diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.h | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 8 | ||||
-rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 8 |
5 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 9e838809799..eb6f7388b00 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1771,19 +1771,19 @@ void Unit::BuildHeartBeatMsg(WorldPacket* data) const BuildMovementPacket(data); } -void WorldObject::SendMessageToSet(WorldPacket* data, bool self) +void WorldObject::SendMessageToSet(WorldPacket const* data, bool self) { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self); } -void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/) +void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/) { Trinity::MessageDistDeliverer notifier(this, data, dist); VisitNearbyWorldObject(dist, notifier); } -void WorldObject::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) +void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) { Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr); VisitNearbyWorldObject(GetVisibilityRange(), notifier); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 5726a755be3..a01e49c33e4 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -506,9 +506,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units - virtual void SendMessageToSet(WorldPacket* data, bool self); - virtual void SendMessageToSetInRange(WorldPacket* data, float dist, bool self); - virtual void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr); + virtual void SendMessageToSet(WorldPacket const* data, bool self); + virtual void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self); + virtual void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr); virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5fb275a6969..9ad8eddf790 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6422,7 +6422,7 @@ bool Player::UpdatePosition(float x, float y, float z, float orientation, bool t return true; } -void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self) +void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) { if (self) GetSession()->SendPacket(data); @@ -6431,7 +6431,7 @@ void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self) VisitNearbyWorldObject(dist, notifier); } -void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only) +void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only) { if (self) GetSession()->SendPacket(data); @@ -6440,7 +6440,7 @@ void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self, b VisitNearbyWorldObject(dist, notifier); } -void Player::SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) +void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) { if (skipped_rcvr != this) GetSession()->SendPacket(data); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index d376c6de5a3..4e0942425ec 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1803,10 +1803,10 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> bool UpdatePosition(const Position &pos, bool teleport = false) override { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } void UpdateUnderwaterState(Map* m, float x, float y, float z) override; - void SendMessageToSet(WorldPacket* data, bool self) override { SendMessageToSetInRange(data, GetVisibilityRange(), self); } - void SendMessageToSetInRange(WorldPacket* data, float dist, bool self) override; - void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only); - void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) override; + void SendMessageToSet(WorldPacket const* data, bool self) override { SendMessageToSetInRange(data, GetVisibilityRange(), self); } + void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) override; + void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only); + void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) override; void SendTeleportAckPacket(); diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 1048acff34a..04857f5c52a 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -123,12 +123,12 @@ namespace Trinity struct TC_GAME_API MessageDistDeliverer { WorldObject* i_source; - WorldPacket* i_message; + WorldPacket const* i_message; uint32 i_phaseMask; float i_distSq; uint32 team; Player const* skipped_receiver; - MessageDistDeliverer(WorldObject* src, WorldPacket* msg, float dist, bool own_team_only = false, Player const* skipped = NULL) + MessageDistDeliverer(WorldObject* src, WorldPacket const* msg, float dist, bool own_team_only = false, Player const* skipped = NULL) : i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist) , team(0) , skipped_receiver(skipped) @@ -160,11 +160,11 @@ namespace Trinity struct TC_GAME_API MessageDistDelivererToHostile { Unit* i_source; - WorldPacket* i_message; + WorldPacket const* i_message; uint32 i_phaseMask; float i_distSq; - MessageDistDelivererToHostile(Unit* src, WorldPacket* msg, float dist) + MessageDistDelivererToHostile(Unit* src, WorldPacket const* msg, float dist) : i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist) { } |