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authoroffl <11556157+offl@users.noreply.github.com>2021-09-15 01:04:03 +0300
committerShauren <shauren.trinity@gmail.com>2022-03-15 23:03:26 +0100
commitc4906ce60be52c9a678287672a6461c3068beea3 (patch)
tree6a34ae52e80e49aa3048c6b6684c4ae0fea508b3 /src
parent6a5f3835f3588a1f1d6fa406f4b384869770b34a (diff)
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
(cherry picked from commit c4741a131a0a28b69c228d3637beab7090e5f1e3)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp6
-rw-r--r--src/server/game/Entities/Creature/CreatureData.h2
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Object/Updates/ViewerDependentValues.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h2
-rw-r--r--src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp6
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.cpp8
-rw-r--r--src/server/game/Entities/Vehicle/VehicleDefines.h4
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h2
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
-rw-r--r--src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp10
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp4
-rw-r--r--src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp2
-rw-r--r--src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp4
-rw-r--r--src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp4
-rw-r--r--src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp8
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp4
-rw-r--r--src/server/scripts/Kalimdor/zone_felwood.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_the_barrens.cpp6
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp4
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp6
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp16
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp10
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp8
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp10
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp6
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp12
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp10
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp18
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp24
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp6
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp8
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp6
-rw-r--r--src/server/scripts/Northrend/zone_zuldrak.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp14
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp8
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp10
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp16
-rw-r--r--src/server/scripts/Outland/zone_blades_edge_mountains.cpp2
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp2
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp6
-rw-r--r--src/server/scripts/World/npcs_special.cpp12
110 files changed, 313 insertions, 313 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index e7e53dafb64..9222084a5d8 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -397,7 +397,7 @@ int32 CreatureAI::VisualizeBoundary(Seconds duration, Unit* owner, bool fill) co
point->AddUnitFlag(UNIT_FLAG_STUNNED);
point->SetImmuneToAll(true);
if (!hasOutOfBoundsNeighbor)
- point->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ point->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 023a8a514bf..c39dbc9106a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -503,7 +503,7 @@ void Battlefield::HideNpc(Creature* creature)
{
creature->CombatStop();
creature->SetReactState(REACT_PASSIVE);
- creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ creature->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
creature->DisappearAndDie();
creature->SetVisible(false);
}
@@ -511,7 +511,7 @@ void Battlefield::HideNpc(Creature* creature)
void Battlefield::ShowNpc(Creature* creature, bool aggressive)
{
creature->SetVisible(true);
- creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ creature->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
if (!creature->IsAlive())
creature->Respawn(true);
if (aggressive)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 53de1833058..e1d6f457da8 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -137,9 +137,9 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
if (siege->IsAlive())
{
- if (siege->HasUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_CANT_SWIM | UNIT_FLAG_IMMUNE_TO_PC)))
+ if (siege->HasUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM | UNIT_FLAG_IMMUNE_TO_PC)))
// following sniffs the vehicle always has UNIT_FLAG_CANNOT_SWIM
- siege->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC));
+ siege->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE_TO_PC));
else
siege->SetHealth(siege->GetMaxHealth());
}
@@ -575,7 +575,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* node)
for (Creature* cannon : cannons)
{
cannon->GetVehicleKit()->RemoveAllPassengers();
- cannon->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ cannon->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
else if (node->nodeType == NODE_TYPE_WORKSHOP)
@@ -607,7 +607,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture)
gunshipHorde->GetCreatureListWithEntryInGrid(cannons, NPC_HORDE_GUNSHIP_CANNON, 150.0f);
for (Creature* cannon : cannons)
- cannon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ cannon->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u)
{
@@ -762,7 +762,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture)
if (Creature* siegeEngine = GetBGCreature(siegeType))
{
- siegeEngine->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_CANT_SWIM));
+ siegeEngine->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_CANT_SWIM));
siegeEngine->SetImmuneToPC(true);
siegeEngine->SetFaction(BG_IC_Factions[(node->faction == TEAM_ALLIANCE ? 0 : 1)]);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index be64e7cad27..2f6cd190f72 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -673,9 +673,9 @@ void BattlegroundSA::DemolisherStartState(bool start)
if (Creature* dem = GetBGCreature(i))
{
if (start)
- dem->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ dem->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
else
- dem->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ dem->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
}
}
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 9f74a9a1d24..dc8f32aaee2 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -673,9 +673,9 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
}
}
- // trigger creature is always not selectable and can not be attacked
+ // trigger creature is always uninteractible and can not be attacked
if (IsTrigger())
- AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
InitializeReactState();
@@ -2518,7 +2518,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
if (IsCivilian())
return false;
- if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) || IsImmuneToNPC())
+ if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)) || IsImmuneToNPC())
return false;
// skip fighting creature
diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h
index 11aaf1d7abb..4d1d76c8656 100644
--- a/src/server/game/Entities/Creature/CreatureData.h
+++ b/src/server/game/Entities/Creature/CreatureData.h
@@ -42,7 +42,7 @@ enum CreatureDifficultyFlags
CREATURE_DIFFICULTYFLAGS_IMMUNE_TO_NPC = 0x00000040, // UNIT_FLAG_IMMUNE_TO_NPC
CREATURE_DIFFICULTYFLAGS_UNK2 = 0x00000080,
CREATURE_DIFFICULTYFLAGS_SESSILE = 0x00000100, // Creature is rooted
- CREATURE_DIFFICULTYFLAGS_NOT_SELECTABLE = 0x00000200, // UNIT_FLAG_NOT_SELECTABLE
+ CREATURE_DIFFICULTYFLAGS_NOT_SELECTABLE = 0x00000200, // UNIT_FLAG_UNINTERACTIBLE
CREATURE_DIFFICULTYFLAGS_UNK3 = 0x00000400, // Related to health - it seems similar to CREATURE_DIFFICULTYFLAGS_2_KEEP_HEALTH_POINTS_AT_RESET
CREATURE_DIFFICULTYFLAGS_NO_CORPSE_UPON_DEATH = 0x00000800, // Creature instantly disappear when killed
CREATURE_DIFFICULTYFLAGS_UNK5 = 0x00001000,
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 7b9bd8a7b2b..e0d879d5e14 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2921,7 +2921,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
return false;
// can't attack untargetable
- if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
return false;
if (Player const* playerAttacker = ToPlayer())
@@ -3071,7 +3071,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
return false;
// can't assist untargetable
- if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
return false;
// check flags for negative spells
diff --git a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
index 8b3ac1695c6..6d8ee14d100 100644
--- a/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
+++ b/src/server/game/Entities/Object/Updates/ViewerDependentValues.h
@@ -180,9 +180,9 @@ public:
static value_type GetValue(UF::UnitData const* unitData, Unit const* /*unit*/, Player const* receiver)
{
value_type flags = unitData->Flags;
- // Gamemasters should be always able to select units - remove not selectable flag
+ // Gamemasters should be always able to interact with units - remove uninteractible flag
if (receiver->IsGameMaster())
- flags &= ~UNIT_FLAG_NOT_SELECTABLE;
+ flags &= ~UNIT_FLAG_UNINTERACTIBLE;
return flags;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1e0343efd96..5441f8de076 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2575,7 +2575,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING |
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED |
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
- UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
+ UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_UNINTERACTIBLE |
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT ));
AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set
@@ -24240,8 +24240,8 @@ void Player::UpdateTriggerVisibility()
if (itr->IsCreatureOrVehicle())
{
Creature* creature = GetMap()->GetCreature(*itr);
- // Update fields of triggers, transformed units or unselectable units (values dependent on GM state)
- if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)))
+ // Update fields of triggers, transformed units or uninteractible units (values dependent on GM state)
+ if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE)))
continue;
creature->ForceUpdateFieldChange(creature->m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::DisplayID));
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 792db13d390..010b316c45b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7813,7 +7813,7 @@ bool Unit::isTargetableForAttack(bool checkFakeDeath) const
if (!IsAlive())
return false;
- if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)))
+ if (HasUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE)))
return false;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->IsGameMaster())
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index 1fae85e2f80..2cfb8b0fa9a 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -142,7 +142,7 @@ enum UnitFlags : uint32
UNIT_FLAG_CONFUSED = 0x00400000,
UNIT_FLAG_FLEEING = 0x00800000,
UNIT_FLAG_POSSESSED = 0x01000000, // under direct client control by a player (possess or vehicle)
- UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
+ UNIT_FLAG_UNINTERACTIBLE = 0x02000000,
UNIT_FLAG_SKINNABLE = 0x04000000,
UNIT_FLAG_MOUNT = 0x08000000,
UNIT_FLAG_UNK_28 = 0x10000000,
diff --git a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
index eb2ec3c47d1..aef754fb5e4 100644
--- a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
+++ b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp
@@ -56,7 +56,7 @@ TC_API_EXPORT EnumText EnumUtils<UnitFlags>::ToString(UnitFlags value)
case UNIT_FLAG_CONFUSED: return { "UNIT_FLAG_CONFUSED", "UNIT_FLAG_CONFUSED", "" };
case UNIT_FLAG_FLEEING: return { "UNIT_FLAG_FLEEING", "UNIT_FLAG_FLEEING", "" };
case UNIT_FLAG_POSSESSED: return { "UNIT_FLAG_POSSESSED", "UNIT_FLAG_POSSESSED", "under direct client control by a player (possess or vehicle)" };
- case UNIT_FLAG_NOT_SELECTABLE: return { "UNIT_FLAG_NOT_SELECTABLE", "UNIT_FLAG_NOT_SELECTABLE", "" };
+ case UNIT_FLAG_UNINTERACTIBLE: return { "UNIT_FLAG_UNINTERACTIBLE", "UNIT_FLAG_UNINTERACTIBLE", "" };
case UNIT_FLAG_SKINNABLE: return { "UNIT_FLAG_SKINNABLE", "UNIT_FLAG_SKINNABLE", "" };
case UNIT_FLAG_MOUNT: return { "UNIT_FLAG_MOUNT", "UNIT_FLAG_MOUNT", "" };
case UNIT_FLAG_UNK_28: return { "UNIT_FLAG_UNK_28", "UNIT_FLAG_UNK_28", "" };
@@ -100,7 +100,7 @@ TC_API_EXPORT UnitFlags EnumUtils<UnitFlags>::FromIndex(size_t index)
case 22: return UNIT_FLAG_CONFUSED;
case 23: return UNIT_FLAG_FLEEING;
case 24: return UNIT_FLAG_POSSESSED;
- case 25: return UNIT_FLAG_NOT_SELECTABLE;
+ case 25: return UNIT_FLAG_UNINTERACTIBLE;
case 26: return UNIT_FLAG_SKINNABLE;
case 27: return UNIT_FLAG_MOUNT;
case 28: return UNIT_FLAG_UNK_28;
@@ -141,7 +141,7 @@ TC_API_EXPORT size_t EnumUtils<UnitFlags>::ToIndex(UnitFlags value)
case UNIT_FLAG_CONFUSED: return 22;
case UNIT_FLAG_FLEEING: return 23;
case UNIT_FLAG_POSSESSED: return 24;
- case UNIT_FLAG_NOT_SELECTABLE: return 25;
+ case UNIT_FLAG_UNINTERACTIBLE: return 25;
case UNIT_FLAG_SKINNABLE: return 26;
case UNIT_FLAG_MOUNT: return 27;
case UNIT_FLAG_UNK_28: return 28;
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 90a7cd66c41..c50dcc3fde9 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -506,9 +506,9 @@ Vehicle* Vehicle::RemovePassenger(Unit* unit)
if (seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_DISABLE_GRAVITY && !seat->second.Passenger.IsGravityDisabled)
unit->SetDisableGravity(false);
- // Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
- if (seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
- unit->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ // Remove UNIT_FLAG_UNINTERACTIBLE if passenger did not have it before entering vehicle
