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-rw-r--r--src/server/authserver/Server/RealmSocket.cpp2
-rw-r--r--src/server/collision/Management/VMapManager2.h4
-rw-r--r--src/server/game/AI/CreatureAIImpl.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp10
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp4
-rw-r--r--src/server/game/Battlegrounds/Battleground.h4
-rw-r--r--src/server/game/Chat/Channels/Channel.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp14
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.h2
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.cpp20
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp6
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp12
-rw-r--r--src/server/game/Entities/Unit/Unit.h2
-rw-r--r--src/server/game/Events/GameEventMgr.h2
-rw-r--r--src/server/game/Grids/NGrid.h8
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h6
-rw-r--r--src/server/game/Maps/Map.cpp13
-rw-r--r--src/server/game/Maps/MapUpdater.cpp4
-rw-r--r--src/server/game/Maps/MapUpdater.h2
-rw-r--r--src/server/game/Movement/MotionMaster.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h4
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp8
-rw-r--r--src/server/game/Scripting/ScriptMgr.h166
-rw-r--r--src/server/game/Server/WorldSession.cpp15
-rw-r--r--src/server/game/Server/WorldSocket.cpp17
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp39
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp22
-rw-r--r--src/server/game/Spells/Spell.cpp15
-rw-r--r--src/server/game/Spells/Spell.h4
-rw-r--r--src/server/game/Spells/SpellScript.h2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp4
-rw-r--r--src/server/shared/DataStores/DBCStore.h11
-rw-r--r--src/server/shared/Database/MySQLConnection.cpp4
-rw-r--r--src/server/shared/Database/QueryResult.cpp4
-rw-r--r--src/server/shared/Database/SQLOperation.cpp4
-rw-r--r--src/server/shared/Database/Transaction.cpp2
-rw-r--r--src/server/shared/Logging/Log.cpp6
-rw-r--r--src/server/shared/Threading/DelayExecutor.cpp2
-rw-r--r--src/server/shared/Threading/Threading.cpp4
-rw-r--r--src/server/shared/Utilities/Timer.h2
45 files changed, 253 insertions, 215 deletions
diff --git a/src/server/authserver/Server/RealmSocket.cpp b/src/server/authserver/Server/RealmSocket.cpp
index 7eb96cb96f8..25e672eea4d 100644
--- a/src/server/authserver/Server/RealmSocket.cpp
+++ b/src/server/authserver/Server/RealmSocket.cpp
@@ -43,8 +43,8 @@ RealmSocket::Session::~Session(void)
}
RealmSocket::RealmSocket(void):
- session_(NULL),
input_buffer_(4096),
+ session_(NULL),
remote_address_()
{
reference_counting_policy().value(
diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h
index 920c9993cf5..1612169bbd9 100644
--- a/src/server/collision/Management/VMapManager2.h
+++ b/src/server/collision/Management/VMapManager2.h
@@ -94,7 +94,7 @@ namespace VMAP
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist);
- bool processCommand(char *pCommand) { return false; } // for debug and extensions
+ bool processCommand(char * /*pCommand*/) { return false; } // for debug and extensions
void preventMapsFromBeingUsed(const char* pMapIdString);
bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
@@ -104,7 +104,7 @@ namespace VMAP
void releaseModelInstance(const std::string &filename);
// what's the use of this? o.O
- virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const
+ virtual std::string getDirFileName(unsigned int pMapId, int /*x*/, int /*y*/) const
{
return getMapFileName(pMapId);
}
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index 57c2cfe9c82..12f76422fe3 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -317,7 +317,7 @@ class EventMap : private std::map<uint32, uint32>
private:
uint32 m_time, m_phase;
public:
- explicit EventMap() : m_phase(0), m_time(0) {}
+ explicit EventMap(): m_time(0), m_phase(0) {}
uint32 GetTimer() const { return m_time; }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index b4cd3f3eb9e..faf5e1bfcfb 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -20,17 +20,17 @@ enum ePoints
npc_escortAI::npc_escortAI(Creature* pCreature) : ScriptedAI(pCreature),
m_uiPlayerGUID(0),
- MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE),
- m_uiPlayerCheckTimer(1000),
m_uiWPWaitTimer(2500),
+ m_uiPlayerCheckTimer(1000),
m_uiEscortState(STATE_ESCORT_NONE),
+ MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE),
+ m_pQuestForEscort(NULL),
m_bIsActiveAttacker(true),
m_bIsRunning(false),
- DespawnAtEnd(true),
- DespawnAtFar(true),
- m_pQuestForEscort(NULL),
m_bCanInstantRespawn(false),
m_bCanReturnToStart(false),
+ DespawnAtEnd(true),
+ DespawnAtFar(true),
ScriptWP(false)
{}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 20cd8b293a1..f6bd7d0a951 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -21,9 +21,9 @@ enum ePoints
FollowerAI::FollowerAI(Creature* pCreature) : ScriptedAI(pCreature),
m_uiLeaderGUID(0),
- m_pQuestForFollow(NULL),
m_uiUpdateFollowTimer(2500),
- m_uiFollowState(STATE_FOLLOW_NONE)
+ m_uiFollowState(STATE_FOLLOW_NONE),
+ m_pQuestForFollow(NULL)
{}
void FollowerAI::AttackStart(Unit* pWho)
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 1b4a3e5610e..787dbfc51c9 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -341,7 +341,7 @@ class Battleground
{
}
- virtual void DestroyGate(Player* pl, GameObject* go, uint32 destroyedEvent) {}
+ virtual void DestroyGate(Player* /*pl*/, GameObject* /*go*/, uint32 /*destroyedEvent*/) {}
/* achievement req. */
virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; }
@@ -529,7 +529,7 @@ class Battleground
virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
void EventPlayerLoggedIn(Player* player, uint64 plr_guid);
void EventPlayerLoggedOut(Player* player);
- virtual void EventPlayerDamagedGO(Player* plr, GameObject* go, uint8 hitType, uint32 destroyedEvent) {}
+ virtual void EventPlayerDamagedGO(Player* /*plr*/, GameObject* /*go*/, uint8 /*hitType*/, uint32 /*destroyedEvent*/) {}
virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
/* Death related */
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 91b7944a4f5..65439fada37 100644
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -25,7 +25,7 @@
#include "World.h"
Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team)
- : m_name(name), m_announce(true), m_moderate(false), m_channelId(channel_id), m_ownerGUID(0), m_password(""), m_flags(0), m_Team(Team)
+ : m_announce(true), m_moderate(false), m_name(name), m_password(""), m_flags(0), m_channelId(channel_id), m_ownerGUID(0), m_Team(Team)
{
// set special flags if built-in channel
ChatChannelsEntry const* ch = GetChannelEntryFor(channel_id);
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 3c71877df8a..25e7d431174 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -237,7 +237,7 @@ typedef std::map<uint32, LfgProposalPlayer*> LfgProposalPlayerMap;
// Stores all Dungeon Proposal after matching candidates
struct LfgProposal
{
- LfgProposal(uint32 dungeon): state(LFG_PROPOSAL_INITIATING), groupLowGuid(0), dungeonId(dungeon), leaderLowGuid(0) {}
+ LfgProposal(uint32 dungeon): dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING), groupLowGuid(0), leaderLowGuid(0) {}
~LfgProposal()
{
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index d22463e844d..46ae8d2d665 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -138,16 +138,14 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
return true;
}
-Creature::Creature() :
