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-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp98
1 files changed, 34 insertions, 64 deletions
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp
index 735c54ba61e..3fdadb2903c 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Boss_Warp_Splinter
SD%Complete: 80
-SDComment: Includes Sapling (need some better control with these). Spells for boss possibly need some rework.
+SDComment: Includes Sapling (need some better control with these).
SDCategory: Tempest Keep, The Botanica
EndScriptData */
@@ -27,6 +27,8 @@ EndScriptData */
# mob_treant (Sapling)
#####*/
+#define SPELL_HEAL_FATHER 6262
+
struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
{
mob_treantAI (Creature *c) : ScriptedAI(c)
@@ -36,26 +38,38 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
}
uint64 WarpGuid;
+ uint32 check_Timer;
void Reset()
{
- m_creature->SetSpeed( MOVE_RUN, 0.5f, true);
- m_creature->SetUnitMovementFlags(0);
+ check_Timer = 0;
}
- void Aggro(Unit *who)
- {
- return;
- }
+ void Aggro(Unit *who) {}
- void MoveInLineOfSight(Unit *who)
- {
- }
+ void MoveInLineOfSight(Unit*) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim() )
+ {
+ if(WarpGuid && check_Timer < diff)
+ {
+ if(Unit *Warp = (Unit*)Unit::GetUnit(*m_creature, WarpGuid))
+ {
+ if(m_creature->IsWithinMeleeRange(Warp,2.5f))
+ {
+ int32 CurrentHP_Treant = (int32)m_creature->GetHealth();
+ Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
+ m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ return;
+ }
+ m_creature->GetMotionMaster()->MoveFollow(Warp,0,0);
+ }
+ check_Timer = 1000;
+ }else check_Timer -= diff;
return;
+ }
if (m_creature->getVictim()->GetGUID() != WarpGuid)
DoMeleeAttackIfReady();
@@ -75,14 +89,13 @@ struct TRINITY_DLL_DECL mob_treantAI : public ScriptedAI
#define WAR_STOMP 34716
#define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon)
-#define ARCANE_VOLLEY 36705 //37078, 34785 //must additional script them (because Splinter eats them after 20 sec ^)
-#define SPELL_HEAL_FATHER 6262
+#define ARCANE_VOLLEY (HeroicMode?39133:36705)
#define CREATURE_TREANT 19949
#define TREANT_SPAWN_DIST 50 //50 yards from Warp Splinter's spawn point
-float treant_pos[6][3] =
+float treant_pos[6][3] =
{
{24.301233, 427.221100, -27.060635},
{16.795492, 359.678802, -27.355425},
@@ -96,6 +109,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
{
boss_warp_splinterAI(Creature *c) : ScriptedAI(c)
{
+ HeroicMode = c->GetMap()->IsHeroic();
Treant_Spawn_Pos_X = c->GetPositionX();
Treant_Spawn_Pos_Y = c->GetPositionY();
Reset();
@@ -104,9 +118,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
uint32 War_Stomp_Timer;
uint32 Summon_Treants_Timer;
uint32 Arcane_Volley_Timer;
- uint32 CheckTreantLOS_Timer;
- uint32 TreantLife_Timer;
- uint64 Treant_GUIDs[6];
+ bool HeroicMode;
float Treant_Spawn_Pos_X;
float Treant_Spawn_Pos_Y;
@@ -116,11 +128,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
War_Stomp_Timer = 25000 + rand()%15000;
Summon_Treants_Timer = 45000;
Arcane_Volley_Timer = 8000 + rand()%12000;
- CheckTreantLOS_Timer = 1000;
- TreantLife_Timer = 999999;
-
- for(int i = 0; i < 6; ++i)
- Treant_GUIDs[i] = 0;
m_creature->SetSpeed( MOVE_RUN, 0.7f, true);
}
@@ -147,53 +154,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
void SummonTreants()
{
for(int i = 0; i < 6; ++i)
- {
+ {
float angle = (M_PI / 3) * i;
float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle);
float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle);
- //float Z = m_creature->GetMap()->GetHeight(X,Y, m_creature->GetPositionZ());
- //float Z = m_creature->GetPositionZ();
float O = - m_creature->GetAngle(X,Y);
- Creature* pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,40000);
- if(pTreant)
- {
- //pTreant->GetMotionMaster()->Mutate(new TargetedMovementGenerator<Creature>(*m_creature));
- pTreant->AddThreat(m_creature, 0.1f);
- Treant_GUIDs[i] = pTreant->GetGUID();
+ if(Creature *pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000))
((mob_treantAI*)pTreant->AI())->WarpGuid = m_creature->GetGUID();
- }
}
switch(rand()%2)
- {
+ {
case 0: DoScriptText(SAY_SUMMON_1, m_creature); break;
case 1: DoScriptText(SAY_SUMMON_2, m_creature); break;
}
}
- // Warp Splinter eat treants if they are near him
- void EatTreant()
- {
- for( int i=0; i<6; ++i )
- {
- Unit *pTreant = Unit::GetUnit(*m_creature, Treant_GUIDs[i]);
-
- if( pTreant )
- {
- if( m_creature->IsWithinDistInMap(pTreant, 5))
- {
- // 2) Heal Warp Splinter
- int32 CurrentHP_Treant = (int32)pTreant->GetHealth();
- m_creature->CastCustomSpell(m_creature,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID());
-
- // 3) Kill Treant
- pTreant->DealDamage(pTreant, pTreant->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- }
- }
- }
- }
-
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim() )
@@ -203,30 +180,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI
if(War_Stomp_Timer < diff)
{
DoCast(m_creature->getVictim(),WAR_STOMP);
- War_Stomp_Timer = 25000 + rand()%15000;
+ War_Stomp_Timer = 25000 + rand()%15000;
}else War_Stomp_Timer -= diff;
//Check for Arcane Volley
if(Arcane_Volley_Timer < diff)
{
DoCast(m_creature->getVictim(),ARCANE_VOLLEY);
- Arcane_Volley_Timer = 20000 + rand()%15000;
+ Arcane_Volley_Timer = 20000 + rand()%15000;
}else Arcane_Volley_Timer -= diff;
//Check for Summon Treants
if(Summon_Treants_Timer < diff)
{
SummonTreants();
- Summon_Treants_Timer = 45000;
+ Summon_Treants_Timer = 45000;
}else Summon_Treants_Timer -= diff;
- // I check if there is a Treant in Warp Splinter's LOS, so he can eat them
- if( CheckTreantLOS_Timer < diff)
- {
- EatTreant();
- CheckTreantLOS_Timer = 1000;
- }else CheckTreantLOS_Timer -= diff;
-
DoMeleeAttackIfReady();
}
};