+ if (seat->second.SeatInfo->Flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUninteractible)
+ unit->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
seat->second.Passenger.Reset();
@@ -815,7 +815,7 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
Passenger->SetVehicle(Target);
Seat->second.Passenger.Guid = Passenger->GetGUID();
- Seat->second.Passenger.IsUnselectable = Passenger->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ Seat->second.Passenger.IsUninteractible = Passenger->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Seat->second.Passenger.IsGravityDisabled = Passenger->HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);
if (Seat->second.SeatInfo->CanEnterOrExit())
{
diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h
index 4af0156ea8c..5d0205e8698 100644
--- a/src/server/game/Entities/Vehicle/VehicleDefines.h
+++ b/src/server/game/Entities/Vehicle/VehicleDefines.h
@@ -87,13 +87,13 @@ enum class VehicleExitParameters
struct PassengerInfo
{
ObjectGuid Guid;
- bool IsUnselectable;
+ bool IsUninteractible;
bool IsGravityDisabled;
void Reset()
{
Guid.Clear();
- IsUnselectable = false;
+ IsUninteractible = false;
IsGravityDisabled = false;
}
};
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index bd02f9c7cce..acf000fd894 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1155,7 +1155,7 @@ namespace Trinity
bool operator()(Unit* u) const
{
- // Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
+ // Check contains checks for: live, uninteractible, non-attackable flags, flight check and GM check, ignore totems
if (u->GetTypeId() == TYPEID_UNIT && u->IsTotem())
return false;
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 9c089aacd74..ea1b05abf95 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -2202,7 +2202,7 @@ SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject co
return SPELL_FAILED_BAD_TARGETS;
// checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
- //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
+ //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE))
// return SPELL_FAILED_BAD_TARGETS;
//if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_POSSESSED_FRIENDS))
diff --git a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
index e51eb5c3f9d..be8b07d182b 100644
--- a/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
+++ b/src/server/scripts/Argus/AntorusTheBurningThrone/boss_garothi_worldbreaker.cpp
@@ -259,7 +259,7 @@ struct boss_garothi_worldbreaker : public BossAI
events.Reset();
events.ScheduleEvent(EVENT_REENGAGE_PLAYERS, 3s + 500ms);
HideCannons();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
break;
default:
break;
@@ -283,20 +283,20 @@ struct boss_garothi_worldbreaker : public BossAI
DoCastSelf(SPELL_APOCALYPSE_DRIVE_FINAL_DAMAGE);
Talk(SAY_ANNOUNCE_APOCALYPSE_DRIVE);
Talk(SAY_APOCALYPSE_DRIVE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* decimator = instance->GetCreature(DATA_DECIMATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, decimator, 2);
decimator->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
- decimator->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ decimator->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
if (Creature* annihilator = instance->GetCreature(DATA_ANNIHILATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, annihilator, 2);
annihilator->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
- annihilator->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ annihilator->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
++_apocalypseDriveCount;
}
@@ -331,7 +331,7 @@ struct boss_garothi_worldbreaker : public BossAI
case NPC_ANNIHILATOR:
me->InterruptNonMeleeSpells(true);
me->RemoveAurasDueToSpell(SPELL_APOCALYPSE_DRIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (summon->GetEntry() == NPC_ANNIHILATOR)
_searingBarrageSpellId = SPELL_SEARING_BARRAGE_ANNIHILATOR;
@@ -460,13 +460,13 @@ struct boss_garothi_worldbreaker : public BossAI
if (Creature* decimator = instance->GetCreature(DATA_DECIMATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, decimator);
- decimator->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE));
+ decimator->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE));
}
if (Creature* annihilator = instance->GetCreature(DATA_ANNIHILATOR))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, annihilator);
- annihilator->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE));
+ annihilator->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_IMMUNE));
}
}
};
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
index f9cce5c5f87..0131c86e01e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_pyroguard_emberseer.cpp
@@ -77,7 +77,7 @@ struct boss_pyroguard_emberseer : public BossAI
void Reset() override
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
events.Reset();
// Apply auras on spawn and reset
@@ -140,7 +140,7 @@ struct boss_pyroguard_emberseer : public BossAI
me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
Talk(EMOTE_FREE_OF_BONDS);
Talk(YELL_FREE_OF_BONDS);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 2s);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index a7f0dd8fd42..78c3f87679e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -219,7 +219,7 @@ struct boss_victor_nefarius : public BossAI
if (summon->GetEntry() != NPC_NEFARIAN)
{
summon->UpdateEntry(NPC_BONE_CONSTRUCT);
- summon->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ summon->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
summon->SetReactState(REACT_PASSIVE);
summon->SetStandState(UNIT_STAND_STATE_DEAD);
}
@@ -560,7 +560,7 @@ struct boss_nefarian : public BossAI
{
(*itr)->Respawn();
DoZoneInCombat((*itr));
- (*itr)->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ (*itr)->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
(*itr)->SetReactState(REACT_AGGRESSIVE);
(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index efa896da47b..066c50f404c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -71,7 +71,7 @@ struct boss_vaelastrasz : public BossAI
Initialize();
creature->AddNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->SetFaction(FACTION_FRIENDLY);
- creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void Initialize()
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
index 726aca9b9c8..f2de7c47f6e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
@@ -172,7 +172,7 @@ struct boss_ragnaros : public BossAI
//Become unbanished again
me->SetReactState(REACT_AGGRESSIVE);
me->SetFaction(FACTION_MONSTER);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetEmoteState(EMOTE_ONESHOT_NONE);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
@@ -250,7 +250,7 @@ struct boss_ragnaros : public BossAI
//Root self
//DoCast(me, 23973);
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetEmoteState(EMOTE_STATE_SUBMERGED);
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
instance->SetData(DATA_RAGNAROS_ADDS, 0);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
index 76ddeabca4d..69c28424726 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
@@ -163,7 +163,7 @@ public:
_scheduler.Schedule(Seconds(2), [this](TaskContext /*context*/)
{
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoZoneInCombat();
});
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 66071e585d3..20003b882d0 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -158,7 +158,7 @@ public:
events.SetPhase(PHASE_INTRO);
me->setActive(true);
me->SetFarVisible(true);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_START, SPLINE_CHAIN_INTRO_START, false);
HandleTerraceDoors(false);
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index 32f201bbdc2..ce6c0788c7e 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -158,7 +158,7 @@ public:
if (spellInfo->Id == SPELL_INFERNAL_RELAY)
{
me->SetDisplayId(me->GetNativeDisplayId());
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
HellfireTimer = 4000;
CleanupTimer = 170000;
}
@@ -449,7 +449,7 @@ public:
Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1s);
if (axe)
{
- axe->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ axe->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
axe->SetFaction(me->GetFaction());
axes[i] = axe->GetGUID();
if (target)
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index 3464709de23..311a1e338bd 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -1019,7 +1019,7 @@ void PretendToDie(Creature* creature)
creature->InterruptNonMeleeSpells(true);
creature->RemoveAllAuras();
creature->SetHealth(0);
- creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
creature->GetMotionMaster()->Clear();
creature->GetMotionMaster()->MoveIdle();
creature->SetStandState(UNIT_STAND_STATE_DEAD);
@@ -1027,7 +1027,7 @@ void PretendToDie(Creature* creature)
void Resurrect(Creature* target)
{
- target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->SetFullHealth();
target->SetStandState(UNIT_STAND_STATE_STAND);
target->CastSpell(target, SPELL_RES_VISUAL, true);
@@ -1252,7 +1252,7 @@ public:
{
if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
{
- Julianne->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ Julianne->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Julianne->GetMotionMaster()->Clear();
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
@@ -1521,7 +1521,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
{
if (Creature* Romulo = (ObjectAccessor::GetCreature((*me), RomuloGUID)))
{
- Romulo->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ Romulo->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Romulo->GetMotionMaster()->Clear();
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 63681f12790..7150ac08c22 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -199,7 +199,7 @@ public:
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1min))
{
- spotlight->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ spotlight->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = spotlight->GetGUID();
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 8797c87e690..d29f456b589 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -410,7 +410,7 @@ struct npc_felblood_kaelthas_phoenix : public ScriptedAI
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
me->RemoveAllAuras();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_EMBER_BLAST);
// DoCastSelf(SPELL_SUMMON_PHOENIX_EGG); -- We do a manual summon for now. Feel free to move it to spelleffect_dbc
if (Creature* egg = DoSummon(NPC_PHOENIX_EGG, me->GetPosition(), 0s))
@@ -467,7 +467,7 @@ struct npc_felblood_kaelthas_phoenix : public ScriptedAI
_isInEgg = false;
DoCastSelf(SPELL_FULL_HEAL);
DoCastSelf(SPELL_BURN);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
_events.ScheduleEvent(EVENT_ATTACK_PLAYERS, 2s);
break;
default:
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index 0aebe46c3ff..8cb2c5e0d10 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -153,7 +153,7 @@ class boss_selin_fireheart : public CreatureScript
Unit* CrystalChosen = ObjectAccessor::GetUnit(*me, CrystalGUID);
if (CrystalChosen && CrystalChosen->IsAlive())
{
- CrystalChosen->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ CrystalChosen->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
CrystalChosen->CastSpell(me, SPELL_MANA_RAGE, true);
events.ScheduleEvent(EVENT_EMPOWER, 10s, PHASE_DRAIN);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 73e4c203e1e..05abd314e29 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -931,7 +931,7 @@ public:
deathcharger->RestoreFaction();
deathcharger->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- deathcharger->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ deathcharger->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (!me->GetVehicle() && deathcharger->IsVehicle() && deathcharger->GetVehicleKit()->HasEmptySeat(0))
me->EnterVehicle(deathcharger);
}
@@ -945,7 +945,7 @@ public:
if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->IsVehicle())
{
deathcharger->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- deathcharger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ deathcharger->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
deathcharger->SetFaction(FACTION_SCARLET_CRUSADE_2);
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 3fe223f99de..572b93e11a0 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -759,7 +759,7 @@ public:
case 15: // summon gate
if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 5min))
{
- temp->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ temp->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN06);
uiAlexandrosGUID = temp->GetGUID();
@@ -770,7 +770,7 @@ public:
case 16: // Alexandros out
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiAlexandrosGUID))
{
- temp->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23]);
temp->AI()->Talk(SAY_LIGHT_OF_DAWN32);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 3e82146e7bf..59a18e07dff 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -197,7 +197,7 @@ struct npc_headless_horseman_head : public PassiveAI
void HandleInitialSetup()
{
DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
_phase = PHASE_1;
_events.SetPhase(PHASE_1);
}
@@ -254,7 +254,7 @@ struct npc_headless_horseman_head : public PassiveAI
{
me->RemoveAurasDueToSpell(SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN);
DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_HEAD_VISUAL, true);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->GetMotionMaster()->MoveRandom(30.0f);
switch (_phase)
@@ -309,11 +309,11 @@ struct npc_headless_horseman_head : public PassiveAI
DoCast(horseman, SPELL_HEADLESS_HORSEMAN_C_RETURN_HEAD, true);
me->RemoveAllAttackers();
me->GetMotionMaster()->Clear();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
break;
case EVENT_RAIN_OF_TREATS:
DoCastSelf(SPELL_RAIN_OF_TREATS);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
