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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp5
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp8
2 files changed, 8 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ea06570c68f..d5c9c6d6d94 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24059,11 +24059,6 @@ void Player::ActivateSpec(uint8 spec)
if (spec > GetSpecsCount())
return;
- // TODO:
- // HACK: this shouldn't be checked at such a low level function but rather at the moment the spell is casted
- if (GetMap()->IsBattleground() && !HasAura(44521)) // In Battleground with no Preparation buff
- return;
-
if (IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 0f34ea7a553..af04f408aad 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -6933,6 +6933,14 @@ void Spell::EffectSpecCount(SpellEffIndex /*effIndex*/)
void Spell::EffectActivateSpec(SpellEffIndex /*effIndex*/)
{
+ // can't change during already started arena/battleground
+ if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
+ if (bg->GetStatus() == STATUS_IN_PROGRESS)
+ {
+ SendCastResult(SPELL_FAILED_NOT_IN_BATTLEGROUND);
+ return;
+ }
+
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;