diff options
Diffstat (limited to 'src')
5 files changed, 109 insertions, 107 deletions
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 35b0a6f8569..039e8b816b3 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -742,7 +742,7 @@ enum TrinityStrings LANG_COMMAND_CREATURESTORAGE_NOTFOUND = 818, LANG_CHANNEL_CITY = 819, - + LANG_NPCINFO_GOSSIP = 820, LANG_NPCINFO_QUESTGIVER = 821, LANG_NPCINFO_TRAINER_CLASS = 822, @@ -766,7 +766,7 @@ enum TrinityStrings LANG_NPCINFO_SPELLCLICK = 840, LANG_NPCINFO_MAILBOX = 841, LANG_NPCINFO_PLAYER_VEHICLE = 842, - + // Room for in-game strings 843-999 not used // Level 4 (CLI only commands) diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 3682b265cbc..4b4186c7684 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -96,14 +96,14 @@ class boss_arlokk : public CreatureScript void Reset() { - summonCountA = 0; - summonCountB = 0; + _summonCountA = 0; + _summonCountB = 0; me->RemoveAllAuras(); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); - if (instance) + if (_instance) { - if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) + if (GameObject* gate = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD))) gate->SetGoState(GO_STATE_READY); me->SetWalk(false); me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]); @@ -114,23 +114,23 @@ class boss_arlokk : public CreatureScript { Talk(SAY_DEATH); me->RemoveAllAuras(); - if (instance) + if (_instance) { - if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) + if (GameObject* gate = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD))) gate->SetGoState(GO_STATE_ACTIVE); - instance->SetBossState(DATA_ARLOKK, DONE); + _instance->SetBossState(DATA_ARLOKK, DONE); } } void EnterCombat(Unit* /*who*/) { _EnterCombat(); - events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE); - events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); - if (instance) - events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); - events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL); - events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); + if (_instance) + _events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); + _events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL); + _events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE); Talk(SAY_AGGRO); // Sets up list of Panther spawners to cast on @@ -146,12 +146,12 @@ class boss_arlokk : public CreatureScript { if (trigger->GetPositionY() < -1625.0f) { - triggersSideAGUID[sideA] = trigger->GetGUID(); + _triggersSideAGUID[sideA] = trigger->GetGUID(); ++sideA; } else { - triggersSideBGUID[sideB] = trigger->GetGUID(); + _triggersSideBGUID[sideB] = trigger->GetGUID(); ++sideB; } } @@ -161,23 +161,23 @@ class boss_arlokk : public CreatureScript void EnterEvadeMode() { - if (instance) + if (_instance) { - if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) + if (GameObject* object = me->GetMap()->GetGameObject(_instance->GetData64(GO_FORCEFIELD))) object->SetGoState(GO_STATE_ACTIVE); - if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK))) + if (GameObject* object = me->GetMap()->GetGameObject(_instance->GetData64(GO_GONG_OF_BETHEKK))) object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - instance->SetBossState(DATA_ARLOKK, NOT_STARTED); + _instance->SetBossState(DATA_ARLOKK, NOT_STARTED); } me->DespawnOrUnsummon(4000); } - void SetData(uint32 uiId, uint32 /*uiValue*/) + void SetData(uint32 id, uint32 /*value*/) { - if (uiId == 1) - --summonCountA; - if (uiId == 2) - --summonCountB; + if (id == 1) + --_summonCountA; + else if (id == 2) + --_summonCountB; } void UpdateAI(uint32 const diff) @@ -185,36 +185,40 @@ class boss_arlokk : public CreatureScript if (!UpdateVictim()) return; - events.Update(diff); + _events.Update(diff); if (me->HasUnitState(UNIT_STATE_CASTING)) return; - while (uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_SHADOW_WORD_PAIN: DoCastVictim(SPELL_SHADOW_WORD_PAIN, true); - events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE); break; case EVENT_GOUGE: DoCastVictim(SPELL_GOUGE, true); break; case EVENT_SUMMON_PROWLERS: - if (summonCountA < MAX_PROWLERS_PER_SIDE) - if (Unit* trigger = me->GetUnit(*me, triggersSideAGUID[urand(0, 4)])) + if (_summonCountA < MAX_PROWLERS_PER_SIDE) + { + if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)])) { trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); - ++summonCountA; + ++_summonCountA; } - if (summonCountB < MAX_PROWLERS_PER_SIDE) - if (Unit* trigger = me->GetUnit(*me, triggersSideBGUID[urand(0, 4)])) + } + if (_summonCountB < MAX_PROWLERS_PER_SIDE) + { + if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)])) { trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); - ++summonCountB; + ++_summonCountB; } - events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); + } + _events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); break; case EVENT_MARK_OF_ARLOKK: { @@ -226,8 +230,8 @@ class boss_arlokk : public CreatureScript DoCast(target, SPELL_MARK_OF_ARLOKK, true); Talk(SAY_FEAST_PROWLER, target->GetGUID()); } + _events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000)); break; - events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000)); } case EVENT_TRANSFORM: { @@ -244,20 +248,20 @@ class boss_arlokk : public CreatureScript me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); DoCast(me, SPELL_VANISH_VISUAL); DoCast(me, SPELL_VANISH); - events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE); break; } case EVENT_VANISH: DoCast(me, SPELL_SUPER_INVIS); me->SetWalk(false); - if (instance) + if (_instance) me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ()); - events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE); break; case EVENT_VANISH_2: DoCast(me, SPELL_VANISH); DoCast(me, SPELL_SUPER_INVIS); - events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE); break; case EVENT_VISIBLE: me->SetReactState(REACT_AGGRESSIVE); @@ -266,13 +270,13 @@ class boss_arlokk : public CreatureScript AttackStart(target); me->RemoveAura(SPELL_SUPER_INVIS); me->RemoveAura(SPELL_VANISH); - events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); - events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); - events.SetPhase(PHASE_TWO); + _events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); + _events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); + _events.SetPhase(PHASE_TWO); break; case EVENT_RAVAGE: DoCastVictim(SPELL_RAVAGE, true); - events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); + _events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); break; case EVENT_TRANSFORM_BACK: { @@ -284,10 +288,10 @@ class boss_arlokk : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg)); me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg)); me->UpdateDamagePhysical(BASE_ATTACK); - events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); - events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); - events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); - events.SetPhase(PHASE_ONE); + _events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); + _events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); + _events.SetPhase(PHASE_ONE); break; } default: @@ -299,10 +303,10 @@ class boss_arlokk : public CreatureScript } private: - uint8 summonCountA; - uint8 summonCountB; - uint64 triggersSideAGUID[5]; - uint64 triggersSideBGUID[5]; + uint8 _summonCountA; + uint8 _summonCountB; + uint64 _triggersSideAGUID[5]; + uint64 _triggersSideBGUID[5]; }; CreatureAI* GetAI(Creature* creature) const @@ -338,22 +342,22 @@ class npc_zulian_prowler : public CreatureScript struct npc_zulian_prowlerAI : public ScriptedAI { - npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { } + npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } void Reset() { if (me->GetPositionY() < -1625.0f) - sideData = 1; + _sideData = 1; else - sideData = 2; + _sideData = 2; DoCast(me, SPELL_SNEAK_RANK_1_1); DoCast(me, SPELL_SNEAK_RANK_1_2); - if (instance) - if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK))) + if (_instance) + if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK))) me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ()); - events.ScheduleEvent(EVENT_ATTACK, 6000); + _events.ScheduleEvent(EVENT_ATTACK, 6000); } void EnterCombat(Unit* /*who*/) @@ -366,33 +370,33 @@ class npc_zulian_prowler : public CreatureScript void SpellHit(Unit* caster, SpellInfo const* spell) { if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight - { me->Attack(caster, true); - } } void JustDied(Unit* /*killer*/) { - - if (instance) - if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK))) - if (arlokk->isAlive()) - arlokk->GetAI()->SetData(sideData, 0); + if (_instance) + { + if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK))) + { + if (arlokk->isAlive()) + arlokk->GetAI()->SetData(_sideData, 0); + } + } me->DespawnOrUnsummon(4000); } void UpdateAI(const