_instance->SetData(DATA_PREPARE_RESET, 0);
if (GameObject* pumpkin = me->SummonGameObject(GO_PUMPKIN_SHRINE, GOPumpkinSpawnPosition, GOPumpkinSpawnQuat, 7_days))
me->RemoveGameObject(pumpkin, false);
@@ -706,7 +706,7 @@ struct npc_sir_thomas : public PassiveAI
void Reset() override
{
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_HEADLESS_HORSEMAN_WISP_INVIS);
_scheduler.Schedule(9s, [this](TaskContext /*context*/)
@@ -719,7 +719,7 @@ struct npc_sir_thomas : public PassiveAI
{
if (spellInfo->Id == SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_PORT)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveAurasDueToSpell(SPELL_HEADLESS_HORSEMAN_WISP_INVIS);
DoCastSelf(SPELL_HEADLESS_HORSEMAN_C_GHOST_VISUAL, true);
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
index 203e791b893..1a98e9d6cbb 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
@@ -95,7 +95,7 @@ public:
_killYellTimer.Reset(0s);
DoCastSelf(SPELL_RETRIBUTION_AURA, true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
@@ -168,7 +168,7 @@ public:
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->ClearAllReactives();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetReactState(REACT_PASSIVE); // prevent Mograine from attacking while fake death
@@ -190,7 +190,7 @@ public:
// Say text
Talk(SAY_MO_RESURRECTED);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
});
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index d1c3fa77dd4..4e16cc94789 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -90,14 +90,14 @@ public:
break;
case EVENT_ILLUSION:
DoCast(SPELL_ILLUSION);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(11686); // Invisible Model
ModifyThreatByPercent(me->GetVictim(), -99);
events.ScheduleEvent(EVENT_SET_VISIBILITY, 3s);
events.ScheduleEvent(EVENT_ILLUSION, 25s);
break;
case EVENT_SET_VISIBILITY:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(11073); //Jandice Model
break;
default:
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
index 3ac642b58fe..f0de40150fa 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp
@@ -128,7 +128,7 @@ class boss_kirtonos_the_herald : public CreatureScript
events.ScheduleEvent(INTRO_1, 500ms);
me->SetDisableGravity(true);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
Talk(EMOTE_SUMMONED);
}
@@ -178,7 +178,7 @@ class boss_kirtonos_the_herald : public CreatureScript
case INTRO_5:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
me->SetVirtualItem(0, uint32(WEAPON_KIRTONOS_STAFF));
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(INTRO_6, 5s);
break;
diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
index 4fa6faaa4cd..7d31d79b815 100644
--- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
+++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_apothecary_hummel.cpp
@@ -148,7 +148,7 @@ struct boss_apothecary_hummel : public BossAI
_isDead = true;
me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Talk(SAY_HUMMEL_DEATH);
}
}
@@ -169,7 +169,7 @@ struct boss_apothecary_hummel : public BossAI
Talk(SAY_HUMMEL_DEATH);
events.Reset();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 346e7060b79..ba06dc82445 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -264,7 +264,7 @@ public:
{
Initialize();
me->SetDisableGravity(true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setActive(true);
me->SetFarVisible(true);
@@ -444,7 +444,7 @@ public:
void InitializeAI() override
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->AddUnitState(UNIT_STATE_STUNNED);
@@ -617,7 +617,7 @@ public:
{
if (summoned->GetEntry() == NPC_ARMAGEDDON_TARGET)
{
- summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
summoned->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// summoned->SetVisibility(VISIBILITY_OFF); //with this we cant see the armageddon visuals
}
@@ -1038,7 +1038,7 @@ public:
void Reset() override
{
Initialize();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
}
void JustSummoned(Creature* summoned) override
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
index 24749d2b347..a1b2cb54d8f 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
@@ -232,7 +232,7 @@ struct boss_muru : public BossAI
{
_Reset();
Initialize();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(true);
}
@@ -279,7 +279,7 @@ struct boss_muru : public BossAI
_phase = PHASE_TWO;
me->RemoveAllAuras();
DoCast(me, SPELL_OPEN_ALL_PORTALS, true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
scheduler.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
@@ -371,7 +371,7 @@ struct npc_dark_fiend : public ScriptedAI
_scheduler.Schedule(Seconds(2), [this](TaskContext /*context*/)
{
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* _summoner = ObjectAccessor::GetCreature(*me, _summonerGUID))
if (Unit* target = _summoner->AI()->SelectTarget(SelectTargetMethod::Random, 0))
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index d65071ee5d7..6199734b281 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -101,7 +101,7 @@ class boss_archaedas : public CreatureScript
instance->SetData(0, 5); // respawn any dead minions
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->AddAura(SPELL_FREEZE_ANIM, me);
}
@@ -114,7 +114,7 @@ class boss_archaedas : public CreatureScript
{
DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag);
minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true);
- minion->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ minion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
minion->SetControlled(false, UNIT_STATE_ROOT);
minion->SetFaction(FACTION_MONSTER);
minion->RemoveAura(SPELL_MINION_FREEZE_ANIM);
@@ -124,7 +124,7 @@ class boss_archaedas : public CreatureScript
void JustEngagedWith(Unit* /*who*/) override
{
me->SetFaction(FACTION_MONSTER);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
}
@@ -264,7 +264,7 @@ class npc_archaedas_minions : public CreatureScript
Initialize();
me->SetFaction(35);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->RemoveAllAuras();
me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
@@ -274,7 +274,7 @@ class npc_archaedas_minions : public CreatureScript
{
me->SetFaction(FACTION_MONSTER);
me->RemoveAllAuras();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
bAmIAwake = true;
}
@@ -353,7 +353,7 @@ class npc_stonekeepers : public CreatureScript
void Reset() override
{
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->RemoveAllAuras();
me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
@@ -362,7 +362,7 @@ class npc_stonekeepers : public CreatureScript
void JustEngagedWith(Unit* /*who*/) override
{
me->SetFaction(FACTION_FRIENDLY);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index ab29cbf2194..8cb1f2242cd 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -152,7 +152,7 @@ class instance_uldaman : public InstanceMapScript
{
creature->SetFaction(FACTION_FRIENDLY);
creature->RemoveAllAuras();
- creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
creature->SetControlled(true, UNIT_STATE_ROOT);
creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature);
}
@@ -186,7 +186,7 @@ class instance_uldaman : public InstanceMapScript
continue;
target->SetControlled(false, UNIT_STATE_ROOT);
target->SetFaction(FACTION_MONSTER);
- target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
return; // only want the first one we find
@@ -209,7 +209,7 @@ class instance_uldaman : public InstanceMapScript
if (!target || !target->IsAlive() || target->GetFaction() == FACTION_MONSTER)
continue;
target->SetControlled(false, UNIT_STATE_ROOT);
- target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->SetFaction(FACTION_MONSTER);
target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
@@ -261,7 +261,7 @@ class instance_uldaman : public InstanceMapScript
archaedas->RemoveAura(SPELL_FREEZE_ANIM);
archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false);
archaedas->SetFaction(FACTION_TITAN);
- archaedas->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ archaedas->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
whoWokeuiArchaedasGUID = target;
}
}
@@ -274,7 +274,7 @@ class instance_uldaman : public InstanceMapScript
ironaya->SetFaction(FACTION_TITAN);
ironaya->SetControlled(false, UNIT_STATE_ROOT);
- ironaya->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ ironaya->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
ironaya->GetMotionMaster()->Clear();
ironaya->GetMotionMaster()->MovePoint(0, IronayaPoint);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 993b80e443d..ba470985574 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -420,7 +420,7 @@ public:
CanMove = false;
Delay = rand32() % 30000;
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(MODEL_INVIS);
go = false;
Initialize();
@@ -486,7 +486,7 @@ public:
if (spawnTimer <= diff)
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(me->GetNativeDisplayId());
CanMove = true;
if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))
diff --git a/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
index 96b22fed443..9495925720c 100644
--- a/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
+++ b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
@@ -298,7 +298,7 @@ class npc_blazing_monstrosity : public CreatureScript
// Our passenger is another vehicle (boardable by players)
DoCast(passenger, SPELL_SHARE_HEALTH, true);
passenger->SetFaction(35);
- passenger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ passenger->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
// Hack to relocate vehicle on vehicle so exiting players are not moved under map
Movement::MoveSplineInit init(passenger);
diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
index 04c94aa4480..e09d93ad232 100644
--- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
+++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
@@ -150,7 +150,7 @@ public:
if (instance->GetData(DATA_DEAD_ELEMENTALS) == 4)
{
// Set to combat automatically, Brann's event won't repeat
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.SetPhase(PHASE_COMBAT);
ScheduleCombatEvents();
me->SetHomePosition(AnraphetActivatePos);
@@ -234,7 +234,7 @@ public:
events.ScheduleEvent(EVENT_ANRAPHET_READY, 6s, 0, PHASE_INTRO);
break;
case EVENT_ANRAPHET_READY:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.SetPhase(PHASE_COMBAT);
ScheduleCombatEvents();
break;
diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
index 12e961e19c6..2ef803c6196 100644
--- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
+++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
@@ -293,7 +293,7 @@ public:
{
if (Unit* ptah = GetCaster())
{
- ptah->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT));
+ ptah->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT));
ptah->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
}
}
@@ -302,7 +302,7 @@ public:
{
if (Unit* ptah = GetCaster())
{
- ptah->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT));
+ ptah->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT));
ptah->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
}
}
diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
index e2d3e56d161..01dc52531e6 100644
--- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
+++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
@@ -83,7 +83,7 @@ public:
{
//Become visible again
me->SetFaction(FACTION_MONSTER);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//Noxxion model
me->SetDisplayId(11172);
Invisible = false;
@@ -123,7 +123,7 @@ public:
//me->m_canMove = true;
me->InterruptNonMeleeSpells(false);
me->SetFaction(FACTION_FRIENDLY);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
// Invisible Model
me->SetDisplayId(11686);
SummonAdds(me->GetVictim());
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index b9e02cd77dd..527c3e44a54 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -209,7 +209,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetVisible(true);
//Reset Phase
@@ -420,7 +420,7 @@ public:
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
//Remove Target field
me->SetTarget(ObjectGuid::Empty);
@@ -523,7 +523,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetVisible(false);
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
@@ -632,7 +632,7 @@ public:
me->SetFullHealth();
me->SetVisible(true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
//Emerging phase
//AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
index ce352b65636..625bed6d916 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
@@ -112,7 +112,7 @@ public:
{
//Cast
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(FACTION_FRIENDLY);
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
@@ -132,7 +132,7 @@ public:
//Back_Timer
if (Submerged && Back_Timer <= diff)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(FACTION_MONSTER);
DoCastVictim(SPELL_GROUND_RUPTURE);
diff --git a/src/server/scripts/Kalimdor/zone_felwood.cpp b/src/server/scripts/Kalimdor/zone_felwood.cpp
index 99cc978e255..f2aae849d8a 100644
--- a/src/server/scripts/Kalimdor/zone_felwood.cpp
+++ b/src/server/scripts/Kalimdor/zone_felwood.cpp
@@ -63,7 +63,7 @@ public:
}
else
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
index ca0299b2b91..b020bde20fa 100644
--- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
@@ -376,7 +376,7 @@ public:
if (!creature)
continue;
creature->SetFaction(35);
- creature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ creature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
creature->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
AffrayChallenger[i] = creature->GetGUID();
@@ -413,7 +413,7 @@ public:
Creature* creature = ObjectAccessor::GetCreature(*me, AffrayChallenger[Wave]);
if (creature && (creature->IsAlive()))
{
- creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
creature->SetFaction(14);
@@ -445,7 +445,7 @@ public:
}
else // Makes BIG WILL attackable.
