diff options
Diffstat (limited to 'src')
4 files changed, 15 insertions, 7 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index d17b7fb8a48..86487072b3b 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -327,18 +327,18 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time) } } -void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath) +void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generatePath, Optional<float> finalOrient) { if (_owner->GetTypeId() == TYPEID_PLAYER) { TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), id, x, y, z); - Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE); + Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, 0.0f, finalOrient), MOTION_SLOT_ACTIVE); } else { TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f).", _owner->GetEntry(), _owner->GetGUID().GetCounter(), id, x, y, z); - Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE); + Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, 0.0f, finalOrient), MOTION_SLOT_ACTIVE); } } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index d132d8b30d0..5ded204993f 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -22,6 +22,7 @@ #include "Common.h" #include "Errors.h" #include "ObjectGuid.h" +#include "Optional.h" #include "Position.h" #include "SharedDefines.h" #include <vector> @@ -124,11 +125,11 @@ class TC_GAME_API MotionMaster void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); void MoveConfused(); void MoveFleeing(Unit* enemy, uint32 time = 0); - void MovePoint(uint32 id, Position const& pos, bool generatePath = true) + void MovePoint(uint32 id, Position const& pos, bool generatePath = true, Optional<float> finalOrient = {}) { - MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); + MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, finalOrient); } - void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true); + void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, Optional<float> finalOrient = {}); /* Makes the unit move toward the target until it is at a certain distance from it. The unit then stops. Only works in 2D. diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 0886b939c8d..150d1bed239 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -50,6 +50,10 @@ void PointMovementGenerator<T>::DoInitialize(T* owner) init.MoveTo(_x, _y, _z , _generatePath); if (_speed > 0.0f) init.SetVelocity(_speed); + + if (_finalOrient) + init.SetFacing(*_finalOrient); + init.Launch(); // Call for creature group update diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h index 8f4970566a3..5bf7e4641d0 100644 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h @@ -20,6 +20,7 @@ #define TRINITY_POINTMOVEMENTGENERATOR_H #include "MovementGenerator.h" +#include "Optional.h" class Creature; @@ -27,7 +28,7 @@ template<class T> class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> > { public: - PointMovementGenerator(uint32 id, float x, float y, float z, bool generatePath, float speed = 0.0f) : _movementId(id), _x(x), _y(y), _z(z), _speed(speed), _generatePath(generatePath), _recalculateSpeed(false), _interrupt(false) { } + PointMovementGenerator(uint32 id, float x, float y, float z, bool generatePath, float speed = 0.0f, Optional<float> finalOrient = {}) : _movementId(id), _x(x), _y(y), _z(z), _speed(speed), _generatePath(generatePath), _recalculateSpeed(false), _interrupt(false), _finalOrient(finalOrient) { } MovementGeneratorType GetMovementGeneratorType() const override { return POINT_MOTION_TYPE; } @@ -47,6 +48,8 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG bool _generatePath; bool _recalculateSpeed; bool _interrupt; + //! if set then unit will turn to specified _orient in provided _pos + Optional<float> _finalOrient; }; class AssistanceMovementGenerator : public PointMovementGenerator<Creature> |