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-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.h2
-rwxr-xr-xsrc/server/game/AI/CoreAI/PassiveAI.h2
-rwxr-xr-xsrc/server/game/AI/CoreAI/PetAI.h8
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h6
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundAV.h6
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundBE.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundDS.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundIC.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundNA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRL.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundRV.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundSA.h2
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundWS.h2
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h2
-rwxr-xr-xsrc/server/game/Entities/Creature/CreatureGroups.h8
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h2
-rwxr-xr-xsrc/server/game/Entities/Item/Item.h4
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h26
-rwxr-xr-xsrc/server/game/Entities/Player/SocialMgr.h6
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h20
-rwxr-xr-xsrc/server/game/Groups/Group.h12
-rwxr-xr-xsrc/server/game/Guilds/Guild.h2
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.h8
-rwxr-xr-xsrc/server/game/Maps/Map.h4
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h32
-rwxr-xr-xsrc/server/game/Server/WorldSession.h2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h4
-rwxr-xr-xsrc/server/game/Spells/Spell.h4
-rwxr-xr-xsrc/server/game/Weather/Weather.h4
34 files changed, 95 insertions, 95 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index b3d7b580697..94f11ba8431 100755
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -44,7 +44,7 @@ class CombatAI : public CreatureAI
void InitializeAI();
void Reset();
void EnterCombat(Unit* who);
- void JustDied(Unit *killer);
+ void JustDied(Unit* killer);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h
index fa76a836e83..be78918c608 100755
--- a/src/server/game/AI/CoreAI/PassiveAI.h
+++ b/src/server/game/AI/CoreAI/PassiveAI.h
@@ -40,7 +40,7 @@ class PossessedAI : public CreatureAI
explicit PossessedAI(Creature *c);
void MoveInLineOfSight(Unit *) {}
- void AttackStart(Unit *target);
+ void AttackStart(Unit* target);
void UpdateAI(const uint32);
void EnterEvadeMode() {}
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index 05841dbfa5e..2e0e451ef28 100755
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -38,7 +38,7 @@ class PetAI : public CreatureAI
static int Permissible(const Creature *);
void KilledUnit(Unit* /*victim*/);
- void AttackStart(Unit *target);
+ void AttackStart(Unit* target);
void MovementInform(uint32 moveType, uint32 data);
private:
@@ -56,9 +56,9 @@ class PetAI : public CreatureAI
Unit *SelectNextTarget();
void HandleReturnMovement();
- void DoAttack(Unit *target, bool chase);
- bool _CanAttack(Unit *target);
- bool _CheckTargetCC(Unit *target);
+ void DoAttack(Unit* target, bool chase);
+ bool _CanAttack(Unit* target);
+ bool _CheckTargetCC(Unit* target);
};
#endif
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index 30a981cfef2..919039166ce 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -497,7 +497,7 @@ struct AISpellInfoType
AISpellInfoType * GetAISpellInfo(uint32 i);
-inline void CreatureAI::SetGazeOn(Unit *target)
+inline void CreatureAI::SetGazeOn(Unit* target)
{
if (me->canAttack(target))
{
@@ -519,7 +519,7 @@ inline bool CreatureAI::UpdateVictimWithGaze()
me->SetReactState(REACT_AGGRESSIVE);
}
- if (Unit *victim = me->SelectVictim())
+ if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->getVictim();
}
@@ -531,7 +531,7 @@ inline bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
- if (Unit *victim = me->SelectVictim())
+ if (Unit* victim = me->SelectVictim())
AttackStart(victim);
return me->getVictim();
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
index f50372027af..246f1b9df3e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h
@@ -31,7 +31,7 @@ struct SimpleAI : public ScriptedAI
void KilledUnit(Unit* /*victim*/);
- void DamageTaken(Unit *killer, uint32 &damage);
+ void DamageTaken(Unit* killer, uint32 &damage);
void UpdateAI(const uint32 diff);
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index a765a1c239b..f077036a635 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -509,7 +509,7 @@ class Battleground
// must be implemented in BG subclass
virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
// must be implemented in BG subclass if need AND call base class generic code
- virtual void HandleKillPlayer(Player *player, Player *killer);
+ virtual void HandleKillPlayer(Player* player, Player* killer);
virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
// Battleground events
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
index aa27c0de322..4aeed964986 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h