-Unit(),
+Creature::Creature(): Unit(),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0),
-m_lootMoney(0), m_lootRecipient(0),
-m_deathTimer(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f),
+m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_deathTimer(0), m_respawnTime(0),
+m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
-m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
-m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL)
-, m_AlreadySearchedAssistance(false)
-, m_creatureData(NULL), m_PlayerDamageReq(0)
+m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
+m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_creatureInfo(NULL), m_creatureData(NULL),
+m_formation(NULL)
{
m_regenTimer = CREATURE_REGEN_INTERVAL;
m_valuesCount = UNIT_END;
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index 4aa49571b5d..68b3457a042 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -60,7 +60,7 @@ class CreatureGroup
public:
//Group cannot be created empty
- explicit CreatureGroup(uint32 id) : m_groupID(id), m_leader(NULL), m_Formed(false) {}
+ explicit CreatureGroup(uint32 id) : m_leader(NULL), m_groupID(id), m_Formed(false) {}
~CreatureGroup() { sLog.outDebug("Destroying group"); }
Creature* getLeader() const { return m_leader; }
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 3179d1952ec..f20ef38b11b 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -25,8 +25,8 @@
#include "TemporarySummon.h"
TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) :
-Creature(), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0)
-, m_Properties(properties)
+Creature(), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
+m_timer(0), m_lifetime(0)
{
m_summonerGUID = owner ? owner->GetGUID() : 0;
m_unitTypeMask |= UNIT_MASK_SUMMON;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index f17e48a76b9..edbcaccf482 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1215,15 +1215,11 @@ void MovementInfo::OutDebug()
}
}
-WorldObject::WorldObject()
- : WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL)
- , m_zoneScript(NULL)
- , m_isActive(false), m_isWorldObject(false)
- , m_name("")
- , m_notifyflags(0), m_executed_notifies(0)
-{
- m_transport = NULL;
-}
+WorldObject::WorldObject(): WorldLocation(),
+m_isWorldObject(false), m_name(""), m_isActive(false), m_zoneScript(NULL),
+m_transport(NULL), m_currMap(NULL), m_InstanceId(0),
+m_phaseMask(PHASEMASK_NORMAL), m_notifyflags(0), m_executed_notifies(0)
+{}
void WorldObject::SetWorldObject(bool on)
{
@@ -1994,6 +1990,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
break;
+ default:
+ break;
}
map->Add(pet->ToCreature());
@@ -2006,6 +2004,8 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
PetSpellInitialize();
break;
+ default:
+ break;
}
if (petType == SUMMON_PET)
@@ -2538,4 +2538,4 @@ uint64 WorldObject::GetTransGUID() const
if (GetTransport())
return GetTransport()->GetGUID();
return 0;
-} \ No newline at end of file
+}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index f5780f1c696..6ed80838df1 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -43,9 +43,9 @@ char const* petTypeSuffix[MAX_PET_TYPE] =
#define PET_XP_FACTOR 0.05f
Pet::Pet(Player *owner, PetType type) : Guardian(NULL, owner),
-m_petType(type), m_removed(false), m_happinessTimer(7500), m_duration(0),
-m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraRaidUpdateMask(0), m_loading(false),
-m_declinedname(NULL), m_owner(owner)
+m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0),
+m_removed(false), m_owner(owner), m_happinessTimer(7500), m_petType(type),
+m_duration(0), m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL)
{
m_unitTypeMask |= UNIT_MASK_PET;
if (type == HUNTER_PET)
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 4871ed978cf..66e6a89328c 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -179,7 +179,7 @@ void MapManager::LoadTransportNPCs()
sLog.outString(">> Loaded %u transport npcs", count);
}
-Transport::Transport(uint32 period, uint32 script) : m_period(period), ScriptId(script), GameObject()
+Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script)
{
m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION);
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 2cc6ec30244..3c0fdf04f70 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -93,12 +93,12 @@ static bool isAlwaysTriggeredAura[TOTAL_AURAS];
// Prepare lists
static bool procPrepared = InitTriggerAuraData();
-Unit::Unit()
-: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
-, IsAIEnabled(false), NeedChangeAI(false)
-, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL)
-, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
-, m_movedPlayer(NULL)
+Unit::Unit(): WorldObject(),
+m_movedPlayer(NULL), IsAIEnabled(false), NeedChangeAI(false),
+m_ControlledByPlayer(false), i_AI(NULL), i_disabledAI(NULL), m_procDeep(0),
+m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this),
+m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE),
+m_HostileRefManager(this)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 556616afa78..7424958fdfb 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -805,7 +805,7 @@ enum MeleeHitOutcome
struct CleanDamage
{
CleanDamage(uint32 mitigated, uint32 absorbed, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) :
- mitigated_damage(mitigated), absorbed_damage(absorbed), attackType(_attackType), hitOutCome(_hitOutCome) {}
+ absorbed_damage(absorbed), mitigated_damage(mitigated), attackType(_attackType), hitOutCome(_hitOutCome) {}
uint32 absorbed_damage;
uint32 mitigated_damage;
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index 4af59251cb1..182bba4ee1c 100644
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -55,7 +55,7 @@ struct GameEventQuestToEventConditionNum
struct GameEventData
{
- GameEventData() : start(1),end(0),nextstart(0),occurence(0),length(0),state(GAMEEVENT_NORMAL), holiday_id(HOLIDAY_NONE) {}
+ GameEventData() : start(1), end(0), nextstart(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE), state(GAMEEVENT_NORMAL) {}
time_t start; // occurs after this time
time_t end; // occurs before this time
time_t nextstart; // after this time the follow-up events count this phase completed
diff --git a/src/server/game/Grids/NGrid.h b/src/server/game/Grids/NGrid.h
index 1411ac71c4a..cbbde131421 100644
--- a/src/server/game/Grids/NGrid.h
+++ b/src/server/game/Grids/NGrid.h
@@ -35,11 +35,11 @@ class GridInfo
{
public:
GridInfo()
- : i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false),
- vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
+ : i_timer(0), vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
+ i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) {}
GridInfo(time_t expiry, bool unload = true )
- : i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false),
- vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
+ : i_timer(expiry), vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)),
+ i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index c2f5d9bfe59..c511ebb7289 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -86,7 +86,7 @@ namespace Trinity
CellPair &p;
const float i_radius;
DelayedUnitRelocation(Cell &c, CellPair &pair, Map &map, float radius) :
- cell(c), p(pair), i_map(map), i_radius(radius) {}
+ i_map(map), cell(c), p(pair), i_radius(radius) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &);
void Visit(PlayerMapType &);
@@ -129,7 +129,7 @@ namespace Trinity
