diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 4 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 6 | ||||
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 131 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 3 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 127 | ||||
-rw-r--r-- | src/server/scripts/Northrend/zone_zuldrak.cpp | 2 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/WorldDatabase.cpp | 4 |
13 files changed, 139 insertions, 158 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 43596ffb4cb..d06f90c1aeb 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -166,7 +166,7 @@ void npc_escortAI::JustRespawned() //add a small delay before going to first waypoint, normal in near all cases m_uiWPWaitTimer = 2500; - if (me->getFaction() != me->GetCreatureTemplate()->faction_A) + if (me->getFaction() != me->GetCreatureTemplate()->faction) me->RestoreFaction(); Reset(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index df6bee51642..a106c98c786 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -165,8 +165,8 @@ void FollowerAI::JustRespawned() if (!IsCombatMovementAllowed()) SetCombatMovement(true); - if (me->getFaction() != me->GetCreatureTemplate()->faction_A) - me->setFaction(me->GetCreatureTemplate()->faction_A); + if (me->getFaction() != me->GetCreatureTemplate()->faction) + me->setFaction(me->GetCreatureTemplate()->faction); Reset(); } diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 521f39171af..098f3130fed 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -532,7 +532,7 @@ void SmartAI::JustRespawned() mDespawnState = 0; mEscortState = SMART_ESCORT_NONE; me->SetVisible(true); - if (me->getFaction() != me->GetCreatureTemplate()->faction_A) + if (me->getFaction() != me->GetCreatureTemplate()->faction) me->RestoreFaction(); GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN); mJustReset = true; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a0e516ca819..1032af57460 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -261,11 +261,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry())) { - if ((*itr)->ToCreature()->getFaction() != ci->faction_A) + if ((*itr)->ToCreature()->getFaction() != ci->faction) { - (*itr)->ToCreature()->setFaction(ci->faction_A); + (*itr)->ToCreature()->setFaction(ci->faction); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u", - (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction_A); + (*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction); } } } diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 29d80f5fa6b..f4699f0519e 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -702,7 +702,7 @@ bool AuctionEntry::LoadFromDB(Field* fields) return false; } - factionTemplateId = auctioneerInfo->faction_A; + factionTemplateId = auctioneerInfo->faction; auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(factionTemplateId); if (!auctionHouseEntry) { @@ -825,7 +825,7 @@ bool AuctionEntry::LoadFromFieldList(Field* fields) return false; } - factionTemplateId = auctioneerInfo->faction_A; + factionTemplateId = auctioneerInfo->faction; auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(factionTemplateId); if (!auctionHouseEntry) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 58a55d263df..0a02339adfa 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -367,10 +367,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) if (!GetCreatureAddon()) SetSheath(SHEATH_STATE_MELEE); - if (team == HORDE) - setFaction(cInfo->faction_H); - else - setFaction(cInfo->faction_A); + setFaction(cInfo->faction); uint32 npcflag, unit_flags, dynamicflags; ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data); @@ -408,7 +405,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) UpdateAllStats(); // checked and error show at loading templates - if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A)) + if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction)) { if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_PVP) SetPvP(true); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 69c3d169170..e702df51637 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -88,8 +88,7 @@ struct CreatureTemplate uint8 minlevel; uint8 maxlevel; uint32 expansion; - uint32 faction_A; - uint32 faction_H; + uint32 faction; uint32 npcflag; float speed_walk; float speed_run; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a6871cd9906..e39fc61c574 