{
- creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ creature->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
creature->SetFaction(14);
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
index f3992ddb4a6..64ac5c2b9df 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
@@ -192,7 +192,7 @@ class boss_corborus : public CreatureScript
events.RescheduleEvent(EVENT_SUBMERGE, 100s);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
me->AttackStop();
@@ -217,7 +217,7 @@ class boss_corborus : public CreatureScript
break;
case EVENT_EMERGE:
me->RemoveAllAuras();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_EMERGE);
events.ScheduleEvent(EVENT_ATTACK, 2500ms);
break;
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
index b2c798bd8d0..e6d56e6de51 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
@@ -197,7 +197,7 @@ class boss_slabhide : public CreatureScript
me->SetHover(false);
me->SetHomePosition(SlabhideIntroLandPos);
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
instance->SetData(DATA_SLABHIDE_INTRO, DONE);
break;
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
index c233968598b..27c41d3010c 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
@@ -154,7 +154,7 @@ struct boss_volazj : public BossAI
ResetPlayersPhaseMask();
// Cleanup
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
}
@@ -194,7 +194,7 @@ struct boss_volazj : public BossAI
void DamageTaken(Unit* /*pAttacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
- if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if (me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
damage = 0;
if ((GetHealthPct(0) >= 66 && GetHealthPct(damage) < 66) || (GetHealthPct(0) >= 33 && GetHealthPct(damage) < 33))
@@ -225,7 +225,7 @@ struct boss_volazj : public BossAI
Talk(SAY_INSANITY);
DoCastSelf(SPELL_WHISPER_INSANITY, true);
// Unattackable
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_STUNNED);
}
// phase mask
@@ -350,7 +350,7 @@ struct boss_volazj : public BossAI
return;
_insanityHandled = 0;
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveAurasDueToSpell(INSANITY_VISUAL);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index 13225074f3a..f41bab21f14 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -278,7 +278,7 @@ struct boss_jedoga_shadowseeker : public BossAI
switch (pointId)
{
case POINT_GROUND:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
events.ScheduleEvent(EVENT_CYCLONE_STRIKE, 3s);
@@ -328,7 +328,7 @@ struct boss_jedoga_shadowseeker : public BossAI
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->InterruptNonMeleeSpells(true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->GetMotionMaster()->MovePoint(POINT_PHASE_TWO, JedogaGroundPosition);
break;
case EVENT_FLY_DELAY:
@@ -415,7 +415,7 @@ struct npc_twilight_volunteer : public ScriptedAI
me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL_VOLUNTEER);
Talk(SAY_CHOSEN);
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_SACRIFICE, JedogaSacrificePosition);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
index 602d737df4a..abca1479257 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -272,7 +272,7 @@ struct boss_prince_taldaram : public BossAI
void RemovePrison()
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), PrinceTaldaramGroundPositionZ, me->GetOrientation());
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index aed3f57dcfc..1d33a86b27f 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -117,7 +117,7 @@ struct boss_anub_arak : public BossAI
void Reset() override
{
BossAI::Reset();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
instance->DoStopCriteriaTimer(CriteriaStartEvent::SendEvent, ACHIEV_GOTTA_GO_START_EVENT);
_nextSubmerge = 75;
_petCount = 0;
@@ -328,7 +328,7 @@ struct boss_anub_arak : public BossAI
{
me->RemoveAurasDueToSpell(SPELL_SUBMERGE);
me->RemoveAurasDueToSpell(SPELL_IMPALE_AURA);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
DoCastSelf(SPELL_EMERGE);
events.SetPhase(PHASE_EMERGE);
events.ScheduleEvent(EVENT_POUND, 13s, 18s, 0, PHASE_EMERGE);
@@ -358,7 +358,7 @@ struct boss_anub_arak : public BossAI
{
if (spellInfo->Id == SPELL_SUBMERGE)
{
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM);
DoCastSelf(SPELL_IMPALE_AURA, true);
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
index bd08efa07b8..991edd2fafa 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
@@ -794,7 +794,7 @@ struct npc_flame_tsunami : public ScriptedAI
me->SetReactState(REACT_PASSIVE);
events.ScheduleEvent(EVENT_TSUNAMI_TIMER, 100ms);
events.ScheduleEvent(EVENT_TSUNAMI_BUFF, 1s);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
}
void UpdateAI(uint32 diff) override
@@ -840,7 +840,7 @@ struct npc_twilight_fissure : public ScriptedAI
void Reset() override
{
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->AddAura(46265, me); // Wrong, can't find proper visual
me->AddAura(69422, me);
events.ScheduleEvent(EVENT_VOID_BLAST, 5s);
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
index 8dd2ef7d465..43605254fd8 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
@@ -73,7 +73,7 @@ struct boss_general_zarithrian : public BossAI
_Reset();
if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
}
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 08c5ba98979..170eebe9978 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -290,7 +290,7 @@ class boss_halion : public CreatureScript
Talk(SAY_PHASE_TWO);
me->CastStop();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_TWILIGHT_PHASING);
if (Creature* controller = instance->GetCreature(DATA_HALION_CONTROLLER))
@@ -673,7 +673,7 @@ class npc_halion_controller : public CreatureScript
continue;
halion->RemoveAurasDueToSpell(SPELL_TWILIGHT_PHASING);
- halion->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ halion->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
// Summon Twilight portals
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
index 6aef5b3d92e..c1be17907d8 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp
@@ -176,7 +176,7 @@ class instance_ruby_sanctum : public InstanceMapScript
if (GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
if (Creature* zarithrian = GetCreature(DATA_GENERAL_ZARITHRIAN))
{
- zarithrian->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ zarithrian->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
zarithrian->SetImmuneToPC(false);
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index a70fd4bb30d..80f606a59f4 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -188,7 +188,7 @@ struct boss_anubarak_trial : public BossAI
events.ScheduleEvent(EVENT_SUMMON_FROST_SPHERE, 20s);
Initialize();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
// clean up spawned Frost Spheres
std::list<Creature*> FrostSphereList;
me->GetCreatureListWithEntryInGrid(FrostSphereList, NPC_FROST_SPHERE, 150.0f);
@@ -268,7 +268,7 @@ struct boss_anubarak_trial : public BossAI
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
// Despawn Scarab Swarms neutral
EntryCheckPredicate pred(NPC_SCARAB);
@@ -331,7 +331,7 @@ struct boss_anubarak_trial : public BossAI
{
DoCast(me, SPELL_SUBMERGE_ANUBARAK);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
Talk(EMOTE_BURROWER);
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_PURSUING_SPIKE, 2s, 0, PHASE_SUBMERGED);
@@ -367,7 +367,7 @@ struct boss_anubarak_trial : public BossAI
DoCast(SPELL_SPIKE_TELE);
summons.DespawnEntry(NPC_SPIKE);
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_ANUBARAK);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
DoCast(me, SPELL_EMERGE_ANUBARAK);
Talk(EMOTE_EMERGE);
events.SetPhase(PHASE_MELEE);
@@ -556,14 +556,14 @@ struct npc_nerubian_burrower : public ScriptedAI
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_EFFECT);
DoCast(me, SPELL_EMERGE_EFFECT);
DoCast(me, SPELL_AWAKENED);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
else
{
if (!me->HasAura(SPELL_PERMAFROST_HELPER))
{
DoCast(me, SPELL_SUBMERGE_EFFECT);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_PERSISTENT_DIRT, true);
}
}
@@ -604,7 +604,7 @@ struct npc_frost_sphere : public ScriptedAI
{
// we are close to the ground
me->GetMotionMaster()->MoveIdle();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_FROST_SPHERE);
DoCast(SPELL_PERMAFROST_MODEL);
DoCast(SPELL_PERMAFROST);
@@ -614,7 +614,7 @@ struct npc_frost_sphere : public ScriptedAI
{
// we are in air
me->GetMotionMaster()->MoveIdle();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//At hit the ground
me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH);
me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index 755f8601732..f3f29d26dbf 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -323,7 +323,7 @@ struct npc_infernal_volcano : public ScriptedAI
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_INFERNAL_ERUPTION_EFFECT, true);
if (IsHeroic())
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
};
@@ -385,7 +385,7 @@ struct npc_nether_portal : public ScriptedAI
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_NETHER_PORTAL_EFFECT, true);
if (IsHeroic())
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 80eb2733223..5b6bc1effac 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -380,7 +380,7 @@ struct boss_gormok : public boss_northrend_beastsAI
if (Unit* snobold = me->GetVehicleKit()->GetPassenger(i))
{
snobold->ExitVehicle();
- snobold->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ snobold->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
snobold->GetAI()->DoAction(ACTION_DISABLE_FIRE_BOMB);
snobold->CastSpell(me, SPELL_JUMP_TO_HAND, true);
break;
@@ -484,7 +484,7 @@ struct npc_snobold_vassal : public ScriptedAI
}
else
{
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
_events.CancelEvent(EVENT_CHECK_MOUNT);
_events.CancelEvent(EVENT_FIRE_BOMB);
me->AttackStop();
@@ -743,7 +743,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
DoCastSelf(SPELL_GROUND_VISUAL_0, true);
events.SetPhase(PHASE_SUBMERGED);
events.ScheduleEvent(EVENT_EMERGE, 5s, 0, PHASE_SUBMERGED);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
}
else
{
@@ -755,7 +755,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
events.SetPhase(PHASE_SUBMERGED);
me->SetControlled(false, UNIT_STATE_ROOT);
events.ScheduleEvent(EVENT_EMERGE, 6s, 0, PHASE_SUBMERGED);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
}
me->GetMotionMaster()->MovePoint(0, ToCCommonLoc[1].GetPositionX() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionY() + frand(-40.0f, 40.0f), ToCCommonLoc[1].GetPositionZ() + me->GetCollisionHeight());
}
@@ -768,7 +768,7 @@ struct boss_jormungarAI : public boss_northrend_beastsAI
me->RemoveAurasDueToSpell(SPELL_GROUND_VISUAL_0);
DoCastSelf(SPELL_EMERGE);
DoCastAOE(SPELL_HATE_TO_ZERO, true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
AttackStart(target);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index 51d5d2ea99f..b5aff9d6ed3 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -556,7 +556,7 @@ struct npc_unleashed_ballAI : public ScriptedAI
void Reset() override
{
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetReactState(REACT_PASSIVE);
me->SetDisableGravity(true);
me->SetCanFly(true);
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
index 5fec1a040be..968895b9184 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp
@@ -594,7 +594,7 @@ class instance_halls_of_reflection : public InstanceMapScript
if (Creature* temp = instance->GetCreature(guid))
{
temp->CastSpell(temp, SPELL_SPIRIT_ACTIVATE, false);
- temp->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ temp->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
temp->SetImmuneToAll(false);
temp->AI()->DoZoneInCombat(temp);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 5abe0b8bea2..507f6a81cc0 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -554,7 +554,7 @@ struct BloodPrincesBossAI : public BossAI
{
case ACTION_STAND_UP:
me->RemoveAurasDueToSpell(SPELL_FEIGN_DEATH);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->RemoveDynamicFlag(UNIT_DYNFLAG_DEAD);
me->m_Events.AddEvent(new StandUpEvent(me), me->m_Events.CalculateTime(1s));
@@ -779,7 +779,7 @@ struct boss_prince_valanar_icc : public BloodPrincesBossAI
summon->GetPosition(x, y, z);
float ground_Z = summon->GetMap()->GetHeight(summon->GetPhaseShift(), x, y, z, true, 500.0f);
summon->GetMotionMaster()->MovePoint(POINT_KINETIC_BOMB_IMPACT, x, y, ground_Z);
- summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ summon->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
break;
}
case NPC_SHOCK_VORTEX:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 0122053e478..c37d4d5df2a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -364,7 +364,7 @@ struct boss_deathbringer_saurfang : public BossAI
_dead = true;
_JustDied();
_EnterEvadeMode();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
me->RemoveAurasOnEvade();
DoCastAOE(SPELL_REMOVE_MARKS_OF_THE_FALLEN_CHAMPION);
@@ -461,7 +461,7 @@ struct boss_deathbringer_saurfang : public BossAI
switch (eventId)
{
case EVENT_INTRO_ALLIANCE_2:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(FACTION_UNDEAD_SCOURGE);
Talk(SAY_INTRO_ALLIANCE_2);
break;
@@ -474,7 +474,7 @@ struct boss_deathbringer_saurfang : public BossAI
DoCastSelf(SPELL_GRIP_OF_AGONY);
break;
case EVENT_INTRO_HORDE_2:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetFaction(FACTION_UNDEAD_SCOURGE);
Talk(SAY_INTRO_HORDE_2);
break;
@@ -729,7 +729,7 @@ struct npc_high_overlord_saurfang_icc : public ScriptedAI
if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
{
deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true); // for the packet logs.
