diff options
Diffstat (limited to 'src')
110 files changed, 313 insertions, 313 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index e7e53dafb64..9222084a5d8 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -397,7 +397,7 @@ int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) co point->AddUnitFlag(UNIT_FLAG_STUNNED); point->SetImmuneToAll(true); if (!hasOutOfBoundsNeighbor) - point->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + point->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } } diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 023a8a514bf..c39dbc9106a 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -503,7 +503,7 @@ void Battlefield::HideNpc(Creature* creature) { creature->CombatStop(); creature->SetReactState(REACT_PASSIVE); - creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); creature->DisappearAndDie(); creature->SetVisible(false); } @@ -511,7 +511,7 @@ void Battlefield::HideNpc(Creature* creature) void Battlefield::ShowNpc(Creature* creature, bool aggressive) { creature->SetVisible(true); - creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); if (!creature->IsAlive()) creature->Respawn(true); if (aggressive) diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 53de1833058..e1d6f457da8 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -137,9 +137,9 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) { if (siege->IsAlive()) { - if (siege->HasUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_CANT_SWIM | UNIT_FLAG_IMMUNE_TO_PC))) + if (siege->HasUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM | UNIT_FLAG_IMMUNE_TO_PC))) // following sniffs the vehicle always has UNIT_FLAG_CANNOT_SWIM - siege->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC)); + siege->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE_TO_PC)); else siege->SetHealth(siege->GetMaxHealth()); } @@ -575,7 +575,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* node) for (Creature* cannon : cannons) { cannon->GetVehicleKit()->RemoveAllPassengers(); - cannon->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + cannon->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } } else if (node->nodeType == NODE_TYPE_WORKSHOP) @@ -607,7 +607,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture) gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f); for (Creature* cannon : cannons) - cannon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + cannon->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u) { @@ -762,7 +762,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture) if (Creature* siegeEngine = GetBGCreature(siegeType)) { - siegeEngine->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_CANT_SWIM)); + siegeEngine->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM)); siegeEngine->SetImmuneToPC(true); siegeEngine->SetFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index be64e7cad27..2f6cd190f72 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -673,9 +673,9 @@ void BattlegroundSA::DemolisherStartState(bool start) if (Creature* dem = GetBGCreature(i)) { if (start) - dem->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + dem->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); else - dem->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + dem->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); } } } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 9f74a9a1d24..dc8f32aaee2 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -673,9 +673,9 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/, } } - // trigger creature is always not selectable and can not be attacked + // trigger creature is always uninteractible and can not be attacked if (IsTrigger()) - AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); InitializeReactState(); @@ -2518,7 +2518,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction / if (IsCivilian()) return false; - if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) || IsImmuneToNPC()) + if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)) || IsImmuneToNPC()) return false; // skip fighting creature diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index 11aaf1d7abb..4d1d76c8656 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -42,7 +42,7 @@ enum CreatureDifficultyFlags CREATURE_DIFFICULTYFLAGS_IMMUNE_TO_NPC = 0x00000040, // UNIT_FLAG_IMMUNE_TO_NPC CREATURE_DIFFICULTYFLAGS_UNK2 = 0x00000080, CREATURE_DIFFICULTYFLAGS_SESSILE = 0x00000100, // Creature is rooted - CREATURE_DIFFICULTYFLAGS_NOT_SELECTABLE = 0x00000200, // UNIT_FLAG_NOT_SELECTABLE + CREATURE_DIFFICULTYFLAGS_NOT_SELECTABLE = 0x00000200, // UNIT_FLAG_UNINTERACTIBLE CREATURE_DIFFICULTYFLAGS_UNK3 = 0x00000400, // Related to health - it seems similar to CREATURE_DIFFICULTYFLAGS_2_KEEP_HEALTH_POINTS_AT_RESET CREATURE_DIFFICULTYFLAGS_NO_CORPSE_UPON_DEATH = 0x00000800, // Creature instantly disappear when killed CREATURE_DIFFICULTYFLAGS_UNK5 = 0x00001000, diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 7b9bd8a7b2b..e0d879d5e14 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2921,7 +2921,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const return false; // can't attack untargetable - if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) return false; if (Player const* playerAttacker = ToPlayer()) @@ -3071,7 +3071,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const return false; // can't assist untargetable - if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) return false; // check flags for negative spells diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h index 8b3ac1695c6..6d8ee14d100 100644 --- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h +++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h @@ -180,9 +180,9 @@ public: static value_type GetValue(UF::UnitData const* unitData, Unit const* /*unit*/, Player const* receiver) { value_type flags = unitData->Flags; - // Gamemasters should be always able to select units - remove not selectable flag + // Gamemasters should be always able to interact with units - remove uninteractible flag if (receiver->IsGameMaster()) - flags &= ~UNIT_FLAG_NOT_SELECTABLE; + flags &= ~UNIT_FLAG_UNINTERACTIBLE; return flags; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1e0343efd96..5441f8de076 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2575,7 +2575,7 @@ void Player::InitStatsForLevel(bool reapplyMods) UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING | UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | - UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE | + UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT )); AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set @@ -24240,8 +24240,8 @@ void Player::UpdateTriggerVisibility() if (itr->IsCreatureOrVehicle()) { Creature* creature = GetMap()->GetCreature(*itr); - // Update fields of triggers, transformed units or unselectable units (values dependent on GM state) - if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))) + // Update fields of triggers, transformed units or uninteractible units (values dependent on GM state) + if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))) continue; creature->ForceUpdateFieldChange(creature->m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::DisplayID)); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 792db13d390..010b316c45b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7813,7 +7813,7 @@ bool Unit::isTargetableForAttack(bool checkFakeDeath) const if (!IsAlive()) return false; - if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))) + if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE))) return false; if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->IsGameMaster()) diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h index 1fae85e2f80..2cfb8b0fa9a 100644 --- a/src/server/game/Entities/Unit/UnitDefines.h +++ b/src/server/game/Entities/Unit/UnitDefines.h @@ -142,7 +142,7 @@ enum UnitFlags : uint32 UNIT_FLAG_CONFUSED = 0x00400000, UNIT_FLAG_FLEEING = 0x00800000, UNIT_FLAG_POSSESSED = 0x01000000, // under direct client control by a player (possess or vehicle) - UNIT_FLAG_NOT_SELECTABLE = 0x02000000, + UNIT_FLAG_UNINTERACTIBLE = 0x02000000, UNIT_FLAG_SKINNABLE = 0x04000000, UNIT_FLAG_MOUNT = 0x08000000, UNIT_FLAG_UNK_28 = 0x10000000, diff --git a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp index eb2ec3c47d1..aef754fb5e4 100644 --- a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp +++ b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp @@ -56,7 +56,7 @@ TC_API_EXPORT EnumText EnumUtils<UnitFlags>::ToString(UnitFlags value) case UNIT_FLAG_CONFUSED: return { "UNIT_FLAG_CONFUSED", "UNIT_FLAG_CONFUSED", "" }; case UNIT_FLAG_FLEEING: return { "UNIT_FLAG_FLEEING", "UNIT_FLAG_FLEEING", "" }; case UNIT_FLAG_POSSESSED: return { "UNIT_FLAG_POSSESSED", "UNIT_FLAG_POSSESSED", "under direct client control by a player (possess or vehicle)" }; - case UNIT_FLAG_NOT_SELECTABLE: return { "UNIT_FLAG_NOT_SELECTABLE", "UNIT_FLAG_NOT_SELECTABLE", "" }; + case UNIT_FLAG_UNINTERACTIBLE: return { "UNIT_FLAG_UNINTERACTIBLE", "UNIT_FLAG_UNINTERACTIBLE", "" }; case UNIT_FLAG_SKINNABLE: return { "UNIT_FLAG_SKINNABLE", "UNIT_FLAG_SKINNABLE", "" }; case UNIT_FLAG_MOUNT: return { "UNIT_FLAG_MOUNT", "UNIT_FLAG_MOUNT", "" }; case UNIT_FLAG_UNK_28: return { "UNIT_FLAG_UNK_28", "UNIT_FLAG_UNK_28", "" }; @@ -100,7 +100,7 @@ TC_API_EXPORT UnitFlags EnumUtils<UnitFlags>::FromIndex(size_t index) case 22: return UNIT_FLAG_CONFUSED; case 23: return UNIT_FLAG_FLEEING; case 24: return UNIT_FLAG_POSSESSED; - case 25: return UNIT_FLAG_NOT_SELECTABLE; + case 25: return UNIT_FLAG_UNINTERACTIBLE; case 26: return UNIT_FLAG_SKINNABLE; case 27: return UNIT_FLAG_MOUNT; case 28: return UNIT_FLAG_UNK_28; @@ -141,7 +141,7 @@ TC_API_EXPORT size_t EnumUtils<UnitFlags>::ToIndex(UnitFlags value) case UNIT_FLAG_CONFUSED: return 22; case UNIT_FLAG_FLEEING: return 23; case UNIT_FLAG_POSSESSED: return 24; - case UNIT_FLAG_NOT_SELECTABLE: return 25; + case UNIT_FLAG_UNINTERACTIBLE: return 25; case UNIT_FLAG_SKINNABLE: return 26; case UNIT_FLAG_MOUNT: return 27; case UNIT_FLAG_UNK_28: return 28; diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 90a7cd66c41..c50dcc3fde9 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -506,9 +506,9 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit) if (seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_DISABLE_GRAVITY && !seat->second.Passenger.IsGravityDisabled) unit->SetDisableGravity(false); - // Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle - if (seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable) - unit->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + // Remove UNIT_FLAG_UNINTERACTIBLE if passenger did not have it before entering vehicle + if (seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUninteractible) + unit->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); seat->second.Passenger.Reset(); @@ -815,7 +815,7 @@ bool VehicleJoinEvent::Execute(uint64, uint32) Passenger->SetVehicle(Target); Seat->second.Passenger.Guid = Passenger->GetGUID(); - Seat->second.Passenger.IsUnselectable = Passenger->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + Seat->second.Passenger.IsUninteractible = Passenger->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Seat->second.Passenger.IsGravityDisabled = Passenger->HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); if (Seat->second.SeatInfo->CanEnterOrExit()) { diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 4af0156ea8c..5d0205e8698 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -87,13 +87,13 @@ enum class VehicleExitParameters struct PassengerInfo { ObjectGuid Guid; - bool IsUnselectable; + bool IsUninteractible; bool IsGravityDisabled; void Reset() { Guid.Clear(); - IsUnselectable = false; + IsUninteractible = false; IsGravityDisabled = false; } }; diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index bd02f9c7cce..acf000fd894 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1155,7 +1155,7 @@ namespace Trinity bool operator()(Unit* u) const { - // Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems + // Check