diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp | 98 |
1 files changed, 34 insertions, 64 deletions
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp index 735c54ba61e..3fdadb2903c 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp @@ -17,7 +17,7 @@ /* ScriptData SDName: Boss_Warp_Splinter SD%Complete: 80 -SDComment: Includes Sapling (need some better control with these). Spells for boss possibly need some rework. +SDComment: Includes Sapling (need some better control with these). SDCategory: Tempest Keep, The Botanica EndScriptData */ @@ -27,6 +27,8 @@ EndScriptData */ # mob_treant (Sapling) #####*/ +#define SPELL_HEAL_FATHER 6262 + struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI { mob_treantAI (Creature *c) : ScriptedAI(c) @@ -36,26 +38,38 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI } uint64 WarpGuid; + uint32 check_Timer; void Reset() { - m_creature->SetSpeed( MOVE_RUN, 0.5f, true); - m_creature->SetUnitMovementFlags(0); + check_Timer = 0; } - void Aggro(Unit *who) - { - return; - } + void Aggro(Unit *who) {} - void MoveInLineOfSight(Unit *who) - { - } + void MoveInLineOfSight(Unit*) {} void UpdateAI(const uint32 diff) { if (!UpdateVictim() ) + { + if(WarpGuid && check_Timer < diff) + { + if(Unit *Warp = (Unit*)Unit::GetUnit(*m_creature, WarpGuid)) + { + if(m_creature->IsWithinMeleeRange(Warp,2.5f)) + { + int32 CurrentHP_Treant = (int32)m_creature->GetHealth(); + Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID()); + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + return; + } + m_creature->GetMotionMaster()->MoveFollow(Warp,0,0); + } + check_Timer = 1000; + }else check_Timer -= diff; return; + } if (m_creature->getVictim()->GetGUID() != WarpGuid) DoMeleeAttackIfReady(); @@ -75,14 +89,13 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI #define WAR_STOMP 34716 #define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon) -#define ARCANE_VOLLEY 36705 //37078, 34785 //must additional script them (because Splinter eats them after 20 sec ^) -#define SPELL_HEAL_FATHER 6262 +#define ARCANE_VOLLEY (HeroicMode?39133:36705) #define CREATURE_TREANT 19949 #define TREANT_SPAWN_DIST 50 //50 yards from Warp Splinter's spawn point -float treant_pos[6][3] = +float treant_pos[6][3] = { {24.301233, 427.221100, -27.060635}, {16.795492, 359.678802, -27.355425}, @@ -96,6 +109,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI { boss_warp_splinterAI(Creature *c) : ScriptedAI(c) { + HeroicMode = c->GetMap()->IsHeroic(); Treant_Spawn_Pos_X = c->GetPositionX(); Treant_Spawn_Pos_Y = c->GetPositionY(); Reset(); @@ -104,9 +118,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI uint32 War_Stomp_Timer; uint32 Summon_Treants_Timer; uint32 Arcane_Volley_Timer; - uint32 CheckTreantLOS_Timer; - uint32 TreantLife_Timer; - uint64 Treant_GUIDs[6]; + bool HeroicMode; float Treant_Spawn_Pos_X; float Treant_Spawn_Pos_Y; @@ -116,11 +128,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI War_Stomp_Timer = 25000 + rand()%15000; Summon_Treants_Timer = 45000; Arcane_Volley_Timer = 8000 + rand()%12000; - CheckTreantLOS_Timer = 1000; - TreantLife_Timer = 999999; - - for(int i = 0; i < 6; ++i) - Treant_GUIDs[i] = 0; m_creature->SetSpeed( MOVE_RUN, 0.7f, true); } @@ -147,53 +154,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI void SummonTreants() { for(int i = 0; i < 6; ++i) - { + { float angle = (M_PI / 3) * i; float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle); float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle); - //float Z = m_creature->GetMap()->GetHeight(X,Y, m_creature->GetPositionZ()); - //float Z = m_creature->GetPositionZ(); float O = - m_creature->GetAngle(X,Y); - Creature* pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,40000); - if(pTreant) - { - //pTreant->GetMotionMaster()->Mutate(new TargetedMovementGenerator<Creature>(*m_creature)); - pTreant->AddThreat(m_creature, 0.1f); - Treant_GUIDs[i] = pTreant->GetGUID(); + if(Creature *pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000)) ((mob_treantAI*)pTreant->AI())->WarpGuid = m_creature->GetGUID(); - } } switch(rand()%2) - { + { case 0: DoScriptText(SAY_SUMMON_1, m_creature); break; case 1: DoScriptText(SAY_SUMMON_2, m_creature); break; } } - // Warp Splinter eat treants if they are near him - void EatTreant() - { - for( int i=0; i<6; ++i ) - { - Unit *pTreant = Unit::GetUnit(*m_creature, Treant_GUIDs[i]); - - if( pTreant ) - { - if( m_creature->IsWithinDistInMap(pTreant, 5)) - { - // 2) Heal Warp Splinter - int32 CurrentHP_Treant = (int32)pTreant->GetHealth(); - m_creature->CastCustomSpell(m_creature,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID()); - - // 3) Kill Treant - pTreant->DealDamage(pTreant, pTreant->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } - } - } - } - void UpdateAI(const uint32 diff) { if (!UpdateVictim() ) @@ -203,30 +180,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI if(War_Stomp_Timer < diff) { DoCast(m_creature->getVictim(),WAR_STOMP); - War_Stomp_Timer = 25000 + rand()%15000; + War_Stomp_Timer = 25000 + rand()%15000; }else War_Stomp_Timer -= diff; //Check for Arcane Volley if(Arcane_Volley_Timer < diff) { DoCast(m_creature->getVictim(),ARCANE_VOLLEY); - Arcane_Volley_Timer = 20000 + rand()%15000; + Arcane_Volley_Timer = 20000 + rand()%15000; }else Arcane_Volley_Timer -= diff; //Check for Summon Treants if(Summon_Treants_Timer < diff) { SummonTreants(); - Summon_Treants_Timer = 45000; + Summon_Treants_Timer = 45000; }else Summon_Treants_Timer -= diff; - // I check if there is a Treant in Warp Splinter's LOS, so he can eat them - if( CheckTreantLOS_Timer < diff) - { - EatTreant(); - CheckTreantLOS_Timer = 1000; - }else CheckTreantLOS_Timer -= diff; - DoMeleeAttackIfReady(); } }; |