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-rw-r--r--src/server/scripts/Kalimdor/zone_mulgore.cpp178
1 files changed, 0 insertions, 178 deletions
diff --git a/src/server/scripts/Kalimdor/zone_mulgore.cpp b/src/server/scripts/Kalimdor/zone_mulgore.cpp
deleted file mode 100644
index c13082f31c1..00000000000
--- a/src/server/scripts/Kalimdor/zone_mulgore.cpp
+++ /dev/null
@@ -1,178 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Mulgore
-SD%Complete: 100
-SDComment: Support for quest: 11129, 772
-SDCategory: Mulgore
-EndScriptData */
-
-/* ContentData
-npc_kyle_frenzied
-EndContentData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "ScriptedGossip.h"
-#include "Player.h"
-#include "SpellInfo.h"
-
-/*#####
-# npc_kyle_frenzied
-######*/
-
-enum KyleFrenzied
-{
- EMOTE_SEE_LUNCH = 0,
- EMOTE_EAT_LUNCH = 1,
- EMOTE_DANCE = 2,
-
- SPELL_LUNCH = 42222,
- NPC_KYLE_FRENZIED = 23616,
- NPC_KYLE_FRIENDLY = 23622,
- POINT_ID = 1
-};
-
-class npc_kyle_frenzied : public CreatureScript
-{
-public:
- npc_kyle_frenzied() : CreatureScript("npc_kyle_frenzied") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_kyle_frenziedAI(creature);
- }
-
- struct npc_kyle_frenziedAI : public ScriptedAI
- {
- npc_kyle_frenziedAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- }
-
- void Initialize()
- {
- EventActive = false;
- IsMovingToLunch = false;
- PlayerGUID.Clear();
- EventTimer = 5000;
- EventPhase = 0;
- }
-
- bool EventActive;
- bool IsMovingToLunch;
- ObjectGuid PlayerGUID;
- uint32 EventTimer;
- uint8 EventPhase;
-
- void Reset() override
- {
- Initialize();
-
- if (me->GetEntry() == NPC_KYLE_FRIENDLY)
- me->UpdateEntry(NPC_KYLE_FRENZIED);
- }
-
- void SpellHit(Unit* Caster, SpellInfo const* Spell) override
- {
- if (!me->GetVictim() && !EventActive && Spell->Id == SPELL_LUNCH)
- {
- if (Caster->GetTypeId() == TYPEID_PLAYER)
- PlayerGUID = Caster->GetGUID();
-
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
- {
- me->GetMotionMaster()->MovementExpired();
- me->GetMotionMaster()->MoveIdle();
- me->StopMoving();
- }
-
- EventActive = true;
- Talk(EMOTE_SEE_LUNCH);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL);
- }
- }
-
- void MovementInform(uint32 Type, uint32 PointId) override
- {
- if (Type != POINT_MOTION_TYPE || !EventActive)
- return;
-
- if (PointId == POINT_ID)
- IsMovingToLunch = false;
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (EventActive)
- {
- if (IsMovingToLunch)
- return;
-
- if (EventTimer <= diff)
- {
- EventTimer = 5000;
- ++EventPhase;
-
- switch (EventPhase)
- {
- case 1:
- if (Unit* unit = ObjectAccessor::GetUnit(*me, PlayerGUID))
- {
- if (GameObject* go = unit->GetGameObject(SPELL_LUNCH))
- {
- IsMovingToLunch = true;
- me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
- }
- }
- break;
- case 2:
- Talk(EMOTE_EAT_LUNCH);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
- break;
- case 3:
- if (Player* unit = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- unit->TalkedToCreature(me->GetEntry(), me->GetGUID());
-
- me->UpdateEntry(NPC_KYLE_FRIENDLY);
- break;
- case 4:
- EventTimer = 30000;
- Talk(EMOTE_DANCE);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL);
- break;
- case 5:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
- Reset();
- me->GetMotionMaster()->Clear();
- break;
- }
- }
- else
- EventTimer -= diff;
- }
- }
- };
-
-};
-
-void AddSC_mulgore()
-{
- new npc_kyle_frenzied();
-}