@@ -45,6 +45,6 @@ class BattlegroundAA : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
- void HandleKillPlayer(Player* player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index c50ee1c2a80..4184863ea3a 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1557,9 +1557,9 @@ class BattlegroundAV : public Battleground
/*handlestuff*/ //these are functions which get called from extern
virtual void EventPlayerClickedOnFlag(Player *source, GameObject* target_obj);
- void HandleKillPlayer(Player* player, Player *killer);
- void HandleKillUnit(Creature *unit, Player *killer);
- void HandleQuestComplete(uint32 questid, Player *player);
+ void HandleKillPlayer(Player* player, Player* killer);
+ void HandleKillUnit(Creature* unit, Player* killer);
+ void HandleQuestComplete(uint32 questid, Player* player);
bool PlayerCanDoMineQuest(int32 GOId, uint32 team);
void EndBattleground(uint32 winner);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
index 4756b9aa45a..5db6e13df89 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
@@ -67,7 +67,7 @@ class BattlegroundBE : public Battleground
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
- void HandleKillPlayer(Player* player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
/* Scorekeeping */
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
index 4a44a375049..bc4d8e4585b 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
@@ -76,7 +76,7 @@ class BattlegroundDS : public Battleground
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
- void HandleKillPlayer(Player* player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
private:
uint32 m_waterTimer;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 91d3534b4cd..7161de16bce 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -351,7 +351,7 @@ class BattlegroundEY : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleBuffUse(uint64 const& buff_guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
- void HandleKillPlayer(Player *player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual bool SetupBattleground();
virtual void Reset();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index d2cf410d3d4..95cdf1017d8 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -873,7 +873,7 @@ class BattlegroundIC : public Battleground
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
void SpawnLeader(uint32 teamid);
- void HandleKillUnit(Creature *unit, Player *killer);
+ void HandleKillUnit(Creature* unit, Player* killer);
void HandleKillPlayer(Player* player, Player* killer);
void EndBattleground(uint32 winner);
void EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
index ba0011bba30..6ae4c77b1e4 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
@@ -68,7 +68,7 @@ class BattlegroundNA : public Battleground
bool SetupBattleground();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
- void HandleKillPlayer(Player* player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
index a58e09431dd..84b4d939678 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
@@ -64,7 +64,7 @@ class BattlegroundRL : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
- void HandleKillPlayer(Player* player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
index a87fb7e3f3d..7674bc459d0 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
@@ -121,7 +121,7 @@ class BattlegroundRV : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleground();
- void HandleKillPlayer(Player* player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
bool HandlePlayerUnderMap(Player* plr);
private:
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 2a972f5a7d0..df753df3020 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -536,7 +536,7 @@ class BattlegroundSA : public Battleground
void UpdateDemolisherSpawns();
/// Send packet to player for create boats (client part)
- void SendTransportInit(Player *player);
+ void SendTransportInit(Player* player);
/// Send packet to player for destroy boats (client part)
void SendTransportsRemove(Player* player);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 61fa3654f8b..6bffd479da0 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -192,7 +192,7 @@ class BattlegroundWS : public Battleground
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
- void HandleKillPlayer(Player *player, Player *killer);
+ void HandleKillPlayer(Player* player, Player* killer);
bool SetupBattleground();
virtual void Reset();
void EndBattleground(uint32 winner);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index aeeb4ae7291..45429a9206e 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -559,7 +559,7 @@ class Creature : public Unit, public GridObject<Creature>
Player *GetLootRecipient() const;
Group *GetLootRecipientGroup() const;
bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
- bool isTappedBy(Player *player) const; // return true if the creature is tapped by the player or a member of his party.
