diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp | 56 |
2 files changed, 38 insertions, 20 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 059e552d95e..1f90adf1c7d 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3613,7 +3613,7 @@ void SpellMgr::LoadDbcDataCorrections() // All spells below work even without these changes. The LOS attribute is due to problem // from collision between maps & gos with active destroyed state. case 57473: // Arcane Storm bonus explicit visual spell - case 57430: // Summon Static Field + case 57431: // Summon Static Field case 56091: // Flame Spike (Wyrmrest Skytalon) case 56092: // Engulf in Flames (Wyrmrest Skytalon) case 57090: // Revivify (Wyrmrest Skytalon) diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index a47bdcd3263..a3c433452a1 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -80,7 +80,10 @@ enum Events EVENT_NUKE_DUMMY = 3, // ======== SCIONS OF ETERNITY ========= - EVENT_ARCANE_BARRAGE = 1 + EVENT_ARCANE_BARRAGE = 1, + + // ======== WYRMREST SKYTALON ========== + EVENT_CAST_RIDE_SPELL = 1 }; enum Phases @@ -374,7 +377,6 @@ public: DoAction(ACTION_HANDLE_RESPAWN); SetPhase(PHASE_NOT_STARTED, true); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); if (instance) instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); @@ -464,7 +466,7 @@ public: pos.m_positionZ = alexstraszaBunny->GetPositionZ(); alexstraszaBunny->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 30.0f, alexstraszaBunny->GetAngle(me)); me->GetMotionMaster()->MoveLand(POINT_LAND_P_ONE, pos); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); me->SetReactState(REACT_AGGRESSIVE); me->SetInCombatWithZone(); events.ScheduleEvent(EVENT_LAND_START_ENCOUNTER, 7*IN_MILLISECONDS, 1, PHASE_NOT_STARTED); @@ -541,19 +543,19 @@ public: events.ScheduleEvent(EVENT_START_FIRST_RANDOM_PORTAL, 2*IN_MILLISECONDS, 1, _phase); break; case PHASE_ONE: - events.ScheduleEvent(EVENT_ARCANE_BREATH, urand(15, 20)*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_ARCANE_STORM, 10*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_VORTEX, urand(30, 40)*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_POWER_SPARKS, urand(30, 35)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_BREATH, urand(8, 10)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_STORM, urand(3, 6)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_VORTEX, urand(30, 35)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_POWER_SPARKS, urand(20, 30)*IN_MILLISECONDS, 0, _phase); break; case PHASE_TWO: events.ScheduleEvent(EVENT_MOVE_TO_POINT_SURGE_P_TWO, 60*IN_MILLISECONDS, 0, _phase); me->AI()->DoAction(ACTION_LIFT_IN_AIR); break; case PHASE_THREE: - events.ScheduleEvent(EVENT_ARCANE_PULSE, 13*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_ARCANE_STORM, 20*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_SURGE_OF_POWER_P_THREE, urand(7, 16)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_PULSE, 7*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_STORM, 10*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_SURGE_OF_POWER_P_THREE, urand(4, 6)*IN_MILLISECONDS, 0, _phase); events.ScheduleEvent(EVENT_STATIC_FIELD, urand(20, 30)*IN_MILLISECONDS, 0, _phase); break; } @@ -608,6 +610,8 @@ public: // Set speed to normal value me->SetSpeed(MOVE_FLIGHT, _flySpeed); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveAllAuras(); me->CombatStop(); // Sometimes threat can remain, so it's a safety measure @@ -943,7 +947,6 @@ public: DoCast(me, SPELL_IMMUNE_CURSES); _canAttack = true; UpdateVictim(); - me->SetFacingToObject(me->getVictim()); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); SetPhase(PHASE_THREE, true); break; @@ -1544,6 +1547,7 @@ public: void UpdateAI (uint32 /*diff*/) { + } void DoAction(int32 /*action*/) @@ -1568,8 +1572,8 @@ public: } private: - InstanceScript* _instance; Creature* _malygos; + InstanceScript* _instance; }; CreatureAI* GetAI(Creature* creature) const @@ -1592,16 +1596,29 @@ public: void IsSummonedBy(Unit* summoner) { - me->CastSpell(summoner, SPELL_RIDE_RED_DRAGON_TRIGGERED, true); + _summoner = NULL; + if ((_summoner = summoner->ToPlayer())) + _events.ScheduleEvent(EVENT_CAST_RIDE_SPELL, 2*IN_MILLISECONDS); } - void PassengerBoarded(Unit* unit, int8 /*seat*/, bool apply) + void UpdateAI(uint32 diff) { - if (apply) + VehicleAI::UpdateAI(diff); + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) { - _playerController = NULL; - _playerController = unit->ToPlayer(); + switch (eventId) + { + case EVENT_CAST_RIDE_SPELL: + me->CastSpell(_summoner, SPELL_RIDE_RED_DRAGON_TRIGGERED, true); + break; + } } + } + + void PassengerBoarded(Unit* unit, int8 /*seat*/, bool apply) + { if (!apply) { me->DespawnOrUnsummon(2050); @@ -1619,11 +1636,12 @@ public: void JustDied(Unit* /*killer*/) { // TO DOs: check script beginning for more info. - _playerController->Kill(_playerController, true); + _summoner->Kill(_summoner, true); } private: - Player* _playerController; + Player* _summoner; + EventMap _events; }; CreatureAI* GetAI(Creature* creature) const |