uint32 team;
Player const* skipped_receiver;
MessageDistDeliverer(WorldObject *src, WorldPacket *msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
- : i_source(src), i_message(msg), i_distSq(dist * dist), i_phaseMask(src->GetPhaseMask())
+ : i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist)
, team((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? ((Player*)src)->GetTeam() : 0)
, skipped_receiver(skipped)
{
@@ -1207,7 +1207,7 @@ namespace Trinity
x(_x), y(_y), z(_z), range(_range), entry(_entry) {}
bool operator() (GameObject* go)
{
- if (!entry || go->GetGOInfo() && go->GetGOInfo()->id == entry)
+ if (!entry || (go->GetGOInfo() && go->GetGOInfo()->id == entry))
return go->IsInRange(x, y, z, range);
else return false;
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e9903fae630..700b18951cd 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -215,13 +215,12 @@ void Map::DeleteStateMachine()
delete si_GridStates[GRID_STATE_REMOVAL];
}
-Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
- : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
- m_activeNonPlayersIter(m_activeNonPlayers.end()),
- i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
- m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
- m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
- i_scriptLock(false)
+Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent):
+i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
+m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
+m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
+m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
+m_parentMap(_parent ? _parent : this), i_scriptLock(false)
{
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 7e1b82f2275..f9b1b5dda62 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -61,8 +61,8 @@ class MapUpdateRequest : public ACE_Method_Request
}
};
-MapUpdater::MapUpdater()
- : m_mutex(), m_condition(m_mutex), m_executor(), pending_requests(0)
+MapUpdater::MapUpdater():
+m_executor(), m_mutex(), m_condition(m_mutex), pending_requests(0)
{
}
diff --git a/src/server/game/Maps/MapUpdater.h b/src/server/game/Maps/MapUpdater.h
index f301b15ca2f..89798026339 100644
--- a/src/server/game/Maps/MapUpdater.h
+++ b/src/server/game/Maps/MapUpdater.h
@@ -30,8 +30,8 @@ class MapUpdater
private:
DelayExecutor m_executor;
- ACE_Condition_Thread_Mutex m_condition;
ACE_Thread_Mutex m_mutex;
+ ACE_Condition_Thread_Mutex m_condition;
size_t pending_requests;
void update_finished();
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index c4082ba086a..ab9100d8c56 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -96,7 +96,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void InitTop();
public:
- explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1)
+ explicit MotionMaster(Unit *unit) : i_top(-1), i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE)
{
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index 74bd1d02cdf..1fe69300b37 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -71,7 +71,7 @@ class WaypointMovementGenerator
{
public:
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) :
- i_nextMoveTime(0), path_id(_path_id), repeating(_repeating), StopedByPlayer(false), node(NULL) {}
+ node(NULL), path_id(_path_id), i_nextMoveTime(0), repeating(_repeating), StopedByPlayer(false) {}
void Initialize(T &);
void Finalize(T &);
@@ -105,7 +105,7 @@ public PathMovementBase<Player,TaxiPathNodeList const*>
i_currentNode = startNode;
}
void Initialize(Player &);
- void Reset(Player &u){};
+ void Reset(Player & /*u*/){};
void Finalize(Player &);
bool Update(Player &, const uint32 &);
MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 7a34aa8e581..602bf0d7820 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -30,10 +30,10 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP * pvp)
-: m_PvP(pvp), m_value(0), m_maxValue(0), m_team(TEAM_NEUTRAL),
-m_State(OBJECTIVESTATE_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL), m_capturePointGUID(0), m_neutralValuePct(0),
-m_maxSpeed(0), m_capturePoint(NULL)
+OPvPCapturePoint::OPvPCapturePoint(OutdoorPvP * pvp):
+m_capturePointGUID(0), m_capturePoint(NULL), m_maxValue(0), m_maxSpeed(0),
+m_value(0), m_team(TEAM_NEUTRAL), m_OldState(OBJECTIVESTATE_NEUTRAL),
+m_State(OBJECTIVESTATE_NEUTRAL), m_neutralValuePct(0), m_PvP(pvp)
{
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 79ec4e4f816..e4cac7747c4 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -223,23 +223,23 @@ class ServerScript : public ScriptObject
virtual void OnNetworkStop() { }
// Called when a remote socket establishes a connection to the server. Do not store the socket object.
- virtual void OnSocketOpen(WorldSocket* socket) { }
+ virtual void OnSocketOpen(WorldSocket* /*socket*/) { }
// Called when a socket is closed. Do not store the socket object, and do not rely on the connection
// being open; it is not.
- virtual void OnSocketClose(WorldSocket* socket, bool wasNew) { }
+ virtual void OnSocketClose(WorldSocket* /*socket*/, bool /*wasNew*/) { }
// Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading
// and modifying it is safe.
- virtual void OnPacketSend(WorldSocket* socket, WorldPacket& packet) { }
+ virtual void OnPacketSend(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
// reading and modifying it is safe.
- virtual void OnPacketReceive(WorldSocket* socket, WorldPacket& packet) { }
+ virtual void OnPacketReceive(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
// Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
// packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(WorldSocket* socket, WorldPacket& packet) { }
+ virtual void OnUnknownPacketReceive(WorldSocket* /*socket*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject, public UpdatableScript<void>
@@ -251,22 +251,22 @@ class WorldScript : public ScriptObject, public UpdatableScript<void>
public:
// Called when the open/closed state of the world changes.
- virtual void OnOpenStateChange(bool open) { }
+ virtual void OnOpenStateChange(bool /*open*/) { }
// Called after the world configuration is (re)loaded.
- virtual void OnConfigLoad(bool reload) { }
+ virtual void OnConfigLoad(bool /*reload*/) { }
// Called before the message of the day is changed.
- virtual void OnMotdChange(std::string& newMotd) { }
+ virtual void OnMotdChange(std::string& /*newMotd*/) { }
// Called when a world shutdown is initiated.
- virtual void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) { }
+ virtual void OnShutdownInitiate(ShutdownExitCode /*code*/, ShutdownMask /*mask*/) { }
// Called when a world shutdown is cancelled.
virtual void OnShutdownCancel() { }
// Called on every world tick (don't execute too heavy code here).
- virtual void OnUpdate(void* null, uint32 diff) { }
+ virtual void OnUpdate(void* /*null*/, uint32 /*diff*/) { }
// Called when the world is started.
virtual void OnStartup() { }
@@ -284,28 +284,28 @@ class FormulaScript : public ScriptObject
public:
// Called after calculating honor.
- virtual void OnHonorCalculation(float& honor, uint8 level, uint32 count) { }
+ virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, uint32 /*count*/) { }
// Called after calculating honor.
- virtual void OnHonorCalculation(uint32& honor, uint8 level, uint32 count) { }
+ virtual void OnHonorCalculation(uint32& /*honor*/, uint8 /*level*/, uint32 /*count*/) { }
// Called after gray level calculation.
