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-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Quests/QuestDef.cpp21
-rw-r--r--src/server/game/Quests/QuestDef.h4
3 files changed, 5 insertions, 22 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7730dd5824b..832faca03a4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -14456,7 +14456,7 @@ void Player::IncompleteQuest(uint32 quest_id)
uint32 Player::GetQuestMoneyReward(Quest const* quest) const
{
- return quest->MoneyValue(this) * sWorld->getRate(RATE_MONEY_QUEST);
+ return quest->GetMoneyReward(this) * sWorld->getRate(RATE_MONEY_QUEST);
}
uint32 Player::GetQuestXPReward(Quest const* quest)
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 607db09ee08..1b70a3704f5 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -425,29 +425,14 @@ uint32 Quest::XPValue(Player const* player, uint32 questLevel, int32 unscaledQue
return true;
}
-uint32 Quest::MoneyValue(Player const* player) const
+uint32 Quest::GetMoneyReward(Player const* player) const
{
- if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(player->GetQuestLevel(this)))
+ if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(player ? GetQuestLevelForPlayer(player) : _level))
return money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier();
else
return 0;
}
-uint32 Quest::MaxMoneyValue() const
-{
- uint32 value = 0;
- if (Optional<ContentTuningLevels> questLevels = sDB2Manager.GetContentTuningData(0, 0))
- if (QuestMoneyRewardEntry const* money = sQuestMoneyRewardStore.LookupEntry(questLevels->MaxLevel))
- value = money->Difficulty[GetRewMoneyDifficulty()] * GetMoneyMultiplier();
-
- return value;
-}
-
-uint32 Quest::GetMaxMoneyReward() const
-{
- return MaxMoneyValue() * sWorld->getRate(RATE_MONEY_QUEST);
-}
-
Optional<QuestTagType> Quest::GetQuestTag() const
{
if (QuestInfoEntry const* questInfo = sQuestInfoStore.LookupEntry(GetQuestInfoID()))
@@ -664,7 +649,7 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc, Player* player) const
response.Info.RewardXPMultiplier = GetXPMultiplier();
if (!HasFlag(QUEST_FLAGS_HIDE_REWARD))
- response.Info.RewardMoney = player ? player->GetQuestMoneyReward(this) : GetMaxMoneyReward();
+ response.Info.RewardMoney = GetMoneyReward(player);
response.Info.RewardMoneyDifficulty = GetRewMoneyDifficulty();
response.Info.RewardMoneyMultiplier = GetMoneyMultiplier();
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index ddb2ea0eeb9..966d6ca2887 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -533,9 +533,7 @@ class TC_GAME_API Quest
uint32 XPValue(Player const* player) const;
static uint32 XPValue(Player const* player, uint32 questLevel, int32 unscaledQuestLevel, uint32 xpDifficulty, float xpMultiplier = 1.0f);
- uint32 MoneyValue(Player const* player) const;
- uint32 MaxMoneyValue() const;
- uint32 GetMaxMoneyReward() const;
+ uint32 GetMoneyReward(Player const* player) const;
Optional<QuestTagType> GetQuestTag() const;
bool IsImportant() const;
uint32 GetQuestLevelForPlayer(Player const* player) const;