+ bool isTappedBy(Player* player) const; // return true if the creature is tapped by the player or a member of his party.
void SetLootRecipient (Unit* unit);
void AllLootRemovedFromCorpse();
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index 5f1863f83c3..d68d18b788d 100755
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -36,7 +36,7 @@ class CreatureGroupManager
friend class ACE_Singleton<CreatureGroupManager, ACE_Null_Mutex>;
public:
void AddCreatureToGroup(uint32 group_id, Creature *creature);
- void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
+ void RemoveCreatureFromGroup(CreatureGroup* group, Creature *creature);
void LoadCreatureFormations();
};
@@ -66,12 +66,12 @@ class CreatureGroup
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
- void AddMember(Creature *member);
- void RemoveMember(Creature *member);
+ void AddMember(Creature* member);
+ void RemoveMember(Creature* member);
void FormationReset(bool dismiss);
void LeaderMoveTo(float x, float y, float z);
- void MemberAttackStart(Creature* member, Unit *target);
+ void MemberAttackStart(Creature* member, Unit* target);
};
#endif
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 2941861ef9b..6634760fdfd 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -764,7 +764,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
GameObject* LookupFishingHoleAround(float range);
- void CastSpell(Unit *target, uint32 spell);
+ void CastSpell(Unit* target, uint32 spell);
void SendCustomAnim(uint32 anim);
bool IsInRange(float x, float y, float z, float radius) const;
void TakenDamage(uint32 damage, Unit* who = NULL);
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index a584be963fc..46dce2cf744 100755
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -322,8 +322,8 @@ class Item : public Object
// Update States
ItemUpdateState GetState() const { return uState; }
void SetState(ItemUpdateState state, Player *forplayer = NULL);
- void AddToUpdateQueueOf(Player *player);
- void RemoveFromUpdateQueueOf(Player *player);
+ void AddToUpdateQueueOf(Player* player);
+ void RemoveFromUpdateQueueOf(Player* player);
bool IsInUpdateQueue() const { return uQueuePos != -1; }
uint16 GetQueuePos() const { return uQueuePos; }
void FSetState(ItemUpdateState state) // forced
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 13e8ca29970..3c2ce47bf34 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -470,7 +470,7 @@ struct Position
bool IsInDist(const Position *pos, float dist) const
{ return GetExactDistSq(pos) < dist * dist; }
bool HasInArc(float arcangle, const Position *pos) const;
- bool HasInLine(const Unit *target, float distance, float width) const;
+ bool HasInLine(const Unit* target, float distance, float width) const;
std::string ToString() const;
};
ByteBuffer &operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const & streamer);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 84f7e1edd86..e2367b2d864 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1030,8 +1030,8 @@ private:
class Player : public Unit, public GridObject<Player>
{
friend class WorldSession;
- friend void Item::AddToUpdateQueueOf(Player *player);
- friend void Item::RemoveFromUpdateQueueOf(Player *player);
+ friend void Item::AddToUpdateQueueOf(Player* player);
+ friend void Item::RemoveFromUpdateQueueOf(Player* player);
public:
explicit Player (WorldSession *session);
~Player ();
@@ -1658,7 +1658,7 @@ class Player : public Unit, public GridObject<Player>
bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell* spell = NULL);
template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell* spell = NULL);
void RemoveSpellMods(Spell* spell);
- void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0);
+ void RestoreSpellMods(Spell* spell, uint32 ownerAuraId=0);
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
@@ -1694,7 +1694,7 @@ class Player : public Unit, public GridObject<Player>
void UpdatePotionCooldown(Spell* spell = NULL);
// global cooldown
- void AddGlobalCooldown(SpellEntry const *spellInfo, Spell *spell);
+ void AddGlobalCooldown(SpellEntry const *spellInfo, Spell* spell);
bool HasGlobalCooldown(SpellEntry const *spellInfo) const;
void RemoveGlobalCooldown(SpellEntry const *spellInfo);
@@ -1885,7 +1885,7 @@ class Player : public Unit, public GridObject<Player>
void SendAttackSwingDeadTarget();
void SendAttackSwingNotInRange();
void SendAttackSwingBadFacingAttack();
- void SendAutoRepeatCancel(Unit *target);
+ void SendAutoRepeatCancel(Unit* target);
void SendExplorationExperience(uint32 Area, uint32 Experience);
void SendDungeonDifficulty(bool IsInGroup);
@@ -2060,9 +2060,9 @@ class Player : public Unit, public GridObject<Player>
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
void UpdateEquipSpellsAtFormChange();
- void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