- virtual void OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel) { }
+ virtual void OnGrayLevelCalculation(uint8& /*grayLevel*/, uint8 /*playerLevel*/) { }
// Called after calculating experience color.
- virtual void OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel) { }
+ virtual void OnColorCodeCalculation(XPColorChar& /*color*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/) { }
// Called after calculating zero difference.
- virtual void OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel) { }
+ virtual void OnZeroDifferenceCalculation(uint8& /*diff*/, uint8 /*playerLevel*/) { }
// Called after calculating base experience gain.
- virtual void OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content) { }
+ virtual void OnBaseGainCalculation(uint32& /*gain*/, uint8 /*playerLevel*/, uint8 /*mobLevel*/, ContentLevels /*content*/) { }
// Called after calculating experience gain.
- virtual void OnGainCalculation(uint32& gain, Player* player, Unit* unit) { }
+ virtual void OnGainCalculation(uint32& /*gain*/, Player* /*player*/, Unit* /*unit*/) { }
// Called when calculating the experience rate for group experience.
- virtual void OnGroupRateCalculation(float& rate, uint32 count, bool isRaid) { }
+ virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { }
};
template<class TMap> class MapScript : public UpdatableScript<TMap>
@@ -327,25 +327,25 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
MapEntry const* GetEntry() { return _mapEntry; }
// Called when the map is created.
- virtual void OnCreate(TMap* map) { }
+ virtual void OnCreate(TMap* /*map*/) { }
// Called just before the map is destroyed.
- virtual void OnDestroy(TMap* map) { }
+ virtual void OnDestroy(TMap* /*map*/) { }
// Called when a grid map is loaded.
- virtual void OnLoadGridMap(TMap* map, GridMap* gmap, uint32 gx, uint32 gy) { }
+ virtual void OnLoadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
// Called when a grid map is unloaded.
- virtual void OnUnloadGridMap(TMap* map, GridMap* gmap, uint32 gx, uint32 gy) { }
+ virtual void OnUnloadGridMap(TMap* /*map*/, GridMap* /*gmap*/, uint32 /*gx*/, uint32 /*gy*/) { }
// Called when a player enters the map.
- virtual void OnPlayerEnter(TMap* map, Player* player) { }
+ virtual void OnPlayerEnter(TMap* /*map*/, Player* /*player*/) { }
// Called when a player leaves the map.
- virtual void OnPlayerLeave(TMap* map, Player* player) { }
+ virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { }
// Called on every map update tick.
- virtual void OnUpdate(TMap* map, uint32 diff) { }
+ virtual void OnUpdate(TMap* /*map*/, uint32 /*diff*/) { }
};
class WorldMapScript : public ScriptObject, public MapScript<Map>
@@ -366,7 +366,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
bool IsDatabaseBound() const { return true; }
// Gets an InstanceScript object for this instance.
- virtual InstanceScript* GetInstanceScript(InstanceMap* map) const { return NULL; }
+ virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
};
class BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
@@ -387,16 +387,16 @@ class ItemScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when a dummy spell effect is triggered on the item.
- virtual bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target) { return false; }
+ virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; }
// Called when a player accepts a quest from the item.
- virtual bool OnQuestAccept(Player* player, Item* item, Quest const* quest) { return false; }
+ virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; }
// Called when a player uses the item.
- virtual bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) { return false; }
+ virtual bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) { return false; }
// Called when the item expires (is destroyed).
- virtual bool OnExpire(Player* player, ItemPrototype const* proto) { return false; }
+ virtual bool OnExpire(Player* /*player*/, ItemPrototype const* /*proto*/) { return false; }
};
class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
@@ -410,34 +410,34 @@ class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
bool IsDatabaseBound() const { return true; }
// Called when a dummy spell effect is triggered on the creature.
- virtual bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Creature* target) { return false; }
+ virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; }
// Called when a player opens a gossip dialog with the creature.
- virtual bool OnGossipHello(Player* player, Creature* creature) { return false; }
+ virtual bool OnGossipHello(Player* /*player*/, Creature* /*creature*/) { return false; }
// Called when a player selects a gossip item in the creature's gossip menu.
- virtual bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) { return false; }
+ virtual bool OnGossipSelect(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
// Called when a player selects a gossip with a code in the creature's gossip menu.
- virtual bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) { return false; }
+ virtual bool OnGossipSelectCode(Player* /*player*/, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
// Called when a player accepts a quest from the creature.
- virtual bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { return false; }
+ virtual bool OnQuestAccept(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
// Called when a player selects a quest in the creature's quest menu.
- virtual bool OnQuestSelect(Player* player, Creature* creature, Quest const* quest) { return false; }
+ virtual bool OnQuestSelect(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
// Called when a player completes a quest with the creature.
- virtual bool OnQuestComplete(Player* player, Creature* creature, Quest const* quest) { return false; }
+ virtual bool OnQuestComplete(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/) { return false; }
// Called when a player selects a quest reward.
- virtual bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt) { return false; }
+ virtual bool OnQuestReward(Player* /*player*/, Creature* /*creature*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the creature is requested.
- virtual uint32 GetDialogStatus(Player* player, Creature* creature) { return 100; }
+ virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return 100; }
// Called when a CreatureAI object is needed for the creature.
- virtual CreatureAI* GetAI(Creature* creature) const { return NULL; }
+ virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
};
class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
@@ -451,28 +451,28 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
bool IsDatabaseBound() const { return true; }
// Called when a dummy spell effect is triggered on the gameobject.
- virtual bool OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, GameObject* target) { return false; }
+ virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; }
// Called when a player opens a gossip dialog with the gameobject.
- virtual bool OnGossipHello(Player* player, GameObject* go) { return false; }
+ virtual bool OnGossipHello(Player* /*player*/, GameObject* /*go*/) { return false; }
// Called when a player selects a gossip item in the gameobject's gossip menu.
- virtual bool OnGossipSelect(Player* player, GameObject* go, uint32 sender, uint32 action) { return false; }
+ virtual bool OnGossipSelect(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
// Called when a player selects a gossip with a code in the gameobject's gossip menu.
- virtual bool OnGossipSelectCode(Player* player, GameObject* go, uint32 sender, uint32 action, const char* code) { return false; }
+ virtual bool OnGossipSelectCode(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
// Called when a player accepts a quest from the gameobject.
- virtual bool OnQuestAccept(Player* player, GameObject* go, Quest const* quest) { return false; }
+ virtual bool OnQuestAccept(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/) { return false; }
// Called when a player selects a quest reward.
- virtual bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt) { return false; }
+ virtual bool OnQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
// Called when the dialog status between a player and the gameobject is requested.
- virtual uint32 GetDialogStatus(Player* player, GameObject* go) { return 100; }
+ virtual uint32 GetDialogStatus(Player* /*player*/, GameObject* /*go*/) { return 100; }
// Called when the gameobject is destroyed (destructible buildings only).