- deathbringer->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ deathbringer->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
deathbringer->SetEmoteState(EMOTE_STATE_DROWNED);
}
_events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 1s); // move
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index a9651493b49..38834635478 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -644,12 +644,12 @@ struct npc_cult_fanatic : public ScriptedAI
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
})
.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat(me);
@@ -735,12 +735,12 @@ struct npc_cult_adherent : public ScriptedAI
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
})
.Schedule(Seconds(6), [this](TaskContext /*context*/)
{
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoCastSelf(SPELL_SHROUD_OF_THE_OCCULT);
DoZoneInCombat(me);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index c3f0187e25d..53ecf76ba89 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -242,7 +242,7 @@ struct boss_professor_putricide : public BossAI
if (instance->GetBossState(DATA_ROTFACE) == DONE && instance->GetBossState(DATA_FESTERGUT) == DONE)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index ceffb7f0222..be6d571baa2 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -120,7 +120,7 @@ enum Spells
SPELL_WINGS_OF_THE_DAMNED = 74352,
SPELL_VALKYR_TARGET_SEARCH = 69030,
SPELL_CHARGE = 74399, // cast on selected target
- SPELL_VALKYR_CARRY = 74445, // removes unselectable flag
+ SPELL_VALKYR_CARRY = 74445, // removes uninteractible flag
SPELL_LIFE_SIPHON = 73488,
SPELL_LIFE_SIPHON_HEAL = 73489,
SPELL_EJECT_ALL_PASSENGERS = 68576,
@@ -1477,7 +1477,7 @@ struct npc_valkyr_shadowguard : public ScriptedAI
case POINT_CHARGE:
if (Player* target = ObjectAccessor::GetPlayer(*me, _grabbedPlayer))
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (GameObject* platform = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_ARTHAS_PLATFORM)))
{
std::list<Creature*> triggers;
@@ -1714,7 +1714,7 @@ struct npc_terenas_menethil : public ScriptedAI
damage = me->GetHealth() - 1;
if (!me->HasAura(SPELL_TERENAS_LOSES_INSIDE) && !IsHeroic())
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(SPELL_TERENAS_LOSES_INSIDE);
_events.ScheduleEvent(EVENT_TELEPORT_BACK, 1s);
if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
@@ -1775,7 +1775,7 @@ struct npc_terenas_menethil : public ScriptedAI
}
break;
case EVENT_DESTROY_SOUL:
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
warden->CastSpell(nullptr, SPELL_DESTROY_SOUL, TRIGGERED_NONE);
DoCast(SPELL_TERENAS_LOSES_INSIDE);
@@ -2529,7 +2529,7 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScript
summoner->GetAI()->SetData(DATA_VILE, 1);
GetCaster()->CastSpell(nullptr, SPELL_SPIRIT_BURST, true);
GetCaster()->ToCreature()->DespawnOrUnsummon(3s);
- GetCaster()->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ GetCaster()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 2c641c4186b..a27d5da42b2 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -380,7 +380,7 @@ struct boss_valithria_dreamwalker : public ScriptedAI
DoCastSelf(SPELL_REPUTATION_BOSS_KILL, true);
// this display id was found in sniff instead of the one on aura
me->SetDisplayId(11686);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->DespawnOrUnsummon(4s);
if (Creature* trigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_TRIGGER)))
Unit::Kill(me, trigger);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 3e992e3aa9f..d3a57140b30 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -1310,7 +1310,7 @@ class spell_icc_stoneform : public AuraScript
if (Creature* target = GetTarget()->ToCreature())
{
target->SetReactState(REACT_PASSIVE);
- target->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ target->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->SetImmuneToPC(true);
target->SetEmoteState(EMOTE_STATE_CUSTOM_SPELL_02);
}
@@ -1321,7 +1321,7 @@ class spell_icc_stoneform : public AuraScript
if (Creature* target = GetTarget()->ToCreature())
{
target->SetReactState(REACT_AGGRESSIVE);
- target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->SetImmuneToPC(false);
target->SetEmoteState(EMOTE_ONESHOT_NONE);
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index 447cb288525..46bc2a11e89 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -220,7 +220,7 @@ struct boss_kelthuzad : public BossAI
return;
_Reset();
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
_skeletonCount = 0;
_bansheeCount = 0;
@@ -425,7 +425,7 @@ struct boss_kelthuzad : public BossAI
case EVENT_PHASE_TWO:
me->CastStop();
events.SetPhase(PHASE_TWO);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
ResetThreatList();
me->SetReactState(REACT_AGGRESSIVE);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index b6a34756534..709aabbaca4 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -97,7 +97,7 @@ struct boss_noth : public BossAI
_Reset();
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
balconyCount = 0;
events.SetPhase(PHASE_NONE);
@@ -233,7 +233,7 @@ struct boss_noth : public BossAI
case EVENT_BALCONY:
events.SetPhase(PHASE_BALCONY);
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->AttackStop();
me->StopMoving();
me->RemoveAllAuras();
@@ -289,7 +289,7 @@ struct boss_noth : public BossAI
EnterPhaseGround();
break;
case EVENT_GROUND_ATTACKABLE:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
break;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index ce586f33fa0..0f36f21fdfd 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -298,7 +298,7 @@ public:
{
events.SetPhase(PHASE_TRANSITION);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.ScheduleEvent(EVENT_TRANSITION_1, 10s, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_TRANSITION_2, 12s, 0, PHASE_TRANSITION);
@@ -316,7 +316,7 @@ public:
me->DespawnOrUnsummon(0s, 30s);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
me->SetImmuneToPC(true);
me->setActive(false);
me->SetFarVisible(false);
@@ -504,7 +504,7 @@ public:
me->SetFullHealth();
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
Talk(EMOTE_FEIGN_REVIVE);
isFeignDeath = false;
@@ -575,7 +575,7 @@ public:
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
thaddius->AI()->DoAction(ACTION_STALAGG_DIED);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
@@ -738,7 +738,7 @@ public:
me->SetFullHealth();
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(false, UNIT_STATE_ROOT);
Talk(EMOTE_FEIGN_REVIVE);
isFeignDeath = false;
@@ -814,7 +814,7 @@ public:
if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
thaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 879078215c3..08396457484 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -368,7 +368,7 @@ struct boss_malygos : public BossAI
me->SetDisableGravity(true);
me->SetImmuneToAll(true);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
// TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change
me->SetSpeedRate(MOVE_FLIGHT, _flySpeed * 0.25f);
if (_despawned)
@@ -680,7 +680,7 @@ struct boss_malygos : public BossAI
if (!_firstCyclicMovementStarted)
{
_firstCyclicMovementStarted = true;
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* alexstraszaBunny = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ALEXSTRASZA_BUNNY_GUID)))
me->SetFacingToObject(alexstraszaBunny);
events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, 1s, 0, PHASE_TWO);
@@ -914,7 +914,7 @@ struct boss_malygos : public BossAI
me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_DEFAULT, LIGHT_OBSCURE_ARCANE_RUNES, 1s);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
DoCast(me, SPELL_IMMUNE_CURSES);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
SetPhase(PHASE_THREE, true);
@@ -1129,7 +1129,7 @@ struct npc_melee_hover_disk : public VehicleAI
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisableGravity(false);
me->SetCanFly(false);
}
@@ -1159,7 +1159,7 @@ struct npc_melee_hover_disk : public VehicleAI
if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER)
{
vehicleTemp->RemoveAllPassengers();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
}
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
index 37f4c93d429..43d7094dec1 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp
@@ -123,7 +123,7 @@ struct boss_magus_telestra : public ScriptedAI
{
Initialize();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(true);
instance->SetBossState(DATA_MAGUS_TELESTRA, NOT_STARTED);
@@ -237,7 +237,7 @@ struct boss_magus_telestra : public ScriptedAI
me->AttackStop();
if (uiIsWaitingToAppearTimer <= diff)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
bIsWaitingToAppear = false;
} else uiIsWaitingToAppearTimer -= diff;
return;
@@ -274,7 +274,7 @@ struct boss_magus_telestra : public ScriptedAI
me->CastStop();
me->RemoveAllAuras();
me->SetVisible(false);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS);
uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS);
uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS);
@@ -291,7 +291,7 @@ struct boss_magus_telestra : public ScriptedAI
me->CastStop();
me->RemoveAllAuras();
me->SetVisible(false);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
uiFireMagusGUID = SplitPersonality(NPC_FIRE_MAGUS);
uiFrostMagusGUID = SplitPersonality(NPC_FROST_MAGUS);
uiArcaneMagusGUID = SplitPersonality(NPC_ARCANE_MAGUS);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index f6adf4c462e..792647e43c7 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -107,7 +107,7 @@ struct boss_ionar : public ScriptedAI
Initialize();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetControlled(false, UNIT_STATE_ROOT);