+ void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
void CastItemUseSpell(Item *item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
- void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto);
+ void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const* proto);
void SendEquipmentSetList();
void SetEquipmentSet(uint32 index, EquipmentSet eqset);
@@ -2073,7 +2073,7 @@ class Player : public Unit, public GridObject<Player>
void SendDirectMessage(WorldPacket *data);
void SendBGWeekendWorldStates();
- void SendAurasForTarget(Unit *target);
+ void SendAurasForTarget(Unit* target);
PlayerMenu* PlayerTalkClass;
std::vector<ItemSetEffect *> ItemSetEff;
@@ -2339,7 +2339,7 @@ class Player : public Unit, public GridObject<Player>
bool HasPendingBind() const { return _pendingBind != NULL; }
void SendRaidInfo();
void SendSavedInstances();
- static void ConvertInstancesToGroup(Player *player, Group *group, bool switchLeader);
+ static void ConvertInstancesToGroup(Player* player, Group* group, bool switchLeader);
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
bool CheckInstanceLoginValid();
bool CheckInstanceCount(uint32 instanceId) const
@@ -2364,11 +2364,11 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
Group * GetGroupInvite() { return m_groupInvite; }
- void SetGroupInvite(Group *group) { m_groupInvite = group; }
+ void SetGroupInvite(Group* group) { m_groupInvite = group; }
Group * GetGroup() { return m_group.getTarget(); }
const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
GroupReference& GetGroupRef() { return m_group; }
- void SetGroup(Group *group, int8 subgroup = -1);
+ void SetGroup(Group* group, int8 subgroup = -1);
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
@@ -2377,12 +2377,12 @@ class Player : public Unit, public GridObject<Player>
Player* GetNextRandomRaidMember(float radius);
PartyResult CanUninviteFromGroup() const;
// Battleground Group System
- void SetBattlegroundRaid(Group *group, int8 subgroup = -1);
+ void SetBattlegroundRaid(Group* group, int8 subgroup = -1);
void RemoveFromBattlegroundRaid();
Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
- void SetOriginalGroup(Group *group, int8 subgroup = -1);
+ void SetOriginalGroup(Group* group, int8 subgroup = -1);
void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 796196bfeab..67921b03a01 100755
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -145,11 +145,11 @@ class SocialMgr
// Misc
void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
- void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo);
+ void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo);
// Packet management
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
- void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast);
- void BroadcastToFriendListers(Player *player, WorldPacket *packet);
+ void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
+ void BroadcastToFriendListers(Player* player, WorldPacket *packet);
// Loading
PlayerSocial *LoadFromDB(PreparedQueryResult result, uint32 guid);
private:
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 9912b6b638c..12884f76951 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1213,7 +1213,7 @@ class Unit : public WorldObject
return NULL;
}
- bool Attack(Unit *victim, bool meleeAttack);
+ bool Attack(Unit* victim, bool meleeAttack);
void CastStop(uint32 except_spellid = 0);
bool AttackStop();
void RemoveAllAttackers();
@@ -1480,21 +1480,21 @@ class Unit : public WorldObject
void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item *castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
- Aura * AddAura(uint32 spellId, Unit *target);
- Aura * AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit *target);
- void SetAuraStack(uint32 spellId, Unit *target, uint32 stack);
+ Aura * AddAura(uint32 spellId, Unit* target);
+ Aura * AddAura(SpellEntry const *spellInfo, uint8 effMask, Unit* target);
+ void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
bool IsDamageToThreatSpell(SpellEntry const* spellInfo) const;
void DeMorph();
void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
- void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
+ void SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
- void SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
+ void SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
- void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
- void SendSpellDamageImmune(Unit *target, uint32 spellId);
+ void SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo);
+ void SendSpellDamageImmune(Unit* target, uint32 spellId);
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
virtual bool SetPosition(float x, float y, float z, float ang, bool teleport = false);
@@ -1508,7 +1508,7 @@ class Unit : public WorldObject
void SetFacing(float ori, WorldObject* obj = NULL);
