diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/DungeonFinding/LFGMgr.cpp | 13 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 8 | ||||
-rwxr-xr-x | src/server/game/Handlers/QuestHandler.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/PacketLog.cpp | 2 |
4 files changed, 14 insertions, 11 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 47c298d7467..f63d3172e52 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1626,6 +1626,7 @@ void LFGMgr::InitBoot(Group* grp, uint64 kicker, uint64 victim, std::string reas { if (!grp) return; + uint64 gguid = grp->GetGUID(); SetState(gguid, LFG_STATE_BOOT); @@ -1635,7 +1636,6 @@ void LFGMgr::InitBoot(Group* grp, uint64 kicker, uint64 victim, std::string reas pBoot->reason = reason; pBoot->victim = victim; pBoot->votedNeeded = GetVotesNeeded(gguid); - PlayerSet players; // Set votes for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) @@ -1651,15 +1651,11 @@ void LFGMgr::InitBoot(Group* grp, uint64 kicker, uint64 victim, std::string reas else { pBoot->votes[guid] = LFG_ANSWER_PENDING; // Other members need to vote - players.insert(plrg); + plrg->GetSession()->SendLfgBootPlayer(pBoot); } } } - // Notify players - for (PlayerSet::const_iterator it = players.begin(); it != players.end(); ++it) - (*it)->GetSession()->SendLfgBootPlayer(pBoot); - m_Boots[grp->GetLowGUID()] = pBoot; } @@ -1770,6 +1766,9 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* uint64 gguid = grp->GetGUID(); LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(GetDungeon(gguid)); + if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) + error = LFG_TELEPORTERROR_INVALID_LOCATION; + if (!dungeon) error = LFG_TELEPORTERROR_INVALID_LOCATION; else if (player->GetMapId() != uint32(dungeon->map)) // Do not teleport players in dungeon to the entrance @@ -1817,7 +1816,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* if (error == LFG_TELEPORTERROR_OK) { - if (!player->GetMap()->IsDungeon() && !player->GetMap()->IsRaid()) + if (!player->GetMap()->IsDungeon()) player->SetBattlegroundEntryPoint(); if (player->isInFlight()) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 53defc0c017..5dd3acfa13c 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23362,7 +23362,7 @@ Player* Player::GetNextRandomRaidMember(float radius) PartyResult Player::CanUninviteFromGroup() const { - const Group* grp = GetGroup(); + Group const* grp = GetGroup(); if (!grp) return ERR_NOT_IN_GROUP; @@ -23385,8 +23385,12 @@ PartyResult Player::CanUninviteFromGroup() const if (grp->isRollLootActive()) return ERR_PARTY_LFG_BOOT_LOOT_ROLLS; + // TODO: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer. + for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) + if (itr->getSource() && itr->getSource()->isInCombat()) + return ERR_PARTY_LFG_BOOT_IN_COMBAT; + /* Missing support for these types - return ERR_PARTY_LFG_BOOT_IN_COMBAT; // also have a cooldown (some secs after combat finish return ERR_PARTY_LFG_BOOT_COOLDOWN_S; return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S; */ diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index ca5a5c311c5..d13c2fb0956 100755 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -343,7 +343,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recv_data) // Send next quest if (Quest const* nextQuest = _player->GetNextQuest(guid, quest)) { - if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(quest, true)) + if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true)) { _player->AddQuest(nextQuest, object); if (_player->CanCompleteQuest(nextQuest->GetQuestId())) diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp index a8e184c369a..cb6dcdbdb9e 100644 --- a/src/server/game/Server/Protocol/PacketLog.cpp +++ b/src/server/game/Server/Protocol/PacketLog.cpp @@ -51,7 +51,7 @@ void PacketLog::LogPacket(WorldPacket const& packet, Direction direction) ByteBuffer data(4+4+4+1+packet.size()); data << int32(packet.GetOpcode()); data << int32(packet.size()); - data << int32(time(NULL)); + data << uint32(time(NULL)); data << uint8(direction); for (uint32 i = 0; i < packet.size(); i++) |