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-rw-r--r--src/server/game/Server/WorldSocket.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index ec41aa520f0..974fb7879dc 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -70,9 +70,9 @@ uint8 const WorldSocket::AuthCheckSeed[16] = { 0xC5, 0xC6, 0x98, 0x95, 0x76, 0x3
uint8 const WorldSocket::SessionKeySeed[16] = { 0x58, 0xCB, 0xCF, 0x40, 0xFE, 0x2E, 0xCE, 0xA6, 0x5A, 0x90, 0xB8, 0x01, 0x68, 0x6C, 0x28, 0x0B };
uint8 const WorldSocket::ContinuedSessionSeed[16] = { 0x16, 0xAD, 0x0C, 0xD4, 0x46, 0xF9, 0x4F, 0xB2, 0xEF, 0x7D, 0xEA, 0x2A, 0x17, 0x66, 0x4D, 0x2F };
-uint8 const ClientTypeSeed_Win[16] = { 0xF4, 0x62, 0xCD, 0x2F, 0xE4, 0xEA, 0x3E, 0xAD, 0xF8, 0x75, 0x30, 0x8F, 0xDB, 0xB1, 0x8C, 0x99 };
-uint8 const ClientTypeSeed_Wn64[16] = { 0x35, 0x51, 0xEF, 0x00, 0x28, 0xB5, 0x1E, 0x92, 0x17, 0x05, 0x59, 0xBD, 0x25, 0x64, 0x4B, 0x03 };
-uint8 const ClientTypeSeed_Mc64[16] = { 0x83, 0x68, 0xEF, 0xC2, 0x02, 0x13, 0x29, 0x11, 0x0A, 0x16, 0x33, 0x9D, 0x29, 0x82, 0x00, 0xD4 };
+uint8 const ClientTypeSeed_Win[16] = { 0x79, 0x7E, 0xCC, 0x19, 0x66, 0x2D, 0xCB, 0xD5, 0x09, 0x0A, 0x44, 0x81, 0x17, 0x3F, 0x1D, 0x26 };
+uint8 const ClientTypeSeed_Wn64[16] = { 0x6E, 0x21, 0x2D, 0xEF, 0x6A, 0x01, 0x24, 0xA3, 0xD9, 0xAD, 0x07, 0xF5, 0xE3, 0x22, 0xF7, 0xAE };
+uint8 const ClientTypeSeed_Mc64[16] = { 0x34, 0x1C, 0xFE, 0xFE, 0x3D, 0x72, 0xAC, 0xA9, 0xA4, 0x40, 0x7D, 0xC5, 0x35, 0xDE, 0xD6, 0x6A };
WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)),
_type(CONNECTION_TYPE_REALM), _key(0), _OverSpeedPings(0),