diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 2 |
5 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 0b135bba859..c79596f4f47 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -611,7 +611,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*= return; } - who->DespawnOrUnsummon(0, delayToRespawn); + who->DespawnOrUnsummon(0s, delayToRespawn); if (instance && who == me) instance->SetBossState(_bossId, FAIL); diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 1178b2301ed..4ad42066d77 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -227,7 +227,7 @@ void EscortAI::UpdateAI(uint32 diff) if (_instantRespawn) { if (!isEscort) - me->DespawnOrUnsummon(0, 1s); + me->DespawnOrUnsummon(0s, 1s); else me->GetMap()->Respawn(SPAWN_TYPE_CREATURE, me->GetSpawnId()); } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6ba76fc0a5a..54fec2f33d2 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -241,7 +241,7 @@ CreatureBaseStats const* CreatureBaseStats::GetBaseStats(uint8 level, uint8 unit bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) { - m_owner.DespawnOrUnsummon(0, m_respawnTimer); // since we are here, we are not TempSummon as object type cannot change during runtime + m_owner.DespawnOrUnsummon(0s, m_respawnTimer); // since we are here, we are not TempSummon as object type cannot change during runtime return true; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0a6202e842b..856756e67cf 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12655,7 +12655,7 @@ void Unit::_ExitVehicle(Position const* exitPosition) if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION) && vehicle->GetBase()->GetTypeId() == TYPEID_UNIT) if (((Minion*)vehicle->GetBase())->GetOwner() == this) - vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(1); + vehicle->GetBase()->ToCreature()->DespawnOrUnsummon(1ms); if (HasUnitTypeMask(UNIT_MASK_ACCESSORY)) { diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 7540b80b8a8..526e153d80d 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -789,7 +789,7 @@ void Map::ScriptsProcess() case SCRIPT_COMMAND_DESPAWN_SELF: // First try with target or source creature, then with target or source gameobject if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true)) - cSource->DespawnOrUnsummon(step.script->DespawnSelf.DespawnDelay); + cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); else if (GameObject* goSource = _GetScriptGameObjectSourceOrTarget(source, target, step.script, true)) goSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay)); break; |