- virtual void OnDestroyed(Player* player, GameObject* go, uint32 eventId) { }
+ virtual void OnDestroyed(Player* /*player*/, GameObject* /*go*/, uint32 /*eventId*/) { }
};
class AreaTriggerScript : public ScriptObject
@@ -486,7 +486,7 @@ class AreaTriggerScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when the area trigger is activated by a player.
- virtual bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { return false; }
+ virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
};
class BattlegroundScript : public ScriptObject
@@ -540,7 +540,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
bool IsDatabaseBound() const { return true; }
// Called when the weather changes in the zone this script is associated with.
- virtual void OnChange(Weather* weather, WeatherState state, float grade) { }
+ virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
};
class AuctionHouseScript : public ScriptObject
@@ -552,16 +552,16 @@ class AuctionHouseScript : public ScriptObject
public:
// Called when an auction is added to an auction house.
- virtual void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionAdd(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
// Called when an auction is removed from an auction house.
- virtual void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionRemove(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
// Called when an auction was succesfully completed.
- virtual void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionSuccessful(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
// Called when an auction expires.
- virtual void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { }
+ virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { }
};
class ConditionScript : public ScriptObject
@@ -575,7 +575,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Called when a single condition is checked for a player.
- virtual bool OnConditionCheck(Condition* condition, Player* player, Unit* targetOverride) { return true; }
+ virtual bool OnConditionCheck(Condition* /*condition*/, Player* /*player*/, Unit* /*targetOverride*/) { return true; }
};
class VehicleScript : public ScriptObject
@@ -587,25 +587,25 @@ class VehicleScript : public ScriptObject
public:
// Called after a vehicle is installed.
- virtual void OnInstall(Vehicle* veh) { }
+ virtual void OnInstall(Vehicle* /*veh*/) { }
// Called after a vehicle is uninstalled.
- virtual void OnUninstall(Vehicle* veh) { }
+ virtual void OnUninstall(Vehicle* /*veh*/) { }
// Called after a vehicle dies.
- virtual void OnDie(Vehicle* veh) { }
+ virtual void OnDie(Vehicle* /*veh*/) { }
// Called when a vehicle resets.
- virtual void OnReset(Vehicle* veh) { }
+ virtual void OnReset(Vehicle* /*veh*/) { }
// Called after an accessory is installed in a vehicle.
- virtual void OnInstallAccessory(Vehicle* veh, Creature* accessory) { }
+ virtual void OnInstallAccessory(Vehicle* /*veh*/, Creature* /*accessory*/) { }
// Called after a passenger is added to a vehicle.
- virtual void OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId) { }
+ virtual void OnAddPassenger(Vehicle* /*veh*/, Unit* /*passenger*/, int8 /*seatId*/) { }
// Called after a passenger is removed from a vehicle.
- virtual void OnRemovePassenger(Vehicle* veh, Unit* passenger) { }
+ virtual void OnRemovePassenger(Vehicle* /*veh*/, Unit* /*passenger*/) { }
};
class DynamicObjectScript : public ScriptObject, public UpdatableScript<DynamicObject>
@@ -626,16 +626,16 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
bool IsDatabaseBound() const { return true; }
// Called when a player boards the transport.
- virtual void OnAddPassenger(Transport* transport, Player* player) { }
+ virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
// Called when a creature boards the transport.
- virtual void OnAddCreaturePassenger(Transport* transport, Creature* creature) { }
+ virtual void OnAddCreaturePassenger(Transport* /*transport*/, Creature* /*creature*/) { }
// Called when a player exits the transport.
- virtual void OnRemovePassenger(Transport* transport, Player* player) { }
+ virtual void OnRemovePassenger(Transport* /*transport*/, Player* /*player*/) { }
// Called when a transport moves.
- virtual void OnRelocate(Transport* transport, uint32 mapId, float x, float y, float z) { }
+ virtual void OnRelocate(Transport* /*transport*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/) { }
};
class AchievementCriteriaScript : public ScriptObject
@@ -661,31 +661,31 @@ public:
bool IsDatabaseBound() const { return false; }
// Called when a player kills another player
- virtual void OnPVPKill(Player *killer, Player *killed) { }
+ virtual void OnPVPKill(Player* /*killer*/, Player* /*killed*/) { }
// Called when a player kills a creature
- virtual void OnCreatureKill(Player *killer, Creature *killed) { }
+ virtual void OnCreatureKill(Player* /*killer*/, Creature* /*killed*/) { }
// Called when a player is killed by a creature
- virtual void OnPlayerKilledByCreature(Creature *killer, Player *killed) { }
+ virtual void OnPlayerKilledByCreature(Creature* /*killer*/, Player* /*killed*/) { }
// Called when a player's level changes (right before the level is applied)
- virtual void OnLevelChanged(Player *player, uint8 newLevel) { }
+ virtual void OnLevelChanged(Player* /*player*/, uint8 /*newLevel*/) { }
// Called when a player's free talent points change (right before the change is applied)
- virtual void OnFreeTalentPointsChanged(Player *player, uint32 points) { }
+ virtual void OnFreeTalentPointsChanged(Player* /*player*/, uint32 /*points*/) { }
// Called when a player's talent points are reset (right before the reset is done)
- virtual void OnTalentsReset(Player *player, bool no_cost) { }
+ virtual void OnTalentsReset(Player* /*player*/, bool /*no_cost*/) { }
// Called when a player's money is modified (before the modification is done)
- virtual void OnMoneyChanged(Player *player, int32& amount) { }
+ virtual void OnMoneyChanged(Player* /*player*/, int32& /*amount*/) { }
// Called when a player gains XP (before anything is given)
- virtual void OnGiveXP(Player *player, uint32& amount, Unit *victim) { }
+ virtual void OnGiveXP(Player* /*player*/, uint32& /*amount*/, Unit* /*victim*/) { }
// Called when a player's reputation changes (before it is actually changed)
- virtual void OnReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental) { }
+ virtual void OnReputationChange(Player* /*player*/, uint32 /*factionID*/, int32& /*standing*/, bool /*incremental*/) { }
// Called when a player sends a chat message. param depends on the chat type:
// CHAT_MSG_WHISPER - Player*: receiver;
@@ -695,11 +695,11 @@ public:
// CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER - Group*: group of player;
// CHAT_MSG_CHANNEL - Channel*: channel player speaks to;
// other - NULL.