void SendMonsterStop(bool on_death = false);
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
- void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player = NULL);
+ void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player* player = NULL);
void SendMonsterMoveExitVehicle(Position const* newPos);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
void SendMonsterMoveTransport(Unit *vehicleOwner);
@@ -1907,7 +1907,7 @@ class Unit : public WorldObject
uint32 BuildAuraStateUpdateForTarget(Unit* target) const;
bool HasAuraState(AuraState flag, SpellEntry const *spellProto = NULL, Unit const* Caster = NULL) const ;
void UnsummonAllTotems();
- Unit* SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo = NULL);
+ Unit* SelectMagnetTarget(Unit* victim, SpellEntry const *spellInfo = NULL);
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 2d5d073fb07..b87d2212d46 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -186,11 +186,11 @@ class Group
bool Create(Player *leader);
void LoadGroupFromDB(Field *field);
void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
- bool AddInvite(Player *player);
- void RemoveInvite(Player *player);
+ bool AddInvite(Player* player);
+ void RemoveInvite(Player* player);
void RemoveAllInvites();
- bool AddLeaderInvite(Player *player);
- bool AddMember(Player *player);
+ bool AddLeaderInvite(Player* player);
+ bool AddMember(Player* player);
bool RemoveMember(const uint64 &guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
void ChangeLeader(const uint64 &guid);
void SetLootMethod(LootMethod method);
@@ -242,7 +242,7 @@ class Group
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
- void ChangeMembersGroup(Player *player, const uint8 &group);
+ void ChangeMembersGroup(Player* player, const uint8 &group);
void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
void SetGroupMemberFlag(uint64 guid, const bool &apply, GroupMemberFlags flag);
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
@@ -302,7 +302,7 @@ class Group
protected:
bool _setMembersGroup(const uint64 &guid, const uint8 &group);
- void _homebindIfInstance(Player *player);
+ void _homebindIfInstance(Player* player);
void _initRaidSubGroupsCounter();
member_citerator _getMemberCSlot(uint64 Guid) const;
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 97e484bb5ce..d3f425e5068 100755
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -649,7 +649,7 @@ public:
void BroadcastWorker(Do& _do, Player* except = NULL)
{
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
- if (Player *player = itr->second->FindPlayer())
+ if (Player* player = itr->second->FindPlayer())
if (player != except)
_do(player);
}
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 2d2aeb3d38f..7981cf39b7c 100755
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -80,11 +80,11 @@ class InstanceSave
/* online players bound to the instance (perm/solo)
does not include the members of the group unless they have permanent saves */
- void AddPlayer(Player *player) { m_playerList.push_back(player); }
- bool RemovePlayer(Player *player) { m_playerList.remove(player); return UnloadIfEmpty(); }
+ void AddPlayer(Player* player) { m_playerList.push_back(player); }
+ bool RemovePlayer(Player* player) { m_playerList.remove(player); return UnloadIfEmpty(); }
/* all groups bound to the instance */
- void AddGroup(Group *group) { m_groupList.push_back(group); }
- bool RemoveGroup(Group *group) { m_groupList.remove(group); return UnloadIfEmpty(); }
+ void AddGroup(Group* group) { m_groupList.push_back(group); }
+ bool RemoveGroup(Group* group) { m_groupList.remove(group); return UnloadIfEmpty(); }
/* instances cannot be reset (except at the global reset time)
if there are players permanently bound to it
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 10935ee2b9a..4ce4f3ea357 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -426,7 +426,7 @@ class Map : public GridRefManager<NGridType>
template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier);
CreatureGroupHolderType CreatureGroupHolder;
- void UpdateIteratorBack(Player *player);
+ void UpdateIteratorBack(Player* player);
TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0);
Creature* GetCreature(uint64 guid);
@@ -588,7 +588,7 @@ class InstanceMap : public Map
bool Reset(uint8 method);
uint32 GetScriptId() { return i_script_id; }
InstanceScript* GetInstanceScript() { return i_data; }
- void PermBindAllPlayers(Player *player);
+ void PermBindAllPlayers(Player* player);
void UnloadAll();
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 00c79ff272a..fb47282e9db 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -928,15 +928,15 @@ class ScriptMgr
public: /* PlayerScript */
- void OnPVPKill(Player *killer, Player *killed);
- void OnCreatureKill(Player *killer, Creature *killed);
- void OnPlayerKilledByCreature(Creature *killer, Player *killed);