contains checks for: live, uninteractible, non-attackable flags, flight check and GM check, ignore totems if (u->GetTypeId() == TYPEID_UNIT && u->IsTotem()) return false; diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 9c089aacd74..ea1b05abf95 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2202,7 +2202,7 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co return SPELL_FAILED_BAD_TARGETS; // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets - //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) + //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE)) // return SPELL_FAILED_BAD_TARGETS; //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS)) diff --git a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp index e51eb5c3f9d..be8b07d182b 100644 --- a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp +++ b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp @@ -259,7 +259,7 @@ struct boss_garothi_worldbreaker : public BossAI events.Reset(); events.ScheduleEvent(EVENT_REENGAGE_PLAYERS, 3s + 500ms); HideCannons(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; default: break; @@ -283,20 +283,20 @@ struct boss_garothi_worldbreaker : public BossAI DoCastSelf(SPELL_APOCALYPSE_DRIVE_FINAL_DAMAGE); Talk(SAY_ANNOUNCE_APOCALYPSE_DRIVE); Talk(SAY_APOCALYPSE_DRIVE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* decimator = instance->GetCreature(DATA_DECIMATOR)) { instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, decimator, 2); decimator->AddUnitFlag(UNIT_FLAG_IN_COMBAT); - decimator->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + decimator->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } if (Creature* annihilator = instance->GetCreature(DATA_ANNIHILATOR)) { instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, annihilator, 2); annihilator->AddUnitFlag(UNIT_FLAG_IN_COMBAT); - annihilator->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + annihilator->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } ++_apocalypseDriveCount; } @@ -331,7 +331,7 @@ struct boss_garothi_worldbreaker : public BossAI case NPC_ANNIHILATOR: me->InterruptNonMeleeSpells(true); me->RemoveAurasDueToSpell(SPELL_APOCALYPSE_DRIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (summon->GetEntry() == NPC_ANNIHILATOR) _searingBarrageSpellId = SPELL_SEARING_BARRAGE_ANNIHILATOR; @@ -460,13 +460,13 @@ struct boss_garothi_worldbreaker : public BossAI if (Creature* decimator = instance->GetCreature(DATA_DECIMATOR)) { instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, decimator); - decimator->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE)); + decimator->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE)); } if (Creature* annihilator = instance->GetCreature(DATA_ANNIHILATOR)) { instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, annihilator); - annihilator->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE)); + annihilator->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE)); } } }; diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp index f9cce5c5f87..0131c86e01e 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp @@ -77,7 +77,7 @@ struct boss_pyroguard_emberseer : public BossAI void Reset() override { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); events.Reset(); // Apply auras on spawn and reset @@ -140,7 +140,7 @@ struct boss_pyroguard_emberseer : public BossAI me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH); Talk(EMOTE_FREE_OF_BONDS); Talk(YELL_FREE_OF_BONDS); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); events.ScheduleEvent(EVENT_ENTER_COMBAT, 2s); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp index a7f0dd8fd42..78c3f87679e 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp @@ -219,7 +219,7 @@ struct boss_victor_nefarius : public BossAI if (summon->GetEntry() != NPC_NEFARIAN) { summon->UpdateEntry(NPC_BONE_CONSTRUCT); - summon->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + summon->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summon->SetReactState(REACT_PASSIVE); summon->SetStandState(UNIT_STAND_STATE_DEAD); } @@ -560,7 +560,7 @@ struct boss_nefarian : public BossAI { (*itr)->Respawn(); DoZoneInCombat((*itr)); - (*itr)->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + (*itr)->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); (*itr)->SetReactState(REACT_AGGRESSIVE); (*itr)->SetStandState(UNIT_STAND_STATE_STAND); } diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp index efa896da47b..066c50f404c 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp @@ -71,7 +71,7 @@ struct boss_vaelastrasz : public BossAI Initialize(); creature->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP); creature->SetFaction(FACTION_FRIENDLY); - creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void Initialize() diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp index 726aca9b9c8..f2de7c47f6e 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp @@ -172,7 +172,7 @@ struct boss_ragnaros : public BossAI //Become unbanished again me->SetReactState(REACT_AGGRESSIVE); me->SetFaction(FACTION_MONSTER); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetEmoteState(EMOTE_ONESHOT_NONE); me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) @@ -250,7 +250,7 @@ struct boss_ragnaros : public BossAI //Root self //DoCast(me, 23973); me->SetFaction(FACTION_FRIENDLY); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetEmoteState(EMOTE_STATE_SUBMERGED); me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE); instance->SetData(DATA_RAGNAROS_ADDS, 0); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp index 76ddeabca4d..69c28424726 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp @@ -163,7 +163,7 @@ public: _scheduler.Schedule(Seconds(2), [this](TaskContext /*context*/) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoZoneInCombat(); }); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 66071e585d3..20003b882d0 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -158,7 +158,7 @@ public: events.SetPhase(PHASE_INTRO); me->setActive(true); me->SetFarVisible(true); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_START, SPLINE_CHAIN_INTRO_START, false); HandleTerraceDoors(false); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 32f201bbdc2..ce6c0788c7e 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -158,7 +158,7 @@ public: if (spellInfo->Id == SPELL_INFERNAL_RELAY) { me->SetDisplayId(me->GetNativeDisplayId()); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); HellfireTimer = 4000; CleanupTimer = 170000; } @@ -449,7 +449,7 @@ public: Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1s); if (axe) { - axe->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + axe->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); axe->SetFaction(me->GetFaction()); axes[i] = axe->GetGUID(); if (target) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index 3464709de23..311a1e338bd 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -1019,7 +1019,7 @@ void PretendToDie(Creature* creature) creature->InterruptNonMeleeSpells(true); creature->RemoveAllAuras(); creature->SetHealth(0); - creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); creature->GetMotionMaster()->Clear(); creature->GetMotionMaster()->MoveIdle(); creature->SetStandState(UNIT_STAND_STATE_DEAD); @@ -1027,7 +1027,7 @@ void PretendToDie(Creature* creature) void Resurrect(Creature* target) { - target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetFullHealth(); target->SetStandState(UNIT_STAND_STATE_STAND); target->CastSpell(target, SPELL_RES_VISUAL, true); @@ -1252,7 +1252,7 @@ public: { if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID))) { - Julianne->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + Julianne->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Julianne->GetMotionMaster()->Clear(); Julianne->setDeathState(JUST_DIED); Julianne->CombatStop(true); @@ -1521,7 +1521,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama { if (Creature* Romulo = (ObjectAccessor::GetCreature((*me), RomuloGUID))) { - Romulo->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + Romulo->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Romulo->GetMotionMaster()->Clear(); Romulo->setDeathState(JUST_DIED); Romulo->CombatStop(true); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 63681f12790..7150ac08c22 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -199,7 +199,7 @@ public: me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1min)) { - spotlight->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + spotlight->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false); m_uiSpotlightGUID = spotlight->GetGUID(); } diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index 8797c87e690..d29f456b589 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -410,7 +410,7 @@ struct npc_felblood_kaelthas_phoenix : public ScriptedAI me->AttackStop(); me->SetReactState(REACT_PASSIVE); me->RemoveAllAuras(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_EMBER_BLAST); // DoCastSelf(SPELL_SUMMON_PHOENIX_EGG); -- We do a manual summon for now. Feel free to move it to spelleffect_dbc if (Creature* egg = DoSummon(NPC_PHOENIX_EGG, me->GetPosition(), 0s)) @@ -467,7 +467,7 @@ struct npc_felblood_kaelthas_phoenix : public ScriptedAI _isInEgg = false; DoCastSelf(SPELL_FULL_HEAL); DoCastSelf(SPELL_BURN); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _events.ScheduleEvent(EVENT_ATTACK_PLAYERS, 2s); break; default: diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index 0aebe46c3ff..8cb2c5e0d10 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -153,7 +153,7 @@ class boss_selin_fireheart : public CreatureScript Unit* CrystalChosen = ObjectAccessor::GetUnit(*me, CrystalGUID); if (CrystalChosen && CrystalChosen->IsAlive()) { - CrystalChosen->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + CrystalChosen->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); CrystalChosen->CastSpell(me, SPELL_MANA_RAGE, true); events.ScheduleEvent(EVENT_EMPOWER, 10s, PHASE_DRAIN); } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 73e4c203e1e..05abd314e29 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -931,7 +931,7 @@ public: deathcharger->RestoreFaction(); deathcharger->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); - deathcharger->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + deathcharger->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (!me->GetVehicle() && deathcharger->IsVehicle() && deathcharger->GetVehicleKit()->HasEmptySeat(0)) me->EnterVehicle(deathcharger); } @@ -945,7 +945,7 @@ public: if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->IsVehicle()) { deathcharger->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); - deathcharger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + deathcharger->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); deathcharger->SetFaction(FACTION_SCARLET_CRUSADE_2); } } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index 3fe223f99de..572b93e11a0 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -759,7 +759,7 @@ public: case 15: // summon gate if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5min)) { - temp->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + temp->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true); temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN06); uiAlexandrosGUID = temp->GetGUID(); @@ -770,7 +770,7 @@ public: case 16: // Alexandros out if (Creature* temp = ObjectAccessor::GetCreature(*me, uiAlexandrosGUID)) { - temp->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23]); temp->AI()->Talk(SAY_LIGHT_OF_DAWN32); } diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 3e82146e7bf..59a18e07dff 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -197,7 +197,7 @@ struct npc_headless_horseman_head : public PassiveAI void HandleInitialSetup() { DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _phase = PHASE_1; _events.SetPhase(PHASE_1); } @@ -254,7 +254,7 @@ struct npc_headless_horseman_head : public PassiveAI { me->RemoveAurasDueToSpell(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN); DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_VISUAL, true); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MoveRandom(30.0f); switch (_phase) @@ -309,11 +309,11 @@ struct npc_headless_horseman_head : public PassiveAI DoCast(horseman, SPELL_HEADLESS_HORSEMAN_C_RETURN_HEAD, true); me->RemoveAllAttackers(); me->GetMotionMaster()->Clear(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; case EVENT_RAIN_OF_TREATS: DoCastSelf(SPELL_RAIN_OF_TREATS); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _instance->SetData(DATA_PREPARE_RESET, 0); if (GameObject* pumpkin = me->SummonGameObject(GO_PUMPKIN_SHRINE, GOPumpkinSpawnPosition, GOPumpkinSpawnQuat, 7_days)) me->RemoveGameObject(pumpkin, false); @@ -706,7 +706,7 @@ struct npc_sir_thomas : public PassiveAI void Reset() override { me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_HEADLESS_HORSEMAN_WISP_INVIS); _scheduler.Schedule(9s, [this](TaskContext /*context*/) @@ -719,7 +719,7 @@ struct npc_sir_thomas : public PassiveAI { if (spellInfo->Id == SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_PORT) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER); me->RemoveAurasDueToSpell(SPELL_HEADLESS_HORSEMAN_WISP_INVIS); DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_GHOST_VISUAL, true); diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index 203e791b893..1a98e9d6cbb 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -95,7 +95,7 @@ public: _killYellTimer.Reset(0s); DoCastSelf(SPELL_RETRIBUTION_AURA, true); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); @@ -168,7 +168,7 @@ public: me->InterruptNonMeleeSpells(true); me->RemoveAllAuras(); me->ClearAllReactives(); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetReactState(REACT_PASSIVE); // prevent Mograine from attacking while fake death @@ -190,7 +190,7 @@ public: // Say text Talk(SAY_MO_RESURRECTED); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_STAND); }); diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp index d1c3fa77dd4..4e16cc94789 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp @@ -90,14 +90,14 @@ public: break; case EVENT_ILLUSION: DoCast(SPELL_ILLUSION); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(11686); // Invisible Model ModifyThreatByPercent(me->GetVictim(), -99); events.ScheduleEvent(EVENT_SET_VISIBILITY, 3s); events.ScheduleEvent(EVENT_ILLUSION, 25s); break; case EVENT_SET_VISIBILITY: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(11073); //Jandice Model break; default: diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp index 3ac642b58fe..f0de40150fa 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp @@ -128,7 +128,7 @@ class boss_kirtonos_the_herald : public CreatureScript events.ScheduleEvent(INTRO_1, 500ms); me->SetDisableGravity(true); me->SetReactState(REACT_PASSIVE); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); Talk(EMOTE_SUMMONED); } @@ -178,7 +178,7 @@ class boss_kirtonos_the_herald : public CreatureScript case INTRO_5: me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); me->SetVirtualItem(0, uint32(WEAPON_KIRTONOS_STAFF)); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetReactState(REACT_AGGRESSIVE); events.ScheduleEvent(INTRO_6, 5s); break; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp index 4fa6faaa4cd..7d31d79b815 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp @@ -148,7 +148,7 @@ struct boss_apothecary_hummel : public BossAI _isDead = true; me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME); DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Talk(SAY_HUMMEL_DEATH); } } @@ -169,7 +169,7 @@ struct boss_apothecary_hummel : public BossAI Talk(SAY_HUMMEL_DEATH); events.Reset(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE); Map::PlayerList const& players = me->GetMap()->GetPlayers(); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 346e7060b79..ba06dc82445 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -264,7 +264,7 @@ public: { Initialize(); me->SetDisableGravity(true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setActive(true); me->SetFarVisible(true); @@ -444,7 +444,7 @@ public: void InitializeAI() override { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); me->AddUnitState(UNIT_STATE_STUNNED); @@ -617,7 +617,7 @@ public: { if (summoned->GetEntry() == NPC_ARMAGEDDON_TARGET) { - summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summoned->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // summoned->SetVisibility(VISIBILITY_OFF); //with this we cant see the armageddon visuals } @@ -1038,7 +1038,7 @@ public: void Reset() override { Initialize(); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); } void JustSummoned(Creature* summoned) override diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 24749d2b347..a1b2cb54d8f 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -232,7 +232,7 @@ struct boss_muru : public BossAI { _Reset(); Initialize(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); } @@ -279,7 +279,7 @@ struct boss_muru : public BossAI _phase = PHASE_TWO; me->RemoveAllAuras(); DoCast(me, SPELL_OPEN_ALL_PORTALS, true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); scheduler.Schedule(Seconds(6), [this](TaskContext /*context*/) { @@ -371,7 +371,7 @@ struct npc_dark_fiend : public ScriptedAI _scheduler.Schedule(Seconds(2), [this](TaskContext /*context*/) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* _summoner = ObjectAccessor::GetCreature(*me, _summonerGUID)) if (Unit* target = _summoner->AI()->SelectTarget(SelectTargetMethod::Random, 0)) diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp index d65071ee5d7..6199734b281 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp @@ -101,7 +101,7 @@ class boss_archaedas : public CreatureScript instance->SetData(0, 5); // respawn any dead minions me->SetFaction(FACTION_FRIENDLY); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->AddAura(SPELL_FREEZE_ANIM, me); } @@ -114,7 +114,7 @@ class boss_archaedas : public CreatureScript { DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag); minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true); - minion->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + minion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); minion->SetControlled(false, UNIT_STATE_ROOT); minion->SetFaction(FACTION_MONSTER); minion->RemoveAura(SPELL_MINION_FREEZE_ANIM); @@ -124,7 +124,7 @@ class boss_archaedas : public CreatureScript void JustEngagedWith(Unit* /*who*/) override { me->SetFaction(FACTION_MONSTER); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); } @@ -264,7 +264,7 @@ class npc_archaedas_minions : public CreatureScript Initialize(); me->SetFaction(35); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->RemoveAllAuras(); me->AddAura(SPELL_MINION_FREEZE_ANIM, me); @@ -274,7 +274,7 @@ class npc_archaedas_minions : public CreatureScript { me->SetFaction(FACTION_MONSTER); me->RemoveAllAuras(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); bAmIAwake = true; } @@ -353,7 +353,7 @@ class npc_stonekeepers : public CreatureScript void Reset() override { me->SetFaction(FACTION_FRIENDLY); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); me->RemoveAllAuras(); me->AddAura(SPELL_MINION_FREEZE_ANIM, me); @@ -362,7 +362,7 @@ class npc_stonekeepers : public CreatureScript void JustEngagedWith(Unit* /*who*/) override { me->SetFaction(FACTION_FRIENDLY); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); } diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index ab29cbf2194..8cb1f2242cd 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -152,7 +152,7 @@ class instance_uldaman : public InstanceMapScript { creature->SetFaction(FACTION_FRIENDLY); creature->RemoveAllAuras(); - creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); creature->SetControlled(true, UNIT_STATE_ROOT); creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature); } @@ -186,7 +186,7 @@ class instance_uldaman : public InstanceMapScript continue; target->SetControlled(false, UNIT_STATE_ROOT); target->SetFaction(FACTION_MONSTER); - target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->RemoveAura(SPELL_MINION_FREEZE_ANIM); return; // only want the first one we find @@ -209,7 +209,7 @@ class instance_uldaman : public InstanceMapScript if (!target || !target->IsAlive() || target->GetFaction() == FACTION_MONSTER) continue; target->SetControlled(false, UNIT_STATE_ROOT); - target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetFaction(FACTION_MONSTER); target->RemoveAura(SPELL_MINION_FREEZE_ANIM); archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true); @@ -261,7 +261,7 @@ class instance_uldaman : public InstanceMapScript archaedas->RemoveAura(SPELL_FREEZE_ANIM); archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false); archaedas->SetFaction(FACTION_TITAN); - archaedas->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + archaedas->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); whoWokeuiArchaedasGUID = target; } } @@ -274,7 +274,7 @@ class instance_uldaman : public InstanceMapScript ironaya->SetFaction(FACTION_TITAN); ironaya->SetControlled(false, UNIT_STATE_ROOT); - ironaya->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + ironaya->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); ironaya->GetMotionMaster()->Clear(); ironaya->GetMotionMaster()->MovePoint(0, IronayaPoint); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index 993b80e443d..ba470985574 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -420,7 +420,7 @@ public: CanMove = false; Delay = rand32() % 30000; me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(MODEL_INVIS); go = false; Initialize(); @@ -486,7 +486,7 @@ public: if (spawnTimer <= diff) { me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(me->GetNativeDisplayId()); CanMove = true; if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT)) diff --git a/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp index 96b22fed443..9495925720c 100644 --- a/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp +++ b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp @@ -298,7 +298,7 @@ class npc_blazing_monstrosity : public CreatureScript // Our passenger is another vehicle (boardable by players) DoCast(passenger, SPELL_SHARE_HEALTH, true); passenger->SetFaction(35); - passenger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + passenger->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); // Hack to relocate vehicle on vehicle so exiting players are not moved under map Movement::MoveSplineInit init(passenger); diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp index 04c94aa4480..e09d93ad232 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp @@ -150,7 +150,7 @@ public: if (instance->GetData(DATA_DEAD_ELEMENTALS) == 4) { // Set to combat automatically, Brann's event won't repeat - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.SetPhase(PHASE_COMBAT); ScheduleCombatEvents(); me->SetHomePosition(AnraphetActivatePos); @@ -234,7 +234,7 @@ public: events.ScheduleEvent(EVENT_ANRAPHET_READY, 6s, 0, PHASE_INTRO); break; case EVENT_ANRAPHET_READY: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.SetPhase(PHASE_COMBAT); ScheduleCombatEvents(); break; diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp index 12e961e19c6..2ef803c6196 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp @@ -293,7 +293,7 @@ public: { if (Unit* ptah = GetCaster()) { - ptah->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)); + ptah->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)); ptah->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); } } @@ -302,7 +302,7 @@ public: { if (Unit* ptah = GetCaster()) { - ptah->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)); + ptah->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)); ptah->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); } } diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp index e2d3e56d161..01dc52531e6 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp @@ -83,7 +83,7 @@ public: { //Become visible again me->SetFaction(FACTION_MONSTER); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //Noxxion