if (!me->IsVisible())
@@ -147,7 +147,7 @@ struct boss_ionar : public ScriptedAI
me->AttackStop();
me->SetVisible(false);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetControlled(true, UNIT_STATE_ROOT);
me->GetMotionMaster()->Clear();
@@ -231,7 +231,7 @@ struct boss_ionar : public ScriptedAI
else if (lSparkList.empty())
{
me->SetVisible(true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetControlled(false, UNIT_STATE_ROOT);
DoCast(me, SPELL_SPARK_DESPAWN, false);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 063f195b02b..e082a44103b 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -341,7 +341,7 @@ struct boss_algalon_the_observer : public BossAI
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_2, 17s);
events.ScheduleEvent(EVENT_DESPAWN_ALGALON_3, 26s);
me->DespawnOrUnsummon(34s);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(true);
break;
case ACTION_INIT_ALGALON:
@@ -361,7 +361,7 @@ struct boss_algalon_the_observer : public BossAI
void JustEngagedWith(Unit* who) override
{
Milliseconds introDelay = 0ms;
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(true);
events.Reset();
events.SetPhase(PHASE_ROLE_PLAY);
@@ -485,7 +485,7 @@ struct boss_algalon_the_observer : public BossAI
events.SetPhase(PHASE_ROLE_PLAY);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_SELF_STUN);
events.Reset();
summons.DespawnAll();
@@ -560,12 +560,12 @@ struct boss_algalon_the_observer : public BossAI
{
events.SetPhase(PHASE_NORMAL);
me->SetSheath(SHEATH_STATE_MELEE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToNPC(false);
me->SetReactState(REACT_DEFENSIVE);
DoCastAOE(SPELL_SUPERMASSIVE_FAIL, true);
//! Workaround for Creature::_IsTargetAcceptable returning false
- //! for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_NOT_SELECTABLE
+ //! for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_UNINTERACTIBLE
//! causing them to immediately evade
if (!me->GetThreatManager().IsThreatListEmpty())
AttackStart(me->GetThreatManager().GetCurrentVictim());
@@ -652,7 +652,7 @@ struct boss_algalon_the_observer : public BossAI
break;
case EVENT_OUTRO_4:
DoCastAOE(SPELL_SUPERMASSIVE_FAIL);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
break;
case EVENT_OUTRO_5:
if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannOutroPos))
@@ -747,7 +747,7 @@ struct npc_living_constellation : public CreatureAI
if (Unit* target = algalon->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankTargetSelector(algalon)))
{
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
AttackStart(target);
DoZoneInCombat();
_isActive = true;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
index 222b5bddc1b..83689f4ffa6 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
@@ -420,7 +420,7 @@ struct npc_feral_defender : public ScriptedAI
case EVENT_RESPAWN_DEFENDER_3:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
DoCastSelf(SPELL_FULL_HEAL, true);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetDisableGravity(false);
me->SetHover(false);
@@ -449,7 +449,7 @@ struct npc_feral_defender : public ScriptedAI
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_RANDOM_AGRO_PERIODIC);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
DoCastSelf(SPELL_FERAL_ESSENCE_APPLICATION_REMOVAL, true);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 098c32ab6cd..53caef97401 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -250,7 +250,7 @@ class boss_flame_leviathan : public CreatureScript
DoCast(SPELL_INVIS_AND_STEALTH_DETECT);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
me->SetReactState(REACT_PASSIVE);
}
@@ -570,7 +570,7 @@ class boss_flame_leviathan : public CreatureScript
if (id != ACTION_MOVE_TO_CENTER_POSITION)
return;
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
}
private:
@@ -644,10 +644,10 @@ class boss_flame_leviathan_seat : public CreatureScript
if (Creature* device = devicePassenger->ToCreature())
{
device->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- device->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ device->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
else if (seatId == SEAT_TURRET)
{
@@ -773,7 +773,7 @@ class boss_flame_leviathan_overload_device : public CreatureScript
if (me->GetVehicle())
{
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
{
@@ -900,7 +900,7 @@ class npc_pool_of_tar : public CreatureScript
{
npc_pool_of_tarAI(Creature* creature) : ScriptedAI(creature)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_TAR_PASSIVE, true);
}
@@ -969,7 +969,7 @@ class npc_thorims_hammer : public CreatureScript
{
npc_thorims_hammerAI(Creature* creature) : ScriptedAI(creature)
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_BLUE, true);
}
@@ -1008,7 +1008,7 @@ public:
npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature)
{
Initialize();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->CastSpell(me, AURA_DUMMY_YELLOW, true);
me->SetReactState(REACT_PASSIVE);
}
@@ -1065,7 +1065,7 @@ class npc_hodirs_fury : public CreatureScript
{
npc_hodirs_furyAI(Creature* creature) : ScriptedAI(creature)
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->CastSpell(me, AURA_DUMMY_GREEN, true);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index 0e19d1d0b14..ca89a6fc8bd 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -1364,7 +1364,7 @@ class npc_healthy_spore : public CreatureScript
npc_healthy_sporeAI(Creature* creature) : ScriptedAI(creature)
{
SetCombatMovement(false);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetImmuneToPC(true);
me->SetReactState(REACT_PASSIVE);
DoCast(me, SPELL_HEALTHY_SPORE_VISUAL);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index e9ddc2dd1e8..2752c45e52d 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -424,7 +424,7 @@ class npc_saronite_vapors : public CreatureScript
if (damage >= me->GetHealth())
{
damage = 0;
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetControlled(true, UNIT_STATE_ROOT);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetHealth(me->GetMaxHealth());
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index c38c7caf3cc..ab0120c0421 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -182,7 +182,7 @@ class boss_ignis : public CreatureScript
{
summon->SetFaction(FACTION_MONSTER_2);
summon->SetReactState(REACT_AGGRESSIVE);
- summon->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED));
+ summon->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED | UNIT_FLAG_STUNNED));
summon->SetImmuneToPC(false);
summon->SetControlled(false, UNIT_STATE_ROOT);
}
@@ -384,7 +384,7 @@ class npc_scorch_ground : public CreatureScript
npc_scorch_groundAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED));
me->SetControlled(true, UNIT_STATE_ROOT);
creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index 0b4aba1ada8..67583f80c6f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -107,7 +107,7 @@ class boss_kologarn : public CreatureScript
boss_kologarnAI(Creature* creature) : BossAI(creature, DATA_KOLOGARN),
left(false), right(false)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetControlled(true, UNIT_STATE_ROOT);
DoCast(SPELL_KOLOGARN_REDUCE_PARRY);
@@ -139,7 +139,7 @@ class boss_kologarn : public CreatureScript
void Reset() override
{
_Reset();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
eyebeamTarget.Clear();
}
@@ -148,7 +148,7 @@ class boss_kologarn : public CreatureScript
Talk(SAY_DEATH);
DoCast(SPELL_KOLOGARN_PACIFY);
me->GetMotionMaster()->MoveTargetedHome();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
_JustDied();
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index 7705a240400..d7c7aff10da 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -515,7 +515,7 @@ class boss_mimiron : public CreatureScript
{
DoCast(mkii, SPELL_SEAT_7);
mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
- mkii->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ mkii->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
}
events.ScheduleEvent(EVENT_INTRO_3, 2s);
break;
@@ -661,7 +661,7 @@ class boss_mimiron : public CreatureScript
break;
case EVENT_OUTTRO_3:
DoCast(me, SPELL_TELEPORT_VISUAL);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->DespawnOrUnsummon(1s); // sniffs say 6 sec after, but it doesnt matter.
break;
default:
@@ -754,7 +754,7 @@ class boss_leviathan_mk_ii : public CreatureScript
break;
case DO_ASSEMBLED_COMBAT:
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(PHASE_VOL7RON);
@@ -803,7 +803,7 @@ class boss_leviathan_mk_ii : public CreatureScript
switch (point)
{
case WP_MKII_P1_IDLE:
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_HALF_HEAL);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -830,7 +830,7 @@ class boss_leviathan_mk_ii : public CreatureScript
void Reset() override
{
_Reset();
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetReactState(REACT_PASSIVE);
_fireFighter = false;
_setupMine = true;
@@ -957,7 +957,7 @@ class boss_vx_001 : public CreatureScript
if (events.IsInPhase(PHASE_VX_001))
{
me->CastStop();
- me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_UNINTERACTIBLE);
DoCast(me, SPELL_HALF_HEAL); // has no effect, wat
DoCast(me, SPELL_TORSO_DISABLED);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -990,7 +990,7 @@ class boss_vx_001 : public CreatureScript
events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6s);
[[fallthrough]];
case DO_START_VX001:
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetImmuneToPC(false);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
me->SetEmoteState(EMOTE_ONESHOT_NONE); // Remove emotestate.