- virtual void OnChat(Player* player, uint32 type, uint32 lang, std::string msg, void* param = NULL) { }
+ virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string /*msg*/, void* /*param*/ = NULL) { }
// Both of the below are called on emote opcodes
- virtual void OnEmote(Player* player, uint32 emote) { }
- virtual void OnTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid) { }
+ virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { }
+ virtual void OnTextEmote(Player* /*player*/, uint32 /*text_emote*/, uint32 /*emoteNum*/, uint64 /*guid*/) { }
};
class GuildScript : public ScriptObject
@@ -710,11 +710,11 @@ protected:
public:
bool IsDatabaseBound() const { return false; }
- virtual void OnAddMember(Guild *guild, Player *player, uint32& plRank) { }
- virtual void OnRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked) { }
- virtual void OnMOTDChanged(Guild *guild, std::string newMotd) { }
- virtual void OnGInfoChanged(Guild *guild, std::string newGInfo) { }
- virtual void OnDisband(Guild *guild) { }
+ virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint32& /*plRank*/) { }
+ virtual void OnRemoveMember(Guild* /*guild*/, Player* /*player*/, bool /*isDisbanding*/, bool /*isKicked*/) { }
+ virtual void OnMOTDChanged(Guild* /*guild*/, std::string /*newMotd*/) { }
+ virtual void OnGInfoChanged(Guild* /*guild*/, std::string /*newGInfo*/) { }
+ virtual void OnDisband(Guild* /*guild*/) { }
};
// Placed here due to ScriptRegistry::AddScript dependency.
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index fb702947855..0351ca5d520 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -46,11 +46,14 @@
#include "Transport.h"
/// WorldSession constructor
-WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter) :
-m_muteTime(mute_time), _player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
-m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
-_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
-m_latency(0), m_TutorialsChanged(false), m_timeOutTime(0), recruiterId(recruiter)
+WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter):
+m_muteTime(mute_time), m_timeOutTime(0), _player(NULL), m_Socket(sock),
+_security(sec), _accountId(id), m_expansion(expansion), _logoutTime(0),
+m_inQueue(false), m_playerLoading(false), m_playerLogout(false),
+m_playerRecentlyLogout(false), m_playerSave(false),
+m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)),
+m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
+m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter)
{
if (sock)
{
@@ -1012,4 +1015,4 @@ void WorldSession::ProcessQueryCallbacks()
HandleAddIgnoreOpcodeCallBack(result);
m_addIgnoreCallback.cancel();
}
-} \ No newline at end of file
+}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 146595ff910..fb5a09d77fc 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -100,18 +100,11 @@ struct ClientPktHeader
#pragma pack(pop)
#endif
-WorldSocket::WorldSocket (void) :
-WorldHandler(),
-m_Session(0),
-m_RecvWPct(0),
-m_RecvPct(),
-m_Header(sizeof (ClientPktHeader)),
-m_OutBuffer(0),
-m_OutBufferSize(65536),
-m_OutActive(false),
-m_Seed(static_cast<uint32> (rand32())),
-m_OverSpeedPings(0),
-m_LastPingTime(ACE_Time_Value::zero)
+WorldSocket::WorldSocket (void): WorldHandler(),
+m_LastPingTime(ACE_Time_Value::zero), m_OverSpeedPings(0), m_Session(0),
+m_RecvWPct(0), m_RecvPct(), m_Header(sizeof (ClientPktHeader)),
+m_OutBuffer(0), m_OutBufferSize(65536), m_OutActive(false),
+m_Seed(static_cast<uint32> (rand32()))
{
reference_counting_policy().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index 1293849c496..50e6553592f 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -238,8 +238,8 @@ class ReactorRunnable : protected ACE_Task_Base
};
WorldSocketMgr::WorldSocketMgr() :
- m_NetThreadsCount(0),
m_NetThreads(0),
+ m_NetThreadsCount(0),
m_SockOutKBuff(-1),
m_SockOutUBuff(65536),
m_UseNoDelay(true),
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 47121fd2ac7..97539d262ce 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -373,10 +373,11 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleNoImmediateEffect, //316 SPELL_AURA_PERIODIC_HASTE implemented in AuraEffect::CalculatePeriodic
};
-AuraEffect::AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit * caster) :
- m_base(base), m_spellProto(base->GetSpellProto()), m_spellmod(NULL), m_periodicTimer(0),
- m_tickNumber(0), m_effIndex(effIndex), m_isPeriodic(false), m_canBeRecalculated(true),
- m_baseAmount (baseAmount ? *baseAmount : m_spellProto->EffectBasePoints[m_effIndex])
+AuraEffect::AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit * caster):
+m_base(base), m_spellProto(base->GetSpellProto()), m_effIndex(effIndex),
+m_baseAmount(baseAmount ? *baseAmount : m_spellProto->EffectBasePoints[m_effIndex]),
+m_canBeRecalculated(true), m_spellmod(NULL), m_isPeriodic(false),
+m_periodicTimer(0), m_tickNumber(0)
{
CalculatePeriodic(caster, true);
@@ -541,6 +542,8 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
}
break;
+ default:
+ break;
}
break;
case SPELL_AURA_MANA_SHIELD:
@@ -725,6 +728,9 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
// Dash - do not set speed if not in cat form
if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2] & 0x00000008)
amount = GetBase()->GetUnitOwner()->m_form == FORM_CAT ? amount : 0;
+ break;
+ default:
+ break;
}
if (DoneActualBenefit != 0.0f)
{
@@ -777,6 +783,8 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create)
m_amplitude *= IN_MILLISECONDS;
}
break;
+ default:
+ break;
}
if (!m_isPeriodic)
@@ -858,6 +866,8 @@ void AuraEffect::CalculateSpellMod()
break;
}
break;
+ default:
+ break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL:
switch(GetId())
@@ -875,6 +885,8 @@ void AuraEffect::CalculateSpellMod()
}
m_spellmod->value = GetBase()->GetUnitOwner()->CalculateSpellDamage(GetBase()->GetUnitOwner(), GetSpellProto(), 1);
break;
+ default:
+ break;
}
break;
case SPELL_AURA_ADD_FLAT_MODIFIER:
@@ -892,6 +904,8 @@ void AuraEffect::CalculateSpellMod()
}
m_spellmod->value = GetAmount();
break;
+ default:
+ break;
}
}
@@ -1043,6 +1057,8 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
if (m_tickNumber % 11 == 0)
SetAmount(GetAmount() * 2);
break;
+ default:
+ break;
}
break;
case SPELL_AURA_DUMMY:
@@ -1158,6 +1174,8 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
slow->ChangeAmount(newAmount);
}
break;
+ default:
+ break;
}
break;
case SPELLFAMILY_MAGE:
@@ -1178,7 +1196,12 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
}
return;
}
+ break;
+ default:
