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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9bfdfa18f93..100afd73b27 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4819,16 +4819,16 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
{
do
{
- Field* fields = resultMail->Fetch();
+ Field* mailFields = resultMail->Fetch();
- uint32 mail_id = fields[0].GetUInt32();
- uint8 mailType = fields[1].GetUInt8();
- uint16 mailTemplateId= fields[2].GetUInt16();
- uint32 sender = fields[3].GetUInt32();
- std::string subject = fields[4].GetString();
- std::string body = fields[5].GetString();
- uint32 money = fields[6].GetUInt32();
- bool has_items = fields[7].GetBool();
+ uint32 mail_id = mailFields[0].GetUInt32();
+ uint8 mailType = mailFields[1].GetUInt8();
+ uint16 mailTemplateId= mailFields[2].GetUInt16();
+ uint32 sender = mailFields[3].GetUInt32();
+ std::string subject = mailFields[4].GetString();
+ std::string body = mailFields[5].GetString();
+ uint32 money = mailFields[6].GetUInt32();
+ bool has_items = mailFields[7].GetBool();
// We can return mail now
// So firstly delete the old one
@@ -4862,9 +4862,9 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
{
do
{
- Field* fields2 = resultItems->Fetch();
- uint32 item_guidlow = fields2[11].GetUInt32();
- uint32 item_template = fields2[12].GetUInt32();
+ Field* itemFields = resultItems->Fetch();
+ uint32 item_guidlow = itemFields[11].GetUInt32();
+ uint32 item_template = itemFields[12].GetUInt32();
ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
if (!itemProto)
@@ -4876,7 +4876,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
}
Item* pItem = NewItemOrBag(itemProto);
- if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), fields2, item_template))
+ if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), itemFields, item_template))
{
pItem->FSetState(ITEM_REMOVED);
pItem->SaveToDB(trans); // it also deletes item object!