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-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp8
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp59
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Tools/PlayerDump.cpp3
5 files changed, 61 insertions, 13 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 6cb0072d462..7173e32d96a 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -78,12 +78,12 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC);
- PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, "
+ PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, "
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, "
"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
- "health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty "
- "FROM characters WHERE guid = ?", CONNECTION_ASYNC);
+ "health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty, fishingSteps "
+ "FROM characters c LEFT JOIN character_fishingsteps cfs ON c.guid = cfs.guid WHERE c.guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_GROUP_MEMBER, "SELECT guid FROM group_member WHERE memberGuid = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_SEL_CHARACTER_INSTANCE, "SELECT id, permanent, map, difficulty, extendState, resettime, entranceId FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = ?", CONNECTION_ASYNC);
@@ -612,6 +612,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_INS_CHAR_GLYPHS, "INSERT INTO character_glyphs VALUES(?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, talentId, talentGroup) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_LIST_SLOT, "UPDATE characters SET slot = ? WHERE guid = ? AND account = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_CHAR_FISHINGSTEPS, "INSERT INTO character_fishingsteps (guid, fishingSteps) VALUES (?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_CHAR_FISHINGSTEPS, "DELETE FROM character_fishingsteps WHERE guid = ?", CONNECTION_ASYNC);
// Void Storage
PrepareStatement(CHAR_SEL_CHAR_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomPropertyType, randomProperty, suffixFactor, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, bonusListIDs FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC);
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h
index b28c9322efa..97190f9f614 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.h
+++ b/src/server/database/Database/Implementation/CharacterDatabase.h
@@ -514,6 +514,8 @@ enum CharacterDatabaseStatements
CHAR_INS_CHAR_GLYPHS,
CHAR_INS_CHAR_TALENT,
CHAR_UPD_CHAR_LIST_SLOT,
+ CHAR_INS_CHAR_FISHINGSTEPS,
+ CHAR_DEL_CHAR_FISHINGSTEPS,
CHAR_SEL_CHAR_VOID_STORAGE,
CHAR_REP_CHAR_VOID_STORAGE_ITEM,
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 421c4f85168..17710f694b9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -306,6 +306,7 @@ Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
m_lastFallZ = 0;
m_grantableLevels = 0;
+ m_fishingSteps = 0;
m_ControlledByPlayer = true;
@@ -4094,6 +4095,10 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
stmt->setUInt64(0, guid);
trans->Append(stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
+ stmt->setUInt64(0, guid);
+ trans->Append(stmt);
+
Corpse::DeleteFromDB(playerguid, trans);
Garrison::DeleteFromDB(guid, trans);
@@ -5294,17 +5299,39 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
return false;
}
+uint8 GetFishingStepsNeededToLevelUp(uint32 SkillValue)
+{
+ // These formulas are guessed to be as close as possible to how the skill difficulty curve for fishing was on Retail.
+ if (SkillValue < 75)
+ return 1;
+
+ if (SkillValue <= 300)
+ return SkillValue / 44;
+
+ return SkillValue / 31;
+}
+
bool Player::UpdateFishingSkill()
{
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '%s' (%s)", GetName().c_str(), GetGUID().ToString().c_str());
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
- int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50);
+ if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
+ return false;
- uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
+ uint8 stepsNeededToLevelUp = GetFishingStepsNeededToLevelUp(SkillValue);
+ ++m_fishingSteps;
+
+ if (m_fishingSteps >= stepsNeededToLevelUp)
+ {
+ m_fishingSteps = 0;
- return UpdateSkillPro(SKILL_FISHING, chance*10, gathering_skill_gain);
+ uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
+ return UpdateSkillPro(SKILL_FISHING, 100*10, gathering_skill_gain);
+ }
+
+ return false;
}
bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step)
@@ -17140,8 +17167,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
//"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, "
// 48 49 50 51 52 53
//"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
- // 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
- //"health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty "
+ // 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
+ //"health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty, fishing_steps "
//
//"FROM characters WHERE guid = ?", CONNECTION_ASYNC);
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
@@ -17261,6 +17288,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[66].GetUInt8());
+ m_fishingSteps = fields[70].GetUInt8();
+
InitDisplayIds();
// cleanup inventory related item value fields (it will be filled correctly in _LoadInventory)
@@ -19471,9 +19500,14 @@ void Player::SaveToDB(bool create /*=false*/)
if (!create)
sScriptMgr->OnPlayerSave(this);
- PreparedStatement* stmt;
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ PreparedStatement* stmt = nullptr;
uint8 index = 0;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
+ stmt->setUInt64(0, GetGUID().GetCounter());
+ trans->Append(stmt);
+
if (create)
{
//! Insert query
@@ -19599,7 +19633,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setString(index++, ss.str());
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES));
- stmt->setUInt32(index, m_grantableLevels);
+ stmt->setUInt32(index++, m_grantableLevels);
}
else
{
@@ -19747,10 +19781,17 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt64(index, GetGUID().GetCounter());
}
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
-
trans->Append(stmt);
+ if (m_fishingSteps != 0)
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_FISHINGSTEPS);
+ index = 0;
+ stmt->setUInt64(index++, GetGUID().GetCounter());
+ stmt->setUInt32(index++, m_fishingSteps);
+ trans->Append(stmt);
+ }
+
if (m_mailsUpdated) //save mails only when needed
_SaveMail(trans);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 21aa89bf12b..654fe3bdce8 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2783,6 +2783,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint8 m_grantableLevels;
+ uint8 m_fishingSteps;
+
std::array<std::unique_ptr<CUFProfile>, MAX_CUF_PROFILES> _CUFProfiles;
private:
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 28f640cd4ce..b072760dc0f 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -24,7 +24,7 @@
#include "AccountMgr.h"
#include "World.h"
-#define DUMP_TABLE_COUNT 34
+#define DUMP_TABLE_COUNT 35
struct DumpTable
{
char const* name;
@@ -44,6 +44,7 @@ DumpTable const dumpTables[DUMP_TABLE_COUNT] =
{ "character_currency", DTT_CURRENCY },
{ "character_declinedname", DTT_CHAR_TABLE },
{ "character_equipmentsets", DTT_EQSET_TABLE},
+ { "character_fishingsteps", DTT_CHAR_TABLE },
{ "character_glyphs", DTT_CHAR_TABLE },
{ "character_homebind", DTT_CHAR_TABLE },
{ "character_inventory", DTT_INVENTORY },