model me->SetDisplayId(11172); Invisible = false; @@ -123,7 +123,7 @@ public: //me->m_canMove = true; me->InterruptNonMeleeSpells(false); me->SetFaction(FACTION_FRIENDLY); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); // Invisible Model me->SetDisplayId(11686); SummonAdds(me->GetVictim()); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp index b9e02cd77dd..527c3e44a54 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp @@ -209,7 +209,7 @@ public: //Reset flags me->RemoveAurasDueToSpell(SPELL_RED_COLORATION); me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetVisible(true); //Reset Phase @@ -420,7 +420,7 @@ public: me->RemoveAurasDueToSpell(SPELL_RED_COLORATION); //Reset to normal emote state and prevent select and attack - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); //Remove Target field me->SetTarget(ObjectGuid::Empty); @@ -523,7 +523,7 @@ public: //Reset flags me->RemoveAurasDueToSpell(SPELL_TRANSFORM); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetVisible(false); instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED); @@ -632,7 +632,7 @@ public: me->SetFullHealth(); me->SetVisible(true); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); //Emerging phase //AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer)); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp index ce352b65636..625bed6d916 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp @@ -112,7 +112,7 @@ public: { //Cast me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_FRIENDLY); DoCast(me, SPELL_DIRTMOUND_PASSIVE); @@ -132,7 +132,7 @@ public: //Back_Timer if (Submerged && Back_Timer <= diff) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_MONSTER); DoCastVictim(SPELL_GROUND_RUPTURE); diff --git a/src/server/scripts/Kalimdor/zone_felwood.cpp b/src/server/scripts/Kalimdor/zone_felwood.cpp index 99cc978e255..f2aae849d8a 100644 --- a/src/server/scripts/Kalimdor/zone_felwood.cpp +++ b/src/server/scripts/Kalimdor/zone_felwood.cpp @@ -63,7 +63,7 @@ public: } else { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp index ca0299b2b91..b020bde20fa 100644 --- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp +++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp @@ -376,7 +376,7 @@ public: if (!creature) continue; creature->SetFaction(35); - creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); AffrayChallenger[i] = creature->GetGUID(); @@ -413,7 +413,7 @@ public: Creature* creature = ObjectAccessor::GetCreature(*me, AffrayChallenger[Wave]); if (creature && (creature->IsAlive())) { - creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); creature->SetFaction(14); @@ -445,7 +445,7 @@ public: } else // Makes BIG WILL attackable. { - creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); creature->SetFaction(14); diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp index f3992ddb4a6..64ac5c2b9df 100644 --- a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp +++ b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp @@ -192,7 +192,7 @@ class boss_corborus : public CreatureScript events.RescheduleEvent(EVENT_SUBMERGE, 100s); me->SetReactState(REACT_PASSIVE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); me->AttackStop(); @@ -217,7 +217,7 @@ class boss_corborus : public CreatureScript break; case EVENT_EMERGE: me->RemoveAllAuras(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_EMERGE); events.ScheduleEvent(EVENT_ATTACK, 2500ms); break; diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp index b2c798bd8d0..e6d56e6de51 100644 --- a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp +++ b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp @@ -197,7 +197,7 @@ class boss_slabhide : public CreatureScript me->SetHover(false); me->SetHomePosition(SlabhideIntroLandPos); me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); instance->SetData(DATA_SLABHIDE_INTRO, DONE); break; diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp index c233968598b..27c41d3010c 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp @@ -154,7 +154,7 @@ struct boss_volazj : public BossAI ResetPlayersPhaseMask(); // Cleanup - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_STUNNED); } @@ -194,7 +194,7 @@ struct boss_volazj : public BossAI void DamageTaken(Unit* /*pAttacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override { - if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if (me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) damage = 0; if ((GetHealthPct(0) >= 66 && GetHealthPct(damage) < 66) || (GetHealthPct(0) >= 33 && GetHealthPct(damage) < 33)) @@ -225,7 +225,7 @@ struct boss_volazj : public BossAI Talk(SAY_INSANITY); DoCastSelf(SPELL_WHISPER_INSANITY, true); // Unattackable - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_STUNNED); } // phase mask @@ -350,7 +350,7 @@ struct boss_volazj : public BossAI return; _insanityHandled = 0; - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_STUNNED); me->RemoveAurasDueToSpell(INSANITY_VISUAL); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp index 13225074f3a..f41bab21f14 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp @@ -278,7 +278,7 @@ struct boss_jedoga_shadowseeker : public BossAI switch (pointId) { case POINT_GROUND: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(); events.ScheduleEvent(EVENT_CYCLONE_STRIKE, 3s); @@ -328,7 +328,7 @@ struct boss_jedoga_shadowseeker : public BossAI me->SetReactState(REACT_PASSIVE); me->AttackStop(); me->InterruptNonMeleeSpells(true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO, JedogaGroundPosition); break; case EVENT_FLY_DELAY: @@ -415,7 +415,7 @@ struct npc_twilight_volunteer : public ScriptedAI me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL_VOLUNTEER); Talk(SAY_CHOSEN); me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetWalk(true); me->GetMotionMaster()->MovePoint(POINT_SACRIFICE, JedogaSacrificePosition); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 602d737df4a..abca1479257 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -272,7 +272,7 @@ struct boss_prince_taldaram : public BossAI void RemovePrison() { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summons.DespawnEntry(NPC_JEDOGA_CONTROLLER); me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), PrinceTaldaramGroundPositionZ, me->GetOrientation()); diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index aed3f57dcfc..1d33a86b27f 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -117,7 +117,7 @@ struct boss_anub_arak : public BossAI void Reset() override { BossAI::Reset(); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); instance->DoStopCriteriaTimer(CriteriaStartEvent::SendEvent, ACHIEV_GOTTA_GO_START_EVENT); _nextSubmerge = 75; _petCount = 0; @@ -328,7 +328,7 @@ struct boss_anub_arak : public BossAI { me->RemoveAurasDueToSpell(SPELL_SUBMERGE); me->RemoveAurasDueToSpell(SPELL_IMPALE_AURA); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); DoCastSelf(SPELL_EMERGE); events.SetPhase(PHASE_EMERGE); events.ScheduleEvent(EVENT_POUND, 13s, 18s, 0, PHASE_EMERGE); @@ -358,7 +358,7 @@ struct boss_anub_arak : public BossAI { if (spellInfo->Id == SPELL_SUBMERGE) { - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM); DoCastSelf(SPELL_IMPALE_AURA, true); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp index bd08efa07b8..991edd2fafa 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp @@ -794,7 +794,7 @@ struct npc_flame_tsunami : public ScriptedAI me->SetReactState(REACT_PASSIVE); events.ScheduleEvent(EVENT_TSUNAMI_TIMER, 100ms); events.ScheduleEvent(EVENT_TSUNAMI_BUFF, 1s); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); } void UpdateAI(uint32 diff) override @@ -840,7 +840,7 @@ struct npc_twilight_fissure : public ScriptedAI void Reset() override { - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->AddAura(46265, me); // Wrong, can't find proper visual me->AddAura(69422, me); events.ScheduleEvent(EVENT_VOID_BLAST, 5s); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp index 8dd2ef7d465..43605254fd8 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp @@ -73,7 +73,7 @@ struct boss_general_zarithrian : public BossAI _Reset(); if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 08c5ba98979..170eebe9978 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -290,7 +290,7 @@ class boss_halion : public CreatureScript Talk(SAY_PHASE_TWO); me->CastStop(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_TWILIGHT_PHASING); if (Creature* controller = instance->GetCreature(DATA_HALION_CONTROLLER)) @@ -673,7 +673,7 @@ class npc_halion_controller : public CreatureScript continue; halion->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING); - halion->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + halion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } // Summon Twilight portals diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp index 6aef5b3d92e..c1be17907d8 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp @@ -176,7 +176,7 @@ class instance_ruby_sanctum : public InstanceMapScript if (GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) if (Creature* zarithrian = GetCreature(DATA_GENERAL_ZARITHRIAN)) { - zarithrian->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + zarithrian->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); zarithrian->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index a70fd4bb30d..80f606a59f4 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -188,7 +188,7 @@ struct boss_anubarak_trial : public BossAI events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20s); Initialize(); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); // clean up spawned Frost Spheres std::list<Creature*> FrostSphereList; me->GetCreatureListWithEntryInGrid(FrostSphereList, NPC_FROST_SPHERE, 150.0f); @@ -268,7 +268,7 @@ struct boss_anubarak_trial : public BossAI { BossAI::JustEngagedWith(who); Talk(SAY_AGGRO); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); // Despawn Scarab Swarms neutral EntryCheckPredicate pred(NPC_SCARAB); @@ -331,7 +331,7 @@ struct boss_anubarak_trial : public BossAI { DoCast(me, SPELL_SUBMERGE_ANUBARAK); DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); Talk(EMOTE_BURROWER); events.SetPhase(PHASE_SUBMERGED); events.ScheduleEvent(EVENT_PURSUING_SPIKE, 2s, 0, PHASE_SUBMERGED); @@ -367,7 +367,7 @@ struct boss_anubarak_trial : public BossAI DoCast(SPELL_SPIKE_TELE); summons.DespawnEntry(NPC_SPIKE); me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); DoCast(me, SPELL_EMERGE_ANUBARAK); Talk(EMOTE_EMERGE); events.SetPhase(PHASE_MELEE); @@ -556,14 +556,14 @@ struct npc_nerubian_burrower : public ScriptedAI me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT); DoCast(me, SPELL_EMERGE_EFFECT); DoCast(me, SPELL_AWAKENED); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else { if (!me->HasAura(SPELL_PERMAFROST_HELPER)) { DoCast(me, SPELL_SUBMERGE_EFFECT); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_PERSISTENT_DIRT, true); } } @@ -604,7 +604,7 @@ struct npc_frost_sphere : public ScriptedAI { // we are close to the ground me->GetMotionMaster()->MoveIdle(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE); DoCast(SPELL_PERMAFROST_MODEL); DoCast(SPELL_PERMAFROST); @@ -614,7 +614,7 @@ struct npc_frost_sphere : public ScriptedAI { // we are in air me->GetMotionMaster()->MoveIdle(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //At hit the ground me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp index 755f8601732..f3f29d26dbf 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp @@ -323,7 +323,7 @@ struct npc_infernal_volcano : public ScriptedAI me->SetReactState(REACT_PASSIVE); DoCastSelf(SPELL_INFERNAL_ERUPTION_EFFECT, true); if (IsHeroic()) - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } }; @@ -385,7 +385,7 @@ struct npc_nether_portal : public ScriptedAI me->SetReactState(REACT_PASSIVE); DoCastSelf(SPELL_NETHER_PORTAL_EFFECT, true); if (IsHeroic()) - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index 80eb2733223..5b6bc1effac 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -380,7 +380,7 @@ struct boss_gormok : public boss_northrend_beastsAI