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15954,7 +15954,7 @@ void Unit::RestoreFaction() if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature { FactionTemplateEntry const* faction = GetFactionTemplateEntry(); - setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A); + setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction : cinfo->faction); } } } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 06301d5e41d..8aedacbb48e 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -396,7 +396,7 @@ void ObjectMgr::LoadCreatureTemplates() // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, " // 9 10 11 12 13 14 15 16 17 18 19 20 21 - "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, " + "modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, " // 22 23 24 25 26 27 28 29 30 31 32 33 "scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, " // 34 35 36 37 38 39 40 41 42 43 @@ -447,65 +447,64 @@ void ObjectMgr::LoadCreatureTemplates() creatureTemplate.minlevel = fields[14].GetUInt8(); creatureTemplate.maxlevel = fields[15].GetUInt8(); creatureTemplate.expansion = uint32(fields[16].GetInt16()); - creatureTemplate.faction_A = uint32(fields[17].GetUInt16()); - creatureTemplate.faction_H = uint32(fields[18].GetUInt16()); - creatureTemplate.npcflag = fields[19].GetUInt32(); - creatureTemplate.speed_walk = fields[20].GetFloat(); - creatureTemplate.speed_run = fields[21].GetFloat(); - creatureTemplate.scale = fields[22].GetFloat(); - creatureTemplate.rank = uint32(fields[23].GetUInt8()); - creatureTemplate.mindmg = fields[24].GetFloat(); - creatureTemplate.maxdmg = fields[25].GetFloat(); - creatureTemplate.dmgschool = uint32(fields[26].GetInt8()); - creatureTemplate.attackpower = fields[27].GetUInt32(); - creatureTemplate.dmg_multiplier = fields[28].GetFloat(); - creatureTemplate.baseattacktime = fields[29].GetUInt32(); - creatureTemplate.rangeattacktime = fields[30].GetUInt32(); - creatureTemplate.unit_class = uint32(fields[31].GetUInt8()); - creatureTemplate.unit_flags = fields[32].GetUInt32(); - creatureTemplate.unit_flags2 = fields[33].GetUInt32(); - creatureTemplate.dynamicflags = fields[34].GetUInt32(); - creatureTemplate.family = uint32(fields[35].GetUInt8()); - creatureTemplate.trainer_type = uint32(fields[36].GetUInt8()); - creatureTemplate.trainer_spell = fields[37].GetUInt32(); - creatureTemplate.trainer_class = uint32(fields[38].GetUInt8()); - creatureTemplate.trainer_race = uint32(fields[39].GetUInt8()); - creatureTemplate.minrangedmg = fields[40].GetFloat(); - creatureTemplate.maxrangedmg = fields[41].GetFloat(); - creatureTemplate.rangedattackpower = uint32(fields[42].GetUInt16()); - creatureTemplate.type = uint32(fields[43].GetUInt8()); - creatureTemplate.type_flags = fields[44].GetUInt32(); - creatureTemplate.lootid = fields[45].GetUInt32(); - creatureTemplate.pickpocketLootId = fields[46].GetUInt32(); - creatureTemplate.SkinLootId = fields[47].GetUInt32(); + creatureTemplate.faction = uint32(fields[17].GetUInt16()); + creatureTemplate.npcflag = fields[18].GetUInt32(); + creatureTemplate.speed_walk = fields[19].GetFloat(); + creatureTemplate.speed_run = fields[20].GetFloat(); + creatureTemplate.scale = fields[21].GetFloat(); + creatureTemplate.rank = uint32(fields[22].GetUInt8()); + creatureTemplate.mindmg = fields[23].GetFloat(); + creatureTemplate.maxdmg = fields[24].GetFloat(); + creatureTemplate.dmgschool = uint32(fields[25].GetInt8()); + creatureTemplate.attackpower = fields[26].GetUInt32(); + creatureTemplate.dmg_multiplier = fields[27].GetFloat(); + creatureTemplate.baseattacktime = fields[28].GetUInt32(); + creatureTemplate.rangeattacktime = fields[29].GetUInt32(); + creatureTemplate.unit_class = uint32(fields[30].GetUInt8()); + creatureTemplate.unit_flags = fields[31].GetUInt32(); + creatureTemplate.unit_flags2 = fields[32].GetUInt32(); + creatureTemplate.dynamicflags = fields[33].GetUInt32(); + creatureTemplate.family = uint32(fields[34].GetUInt8()); + creatureTemplate.trainer_type = uint32(fields[35].GetUInt8()); + creatureTemplate.trainer_spell = fields[36].GetUInt32(); + creatureTemplate.trainer_class = uint32(fields[37].GetUInt8()); + creatureTemplate.trainer_race = uint32(fields[38].GetUInt8()); + creatureTemplate.minrangedmg = fields[39].GetFloat(); + creatureTemplate.maxrangedmg = fields[40].GetFloat(); + creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16()); + creatureTemplate.type = uint32(fields[42].GetUInt8()); + creatureTemplate.type_flags = fields[43].GetUInt32(); + creatureTemplate.lootid = fields[44].GetUInt32(); + creatureTemplate.pickpocketLootId = fields[45].GetUInt32(); + creatureTemplate.SkinLootId = fields[46].