+ break;
}
+ default:
+ break;
}
}
@@ -1804,6 +1827,8 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
TriggerSpellWithValue(target, caster);
break;
+ default:
+ break;
}
}
@@ -2061,6 +2086,8 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
target->ToPlayer()->RemoveRunesByAuraEffect(this);
}
break;
+ default:
+ break;
}
}
@@ -2312,6 +2339,8 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
}
break;
}
+ default:
+ break;
}
// Reget trigger spell proto
@@ -2499,6 +2528,8 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
case FORM_CREATURECAT:
case FORM_CREATUREBEAR:
break;
+ default:
+ break;
}
if (apply)
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index dcd3d36e043..c7dec609701 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -35,9 +35,9 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
-AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask)
- : m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE), m_needClientUpdate(false)
- , m_removeMode(AURA_REMOVE_NONE), m_effectsToApply(effMask)
+AuraApplication::AuraApplication(Unit * target, Unit * caster, Aura * aura, uint8 effMask):
+m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE),
+m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(false)
{
ASSERT(GetTarget() && GetBase());
@@ -230,6 +230,8 @@ Aura * Aura::TryCreate(SpellEntry const* spellproto, uint8 tryEffMask, WorldObje
effMask |= 1 << i;
}
break;
+ default:
+ break;
}
if (uint8 realMask = effMask & tryEffMask)
return Create(spellproto,realMask,owner,caster,baseAmount,castItem,casterGUID);
@@ -259,6 +261,8 @@ Aura * Aura::TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit *
effMask |= 1 << i;
}
break;
+ default:
+ break;
}
if (effMask)
return Create(spellproto,effMask,owner,caster,baseAmount,castItem,casterGUID);
@@ -315,10 +319,12 @@ Aura * Aura::Create(SpellEntry const* spellproto, uint8 effMask, WorldObject * o
return aura;
}
-Aura::Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID) :
-m_spellProto(spellproto), m_owner(owner), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0),
- m_applyTime(time(NULL)), m_timeCla(0), m_isSingleTarget(false), m_updateTargetMapInterval(0),
- m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel)
+Aura::Aura(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount, Item * castItem, uint64 casterGUID):
+m_spellProto(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()),
+m_castItemGuid(castItem ? castItem->GetGUID() : 0), m_applyTime(time(NULL)),
+m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
+m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel), m_procCharges(0), m_stackAmount(1),
+m_isRemoved(false), m_isSingleTarget(false)
{
if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
m_timeCla = 1 * IN_MILLISECONDS;
@@ -1247,6 +1253,8 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
case POWER_RAGE: triggeredSpellId = 63653; break;
case POWER_ENERGY: triggeredSpellId = 63655; break;
case POWER_RUNIC_POWER: triggeredSpellId = 63652; break;
+ default:
+ break;
}
if (triggeredSpellId)
caster->CastSpell(target, triggeredSpellId, true);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 988c55794e1..f3d0ad77710 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -421,9 +421,9 @@ void SpellCastTargets::write (ByteBuffer & data)
data << m_strTarget;
}
-Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck)
-: m_spellInfo(sSpellMgr.GetSpellForDifficultyFromSpell(info, Caster)), m_spellValue(new SpellValue(m_spellInfo))
-, m_caster(Caster)
+Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck):
+m_spellInfo(sSpellMgr.GetSpellForDifficultyFromSpell(info, Caster)),
+m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))
{
m_customAttr = sSpellMgr.GetSpellCustomAttr(m_spellInfo->Id);
m_skipCheck = skipCheck;
@@ -666,6 +666,8 @@ void Spell::SelectSpellTargets()
if (Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
AddUnitTarget(owner, i);
break;
+ default:
+ break;
}
}
else
@@ -1827,8 +1829,8 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
break;
- while (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
- && !m_caster->isInFrontInMap(*next, max_range)
+ while ((m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
+ && !m_caster->isInFrontInMap(*next, max_range))
|| !m_caster->canSeeOrDetect(*next, false)
|| !cur->IsWithinLOSInMap(*next))
{
@@ -2537,6 +2539,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
case TYPEID_UNIT:
m_targets.setDst(*result);
+ break;
+ default:
+ break;
}
}
break;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 67ce56ea9b2..d53ec85ce77 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -731,8 +731,8 @@ namespace Trinity
SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0)
- : i_source(source), i_data(&data), i_radius(radius), i_push_type(type)
- , i_TargetType(TargetType), i_pos(pos), i_entry(entry)
+ : i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
+ i_source(source), i_entry(entry), i_pos(pos)
{
ASSERT(i_source);
}
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 081b8035ca1..9c9b4f39df3 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -85,7 +85,7 @@ class _SpellScript
virtual void Register() = 0;
// Function called on server startup, if returns false script won't be used in core
// use for: dbc/template data presence/correctness checks
- virtual bool Validate(SpellEntry const * spellEntry) {return true;};
+ virtual bool Validate(SpellEntry const * /*spellEntry*/) {return true;};
// Function called when script is created, if returns false script will be unloaded afterwards
// use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!)
virtual bool Load() {return true;};
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index 09ae6eb4361..796c6af1b73 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -470,7 +470,7 @@ void OPvPCapturePointEP_CGT::LinkGraveYard(uint32 team)
// PWT
OPvPCapturePointEP_PWT::OPvPCapturePointEP_PWT(OutdoorPvP *pvp)
-: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_FlightMasterSpawned(0)
+: OPvPCapturePoint(pvp), m_FlightMasterSpawned(0), m_TowerState(EP_TS_N)
{
SetCapturePointData(EPCapturePoints[EP_PWT].entry,EPCapturePoints[EP_PWT].map,EPCapturePoints[EP_PWT].x,EPCapturePoints[EP_PWT].y,EPCapturePoints[EP_PWT].z,EPCapturePoints[EP_PWT].o,EPCapturePoints[EP_PWT].rot0,EPCapturePoints[EP_PWT].rot1,EPCapturePoints[EP_PWT].rot2,EPCapturePoints[EP_PWT].rot3);