if (Unit* snobold = me->GetVehicleKit()->GetPassenger(i)) { snobold->ExitVehicle(); - snobold->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + snobold->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); snobold->GetAI()->DoAction(ACTION_DISABLE_FIRE_BOMB); snobold->CastSpell(me, SPELL_JUMP_TO_HAND, true); break; @@ -484,7 +484,7 @@ struct npc_snobold_vassal : public ScriptedAI } else { - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); _events.CancelEvent(EVENT_CHECK_MOUNT); _events.CancelEvent(EVENT_FIRE_BOMB); me->AttackStop(); @@ -743,7 +743,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI DoCastSelf(SPELL_GROUND_VISUAL_0, true); events.SetPhase(PHASE_SUBMERGED); events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); } else { @@ -755,7 +755,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI events.SetPhase(PHASE_SUBMERGED); me->SetControlled(false, UNIT_STATE_ROOT); events.ScheduleEvent(EVENT_EMERGE, 6s, 0, PHASE_SUBMERGED); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); } me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetCollisionHeight()); } @@ -768,7 +768,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_0); DoCastSelf(SPELL_EMERGE); DoCastAOE(SPELL_HATE_TO_ZERO, true); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetReactState(REACT_AGGRESSIVE); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) AttackStart(target); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index 51d5d2ea99f..b5aff9d6ed3 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -556,7 +556,7 @@ struct npc_unleashed_ballAI : public ScriptedAI void Reset() override { - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetReactState(REACT_PASSIVE); me->SetDisableGravity(true); me->SetCanFly(true); diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index 5fec1a040be..968895b9184 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -594,7 +594,7 @@ class instance_halls_of_reflection : public InstanceMapScript if (Creature* temp = instance->GetCreature(guid)) { temp->CastSpell(temp, SPELL_SPIRIT_ACTIVATE, false); - temp->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); temp->SetImmuneToAll(false); temp->AI()->DoZoneInCombat(temp); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 5abe0b8bea2..507f6a81cc0 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -554,7 +554,7 @@ struct BloodPrincesBossAI : public BossAI { case ACTION_STAND_UP: me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD); me->m_Events.AddEvent(new StandUpEvent(me), me->m_Events.CalculateTime(1s)); @@ -779,7 +779,7 @@ struct boss_prince_valanar_icc : public BloodPrincesBossAI summon->GetPosition(x, y, z); float ground_Z = summon->GetMap()->GetHeight(summon->GetPhaseShift(), x, y, z, true, 500.0f); summon->GetMotionMaster()->MovePoint(POINT_KINETIC_BOMB_IMPACT, x, y, ground_Z); - summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + summon->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; } case NPC_SHOCK_VORTEX: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 0122053e478..c37d4d5df2a 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -364,7 +364,7 @@ struct boss_deathbringer_saurfang : public BossAI _dead = true; _JustDied(); _EnterEvadeMode(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); me->RemoveAurasOnEvade(); DoCastAOE(SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION); @@ -461,7 +461,7 @@ struct boss_deathbringer_saurfang : public BossAI switch (eventId) { case EVENT_INTRO_ALLIANCE_2: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_UNDEAD_SCOURGE); Talk(SAY_INTRO_ALLIANCE_2); break; @@ -474,7 +474,7 @@ struct boss_deathbringer_saurfang : public BossAI DoCastSelf(SPELL_GRIP_OF_AGONY); break; case EVENT_INTRO_HORDE_2: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetFaction(FACTION_UNDEAD_SCOURGE); Talk(SAY_INTRO_HORDE_2); break; @@ -729,7 +729,7 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG))) { deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true); // for the packet logs. - deathbringer->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + deathbringer->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); deathbringer->SetEmoteState(EMOTE_STATE_DROWNED); } _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 1s); // move diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp index a9651493b49..38834635478 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp @@ -644,12 +644,12 @@ struct npc_cult_fanatic : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(me); @@ -735,12 +735,12 @@ struct npc_cult_adherent : public ScriptedAI DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); DoCastSelf(SPELL_FULL_HEAL, true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); }) .Schedule(Seconds(6), [this](TaskContext /*context*/) { me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoCastSelf(SPELL_SHROUD_OF_THE_OCCULT); DoZoneInCombat(me); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index c3f0187e25d..53ecf76ba89 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -242,7 +242,7 @@ struct boss_professor_putricide : public BossAI if (instance->GetBossState(DATA_ROTFACE) == DONE && instance->GetBossState(DATA_FESTERGUT) == DONE) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); } } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index ceffb7f0222..be6d571baa2 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -120,7 +120,7 @@ enum Spells SPELL_WINGS_OF_THE_DAMNED = 74352, SPELL_VALKYR_TARGET_SEARCH = 69030, SPELL_CHARGE = 74399, // cast on selected target - SPELL_VALKYR_CARRY = 74445, // removes unselectable flag + SPELL_VALKYR_CARRY = 74445, // removes uninteractible flag SPELL_LIFE_SIPHON = 73488, SPELL_LIFE_SIPHON_HEAL = 73489, SPELL_EJECT_ALL_PASSENGERS = 68576, @@ -1477,7 +1477,7 @@ struct npc_valkyr_shadowguard : public ScriptedAI case POINT_CHARGE: if (Player* target = ObjectAccessor::GetPlayer(*me, _grabbedPlayer)) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (GameObject* platform = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_ARTHAS_PLATFORM))) { std::list<Creature*> triggers; @@ -1714,7 +1714,7 @@ struct npc_terenas_menethil : public ScriptedAI damage = me->GetHealth() - 1; if (!me->HasAura(SPELL_TERENAS_LOSES_INSIDE) && !IsHeroic()) { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(SPELL_TERENAS_LOSES_INSIDE); _events.ScheduleEvent(EVENT_TELEPORT_BACK, 1s); if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f)) @@ -1775,7 +1775,7 @@ struct npc_terenas_menethil : public ScriptedAI } break; case EVENT_DESTROY_SOUL: - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f)) warden->CastSpell(nullptr, SPELL_DESTROY_SOUL, TRIGGERED_NONE); DoCast(SPELL_TERENAS_LOSES_INSIDE); @@ -2529,7 +2529,7 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScript summoner->GetAI()->SetData(DATA_VILE, 1); GetCaster()->CastSpell(nullptr, SPELL_SPIRIT_BURST, true); GetCaster()->ToCreature()->DespawnOrUnsummon(3s); - GetCaster()->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + GetCaster()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void Register() override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index 2c641c4186b..a27d5da42b2 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -380,7 +380,7 @@ struct boss_valithria_dreamwalker : public ScriptedAI DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true); // this display id was found in sniff instead of the one on aura me->SetDisplayId(11686); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->DespawnOrUnsummon(4s); if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER))) Unit::Kill(me, trigger); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index 3e992e3aa9f..d3a57140b30 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -1310,7 +1310,7 @@ class spell_icc_stoneform : public AuraScript if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_PASSIVE); - target->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + target->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetImmuneToPC(true); target->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_02); } @@ -1321,7 +1321,7 @@ class spell_icc_stoneform : public AuraScript if (Creature* target = GetTarget()->ToCreature()) { target->SetReactState(REACT_AGGRESSIVE); - target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->SetImmuneToPC(false); target->SetEmoteState(EMOTE_ONESHOT_NONE); } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 447cb288525..46bc2a11e89 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -220,7 +220,7 @@ struct boss_kelthuzad : public BossAI return; _Reset(); me->SetReactState(REACT_PASSIVE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); _skeletonCount = 0; _bansheeCount = 0; @@ -425,7 +425,7 @@ struct boss_kelthuzad : public BossAI case EVENT_PHASE_TWO: me->CastStop(); events.SetPhase(PHASE_TWO); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); ResetThreatList(); me->SetReactState(REACT_AGGRESSIVE); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp index b6a34756534..709aabbaca4 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp @@ -97,7 +97,7 @@ struct boss_noth : public BossAI _Reset(); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); balconyCount = 0; events.SetPhase(PHASE_NONE); @@ -233,7 +233,7 @@ struct boss_noth : public BossAI case EVENT_BALCONY: events.SetPhase(PHASE_BALCONY); me->SetReactState(REACT_PASSIVE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->AttackStop(); me->StopMoving(); me->RemoveAllAuras(); @@ -289,7 +289,7 @@ struct boss_noth : public BossAI EnterPhaseGround(); break; case EVENT_GROUND_ATTACKABLE: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); break; } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index ce586f33fa0..0f36f21fdfd 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -298,7 +298,7 @@ public: { events.SetPhase(PHASE_TRANSITION); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_TRANSITION_1, 10s, 0, PHASE_TRANSITION); events.ScheduleEvent(EVENT_TRANSITION_2, 12s, 0, PHASE_TRANSITION); @@ -316,7 +316,7 @@ public: me->DespawnOrUnsummon(0s, 30s); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED)); me->SetImmuneToPC(true); me->setActive(false); me->SetFarVisible(false); @@ -504,7 +504,7 @@ public: me->SetFullHealth(); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); Talk(EMOTE_FEIGN_REVIVE); isFeignDeath = false; @@ -575,7 +575,7 @@ public: if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) thaddius->AI()->DoAction(ACTION_STALAGG_DIED); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAllAuras(); me->SetReactState(REACT_PASSIVE); me->AttackStop(); @@ -738,7 +738,7 @@ public: me->SetFullHealth(); me->SetStandState(UNIT_STAND_STATE_STAND); me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(false, UNIT_STATE_ROOT); Talk(EMOTE_FEIGN_REVIVE); isFeignDeath = false; @@ -814,7 +814,7 @@ public: if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) thaddius->AI()->DoAction(ACTION_FEUGEN_DIED); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAllAuras(); me->SetReactState(REACT_PASSIVE); me->AttackStop(); diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 879078215c3..08396457484 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -368,7 +368,7 @@ struct boss_malygos : public BossAI me->SetDisableGravity(true); me->SetImmuneToAll(true); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); // TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change me->SetSpeedRate(MOVE_FLIGHT, _flySpeed * 0.25f); if (_despawned) @@ -680,7 +680,7 @@ struct boss_malygos : public BossAI if (!