uint32 diff) { - if (UpdateVictim()) { DoMeleeAttackIfReady(); return; } - events.Update(diff); + _events.Update(diff); - while (uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { @@ -407,9 +411,9 @@ class npc_zulian_prowler : public CreatureScript } private: - int32 sideData; - EventMap events; - InstanceScript* instance; + int32 _sideData; + EventMap _events; + InstanceScript* _instance; }; CreatureAI* GetAI(Creature* creature) const @@ -433,7 +437,7 @@ class go_gong_of_bethekk : public GameObjectScript bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* instance = go->GetInstanceScript()) + if (go->GetInstanceScript()) { go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); go->SendCustomAnim(0); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp index 70399b6934c..f3f12bc35c5 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp @@ -112,4 +112,3 @@ void AddSC_boss_gahzranka() { new boss_gahzranka(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp index 15228815d69..809403bb325 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp @@ -121,4 +121,3 @@ void AddSC_boss_hazzarah() { new boss_hazzarah(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp index d922e2db3f3..01c5ef998f5 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp @@ -40,14 +40,14 @@ class instance_zulgurub : public InstanceMapScript void Initialize() { - zealotLorkhanGUID = 0; - zealotZathGUID = 0; - highPriestTekalGUID = 0; - jindoTheHexxerGUID = 0; - vilebranchSpeakerGUID = 0; - arlokkGUID = 0; - go_ForcefieldGUID = 0; - go_GongOfBethekkGUID = 0; + _zealotLorkhanGUID = 0; + _zealotZathGUID = 0; + _highPriestTekalGUID = 0; + _jindoTheHexxerGUID = 0; + _vilebranchSpeakerGUID = 0; + _arlokkGUID = 0; + _goForcefieldGUID = 0; + _goGongOfBethekkGUID = 0; } bool IsEncounterInProgress() const @@ -61,22 +61,22 @@ class instance_zulgurub : public InstanceMapScript switch (creature->GetEntry()) { case NPC_ZEALOT_LORKHAN: - zealotLorkhanGUID = creature->GetGUID(); + _zealotLorkhanGUID = creature->GetGUID(); break; case NPC_ZEALOT_ZATH: - zealotZathGUID = creature->GetGUID(); + _zealotZathGUID = creature->GetGUID(); break; case NPC_HIGH_PRIEST_THEKAL: - highPriestTekalGUID = creature->GetGUID(); + _highPriestTekalGUID = creature->GetGUID(); break; case NPC_JINDO_THE_HEXXER: - jindoTheHexxerGUID = creature->GetGUID(); + _jindoTheHexxerGUID = creature->GetGUID(); break; case NPC_VILEBRANCH_SPEAKER: - vilebranchSpeakerGUID = creature->GetGUID(); + _vilebranchSpeakerGUID = creature->GetGUID(); break; case NPC_ARLOKK: - arlokkGUID = creature->GetGUID(); + _arlokkGUID = creature->GetGUID(); break; } } @@ -86,13 +86,13 @@ class instance_zulgurub : public InstanceMapScript switch (go->GetEntry()) { case GO_FORCEFIELD: - go_ForcefieldGUID = go->GetGUID(); + _goForcefieldGUID = go->GetGUID(); break; case GO_GONG_OF_BETHEKK: - go_GongOfBethekkGUID = go->GetGUID(); + _goGongOfBethekkGUID = go->GetGUID(); if (GetBossState(DATA_ARLOKK) == DONE) go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - else + else go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); break; default: @@ -105,25 +105,25 @@ class instance_zulgurub : public InstanceMapScript switch (uiData) { case DATA_LORKHAN: - return zealotLorkhanGUID; + return _zealotLorkhanGUID; break; case DATA_ZATH: - return zealotZathGUID; + return _zealotZathGUID; break; case DATA_THEKAL: - return highPriestTekalGUID; + return _highPriestTekalGUID; break; case DATA_JINDO: - return jindoTheHexxerGUID; + return _jindoTheHexxerGUID; break; case NPC_ARLOKK: - return arlokkGUID; + return _arlokkGUID; break; case GO_FORCEFIELD: - return go_ForcefieldGUID; + return _goForcefieldGUID; break; case GO_GONG_OF_BETHEKK: - return go_GongOfBethekkGUID; + return _goGongOfBethekkGUID; break; } return 0; @@ -175,14 +175,14 @@ class instance_zulgurub : public InstanceMapScript //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too. //Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too. - uint64 zealotLorkhanGUID; - uint64 zealotZathGUID; - uint64 highPriestTekalGUID; - uint64 jindoTheHexxerGUID; - uint64 vilebranchSpeakerGUID; - uint64 arlokkGUID; - uint64 go_ForcefieldGUID; - uint64 go_GongOfBethekkGUID; + uint64 _zealotLorkhanGUID; + uint64 _zealotZathGUID; + uint64 _highPriestTekalGUID; + uint64 _jindoTheHexxerGUID; + uint64 _vilebranchSpeakerGUID; + uint64 _arlokkGUID; + uint64 _goForcefieldGUID; + uint64 _goGongOfBethekkGUID; }; InstanceScript* GetInstanceScript(InstanceMap* map) const |