AddObject(EP_PWT_FLAGS,EPTowerFlags[EP_PWT].entry,EPTowerFlags[EP_PWT].map,EPTowerFlags[EP_PWT].x,EPTowerFlags[EP_PWT].y,EPTowerFlags[EP_PWT].z,EPTowerFlags[EP_PWT].o,EPTowerFlags[EP_PWT].rot0,EPTowerFlags[EP_PWT].rot1,EPTowerFlags[EP_PWT].rot2,EPTowerFlags[EP_PWT].rot3);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 41207b368c8..7f49dffe4fd 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -205,8 +205,8 @@ void OPvPCapturePointNA::HandlePlayerLeave(Player *plr)
OPvPCapturePointNA::OPvPCapturePointNA(OutdoorPvP *pvp) :
OPvPCapturePoint(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0),
-m_HalaaState(HALAA_N), m_WyvernStateSouth(0), m_WyvernStateNorth(0), m_WyvernStateWest(0),
-m_WyvernStateEast(0), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
+m_WyvernStateNorth(0), m_WyvernStateSouth(0), m_WyvernStateEast(0), m_WyvernStateWest(0),
+m_HalaaState(HALAA_N), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
{
SetCapturePointData(182210,530,-1572.57,7945.3,-22.475,2.05949,0,0,0.857167,0.515038);
}
diff --git a/src/server/shared/DataStores/DBCStore.h b/src/server/shared/DataStores/DBCStore.h
index 3e448acd13b..b8e3eff92a5 100644
--- a/src/server/shared/DataStores/DBCStore.h
+++ b/src/server/shared/DataStores/DBCStore.h
@@ -30,7 +30,7 @@ struct SqlDbc
int32 indexPos;
int32 sqlIndexPos;
SqlDbc(const std::string * _filename, const std::string * _format, const std::string * _idname, const char * fmt)
- :formatString(_format),sqlIndexPos(0), indexName (_idname)
+ :formatString(_format), indexName (_idname), sqlIndexPos(0)
{
// Convert dbc file name to sql table name
sqlTableName = *_filename;
@@ -44,14 +44,15 @@ struct SqlDbc
// Get sql index position
DBCFileLoader::GetFormatRecordSize(fmt, &indexPos);
- if (indexPos>=0)
+ if (indexPos >= 0)
{
- for (int32 x=0; x < formatString->size(); x++)
+ uint32 uindexPos = uint32(indexPos);
+ for (uint32 x = 0; x < formatString->size(); ++x)
{
// Count only fields present in sql
if ((*formatString)[x] == FT_SQL_PRESENT)
{
- if (x == indexPos)
+ if (x == uindexPos)
break;
++sqlIndexPos;
}
@@ -65,7 +66,7 @@ class DBCStorage
{
typedef std::list<char*> StringPoolList;
public:
- explicit DBCStorage(const char *f) : nCount(0), fieldCount(0), fmt(f), indexTable(NULL), m_dataTable(NULL) { }
+ explicit DBCStorage(const char *f) : fmt(f), nCount(0), fieldCount(0), indexTable(NULL), m_dataTable(NULL) { }
~DBCStorage() { Clear(); }
T const* LookupEntry(uint32 id) const { return (id>=nCount)?NULL:indexTable[id]; }
diff --git a/src/server/shared/Database/MySQLConnection.cpp b/src/server/shared/Database/MySQLConnection.cpp
index 6da629b395e..9fe720bf1d1 100644
--- a/src/server/shared/Database/MySQLConnection.cpp
+++ b/src/server/shared/Database/MySQLConnection.cpp
@@ -31,9 +31,9 @@
#include "Timer.h"
MySQLConnection::MySQLConnection() :
-m_Mysql(NULL),
+m_queue(NULL),
m_worker(NULL),
-m_queue(NULL)
+m_Mysql(NULL)
{
}
diff --git a/src/server/shared/Database/QueryResult.cpp b/src/server/shared/Database/QueryResult.cpp
index 8b0c437b066..dfcb3a94acd 100644
--- a/src/server/shared/Database/QueryResult.cpp
+++ b/src/server/shared/Database/QueryResult.cpp
@@ -21,9 +21,9 @@
#include "DatabaseEnv.h"
QueryResult::QueryResult(MYSQL_RES *result, MYSQL_FIELD *fields, uint64 rowCount, uint32 fieldCount)
-: mResult(result)
-, mFieldCount(fieldCount)
+: mFieldCount(fieldCount)
, mRowCount(rowCount)
+, mResult(result)
{
mCurrentRow = new Field[mFieldCount];
ASSERT(mCurrentRow);
diff --git a/src/server/shared/Database/SQLOperation.cpp b/src/server/shared/Database/SQLOperation.cpp
index 25da4344c14..b524e962544 100644
--- a/src/server/shared/Database/SQLOperation.cpp
+++ b/src/server/shared/Database/SQLOperation.cpp
@@ -29,8 +29,8 @@ m_has_result(false)
}
BasicStatementTask::BasicStatementTask(const char* sql, QueryResultFuture result) :
-m_result(result),
-m_has_result(true)
+m_has_result(true),
+m_result(result)
{
m_sql = strdup(sql);
}
diff --git a/src/server/shared/Database/Transaction.cpp b/src/server/shared/Database/Transaction.cpp
index e9c5d4aeebd..c535afbc542 100644
--- a/src/server/shared/Database/Transaction.cpp
+++ b/src/server/shared/Database/Transaction.cpp
@@ -29,7 +29,7 @@ void Transaction::PAppend(const char* sql, ...)
va_list ap;
char szQuery [MAX_QUERY_LEN];
va_start(ap, sql);
- int res = vsnprintf(szQuery, MAX_QUERY_LEN, sql, ap);
+ vsnprintf(szQuery, MAX_QUERY_LEN, sql, ap);
va_end(ap);
Append(szQuery);
diff --git a/src/server/shared/Logging/Log.cpp b/src/server/shared/Logging/Log.cpp
index 70256375679..3856769cbae 100644
--- a/src/server/shared/Logging/Log.cpp
+++ b/src/server/shared/Logging/Log.cpp
@@ -28,9 +28,9 @@
Log::Log() :
raLogfile(NULL), logfile(NULL), gmLogfile(NULL), charLogfile(NULL),
- dberLogfile(NULL), chatLogfile(NULL), m_gmlog_per_account(false),
- m_enableLogDBLater(false), m_enableLogDB(false), m_colored(false),
- arenaLogFile(NULL)
+ dberLogfile(NULL), chatLogfile(NULL), arenaLogFile(NULL),
+ m_gmlog_per_account(false), m_enableLogDBLater(false),
+ m_enableLogDB(false), m_colored(false)
{
Initialize();
}
diff --git a/src/server/shared/Threading/DelayExecutor.cpp b/src/server/shared/Threading/DelayExecutor.cpp
index 9a718823232..cfc4987387f 100644
--- a/src/server/shared/Threading/DelayExecutor.cpp
+++ b/src/server/shared/Threading/DelayExecutor.cpp
@@ -10,7 +10,7 @@ DelayExecutor* DelayExecutor::instance()
}
DelayExecutor::DelayExecutor()
- : activated_(false), pre_svc_hook_(0), post_svc_hook_(0)
+ : pre_svc_hook_(0), post_svc_hook_(0), activated_(false)
{
}
diff --git a/src/server/shared/Threading/Threading.cpp b/src/server/shared/Threading/Threading.cpp
index 3938286dbdb..7d8da6eee12 100644
--- a/src/server/shared/Threading/Threading.cpp
+++ b/src/server/shared/Threading/Threading.cpp
@@ -97,12 +97,12 @@ int ThreadPriority::getPriority(Priority p) const
#define THREADFLAG (THR_NEW_LWP | THR_SCHED_DEFAULT| THR_JOINABLE)
-Thread::Thread() : m_task(0), m_iThreadId(0), m_hThreadHandle(0)
+Thread::Thread(): m_iThreadId(0), m_hThreadHandle(0), m_task(0)
{
}
-Thread::Thread(Runnable* instance) : m_task(instance), m_iThreadId(0), m_hThreadHandle(0)
+Thread::Thread(Runnable* instance): m_iThreadId(0), m_hThreadHandle(0), m_task(instance)
{
// register reference to m_task to prevent it deeltion until destructor
if (m_task)
diff --git a/src/server/shared/Utilities/Timer.h b/src/server/shared/Utilities/Timer.h
index 49ddb46fefe..a7b2298b97b 100644
--- a/src/server/shared/Utilities/Timer.h
+++ b/src/server/shared/Utilities/Timer.h
@@ -182,7 +182,7 @@ struct PeriodicTimer
public:
PeriodicTimer(int32 period, int32 start_time)
- : i_expireTime(start_time), i_period(period)
+ : i_period(period), i_expireTime(start_time)
{
}