aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
3 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 7f0d387c2f1..e0e9e68315d 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -146,8 +146,7 @@ void UnitAI::DoCast(uint32 spellId)
float range = spellInfo->GetMaxRange(false);
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
- if (!(spellInfo->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE)
- && !(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
+ if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
&& targetSelector(me->getVictim()))
target = me->getVictim();
else
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a7e065909b6..00f771b1f54 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -515,7 +515,7 @@ bool Unit::HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura) const
AuraEffectList const& auras = GetAuraEffectsByType(type);
for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
- ((*itr)->GetSpellInfo()->Attributes & SPELL_ATTR0_BREAKABLE_BY_DAMAGE || (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
+ ((*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
return true;
return false;
}
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 6d58dfbf27d..6f60aec4beb 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -297,7 +297,7 @@ enum SpellAttr0
SPELL_ATTR0_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting
SPELL_ATTR0_CANT_USED_IN_COMBAT = 0x10000000, // 28 Cannot be used in combat
SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...)
- SPELL_ATTR0_BREAKABLE_BY_DAMAGE = 0x40000000, // 30
+ SPELL_ATTR0_HEARTBEAT_RESIST_CHECK = 0x40000000, // 30 random chance the effect will end TODO: implement core support
SPELL_ATTR0_CANT_CANCEL = 0x80000000 // 31 positive aura can't be canceled
};