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-rw-r--r--src/server/game/Server/WorldSession.cpp16
-rw-r--r--src/server/game/Server/WorldSession.h2
2 files changed, 14 insertions, 4 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 9f052b75386..61a2e05d9be 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -121,7 +121,9 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8
m_TutorialsChanged(false),
recruiterId(recruiter),
isRecruiter(isARecruiter),
- _RBACData(NULL)
+ _RBACData(NULL),
+ expireTime(60000), // 1 min after socket loss, session is deleted
+ forceExit(false)
{
memset(m_Tutorials, 0, sizeof(m_Tutorials));
@@ -419,8 +421,12 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
///- Cleanup socket pointer if need
if (m_Socket && m_Socket->IsClosed())
{
- m_Socket->RemoveReference();
- m_Socket = NULL;
+ expireTime -= expireTime > diff ? diff : expireTime;
+ if (expireTime < diff || forceExit)
+ {
+ m_Socket->RemoveReference();
+ m_Socket = NULL;
+ }
}
if (!m_Socket)
@@ -446,7 +452,6 @@ void WorldSession::LogoutPlayer(bool save)
DoLootRelease(lguid);
///- If the player just died before logging out, make him appear as a ghost
- //FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())
{
_player->getHostileRefManager().deleteReferences();
@@ -576,7 +581,10 @@ void WorldSession::LogoutPlayer(bool save)
void WorldSession::KickPlayer()
{
if (m_Socket)
+ {
m_Socket->CloseSocket();
+ forceExit = true;
+ }
}
void WorldSession::SendNotification(const char *format, ...)
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 968f5a229ba..82125aafd6d 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1021,6 +1021,8 @@ class WorldSession
bool isRecruiter;
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
rbac::RBACData* _RBACData;
+ uint32 expireTime;
+ bool forceExit;
WorldSession(WorldSession const& right) = delete;
WorldSession& operator=(WorldSession const& right) = delete;