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-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp20
-rw-r--r--src/server/game/Scripting/ScriptMgr.h16
-rw-r--r--src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp5
-rw-r--r--src/server/game/Server/WorldSession.cpp1
4 files changed, 39 insertions, 3 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 5dba5b1ed30..fc3061b04e7 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1174,6 +1174,26 @@ void ScriptMgr::OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck)
FOREACH_SCRIPT(PlayerScript)->OnSpellCast(player, spell, skipCheck);
}
+void ScriptMgr::OnPlayerLogin(Player *player)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnLogin(player);
+}
+
+void ScriptMgr::OnPlayerLogout(Player *player)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
+}
+
+void ScriptMgr::OnPlayerCreate(Player *player)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
+}
+
+void ScriptMgr::OnPlayerDelete(uint64 guid)
+{
+ FOREACH_SCRIPT(PlayerScript)->OnDelete(guid);
+}
+
void ScriptMgr::OnGuildAddMember(Guild *guild, Player *player, uint32& plRank)
{
FOREACH_SCRIPT(GuildScript)->OnAddMember(guild, player, plRank);
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 6e030638d38..443d7f28653 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -706,7 +706,15 @@ class PlayerScript : public ScriptObject
virtual void OnTextEmote(Player* /*player*/, uint32 /*text_emote*/, uint32 /*emoteNum*/, uint64 /*guid*/) { }
// Called in Spell::cast
- virtual void OnSpellCast(Player * /*player*/, Spell * /*spell*/, bool /*skipCheck*/) { }
+ virtual void OnSpellCast(Player* /*player*/, Spell * /*spell*/, bool /*skipCheck*/) { }
+
+ // Called when a player logs in or out
+ virtual void OnLogin(Player* /*player*/) { }
+ virtual void OnLogout(Player* /*player*/) { }
+
+ // Called when a player is created/deleted
+ virtual void OnCreate(Player* /*player*/) { }
+ virtual void OnDelete(uint64 /*guid*/) { }
};
class GuildScript : public ScriptObject
@@ -930,7 +938,11 @@ class ScriptMgr
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string msg, Channel* channel);
void OnPlayerEmote(Player* player, uint32 emote);
void OnPlayerTextEmote(Player* player, uint32 text_emote, uint32 emoteNum, uint64 guid);
- void OnPlayerSpellCast(Player *player, Spell *spell, bool skipCheck);
+ void OnPlayerSpellCast(Player* player, Spell *spell, bool skipCheck);
+ void OnPlayerLogin(Player* player);
+ void OnPlayerLogout(Player* player);
+ void OnPlayerCreate(Player* player);
+ void OnPlayerDelete(uint64 guid);
public: /* GuildScript */
void OnGuildAddMember(Guild *guild, Player *player, uint32& plRank);
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 4c76cc077d8..120341d96ee 100644
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -471,8 +471,9 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
SendPacket(&data);
std::string IP_str = GetRemoteAddress();
- sLog.outBasic("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
+ sLog.outDetail("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
sLog.outChar("Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow());
+ sScriptMgr.OnPlayerCreate(pNewChar);
delete pNewChar; // created only to call SaveToDB()
}
@@ -522,6 +523,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
std::string IP_str = GetRemoteAddress();
sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
+ sScriptMgr.OnPlayerDelete(guid);
if (sLog.IsOutCharDump()) // optimize GetPlayerDump call
{
@@ -801,6 +803,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
m_playerLoading = false;
+ sScriptMgr.OnPlayerLogin(pCurrChar);
delete holder;
}
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index f1642641143..7a6502a0279 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -479,6 +479,7 @@ void WorldSession::LogoutPlayer(bool Save)
CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
GetAccountId());
sLog.outDebug("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
+ sScriptMgr.OnPlayerLogout(GetPlayer());
}
m_playerLogout = false;