreatureDisplayInfoEntry
uint32 SoundID; // 2
uint32 ExtendedDisplayInfoID; // 3
float CreatureModelScale; // 4
- float Unknown620; // 5
+ float PlayerModelScale; // 5 Used for players if greater than 0, see client's CGUnit_C::GetModelScale
uint32 CreatureModelAlpha; // 6
LocalizedString* TextureVariation[3]; // 7-9
LocalizedString* PortraitTextureName; // 10
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index f694b05ece1..4f5f162b33e 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -804,10 +804,10 @@ struct LiquidTypeEntry
//uint32 ParticleTexSlots; // 13
//uint32 MaterialID; // 14
//char* Texture[6]; // 15-20
- //uint32 Color[2]; // 21-23
- //float Float[18]; // 24-41
- //uint32 Int[4]; // 42-45
- //uint32 Unk3[5]; // 46-50
+ //uint32 DepthTexCount[6] // 21-26
+ //uint32 Color[2]; // 27-28
+ //float Float[18]; // 29-46
+ //uint32 Int[4]; // 47-50
};
#define MAX_LOCK_CASE 8