diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 7 | ||||
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 2 |
2 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index e028665e843..9fb915a436a 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -205,6 +205,11 @@ void CreatureAI::JustAppeared() } } +void CreatureAI::JustReachedHome() +{ + Reset(); +} + void CreatureAI::JustEnteredCombat(Unit* who) { if (!IsEngaged() && !me->CanHaveThreatList()) @@ -234,7 +239,6 @@ void CreatureAI::EnterEvadeMode(EvadeReason why) } } - Reset(); } bool CreatureAI::UpdateVictim() @@ -276,6 +280,7 @@ void CreatureAI::EngagementStart(Unit* who) } _isEngaged = true; + me->InterruptNonMeleeSpells(false); me->AtEngage(who); } diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 0f9a7e5c817..00dbf33a33e 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -157,7 +157,7 @@ class TC_GAME_API CreatureAI : public UnitAI void OnCharmed(bool isNew) override; // Called at reaching home after evade - virtual void JustReachedHome() { } + virtual void JustReachedHome(); void DoZoneInCombat(Creature* creature = nullptr); |