@@ -1004,7 +1004,7 @@ class boss_vx_001 : public CreatureScript
break;
case DO_ASSEMBLED_COMBAT:
me->SetStandState(UNIT_STAND_STATE_STAND);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
events.SetPhase(PHASE_VOL7RON);
events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20s);
@@ -1173,7 +1173,7 @@ class boss_aerial_command_unit : public CreatureScript
case DO_START_AERIAL:
me->SetDisableGravity(false);
me->SetHover(true);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
@@ -1193,7 +1193,7 @@ class boss_aerial_command_unit : public CreatureScript
me->SetReactState(REACT_AGGRESSIVE);
break;
case DO_ASSEMBLED_COMBAT:
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetReactState(REACT_AGGRESSIVE);
me->SetStandState(UNIT_STAND_STATE_STAND);
events.SetPhase(PHASE_VOL7RON);
@@ -1227,7 +1227,7 @@ class boss_aerial_command_unit : public CreatureScript
if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS)
{
me->SetFacingTo(VehicleRelocation[WP_AERIAL_P4_POS].GetOrientation());
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS);
if (Creature* mimiron = instance->GetCreature(DATA_MIMIRON))
@@ -1727,7 +1727,7 @@ class spell_mimiron_bomb_bot : public SpellScriptLoader
{
if (Creature* target = GetHitCreature())
{
- target->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED));
+ target->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED));
target->DespawnOrUnsummon(1s);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
index bd4fc05f99c..bab377ba90e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp
@@ -208,7 +208,7 @@ struct boss_xt002 : public BossAI
{
Talk(SAY_DEATH);
_JustDied();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void ExposeHeart()
@@ -239,7 +239,7 @@ struct boss_xt002 : public BossAI
DoCastSelf(SPELL_STAND);
DoCastSelf(SPELL_COOLDOWN_CREATURE_SPECIAL_2);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (Creature* heart = instance->GetCreature(DATA_XT002_HEART))
{
if (heart->IsAlive())
@@ -347,7 +347,7 @@ struct boss_xt002 : public BossAI
break;
case EVENT_SUBMERGE:
DoCastSelf(SPELL_SUBMERGE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Talk(EMOTE_HEART_OPENED);
if (Creature* heart = instance->GetCreature(DATA_XT002_HEART))
heart->AI()->DoAction(ACTION_START_PHASE_HEART);
@@ -410,13 +410,13 @@ struct npc_xt002_heart : public NullCreatureAI
DoCastSelf(SPELL_FULL_HEAL);
DoCast(xt002, SPELL_RIDE_VEHICLE_EXPOSED, true);
DoCastSelf(SPELL_HEART_OVERLOAD);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
}
else if (action == ACTION_DISPOSE_HEART)
{
DoCast(xt002, SPELL_HEART_RIDE_VEHICLE, true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index 13797008a8e..de682157d74 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -1059,7 +1059,7 @@ class boss_brain_of_yogg_saron : public CreatureScript
void Reset() override
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
DoCast(me, SPELL_MATCH_HEALTH);
_summons.DespawnAll();
@@ -1074,7 +1074,7 @@ class boss_brain_of_yogg_saron : public CreatureScript
DoCastAOE(SPELL_SHATTERED_ILLUSION_REMOVE, true);
DoCast(me, SPELL_MATCH_HEALTH_2, true); // it doesn't seem to hit Yogg-Saron here
DoCast(me, SPELL_BRAIN_HURT_VISUAL, true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
if (Creature* voice = _instance->GetCreature(DATA_VOICE_OF_YOGG_SARON))
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index b8971dd31e9..88cbf008fe8 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -1036,7 +1036,7 @@ class instance_ulduar : public InstanceMapScript
if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
{
vehicle->RemoveAllPassengers();
- vehicleCreature->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ vehicleCreature->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
vehicleCreature->DespawnOrUnsummon(5min);
}
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index 35f691d4a4d..c5bea5c569f 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -107,7 +107,7 @@ struct boss_ingvar_the_plunderer : public BossAI
{
if (me->GetEntry() != NPC_INGVAR)
me->UpdateEntry(NPC_INGVAR);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetImmuneToPC(false);
_Reset();
@@ -124,7 +124,7 @@ struct boss_ingvar_the_plunderer : public BossAI
me->StopMoving();
DoCast(me, SPELL_INGVAR_FEIGN_DEATH, true);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetImmuneToPC(true, true);
Talk(SAY_DEATH);
@@ -222,7 +222,7 @@ struct boss_ingvar_the_plunderer : public BossAI
events.ScheduleEvent(EVENT_SMASH, 12s, 16s, 0, PHASE_HUMAN);
break;
case EVENT_JUST_TRANSFORMED:
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
me->SetImmuneToPC(false);
ScheduleSecondPhase();
Talk(SAY_AGGRO);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index bb21d67d6d2..4d419a6d617 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -240,10 +240,10 @@ struct npc_vrykul_skeleton : public ScriptedAI
// There are some issues with pets
// they will still attack. I would say it is a PetAI bug
- if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
{
// from sniffs
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetStandState(UNIT_STAND_STATE_DEAD);
events.Reset();
@@ -284,7 +284,7 @@ struct npc_vrykul_skeleton : public ScriptedAI
case EVENT_SHADOW_FISSURE:
DoCast(me, SPELL_SHADOW_FISSURE, true);
DoCastAOE(SPELL_BONE_ARMOR, true);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->GetMotionMaster()->MoveChase(me->GetVictim());
events.ScheduleEvent(EVENT_DECREPIFY, 4s, 6s);
@@ -297,7 +297,7 @@ struct npc_vrykul_skeleton : public ScriptedAI
return;
}
- if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if (!me->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
index e8ba3a5f62a..68815a63b75 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp
@@ -572,7 +572,7 @@ class spell_palehoof_awaken_subboss : public SpellScript
{
Unit* target = GetHitUnit();
GetCaster()->CastSpell(target, SPELL_ORB_CHANNEL);
- target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8500ms));
}
@@ -590,7 +590,7 @@ class spell_palehoof_awaken_gortok : public SpellScript
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* target = GetHitUnit();
- target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
target->m_Events.AddEvent(new CombatStartEvent(target), target->m_Events.CalculateTime(8s));
}
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index e54803a700f..6fb669d149e 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -226,7 +226,7 @@ struct boss_skadi : public BossAI
{
case ACTION_START_ENCOUNTER:
instance->SetBossState(DATA_SKADI_THE_RUTHLESS, IN_PROGRESS);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setActive(true);
SpawnFirstWave();
Talk(SAY_AGGRO);
@@ -261,7 +261,7 @@ struct boss_skadi : public BossAI
Talk(SAY_DRAKE_DEATH);
DoCastSelf(SPELL_SKADI_TELEPORT);
summons.DespawnEntry(NPC_WORLD_TRIGGER);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
_phase = PHASE_GROUND;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index db25bfb92fb..7ccf2abe096 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -196,7 +196,7 @@ struct boss_svala : public BossAI
if (Creature* arthas = me->SummonCreature(NPC_ARTHAS, ArthasPos, TEMPSUMMON_MANUAL_DESPAWN))
{
- arthas->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ arthas->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
_arthasGUID = arthas->GetGUID();
}
events.ScheduleEvent(EVENT_INTRO_SVALA_TALK_0, 1s, 0, INTRO);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index e3f60122e9a..c2304c9ab50 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -169,7 +169,7 @@ struct boss_ymiron : public BossAI
{
DoCast(ancestor, SPELL_CHANNEL_YMIRON_TO_SPIRIT);
ancestor->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
- ancestor->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
+ ancestor->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_UNINTERACTIBLE));
ancestor->SetDisableGravity(true);
ActiveAncestorGUID = ancestor->GetGUID();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index b3e6a626256..28cd185b940 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -241,7 +241,7 @@ struct npc_ichor_globule : public ScriptedAI
if (spellInfo->Id == SPELL_WATER_GLOBULE_VISUAL)
{
DoCast(me, SPELL_WATER_GLOBULE_TRANSFORM);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->GetMotionMaster()->MoveFollow(unitCaster, 0.0f, 0.0f);
}
}
@@ -291,13 +291,13 @@ class spell_ichoron_drained : public AuraScript
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ GetTarget()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
GetTarget()->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
GetTarget()->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp
index a771c256b8b..8428b102016 100644
--- a/src/server/scripts/Northrend/zone_zuldrak.cpp
+++ b/src/server/scripts/Northrend/zone_zuldrak.cpp
@@ -56,7 +56,7 @@ public:
void Reset() override
{
_rageclawGUID.Clear();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
float x, y, z;
me->GetClosePoint(x, y, z, me->GetCombatReach() / 3, 0.1f);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index dcc8271d137..099db7feb62 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -595,7 +595,7 @@ struct boss_illidan_stormrage : public BossAI
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
DoPlaySoundToSet(me, ILLIDAN_TAKEOFF_SOUND_ID);
@@ -625,7 +625,7 @@ struct boss_illidan_stormrage : public BossAI
summons.DoAction(ACTION_START_PHASE_4, EntryCheckPredicate(NPC_PARASITIC_SHADOWFIEND));
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.ScheduleEvent(EVENT_SHADOW_PRISON_TEXT, Milliseconds(500), GROUP_PHASE_ALL);
break;
case ACTION_ILLIDAN_CAGED:
@@ -638,7 +638,7 @@ struct boss_illidan_stormrage : public BossAI
events.Reset();
specialEvents.Reset();
DoCastSelf(SPELL_DEATH, true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.ScheduleEvent(EVENT_DEFEATED_TEXT, 4s);
break;
default:
@@ -648,7 +648,7 @@ struct boss_illidan_stormrage : public BossAI
void JustDied(Unit* /*killer*/) override
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
instance->SetBossState(DATA_ILLIDAN_STORMRAGE, DONE);
events.Reset();
}
@@ -932,7 +932,7 @@ struct boss_illidan_stormrage : public BossAI
events.ScheduleEvent(EVENT_RESUME_COMBAT, Seconds(3), GROUP_PHASE_ALL);
break;
case EVENT_RESUME_COMBAT:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
ScheduleEvents(GROUP_PHASE_3, GROUP_PHASE_3);
if (GameObject* musicController = instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER))
@@ -996,7 +996,7 @@ struct boss_illidan_stormrage : public BossAI
events.ScheduleEvent(EVENT_RESUME_COMBAT_PHASE_4, Seconds(13), GROUP_PHASE_ALL);
break;
case EVENT_RESUME_COMBAT_PHASE_4:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetReactState(REACT_AGGRESSIVE);
ScheduleEvents(GROUP_PHASE_4, GROUP_PHASE_4);
summons.DoAction(ACTION_RESUME_COMBAT, EntryCheckPredicate(NPC_PARASITIC_SHADOWFIEND));
@@ -2305,12 +2305,12 @@ class spell_maiev_down : public AuraScript
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ GetTarget()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ GetTarget()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
GetTarget()->GetAI()->DoAction(ACTION_MAIEV_DOWN_FADE);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 52887bccfa6..aecac5a6216 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -216,7 +216,7 @@ struct boss_shade_of_akama : public BossAI
_Reset();
Initialize();
me->SetImmuneToPC(true);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetEmoteState(EMOTE_STATE_STUN);
me->SetWalk(true);
events.ScheduleEvent(EVENT_INITIALIZE_SPAWNERS, 1s);
@@ -255,7 +255,7 @@ struct boss_shade_of_akama : public BossAI
if (_isInPhaseOne && motionType == CHASE_MOTION_TYPE)
{
_isInPhaseOne = false;
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->SetWalk(false);
events.ScheduleEvent(EVENT_ADD_THREAT, Milliseconds(100));
@@ -317,7 +317,7 @@ struct boss_shade_of_akama : public BossAI
{
for (ObjectGuid summonGuid : summons)
if (Creature* channeler = ObjectAccessor::GetCreature(*me, summonGuid))
- channeler->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ channeler->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
for (ObjectGuid spawnerGuid : _spawners)
if (Creature* spawner = ObjectAccessor::GetCreature(*me, spawnerGuid))
@@ -565,7 +565,7 @@ struct npc_ashtongue_channeler : public PassiveAI
{
if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA))
{
- if (shade->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
DoCastSelf(SPELL_SHADE_SOUL_CHANNEL);
else
@@ -574,7 +574,7 @@ struct npc_ashtongue_channeler : public PassiveAI
