diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/ChatHandler.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 4 |
3 files changed, 8 insertions, 6 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index c908a772458..1c960961eaf 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -529,8 +529,10 @@ void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& /* packet if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED)) return; - sScriptMgr->OnPlayerEmote(GetPlayer(), 0); - GetPlayer()->HandleEmoteCommand(0); + sScriptMgr->OnPlayerClearEmote(GetPlayer()); + + if (_player->GetUInt32Value(UNIT_NPC_EMOTESTATE)) + _player->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); } void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet) diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index dd996ee0f50..8b05ec98fa5 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1257,9 +1257,9 @@ void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::stri FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel); } -void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote) +void ScriptMgr::OnPlayerClearEmote(Player* player) { - FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote); + FOREACH_SCRIPT(PlayerScript)->OnClearEmote(player); } void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid) diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 84275b95d81..97f4c4e6bc9 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -735,7 +735,7 @@ class PlayerScript : public UnitScript virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Channel* /*channel*/) { } // Both of the below are called on emote opcodes. - virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { } + virtual void OnClearEmote(Player* /*player*/) { } virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, ObjectGuid /*guid*/) { } @@ -1076,7 +1076,7 @@ class ScriptMgr void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild); void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel); - void OnPlayerEmote(Player* player, uint32 emote); + void OnPlayerClearEmote(Player* player); void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid); void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck); void OnPlayerLogin(Player* player, bool firstLogin); |