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-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b28f8be7805..b884a369eeb 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7591,7 +7591,7 @@ SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
}
// this allows calculating base reputations to offline players, just by race and class
-int32 ObjectMgr::GetBaseReputation(FactionEntry const* factionEntry, uint8 race, uint8 playerClass)
+int32 ObjectMgr::GetBaseReputationOff(FactionEntry const* factionEntry, uint8 race, uint8 playerClass)
{
if (!factionEntry)
return 0;
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 7871bbe3239..bfedd8cd8d0 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -749,7 +749,7 @@ class ObjectMgr
return NULL;
}
- int32 GetBaseReputation(FactionEntry const* factionEntry, uint8 race, uint8 playerClass);
+ int32 GetBaseReputationOff(FactionEntry const* factionEntry, uint8 race, uint8 playerClass);
RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const
{
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 853e71fd732..396537c1304 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -2027,10 +2027,10 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
// old base reputation
- int32 oldBaseRep = sObjectMgr->GetBaseReputation(factionEntry, oldRace, playerClass);
+ int32 oldBaseRep = sObjectMgr->GetBaseReputationOff(factionEntry, oldRace, playerClass);
// new base reputation
- int32 newBaseRep = sObjectMgr->GetBaseReputation(sFactionStore.LookupEntry(newReputation), race, playerClass);
+ int32 newBaseRep = sObjectMgr->GetBaseReputationOff(sFactionStore.LookupEntry(newReputation), race, playerClass);
// final reputation shouldnt change
int32 FinalRep = oldDBRep + oldBaseRep;