channel.Repeat(Seconds(2));
});
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void UpdateAI(uint32 diff) override
@@ -692,7 +692,7 @@ struct npc_ashtongue_sorcerer : public ScriptedAI
{
if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA))
{
- if (shade->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
me->GetMotionMaster()->MovePoint(0, shade->GetPosition());
else if (Creature* akama = _instance->GetCreature(DATA_AKAMA_SHADE))
@@ -730,7 +730,7 @@ struct npc_ashtongue_sorcerer : public ScriptedAI
{
if (Creature* shade = _instance->GetCreature(DATA_SHADE_OF_AKAMA))
{
- if (shade->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
+ if (shade->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
{
me->SetFacingToObject(shade);
DoCastSelf(SPELL_SHADE_SOUL_CHANNEL);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index ef0fd215239..0ed60bfafbf 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -154,7 +154,7 @@ public:
instance->SetData(DATA_STRANGE_POOL, NOT_STARTED);
DoCast(me, SPELL_SUBMERGE); // submerge anim
me->SetVisible(false); // we start invis under water, submerged
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
}
@@ -217,7 +217,7 @@ public:
WaitTimer = 3000;
CanStartEvent = true; // fresh fished from pool
me->SetImmuneToPC(false);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
else
WaitTimer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index 3ef45fe782c..a4f66b1175c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -65,13 +65,13 @@ public:
void Reset() override
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
//hack, due to really weird spell behaviour :(
if (instance->GetData(DATA_DISTILLER) == IN_PROGRESS)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
@@ -80,7 +80,7 @@ public:
void StartRageGen(Unit* /*caster*/)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_WARLORDS_RAGE_NAGA, true);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
index 80a7f5ba6be..1c5008cebab 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/TheSlavePens/boss_ahune.cpp
@@ -254,7 +254,7 @@ struct boss_ahune : public BossAI
me->RemoveAurasDueToSpell(SPELL_STAY_SUBMERGED);
DoCastSelf(SPELL_STAND);
DoCastSelf(SPELL_RESURFACE, true);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3s);
}
@@ -300,7 +300,7 @@ struct npc_frozen_core : public ScriptedAI
{
if (action == ACTION_AHUNE_RETREAT)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->RemoveAurasDueToSpell(SPELL_ICE_SPEAR_AURA);
_events.ScheduleEvent(EVENT_SYNCH_HEALTH, 3s, 0, PHASE_TWO);
@@ -309,7 +309,7 @@ struct npc_frozen_core : public ScriptedAI
{
_events.Reset();
DoCastSelf(SPELL_ICE_SPEAR_AURA);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(true);
}
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index ee734407b7a..497415ee0a5 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -118,7 +118,7 @@ class boss_broggok : public CreatureScript
break;
case ACTION_ACTIVATE_BROGGOK:
me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
DoZoneInCombat();
events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s);
events.ScheduleEvent(EVENT_POISON_BOLT, 7s);
@@ -126,7 +126,7 @@ class boss_broggok : public CreatureScript
break;
case ACTION_RESET_BROGGOK:
me->SetReactState(REACT_PASSIVE);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
summons.DespawnAll();
instance->SetBossState(DATA_BROGGOK, NOT_STARTED);
if (GameObject * lever = instance->GetGameObject(DATA_BROGGOK_LEVER))
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index bf06102bb4d..8350dc0ad48 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -244,7 +244,7 @@ struct boss_magtheridon : public BossAI
CombatStart();
break;
case EVENT_RELEASED:
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
DoZoneInCombat();
events.SetPhase(PHASE_2);
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
index e82abfb9966..45d8f4d7852 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
@@ -224,7 +224,7 @@ class boss_warbringer_omrogg : public CreatureScript
RightHeadGUID = summoned->GetGUID();
//summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ //summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE);
summoned->SetVisible(false);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 9047b6cde0e..24b23eb1b35 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -333,7 +333,7 @@ class boss_alar : public CreatureScript
for (uint8 i = 0; i < 2; ++i)
DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s);
me->SetBoundingRadius(10);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisplayId(me->GetNativeDisplayId());
DoCast(me, SPELL_REBIRTH_2, true);
break;
@@ -416,7 +416,7 @@ class boss_alar : public CreatureScript
{
me->AttackStop();
me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetBoundingRadius(50);
WaitEvent = WE_METEOR;
WaitTimer = 0;
@@ -433,7 +433,7 @@ class boss_alar : public CreatureScript
Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2min);
if (Summoned)
{
- Summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ Summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f);
Summoned->SetDisplayId(11686);
Summoned->SetFaction(me->GetFaction());
@@ -523,7 +523,7 @@ class npc_ember_of_alar : public CreatureScript
damage = 0;
DoCast(me, SPELL_EMBER_BLAST, true);
me->SetDisplayId(11686);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
if (instance->GetBossState(DATA_ALAR) == IN_PROGRESS)
{
if (Unit* Alar = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ALAR)))
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
index 8ad3633910d..1fa1b8c2b85 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp
@@ -147,7 +147,7 @@ class boss_high_astromancer_solarian : public CreatureScript
Initialize();
_Reset();
me->SetArmor(defaultarmor, 0);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(true);
me->SetDisplayId(MODEL_HUMAN);
@@ -212,7 +212,7 @@ class boss_high_astromancer_solarian : public CreatureScript
AppearDelay = false;
if (Phase == 2)
{
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(false);
}
AppearDelay_Timer = 2s;
@@ -315,7 +315,7 @@ class boss_high_astromancer_solarian : public CreatureScript
{
if (Creature* Summoned = me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer + Phase3_Timer + AppearDelay_Timer + 1700ms))
{
- Summoned->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ Summoned->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
Summoned->CastSpell(Summoned, SPELL_SPOTLIGHT, false);
}
}
@@ -359,7 +359,7 @@ class boss_high_astromancer_solarian : public CreatureScript
if (j != i)
SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(true);
Talk(SAY_SUMMON2);
@@ -394,7 +394,7 @@ class boss_high_astromancer_solarian : public CreatureScript
{
Phase = 4;
//To make sure she wont be invisible or not selecatble
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetVisible(true);
Talk(SAY_VOIDA);
Talk(SAY_VOIDB);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index cb6490b171e..76229496473 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -333,7 +333,7 @@ struct boss_kaelthas : public BossAI
{
Initialize();
DoAction(ACTION_PREPARE_ADVISORS);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetEmoteState(EMOTE_ONESHOT_NONE);
me->SetDisableGravity(false);
me->SetTarget(ObjectGuid::Empty);
@@ -362,7 +362,7 @@ struct boss_kaelthas : public BossAI
{
case ACTION_START_ENCOUNTER:
Talk(SAY_INTRO);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
_advisorGuid[ADVISOR_THALADRED] = instance->GetGuidData(DATA_THALADRED);
_advisorGuid[ADVISOR_SANGUINAR] = instance->GetGuidData(DATA_SANGUINAR);
@@ -481,7 +481,7 @@ struct boss_kaelthas : public BossAI
case POINT_TRANSITION_CENTER_ASCENDING:
me->SetFacingTo(float(M_PI));
Talk(SAY_PHASE5_NUTS);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetDisableGravity(true);
//me->SetHover(true); -- Set in sniffs, but breaks his visual.
events.ScheduleEvent(EVENT_TRANSITION_2, 2s);
@@ -500,7 +500,7 @@ struct boss_kaelthas : public BossAI
case POINT_END_TRANSITION:
me->SetReactState(REACT_AGGRESSIVE);
me->InterruptNonMeleeSpells(false);
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->RemoveAurasDueToSpell(SPELL_FULLPOWER);
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 0))
@@ -590,7 +590,7 @@ struct boss_kaelthas : public BossAI
// Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael.
ResetThreatList();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_PACIFIED));
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
AttackStart(target);
@@ -767,7 +767,7 @@ struct advisorbase_ai : public ScriptedAI
me->SetStandState(UNIT_STAND_STATE_STAND);
me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
//reset encounter
if (instance->GetBossState(DATA_KAELTHAS) == IN_PROGRESS)
@@ -796,7 +796,7 @@ struct advisorbase_ai : public ScriptedAI
if (spellInfo->Id == SPELL_RESSURECTION)
{
_hasRessurrected = true;
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
me->SetStandState(UNIT_STAND_STATE_STAND);
events.ScheduleEvent(EVENT_DELAYED_RESSURECTION, 2s);
}
@@ -817,7 +817,7 @@ struct advisorbase_ai : public ScriptedAI
me->ModifyAuraState(AURA_STATE_WOUNDED_25_PERCENT, false);
me->ModifyAuraState(AURA_STATE_WOUNDED_35_PERCENT, false);
me->ModifyAuraState(AURA_STATE_WOUND_HEALTH_20_80, false);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_STUNNED));
me->SetTarget(ObjectGuid::Empty);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->GetMotionMaster()->Clear();
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
index 11d5fadd530..7cb77faa1bb 100644
--- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
@@ -184,7 +184,7 @@ public:
++NihilSpeech_Phase;
break;
case 4:
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//take off to location above
me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+50.0f, me->GetPositionY(), me->GetPositionZ()+50.0f);
++NihilSpeech_Phase;
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index cc88b5b7c86..4284e41ce6e 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -168,7 +168,7 @@ public:
{
if (spellInfo->Id == SPELL_SUMMON_INFERNAL)
{
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->SetImmuneToPC(false);
me->RemoveAurasDueToSpell(SPELL_SPAWN_AND_PACIFY);
// handle by the spell below when such auras will be not removed after evade
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index d3d915bd10d..113346f6eae 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -95,7 +95,7 @@ struct emerald_dragonAI : public WorldBossAI
void Reset() override
{
WorldBossAI::Reset();
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetReactState(REACT_AGGRESSIVE);
DoCast(me, SPELL_MARK_OF_NATURE_AURA, true);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 4s);
@@ -633,7 +633,7 @@ class boss_taerar : public CreatureScript
_shades += count;
DoCast(SPELL_SHADE);
- me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->AddUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->SetReactState(REACT_PASSIVE);
++_stage;
@@ -670,7 +670,7 @@ class boss_taerar : public CreatureScript
{
_banished = false;
- me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE));
+ me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
me->RemoveAurasDueToSpell(SPELL_SHADE);
me->SetReactState(REACT_AGGRESSIVE);
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 37b7b382499..46e0bbdc20c 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -636,7 +636,7 @@ public:
void Reset() override
{
Initialize();
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void BeginEvent(Player* player)
@@ -661,7 +661,7 @@ public:
}
Event = true;
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
}
void PatientDied(Position const* point)
@@ -769,7 +769,7 @@ public:
Initialize();
//no select
- me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//no regen health
me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
@@ -809,8 +809,8 @@ public:
if (Creature* doctor = ObjectAccessor::GetCreature(*me, DoctorGUID))
ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
- //make not selectable
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ //make uninteractible
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
//regen health
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
@@ -847,7 +847,7 @@ public:
if (me->IsAlive() && me->GetHealth() <= 6)
{
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
- me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
+ me->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
me->setDeathState(JUST_DIED);
me->AddDynamicFlag(UNIT_DYNFLAG_DEAD);