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - creatureTemplate.resistance[i] = fields[48 + i -1].GetInt16(); + creatureTemplate.resistance[i] = fields[47 + i -1].GetInt16(); for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) - creatureTemplate.spells[i] = fields[54 + i].GetUInt32(); - - creatureTemplate.PetSpellDataId = fields[62].GetUInt32(); - creatureTemplate.VehicleId = fields[63].GetUInt32(); - creatureTemplate.mingold = fields[64].GetUInt32(); - creatureTemplate.maxgold = fields[65].GetUInt32(); - creatureTemplate.AIName = fields[66].GetString(); - creatureTemplate.MovementType = uint32(fields[67].GetUInt8()); - creatureTemplate.InhabitType = uint32(fields[68].GetUInt8()); - creatureTemplate.HoverHeight = fields[69].GetFloat(); - creatureTemplate.ModHealth = fields[70].GetFloat(); - creatureTemplate.ModMana = fields[71].GetFloat(); - creatureTemplate.ModArmor = fields[72].GetFloat(); - creatureTemplate.RacialLeader = fields[73].GetBool(); + creatureTemplate.spells[i] = fields[53 + i].GetUInt32(); + + creatureTemplate.PetSpellDataId = fields[61].GetUInt32(); + creatureTemplate.VehicleId = fields[62].GetUInt32(); + creatureTemplate.mingold = fields[63].GetUInt32(); + creatureTemplate.maxgold = fields[64].GetUInt32(); + creatureTemplate.AIName = fields[65].GetString(); + creatureTemplate.MovementType = uint32(fields[66].GetUInt8()); + creatureTemplate.InhabitType = uint32(fields[67].GetUInt8()); + creatureTemplate.HoverHeight = fields[68].GetFloat(); + creatureTemplate.ModHealth = fields[69].GetFloat(); + creatureTemplate.ModMana = fields[70].GetFloat(); + creatureTemplate.ModArmor = fields[71].GetFloat(); + creatureTemplate.RacialLeader = fields[72].GetBool(); for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) - creatureTemplate.questItems[i] = fields[74 + i].GetUInt32(); + creatureTemplate.questItems[i] = fields[73 + i].GetUInt32(); - creatureTemplate.movementId = fields[80].GetUInt32(); - creatureTemplate.RegenHealth = fields[81].GetBool(); - creatureTemplate.MechanicImmuneMask = fields[82].GetUInt32(); - creatureTemplate.flags_extra = fields[83].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[84].GetCString()); + creatureTemplate.movementId = fields[79].GetUInt32(); + creatureTemplate.RegenHealth = fields[80].GetBool(); + creatureTemplate.MechanicImmuneMask = fields[81].GetUInt32(); + creatureTemplate.flags_extra = fields[82].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString()); ++count; } @@ -659,20 +658,12 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel); } - if (cInfo->faction_A != difficultyInfo->faction_A) + if (cInfo->faction != difficultyInfo->faction) { - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction_A %u) has different `faction_A` in difficulty %u mode (Entry: %u, faction_A %u).", - cInfo->Entry, cInfo->faction_A, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction_A); - TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction_A`=%u WHERE `entry`=%u;", - cInfo->faction_A, cInfo->DifficultyEntry[diff]); - } - - if (cInfo->faction_H != difficultyInfo->faction_H) - { - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction_H %u) has different `faction_H` in difficulty %u mode (Entry: %u, faction_H %u).", - cInfo->Entry, cInfo->faction_H, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction_H); - TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction_H`=%u WHERE `entry`=%u;", - cInfo->faction_H, cInfo->DifficultyEntry[diff]); + TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction %u) has different `faction` in difficulty %u mode (Entry: %u, faction %u).", + cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction); + TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;", + cInfo->faction, cInfo->DifficultyEntry[diff]); } if (cInfo->unit_class != difficultyInfo->unit_class) @@ -767,13 +758,9 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) ok = true; } - FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); - if (!factionTemplate) - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A); - - factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); + FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction); if (!factionTemplate) - TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H); + TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u).", cInfo->Entry, cInfo->faction); // used later for scale CreatureDisplayInfoEntry const* displayScaleEntry = NULL; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index a5b13301403..5c9d5ee87ed 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -597,8 +597,7 @@ public: // Update in memory.. if (CreatureTemplate const* cinfo = creature->GetCreatureTemplate()) { - const_cast<CreatureTemplate*>(cinfo)->faction_A = factionId; - const_cast<CreatureTemplate*>(cinfo)->faction_H = factionId; + const_cast<CreatureTemplate*>(cinfo)->faction = factionId; } // ..and DB diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 4de697f2597..89dc08d5737 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -456,72 +456,71 @@ public: cInfo->minlevel = fields[13].GetUInt8(); cInfo->maxlevel = fields[14].GetUInt8(); cInfo->expansion = fields[15].GetUInt16(); - cInfo->faction_A = fields[16].GetUInt16(); - cInfo->faction_H = fields[17].GetUInt16(); - cInfo->npcflag = fields[18].GetUInt32(); - cInfo->speed_walk = fields[19].GetFloat(); - cInfo->speed_run = fields[20].GetFloat(); - cInfo->scale = fields[21].GetFloat(); - cInfo->rank = fields[22].GetUInt8(); - cInfo->mindmg = fields[23].GetFloat(); - cInfo->maxdmg = fields[24].GetFloat(); - cInfo->dmgschool = fields[25].GetUInt8(); - cInfo->attackpower = fields[26].GetUInt32(); - cInfo->dmg_multiplier = fields[27].GetFloat(); - cInfo->baseattacktime = fields[28].GetUInt32(); - cInfo->rangeattacktime = fields[29].GetUInt32(); - cInfo->unit_class = fields[30].GetUInt8(); - cInfo->unit_flags = fields[31].GetUInt32(); - cInfo->unit_flags2 = fields[32].GetUInt32(); - cInfo->dynamicflags = fields[33].GetUInt32(); - cInfo->family = fields[34].GetUInt8(); - cInfo->trainer_type = fields[35].GetUInt8(); - cInfo->trainer_spell = fields[36].GetUInt32(); - cInfo->trainer_class = fields[37].GetUInt8(); - cInfo->trainer_race = fields[38].GetUInt8(); - cInfo->minrangedmg = fields[39].GetFloat(); - cInfo->maxrangedmg = fields[40].GetFloat(); - cInfo->rangedattackpower = fields[41].GetUInt16(); - cInfo->type = fields[42].GetUInt8(); - cInfo->type_flags = fields[43].GetUInt32(); - cInfo->lootid = fields[44].GetUInt32(); - cInfo->pickpocketLootId = fields[45].GetUInt32(); - cInfo->SkinLootId = fields[46].GetUInt32(); + cInfo->faction = fields[16].GetUInt16(); + cInfo->npcflag = fields[17].GetUInt32(); + cInfo->speed_walk = fields[18].GetFloat(); + cInfo->speed_run = fields[19].GetFloat(); + cInfo->scale = fields[20].GetFloat(); + cInfo->rank = fields[21].GetUInt8(); + cInfo->mindmg = fields[22].GetFloat(); + cInfo->maxdmg = fields[23].GetFloat(); + cInfo->dmgschool = fields[24].GetUInt8(); + cInfo->attackpower = fields[25].GetUInt32(); + cInfo->dmg_multiplier = fields[26].GetFloat(); + cInfo->baseattacktime = fields[27].GetUInt32(); + cInfo->rangeattacktime = fields[28].GetUInt32(); + cInfo->unit_class = fields[29].GetUInt8(); + cInfo->unit_flags = fields[30].GetUInt32(); + cInfo->unit_flags2 = fields[31].GetUInt32(); + cInfo->dynamicflags = fields[32].GetUInt32(); + cInfo->family = fields[33].GetUInt8(); + cInfo->trainer_type = fields[34].GetUInt8(); + cInfo->trainer_spell = fields[35].GetUInt32(); + cInfo->trainer_class = fields[36].GetUInt8(); + cInfo->trainer_race = fields[37].GetUInt8(); + cInfo->minrangedmg = fields[38].GetFloat(); + cInfo->maxrangedmg = fields[39].GetFloat(); + cInfo->rangedattackpower = fields[40].GetUInt16(); + cInfo->type = fields[41].GetUInt8(); + cInfo->type_flags = fields[42].GetUInt32(); + cInfo->lootid = fields[43].GetUInt32(); + cInfo->pickpocketLootId = fields[44].GetUInt32(); + cInfo->SkinLootId = fields[45].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - cInfo->resistance[i] = fields[47 + i -1].GetUInt16(); - - cInfo->spells[0] = fields[53].GetUInt32(); - cInfo->spells[1] = fields[54].GetUInt32(); - cInfo->spells[2] = fields[55].GetUInt32(); - cInfo->spells[3] = fields[56].GetUInt32(); - cInfo->spells[4] = fields[57].GetUInt32(); - cInfo->spells[5] = fields[58].GetUInt32(); - cInfo->spells[6] = fields[59].GetUInt32(); - cInfo->spells[7] = fields[60].GetUInt32(); - cInfo->PetSpellDataId = fields[61].GetUInt32(); - cInfo->VehicleId = fields[62].GetUInt32(); - cInfo->mingold = fields[63].GetUInt32(); - cInfo->maxgold = fields[64].GetUInt32(); - cInfo->AIName = fields[65].GetString(); - cInfo->MovementType = fields[66].GetUInt8(); - cInfo->InhabitType = fields[67].GetUInt8(); - cInfo->HoverHeight = fields[68].GetFloat(); - cInfo->ModHealth = fields[69].GetFloat(); - cInfo->ModMana = fields[70].GetFloat(); - cInfo->ModArmor = fields[71].GetFloat(); - cInfo->RacialLeader = fields[72].GetBool(); - cInfo->questItems[0] = fields[73].GetUInt32(); - cInfo->questItems[1] = fields[74].GetUInt32(); - cInfo->questItems[2] = fields[75].GetUInt32(); - cInfo->questItems[3] = fields[76].GetUInt32(); - cInfo->questItems[4] = fields[77].GetUInt32(); - cInfo->questItems[5] = fields[78].GetUInt32(); - cInfo->movementId = fields[79].GetUInt32(); - cInfo->RegenHealth = fields[80].GetBool(); - cInfo->MechanicImmuneMask = fields[81].GetUInt32(); - cInfo->flags_extra = fields[82].GetUInt32(); - cInfo->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString()); + cInfo->resistance[i] = fields[46 + i -1].GetUInt16(); + + cInfo->spells[0] = fields[52].GetUInt32(); + cInfo->spells[1] = fields[53].GetUInt32(); + cInfo->spells[2] = fields[54].GetUInt32(); + cInfo->spells[3] = fields[55].GetUInt32(); + cInfo->spells[4] = fields[56].GetUInt32(); + cInfo->spells[5] = fields[57].GetUInt32(); + cInfo->spells[6] = fields[58].GetUInt32(); + cInfo->spells[7] = fields[59].GetUInt32(); + cInfo->PetSpellDataId = fields[60].GetUInt32(); + cInfo->VehicleId = fields[61].GetUInt32(); + cInfo->mingold = fields[62].GetUInt32(); + cInfo->maxgold = fields[63].GetUInt32(); + cInfo->AIName = fields[64].GetString(); + cInfo->MovementType = fields[65].GetUInt8(); + cInfo->InhabitType = fields[66].GetUInt8(); + cInfo->HoverHeight = fields[67].GetFloat(); + cInfo->ModHealth = fields[68].GetFloat(); + cInfo->ModMana = fields[69].GetFloat(); + cInfo->ModArmor = fields[70].GetFloat(); + cInfo->RacialLeader = fields[71].GetBool(); + cInfo->questItems[0] = fields[72].GetUInt32(); + cInfo->questItems[1] = fields[73].GetUInt32(); + cInfo->questItems[2] = fields[74].GetUInt32(); + cInfo->questItems[3] = fields[75].GetUInt32(); + cInfo->questItems[4] = fields[76].GetUInt32(); + cInfo->questItems[5] = fields[77].GetUInt32(); + cInfo->movementId = fields[78].GetUInt32(); + cInfo->RegenHealth = fields[79].GetBool(); + cInfo->MechanicImmuneMask = fields[80].GetUInt32(); + cInfo->flags_extra = fields[81].GetUInt32(); + cInfo->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString()); sObjectMgr->CheckCreatureTemplate(cInfo); } diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp index 0f542b3aca7..fbf9a38512b 100644 --- a/src/server/scripts/Northrend/zone_zuldrak.cpp +++ b/src/server/scripts/Northrend/zone_zuldrak.cpp @@ -148,7 +148,7 @@ public: me->RemoveAurasDueToSpell(SPELL_LEFT_CHAIN); me->RemoveAurasDueToSpell(SPELL_RIGHT_CHAIN); me->RemoveAurasDueToSpell(SPELL_KNEEL); - me->setFaction(me->GetCreatureTemplate()->faction_H); + me->setFaction(me->GetCreatureTemplate()->faction); DoCast(me, SPELL_UNSHACKLED, true); Talk(SAY_RAGECLAW); me->GetMotionMaster()->MoveRandom(10); diff --git a/src/server/shared/Database/Implementation/WorldDatabase.cpp b/src/server/shared/Database/Implementation/WorldDatabase.cpp index 78fd859ea8f..d0e9c463ad7 100644 --- a/src/server/shared/Database/Implementation/WorldDatabase.cpp +++ b/src/server/shared/Database/Implementation/WorldDatabase.cpp @@ -38,7 +38,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_DEL_NPC_VENDOR, "DELETE FROM npc_vendor WHERE entry = ? AND item = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_NPC_VENDOR_REF, "SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry = ? ORDER BY slot ASC", CONNECTION_SYNCH); PrepareStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE, "UPDATE creature SET MovementType = ? WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction_A = ?, faction_H = ? WHERE entry = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction = ? WHERE entry = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_NPCFLAG, "UPDATE creature_template SET npcflag = ? WHERE entry = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_POSITION, "UPDATE creature SET position_x = ?, position_y = ?, position_z = ?, orientation = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE, "UPDATE creature SET spawndist = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC); @@ -76,7 +76,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH); - PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH); + PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH); |