- void OnPlayerLevelChanged(Player *player, uint8 oldLevel);
- void OnPlayerFreeTalentPointsChanged(Player *player, uint32 newPoints);
- void OnPlayerTalentsReset(Player *player, bool no_cost);
- void OnPlayerMoneyChanged(Player *player, int32& amount);
- void OnGivePlayerXP(Player *player, uint32& amount, Unit *victim);
- void OnPlayerReputationChange(Player *player, uint32 factionID, int32& standing, bool incremental);
+ void OnPVPKill(Player* killer, Player* killed);
+ void OnCreatureKill(Player* killer, Creature* killed);
+ void OnPlayerKilledByCreature(Creature* killer, Player* killed);
+ void OnPlayerLevelChanged(Player* player, uint8 oldLevel);
+ void OnPlayerFreeTalentPointsChanged(Player* player, uint32 newPoints);
+ void OnPlayerTalentsReset(Player* player, bool no_cost);
+ void OnPlayerMoneyChanged(Player* player, int32& amount);
+ void OnGivePlayerXP(Player* player, uint32& amount, Unit* victim);
+ void OnPlayerReputationChange(Player* player, uint32 factionID, int32& standing, bool incremental);
void OnPlayerDuelRequest(Player* target, Player* challenger);
void OnPlayerDuelStart(Player* player1, Player* player2);
void OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType type);
@@ -947,7 +947,7 @@ class ScriptMgr
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel);
void OnPlayerEmote(Player* player, uint32 emote);
void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
- void OnPlayerSpellCast(Player* player, Spell *spell, bool skipCheck);
+ void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
void OnPlayerLogin(Player* player);
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
@@ -955,12 +955,12 @@ class ScriptMgr
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
public: /* GuildScript */
- void OnGuildAddMember(Guild *guild, Player *player, uint8& plRank);
- void OnGuildRemoveMember(Guild *guild, Player *player, bool isDisbanding, bool isKicked);
- void OnGuildMOTDChanged(Guild *guild, const std::string& newMotd);
- void OnGuildInfoChanged(Guild *guild, const std::string& newInfo);
- void OnGuildCreate(Guild *guild, Player* leader, const std::string& name);
- void OnGuildDisband(Guild *guild);
+ void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
+ void OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked);
+ void OnGuildMOTDChanged(Guild* guild, const std::string& newMotd);
+ void OnGuildInfoChanged(Guild* guild, const std::string& newInfo);
+ void OnGuildCreate(Guild* guild, Player* leader, const std::string& name);
+ void OnGuildDisband(Guild* guild);
void OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32 &amount, bool isRepair);
void OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32 &amount);
void OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index f28c1de5430..96d3d4631e3 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -318,7 +318,7 @@ class WorldSession
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList(uint64 guid);
- void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
+ void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket *data);
void DoLootRelease(uint64 lguid);
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index ef23070b84f..61835d3980e 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -174,8 +174,8 @@ class Aura
void SetNeedClientUpdateForTargets() const;
void HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply);
- bool CanBeAppliedOn(Unit *target);
- bool CheckAreaTarget(Unit *target);
+ bool CanBeAppliedOn(Unit* target);
+ bool CheckAreaTarget(Unit* target);
// AuraScript
void LoadScripts();
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index f3f666790c4..8b40ffe575a 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -170,7 +170,7 @@ class SpellCastTargets
uint64 getUnitTargetGUID() const { return m_unitTargetGUID; }
Unit *getUnitTarget() const { return m_unitTarget; }
- void setUnitTarget(Unit *target);
+ void setUnitTarget(Unit* target);
void setSrc(float x, float y, float z);
void setSrc(Position &pos);
void setSrc(WorldObject &wObj);
@@ -765,7 +765,7 @@ namespace Trinity
for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
{
- Unit *target = (Unit*)itr->getSource();
+ Unit* target = (Unit*)itr->getSource();
if (!i_source->canSeeOrDetect(target, true))
continue;
diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h
index b89053e24e7..b3146ddafe6 100755
--- a/src/server/game/Weather/Weather.h
+++ b/src/server/game/Weather/Weather.h
@@ -71,8 +71,8 @@ class Weather
bool ReGenerate();
bool UpdateWeather();
- void SendWeatherUpdateToPlayer(Player *player);
- static void SendFineWeatherUpdateToPlayer(Player *player);
+ void SendWeatherUpdateToPlayer(Player* player);
+ static void SendFineWeatherUpdateToPlayer(Player* player);
void SetWeather(WeatherType type, float grade);
/// For which zone is this weather?