_firstCyclicMovementStarted) { _firstCyclicMovementStarted = true; - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* alexstraszaBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALEXSTRASZA_BUNNY_GUID))) me->SetFacingToObject(alexstraszaBunny); events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, 1s, 0, PHASE_TWO); @@ -914,7 +914,7 @@ struct boss_malygos : public BossAI me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_DEFAULT, LIGHT_OBSCURE_ARCANE_RUNES, 1s); DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); DoCast(me, SPELL_IMMUNE_CURSES); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); DoZoneInCombat(); SetPhase(PHASE_THREE, true); @@ -1129,7 +1129,7 @@ struct npc_melee_hover_disk : public VehicleAI { me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisableGravity(false); me->SetCanFly(false); } @@ -1159,7 +1159,7 @@ struct npc_melee_hover_disk : public VehicleAI if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER) { vehicleTemp->RemoveAllPassengers(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } } diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp index 37f4c93d429..43d7094dec1 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp @@ -123,7 +123,7 @@ struct boss_magus_telestra : public ScriptedAI { Initialize(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); instance->SetBossState(DATA_MAGUS_TELESTRA, NOT_STARTED); @@ -237,7 +237,7 @@ struct boss_magus_telestra : public ScriptedAI me->AttackStop(); if (uiIsWaitingToAppearTimer <= diff) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); bIsWaitingToAppear = false; } else uiIsWaitingToAppearTimer -= diff; return; @@ -274,7 +274,7 @@ struct boss_magus_telestra : public ScriptedAI me->CastStop(); me->RemoveAllAuras(); me->SetVisible(false); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS); @@ -291,7 +291,7 @@ struct boss_magus_telestra : public ScriptedAI me->CastStop(); me->RemoveAllAuras(); me->SetVisible(false); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS); uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS); uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS); diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp index f6adf4c462e..792647e43c7 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp @@ -107,7 +107,7 @@ struct boss_ionar : public ScriptedAI Initialize(); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetControlled(false, UNIT_STATE_ROOT); if (!me->IsVisible()) @@ -147,7 +147,7 @@ struct boss_ionar : public ScriptedAI me->AttackStop(); me->SetVisible(false); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetControlled(true, UNIT_STATE_ROOT); me->GetMotionMaster()->Clear(); @@ -231,7 +231,7 @@ struct boss_ionar : public ScriptedAI else if (lSparkList.empty()) { me->SetVisible(true); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetControlled(false, UNIT_STATE_ROOT); DoCast(me, SPELL_SPARK_DESPAWN, false); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index 063f195b02b..e082a44103b 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -341,7 +341,7 @@ struct boss_algalon_the_observer : public BossAI events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17s); events.ScheduleEvent(EVENT_DESPAWN_ALGALON_3, 26s); me->DespawnOrUnsummon(34s); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(true); break; case ACTION_INIT_ALGALON: @@ -361,7 +361,7 @@ struct boss_algalon_the_observer : public BossAI void JustEngagedWith(Unit* who) override { Milliseconds introDelay = 0ms; - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(true); events.Reset(); events.SetPhase(PHASE_ROLE_PLAY); @@ -485,7 +485,7 @@ struct boss_algalon_the_observer : public BossAI events.SetPhase(PHASE_ROLE_PLAY); me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_SELF_STUN); events.Reset(); summons.DespawnAll(); @@ -560,12 +560,12 @@ struct boss_algalon_the_observer : public BossAI { events.SetPhase(PHASE_NORMAL); me->SetSheath(SHEATH_STATE_MELEE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToNPC(false); me->SetReactState(REACT_DEFENSIVE); DoCastAOE(SPELL_SUPERMASSIVE_FAIL, true); //! Workaround for Creature::_IsTargetAcceptable returning false - //! for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_NOT_SELECTABLE + //! for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_UNINTERACTIBLE //! causing them to immediately evade if (!me->GetThreatManager().IsThreatListEmpty()) AttackStart(me->GetThreatManager().GetCurrentVictim()); @@ -652,7 +652,7 @@ struct boss_algalon_the_observer : public BossAI break; case EVENT_OUTRO_4: DoCastAOE(SPELL_SUPERMASSIVE_FAIL); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); break; case EVENT_OUTRO_5: if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannOutroPos)) @@ -747,7 +747,7 @@ struct npc_living_constellation : public CreatureAI if (Unit* target = algalon->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(algalon))) { me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); AttackStart(target); DoZoneInCombat(); _isActive = true; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp index 222b5bddc1b..83689f4ffa6 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp @@ -420,7 +420,7 @@ struct npc_feral_defender : public ScriptedAI case EVENT_RESPAWN_DEFENDER_3: me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH); DoCastSelf(SPELL_FULL_HEAL, true); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); me->SetDisableGravity(false); me->SetHover(false); @@ -449,7 +449,7 @@ struct npc_feral_defender : public ScriptedAI { me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_RANDOM_AGRO_PERIODIC); DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true); DoCastSelf(SPELL_FERAL_ESSENCE_APPLICATION_REMOVAL, true); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 098c32ab6cd..53caef97401 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -250,7 +250,7 @@ class boss_flame_leviathan : public CreatureScript DoCast(SPELL_INVIS_AND_STEALTH_DETECT); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED)); me->SetReactState(REACT_PASSIVE); } @@ -570,7 +570,7 @@ class boss_flame_leviathan : public CreatureScript if (id != ACTION_MOVE_TO_CENTER_POSITION) return; me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED)); } private: @@ -644,10 +644,10 @@ class boss_flame_leviathan_seat : public CreatureScript if (Creature* device = devicePassenger->ToCreature()) { device->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); - device->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + device->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else if (seatId == SEAT_TURRET) { @@ -773,7 +773,7 @@ class boss_flame_leviathan_overload_device : public CreatureScript if (me->GetVehicle()) { me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER)) { @@ -900,7 +900,7 @@ class npc_pool_of_tar : public CreatureScript { npc_pool_of_tarAI(Creature* creature) : ScriptedAI(creature) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_PASSIVE); me->CastSpell(me, SPELL_TAR_PASSIVE, true); } @@ -969,7 +969,7 @@ class npc_thorims_hammer : public CreatureScript { npc_thorims_hammerAI(Creature* creature) : ScriptedAI(creature) { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_BLUE, true); } @@ -1008,7 +1008,7 @@ public: npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature) { Initialize(); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->CastSpell(me, AURA_DUMMY_YELLOW, true); me->SetReactState(REACT_PASSIVE); } @@ -1065,7 +1065,7 @@ class npc_hodirs_fury : public CreatureScript { npc_hodirs_furyAI(Creature* creature) : ScriptedAI(creature) { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->CastSpell(me, AURA_DUMMY_GREEN, true); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index 0e19d1d0b14..ca89a6fc8bd 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -1364,7 +1364,7 @@ class npc_healthy_spore : public CreatureScript npc_healthy_sporeAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetImmuneToPC(true); me->SetReactState(REACT_PASSIVE); DoCast(me, SPELL_HEALTHY_SPORE_VISUAL); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp index e9ddc2dd1e8..2752c45e52d 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp @@ -424,7 +424,7 @@ class npc_saronite_vapors : public CreatureScript if (damage >= me->GetHealth()) { damage = 0; - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetControlled(true, UNIT_STATE_ROOT); me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetHealth(me->GetMaxHealth()); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp index c38c7caf3cc..ab0120c0421 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp @@ -182,7 +182,7 @@ class boss_ignis : public CreatureScript { summon->SetFaction(FACTION_MONSTER_2); summon->SetReactState(REACT_AGGRESSIVE); - summon->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED)); + summon->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED)); summon->SetImmuneToPC(false); summon->SetControlled(false, UNIT_STATE_ROOT); } @@ -384,7 +384,7 @@ class npc_scorch_ground : public CreatureScript npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature) { Initialize(); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED)); me->SetControlled(true, UNIT_STATE_ROOT); creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 0b4aba1ada8..67583f80c6f 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -107,7 +107,7 @@ class boss_kologarn : public CreatureScript boss_kologarnAI(Creature* creature) : BossAI(creature, DATA_KOLOGARN), left(false), right(false) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetControlled(true, UNIT_STATE_ROOT); DoCast(SPELL_KOLOGARN_REDUCE_PARRY); @@ -139,7 +139,7 @@ class boss_kologarn : public CreatureScript void Reset() override { _Reset(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); eyebeamTarget.Clear(); } @@ -148,7 +148,7 @@ class boss_kologarn : public CreatureScript Talk(SAY_DEATH); DoCast(SPELL_KOLOGARN_PACIFY); me->GetMotionMaster()->MoveTargetedHome(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetCorpseDelay(604800); // Prevent corpse from despawning. _JustDied(); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 7705a240400..d7c7aff10da 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -515,7 +515,7 @@ class boss_mimiron : public CreatureScript { DoCast(mkii, SPELL_SEAT_7); mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); - mkii->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + mkii->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); } events.ScheduleEvent(EVENT_INTRO_3, 2s); break; @@ -661,7 +661,7 @@ class boss_mimiron : public CreatureScript break; case EVENT_OUTTRO_3: DoCast(me, SPELL_TELEPORT_VISUAL); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->DespawnOrUnsummon(1s); // sniffs say 6 sec after, but it doesnt matter. break; default: @@ -754,7 +754,7 @@ class boss_leviathan_mk_ii : public CreatureScript break; case DO_ASSEMBLED_COMBAT: me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetReactState(REACT_AGGRESSIVE); events.SetPhase(PHASE_VOL7RON); @@ -803,7 +803,7 @@ class boss_leviathan_mk_ii : public CreatureScript switch (point) { case WP_MKII_P1_IDLE: - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_HALF_HEAL); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -830,7 +830,7 @@ class boss_leviathan_mk_ii : public CreatureScript void Reset() override { _Reset(); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetReactState(REACT_PASSIVE); _fireFighter = false; _setupMine = true; @@ -957,7 +957,7 @@ class boss_vx_001 : public CreatureScript if (events.IsInPhase(PHASE_VX_001)) { me->CastStop(); - me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE); DoCast(me, SPELL_HALF_HEAL); // has no effect, wat DoCast(me, SPELL_TORSO_DISABLED); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -990,7 +990,7 @@ class boss_vx_001 : public CreatureScript events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6s); [[fallthrough]]; case DO_START_VX001: - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetImmuneToPC(false); me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); me->SetEmoteState(EMOTE_ONESHOT_NONE); // Remove emotestate. @@ -1004,7 +1004,7 @@ class boss_vx_001 : public CreatureScript break; case DO_ASSEMBLED_COMBAT: me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); events.SetPhase(PHASE_VOL7RON); events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20s); @@ -1173,7 +1173,7 @@ class boss_aerial_command_unit : public CreatureScript case DO_START_AERIAL: me->SetDisableGravity(false); me->SetHover(true); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); @@ -1193,7 +1193,7 @@ class boss_aerial_command_unit : public CreatureScript me->SetReactState(REACT_AGGRESSIVE); break; case DO_ASSEMBLED_COMBAT: - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetReactState(REACT_AGGRESSIVE); me->SetStandState(UNIT_STAND_STATE_STAND); events.SetPhase(PHASE_VOL7RON); @@ -1227,7 +1227,7 @@ class boss_aerial_command_unit : public CreatureScript if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS) { me->SetFacingTo(VehicleRelocation[WP_AERIAL_P4_POS].GetOrientation()); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS); if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON)) @@ -1727,7 +1727,7 @@ class spell_mimiron_bomb_bot : public SpellScriptLoader { if (Creature* target = GetHitCreature()) { - target->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED)); + target->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED)); target->DespawnOrUnsummon(1s); } } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp index bd4fc05f99c..bab377ba90e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp @@ -208,7 +208,7 @@ struct boss_xt002 : public BossAI { Talk(SAY_DEATH); _JustDied(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void ExposeHeart() @@ -239,7 +239,7 @@ struct boss_xt002 : public BossAI DoCastSelf(SPELL_STAND); DoCastSelf(SPELL_COOLDOWN_CREATURE_SPECIAL_2); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (Creature* heart = instance->GetCreature(DATA_XT002_HEART)) { if (heart->IsAlive()) @@ -347,7 +347,7 @@ struct boss_xt002 : public BossAI break; case EVENT_SUBMERGE: DoCastSelf(SPELL_SUBMERGE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Talk(EMOTE_HEART_OPENED); if (Creature* heart = instance->GetCreature(DATA_XT002_HEART)) heart->AI()->DoAction(ACTION_START_PHASE_HEART); @@ -410,13 +410,13 @@ struct npc_xt002_heart : public NullCreatureAI DoCastSelf(SPELL_FULL_HEAL); DoCast(xt002, SPELL_RIDE_VEHICLE_EXPOSED, true); DoCastSelf(SPELL_HEART_OVERLOAD); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } else if (action == ACTION_DISPOSE_HEART) { DoCast(xt002, SPELL_HEART_RIDE_VEHICLE, true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); } } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp index 13797008a8e..de682157d74 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp @@ -1059,7 +1059,7 @@ class boss_brain_of_yogg_saron : public CreatureScript void Reset() override { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); DoCast(me, SPELL_MATCH_HEALTH); _summons.DespawnAll(); @@ -1074,7 +1074,7 @@ class boss_brain_of_yogg_saron : public CreatureScript DoCastAOE(SPELL_SHATTERED_ILLUSION_REMOVE, true); DoCast(me, SPELL_MATCH_HEALTH_2, true); // it doesn't seem to hit Yogg-Saron here DoCast(me, SPELL_BRAIN_HURT_VISUAL, true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); if (Creature* voice = _instance->GetCreature(DATA_VOICE_OF_YOGG_SARON)) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index b8971dd31e9..88cbf008fe8 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -1036,7 +1036,7 @@ class instance_ulduar : public InstanceMapScript if (Vehicle* vehicle = vehicleCreature->GetVehicleKit()) { vehicle->RemoveAllPassengers(); - vehicleCreature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + vehicleCreature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); vehicleCreature->DespawnOrUnsummon(5min); } } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index 35f691d4a4d..c5bea5c569f 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -107,7 +107,7 @@ struct boss_ingvar_the_plunderer : public BossAI { if (me->GetEntry() != NPC_INGVAR) me->UpdateEntry(NPC_INGVAR); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetImmuneToPC(false); _Reset(); @@ -124,7 +124,7 @@ struct boss_ingvar_the_plunderer : public BossAI me->StopMoving(); DoCast(me, SPELL_INGVAR_FEIGN_DEATH, true); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetImmuneToPC(true, true); Talk(SAY_DEATH); @@ -222,7 +222,7 @@ struct boss_ingvar_the_plunderer : public BossAI events.ScheduleEvent(EVENT_SMASH, 12s, 16s, 0, PHASE_HUMAN); break; case EVENT_JUST_TRANSFORMED: - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); me->SetImmuneToPC(false); ScheduleSecondPhase(); Talk(SAY_AGGRO); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp index bb21d67d6d2..4d419a6d617 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp @@ -240,10 +240,10 @@ struct npc_vrykul_skeleton : public ScriptedAI // There are some issues with pets // they will still attack. I would say it is a PetAI bug - if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) { // from sniffs - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_DEAD); events.Reset(); @@ -284,7 +284,7 @@ struct npc_vrykul_skeleton : public ScriptedAI case EVENT_SHADOW_FISSURE: DoCast(me, SPELL_SHADOW_FISSURE, true); DoCastAOE(SPELL_BONE_ARMOR, true); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetStandState(UNIT_STAND_STATE_STAND); me->GetMotionMaster()->MoveChase(me->GetVictim()); events.ScheduleEvent(EVENT_DECREPIFY, 4s, 6s); @@ -297,7 +297,7 @@ struct npc_vrykul_skeleton : public ScriptedAI return; } - if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index e8ba3a5f62a..68815a63b75 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -572,7 +572,7 @@ class spell_palehoof_awaken_subboss : public SpellScript { Unit* target = GetHitUnit(); GetCaster()->CastSpell(target, SPELL_ORB_CHANNEL); - target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8500ms)); } @@ -590,7 +590,7 @@ class spell_palehoof_awaken_gortok : public SpellScript void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* target = GetHitUnit(); - target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8s)); } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index e54803a700f..6fb669d149e 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -226,7 +226,7 @@ struct boss_skadi : public BossAI { case ACTION_START_ENCOUNTER: instance->SetBossState(DATA_SKADI_THE_RUTHLESS, IN_PROGRESS); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setActive(true); SpawnFirstWave(); Talk(SAY_AGGRO); @@ -261,7 +261,7 @@ struct boss_skadi : public BossAI Talk(SAY_DRAKE_DEATH); DoCastSelf(SPELL_SKADI_TELEPORT); summons.DespawnEntry(NPC_WORLD_TRIGGER); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); _phase = PHASE_GROUND; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index db25bfb92fb..7ccf2abe096 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -196,7 +196,7 @@ struct boss_svala : public BossAI if (Creature* arthas = me->SummonCreature(NPC_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN)) { - arthas->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + arthas->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); _arthasGUID = arthas->GetGUID(); } events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_0, 1s, 0, INTRO); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index e3f60122e9a..c2304c9ab50 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -169,7 +169,7 @@ struct boss_ymiron : public BossAI { DoCast(ancestor, SPELL_CHANNEL_YMIRON_TO_SPIRIT); ancestor->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); - ancestor->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)); + ancestor->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)); ancestor->SetDisableGravity(true); ActiveAncestorGUID = ancestor->GetGUID(); } diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp index b3e6a626256..28cd185b940 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp @@ -241,7 +241,7 @@ struct npc_ichor_globule : public ScriptedAI if (spellInfo->Id == SPELL_WATER_GLOBULE_VISUAL) { DoCast(me, SPELL_WATER_GLOBULE_TRANSFORM); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->GetMotionMaster()->MoveFollow(unitCaster, 0.0f, 0.0f); } } @@ -291,13 +291,13 @@ class spell_ichoron_drained : public AuraScript void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + GetTarget()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); GetTarget()->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); } void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); GetTarget()->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE) diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp index a771c256b8b..8428b102016 100644 --- a/src/server/scripts/Northrend/zone_zuldrak.cpp +++ b/src/server/scripts/Northrend/zone_zuldrak.cpp @@ -56,7 +56,7 @@ public: void Reset() override { _rageclawGUID.Clear(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); float x, y, z; me->GetClosePoint(x, y, z, me->GetCombatReach() / 3, 0.1f); diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index dcc8271d137..099db7feb62 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -595,7 +595,7 @@ struct boss_illidan_stormrage : public BossAI { me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); me->SetDisableGravity(true); DoPlaySoundToSet(me, ILLIDAN_TAKEOFF_SOUND_ID); @@ -625,7 +625,7 @@ struct boss_illidan_stormrage : public BossAI summons.DoAction(ACTION_START_PHASE_4, EntryCheckPredicate(NPC_PARASITIC_SHADOWFIEND)); me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_SHADOW_PRISON_TEXT, Milliseconds(500), GROUP_PHASE_ALL); break; case ACTION_ILLIDAN_CAGED: @@ -638,7 +638,7 @@ struct boss_illidan_stormrage : public BossAI events.Reset(); specialEvents.Reset(); DoCastSelf(SPELL_DEATH, true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_DEFEATED_TEXT, 4s); break; default: @@ -648,7 +648,7 @@ struct boss_illidan_stormrage : public BossAI void JustDied(Unit* /*killer*/) override { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); instance->SetBossState(DATA_ILLIDAN_STORMRAGE, DONE); events.Reset(); } @@ -932,7 +932,7 @@ struct boss_illidan_stormrage : public BossAI events.ScheduleEvent(EVENT_RESUME_COMBAT, Seconds(3), GROUP_PHASE_ALL); break; case EVENT_RESUME_COMBAT: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); ScheduleEvents(GROUP_PHASE_3, GROUP_PHASE_3); if (GameObject* musicController = instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER)) @@ -996,7 +996,7 @@ struct boss_illidan_stormrage : public BossAI events.ScheduleEvent(EVENT_RESUME_COMBAT_PHASE_4, Seconds(13), GROUP_PHASE_ALL); break; case EVENT_RESUME_COMBAT_PHASE_4: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetReactState(REACT_AGGRESSIVE); ScheduleEvents(GROUP_PHASE_4, GROUP_PHASE_4); summons.DoAction(ACTION_RESUME_COMBAT, EntryCheckPredicate(NPC_PARASITIC_SHADOWFIEND)); @@ -2305,12 +2305,12 @@ class spell_maiev_down : public AuraScript void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + GetTarget()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); GetTarget()->GetAI()->DoAction(ACTION_MAIEV_DOWN_FADE); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 52887bccfa6..aecac5a6216 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -216,7 +216,7 @@ struct boss_shade_of_akama : public BossAI _Reset(); Initialize(); me->SetImmuneToPC(true); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetEmoteState(EMOTE_STATE_STUN); me->SetWalk(true); events.ScheduleEvent(EVENT_INITIALIZE_SPAWNERS, 1s); @@ -255,7 +255,7 @@ struct boss_shade_of_akama : public BossAI if (_isInPhaseOne && motionType == CHASE_MOTION_TYPE) { _isInPhaseOne = false; - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->SetWalk(false); events.ScheduleEvent(EVENT_ADD_THREAT, Milliseconds(100)); @@ -317,7 +317,7 @@ struct boss_shade_of_akama : public BossAI { for (ObjectGuid summonGuid : summons) if (Creature* channeler = ObjectAccessor::GetCreature(*me, summonGuid)) - channeler->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + channeler->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); for (ObjectGuid spawnerGuid : _spawners) if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid)) @@ -565,7 +565,7 @@ struct npc_ashtongue_channeler : public PassiveAI { if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA)) { - if (shade->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) DoCastSelf(SPELL_SHADE_SOUL_CHANNEL); else @@ -574,7 +574,7 @@ struct npc_ashtongue_channeler : public PassiveAI channel.Repeat(Seconds(2)); }); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void UpdateAI(uint32 diff) override @@ -692,7 +692,7 @@ struct npc_ashtongue_sorcerer : public ScriptedAI { if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA)) { - if (shade->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) me->GetMotionMaster()->MovePoint(0, shade->GetPosition()); else if (Creature* akama = _instance->GetCreature(DATA_AKAMA_SHADE)) @@ -730,7 +730,7 @@ struct npc_ashtongue_sorcerer : public ScriptedAI { if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA)) { - if (shade->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)) + if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)) { me->SetFacingToObject(shade); DoCastSelf(SPELL_SHADE_SOUL_CHANNEL); diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp index ef0fd215239..0ed60bfafbf 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp @@ -154,7 +154,7 @@ public: instance->SetData(DATA_STRANGE_POOL, NOT_STARTED); DoCast(me, SPELL_SUBMERGE); // submerge anim me->SetVisible(false); // we start invis under water, submerged - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); } @@ -217,7 +217,7 @@ public: WaitTimer = 3000; CanStartEvent = true; // fresh fished from pool me->SetImmuneToPC(false); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } else WaitTimer -= diff; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp index 3ef45fe782c..a4f66b1175c 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp @@ -65,13 +65,13 @@ public: void Reset() override { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); //hack, due to really weird spell behaviour :( if (instance->GetData(DATA_DISTILLER) == IN_PROGRESS) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); } } @@ -80,7 +80,7 @@ public: void StartRageGen(Unit* /*caster*/) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); DoCast(me, SPELL_WARLORDS_RAGE_NAGA, true); diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp index 80a7f5ba6be..1c5008cebab 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp @@ -254,7 +254,7 @@ struct boss_ahune : public BossAI me->RemoveAurasDueToSpell(SPELL_STAY_SUBMERGED); DoCastSelf(SPELL_STAND); DoCastSelf(SPELL_RESURFACE, true); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3s); } @@ -300,7 +300,7 @@ struct npc_frozen_core : public ScriptedAI { if (action == ACTION_AHUNE_RETREAT) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->RemoveAurasDueToSpell(SPELL_ICE_SPEAR_AURA); _events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3s, 0, PHASE_TWO); @@ -309,7 +309,7 @@ struct npc_frozen_core : public ScriptedAI { _events.Reset(); DoCastSelf(SPELL_ICE_SPEAR_AURA); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(true); } } diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index ee734407b7a..497415ee0a5 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -118,7 +118,7 @@ class boss_broggok : public CreatureScript break; case ACTION_ACTIVATE_BROGGOK: me->SetReactState(REACT_AGGRESSIVE); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); DoZoneInCombat(); events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s); events.ScheduleEvent(EVENT_POISON_BOLT, 7s); @@ -126,7 +126,7 @@ class boss_broggok : public CreatureScript break; case ACTION_RESET_BROGGOK: me->SetReactState(REACT_PASSIVE); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); summons.DespawnAll(); instance->SetBossState(DATA_BROGGOK, NOT_STARTED); if (GameObject * lever = instance->GetGameObject(DATA_BROGGOK_LEVER)) diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index bf06102bb4d..8350dc0ad48 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -244,7 +244,7 @@ struct boss_magtheridon : public BossAI CombatStart(); break; case EVENT_RELEASED: - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); DoZoneInCombat(); events.SetPhase(PHASE_2); diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp index e82abfb9966..45d8f4d7852 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp @@ -224,7 +224,7 @@ class boss_warbringer_omrogg : public CreatureScript RightHeadGUID = summoned->GetGUID(); //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE); summoned->SetVisible(false); } diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index 9047b6cde0e..24b23eb1b35 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -333,7 +333,7 @@ class boss_alar : public CreatureScript for (uint8 i = 0; i < 2; ++i) DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s); me->SetBoundingRadius(10); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisplayId(me->GetNativeDisplayId()); DoCast(me, SPELL_REBIRTH_2, true); break; @@ -416,7 +416,7 @@ class boss_alar : public CreatureScript { me->AttackStop(); me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetBoundingRadius(50); WaitEvent = WE_METEOR; WaitTimer = 0; @@ -433,7 +433,7 @@ class boss_alar : public CreatureScript Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2min); if (Summoned) { - Summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + Summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f); Summoned->SetDisplayId(11686); Summoned->SetFaction(me->GetFaction()); @@ -523,7 +523,7 @@ class npc_ember_of_alar : public CreatureScript damage = 0; DoCast(me, SPELL_EMBER_BLAST, true); me->SetDisplayId(11686); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); if (instance->GetBossState(DATA_ALAR) == IN_PROGRESS) { if (Unit* Alar = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ALAR))) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 8ad3633910d..1fa1b8c2b85 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -147,7 +147,7 @@ class boss_high_astromancer_solarian : public CreatureScript Initialize(); _Reset(); me->SetArmor(defaultarmor, 0); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); me->SetDisplayId(MODEL_HUMAN); @@ -212,7 +212,7 @@ class boss_high_astromancer_solarian : public CreatureScript AppearDelay = false; if (Phase == 2) { - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(false); } AppearDelay_Timer = 2s; @@ -315,7 +315,7 @@ class boss_high_astromancer_solarian : public CreatureScript { if (Creature* Summoned = me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer + Phase3_Timer + AppearDelay_Timer + 1700ms)) { - Summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + Summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); Summoned->CastSpell(Summoned, SPELL_SPOTLIGHT, false); } } @@ -359,7 +359,7 @@ class boss_high_astromancer_solarian : public CreatureScript if (j != i) SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); Talk(SAY_SUMMON2); @@ -394,7 +394,7 @@ class boss_high_astromancer_solarian : public CreatureScript { Phase = 4; //To make sure she wont be invisible or not selecatble - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetVisible(true); Talk(SAY_VOIDA); Talk(SAY_VOIDB); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index cb6490b171e..76229496473 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -333,7 +333,7 @@ struct boss_kaelthas : public BossAI { Initialize(); DoAction(ACTION_PREPARE_ADVISORS); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetEmoteState(EMOTE_ONESHOT_NONE); me->SetDisableGravity(false); me->SetTarget(ObjectGuid::Empty); @@ -362,7 +362,7 @@ struct boss_kaelthas : public BossAI { case ACTION_START_ENCOUNTER: Talk(SAY_INTRO); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); _advisorGuid[ADVISOR_THALADRED] = instance->GetGuidData(DATA_THALADRED); _advisorGuid[ADVISOR_SANGUINAR] = instance->GetGuidData(DATA_SANGUINAR); @@ -481,7 +481,7 @@ struct boss_kaelthas : public BossAI case POINT_TRANSITION_CENTER_ASCENDING: me->SetFacingTo(float(M_PI)); Talk(SAY_PHASE5_NUTS); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetDisableGravity(true); //me->SetHover(true); -- Set in sniffs, but breaks his visual. events.ScheduleEvent(EVENT_TRANSITION_2, 2s); @@ -500,7 +500,7 @@ struct boss_kaelthas : public BossAI case POINT_END_TRANSITION: me->SetReactState(REACT_AGGRESSIVE); me->InterruptNonMeleeSpells(false); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->RemoveAurasDueToSpell(SPELL_FULLPOWER); if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0)) @@ -590,7 +590,7 @@ struct boss_kaelthas : public BossAI // Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael. ResetThreatList(); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED)); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) AttackStart(target); @@ -767,7 +767,7 @@ struct advisorbase_ai : public ScriptedAI me->SetStandState(UNIT_STAND_STATE_STAND); me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED)); //reset encounter if (instance->GetBossState(DATA_KAELTHAS) == IN_PROGRESS) @@ -796,7 +796,7 @@ struct advisorbase_ai : public ScriptedAI if (spellInfo->Id == SPELL_RESSURECTION) { _hasRessurrected = true; - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED)); me->SetStandState(UNIT_STAND_STATE_STAND); events.ScheduleEvent(EVENT_DELAYED_RESSURECTION, 2s); } @@ -817,7 +817,7 @@ struct advisorbase_ai : public ScriptedAI me->ModifyAuraState(AURA_STATE_WOUNDED_25_PERCENT, false); me->ModifyAuraState(AURA_STATE_WOUNDED_35_PERCENT, false); me->ModifyAuraState(AURA_STATE_WOUND_HEALTH_20_80, false); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED)); me->SetTarget(ObjectGuid::Empty); me->SetStandState(UNIT_STAND_STATE_DEAD); me->GetMotionMaster()->Clear(); diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp index 11d5fadd530..7cb77faa1bb 100644 --- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp @@ -184,7 +184,7 @@ public: ++NihilSpeech_Phase; break; case 4: - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //take off to location above me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+50.0f, me->GetPositionY(), me->GetPositionZ()+50.0f); ++NihilSpeech_Phase; diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp index cc88b5b7c86..4284e41ce6e 100644 --- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp @@ -168,7 +168,7 @@ public: { if (spellInfo->Id == SPELL_SUMMON_INFERNAL) { - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->SetImmuneToPC(false); me->RemoveAurasDueToSpell(SPELL_SPAWN_AND_PACIFY); // handle by the spell below when such auras will be not removed after evade diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index d3d915bd10d..113346f6eae 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -95,7 +95,7 @@ struct emerald_dragonAI : public WorldBossAI void Reset() override { WorldBossAI::Reset(); - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetReactState(REACT_AGGRESSIVE); DoCast(me, SPELL_MARK_OF_NATURE_AURA, true); events.ScheduleEvent(EVENT_TAIL_SWEEP, 4s); @@ -633,7 +633,7 @@ class boss_taerar : public CreatureScript _shades += count; DoCast(SPELL_SHADE); - me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->SetReactState(REACT_PASSIVE); ++_stage; @@ -670,7 +670,7 @@ class boss_taerar : public CreatureScript { _banished = false; - me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE)); + me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE)); me->RemoveAurasDueToSpell(SPELL_SHADE); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 37b7b382499..46e0bbdc20c 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -636,7 +636,7 @@ public: void Reset() override { Initialize(); - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void BeginEvent(Player* player) @@ -661,7 +661,7 @@ public: } Event = true; - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } void PatientDied(Position const* point) @@ -769,7 +769,7 @@ public: Initialize(); //no select - me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //no regen health me->AddUnitFlag(UNIT_FLAG_IN_COMBAT); @@ -809,8 +809,8 @@ public: if (Creature* doctor = ObjectAccessor::GetCreature(*me, DoctorGUID)) ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord); - //make not selectable - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + //make uninteractible + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); //regen health me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); @@ -847,7 +847,7 @@ public: if (me->IsAlive() && me->GetHealth() <= 6) { me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT); - me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); + me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); me->setDeathState(JUST_DIED); me->AddDynamicFlag(UNIT_DYNFLAG_DEAD); |