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-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h1
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.h1
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp11
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp12
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp10
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h13
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp41
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.h2
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp5
-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h4
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h2
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp36
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h3
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp24
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp2
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp27
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.h1
-rwxr-xr-xsrc/server/game/Globals/ObjectAccessor.h20
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp5
-rwxr-xr-xsrc/server/game/Mails/Mail.cpp8
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h72
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp14
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CombatHandler.cpp23
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp3
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp44
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp7
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp1
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp2
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp37
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.h3
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp2
-rwxr-xr-xsrc/server/shared/Database/MySQLConnection.cpp7
-rwxr-xr-xsrc/server/shared/Debugging/Errors.h3
36 files changed, 297 insertions, 155 deletions
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 8d0e0508113..93cd3a6d237 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -49,6 +49,7 @@ class GameObjectAI
virtual uint32 GetDialogStatus(Player* /*player*/) {return 100;}
virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
+ virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
};
class NullGameObjectAI : public GameObjectAI
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 3c16fe493b4..444dce0339e 100755
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -267,6 +267,7 @@ class UnitAI
virtual void sQuestComplete(Player* /*player*/, Quest const* /*quest*/) {}
virtual void sQuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) {}
virtual bool sOnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/) { return false; }
+ virtual void sOnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
};
class PlayerAI : public UnitAI
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index fde660e483e..7dd793a302b 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -811,6 +811,12 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
GetScript()->SetScript9(e, entry);
}
+
+void SmartAI::sOnGameEvent(bool start, uint16 eventId)
+{
+ GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
+}
+
/*
SMART_EVENT_UPDATE_OOC
SMART_EVENT_SPELLHIT
@@ -913,6 +919,11 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv
GetScript()->SetScript9(e, entry);
}
+void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
+{
+ GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
+}
+
class SmartTrigger : public AreaTriggerScript
{
public:
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 8bb3bda8dd6..dc1f901d477 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -183,6 +183,7 @@ class SmartAI : public CreatureAI
//void sQuestComplete(Player* player, Quest const* quest);
void sQuestReward(Player* player, Quest const* quest, uint32 opt);
bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex);
+ void sOnGameEvent(bool start, uint16 eventId);
uint32 mEscortQuestID;
@@ -249,6 +250,7 @@ public:
void Destroyed(Player* player, uint32 eventId);
void SetData(uint32 id, uint32 value);
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
+ void OnGameEvent(bool start, uint16 eventId);
protected:
GameObject* const go;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 9755055cd6e..dded086b584 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2595,6 +2595,14 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessAction(e, unit, var0, var1);
break;
}
+ case SMART_EVENT_GAME_EVENT_START:
+ case SMART_EVENT_GAME_EVENT_END:
+ {
+ if (e.event.gameEvent.gameEventId != var0)
+ return;
+ ProcessAction(e, NULL, var0);
+ break;
+ }
default:
sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
break;
@@ -2996,7 +3004,9 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
mResumeActionList = e.action.timedActionList.dontResume ? false : true;
InitTimer((*i));
}
-}Unit* SmartScript::GetLastInvoker()
+}
+
+Unit* SmartScript::GetLastInvoker()
{
return ObjectAccessor::FindUnit(mLastInvoker);
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 011ed75205d..1df5849ca75 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -26,6 +26,7 @@
#include "CellImpl.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
+#include "GameEventMgr.h"
#include "SmartScriptMgr.h"
@@ -466,6 +467,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
if (!IsMinMaxValid(e, e.event.behindTarget.cooldownMin, e.event.behindTarget.cooldownMax))
return false;
break;
+ case SMART_EVENT_GAME_EVENT_START:
+ case SMART_EVENT_GAME_EVENT_END:
+ {
+ GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
+ if (e.event.gameEvent.gameEventId >= events.size() || !events[e.event.gameEvent.gameEventId].isValid())
+ return false;
+ break;
+ }
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
case SMART_EVENT_TRANSPORT_RELOCATE:
@@ -492,7 +501,6 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_WAYPOINT_RESUMED:
case SMART_EVENT_WAYPOINT_STOPPED:
case SMART_EVENT_WAYPOINT_ENDED:
- case SMART_ACTION_PLAYMOVIE:
case SMART_EVENT_GOSSIP_SELECT:
case SMART_EVENT_GOSSIP_HELLO:
case SMART_EVENT_JUST_CREATED:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 041d0f3f6da..bab5c272f15 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -153,8 +153,10 @@ enum SMART_EVENT
SMART_EVENT_FOLLOW_COMPLETED = 65, //1 // none
SMART_EVENT_DUMMY_EFFECT = 66, //1 // spellId, effectIndex
SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax
+ SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry
+ SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry
- SMART_EVENT_END = 68,
+ SMART_EVENT_END = 70,
};
struct SmartEvent
@@ -339,6 +341,11 @@ struct SmartEvent
uint32 cooldownMax;
} behindTarget;
+ struct
+ {
+ uint32 gameEventId;
+ } gameEvent;
+
struct
{
uint32 param1;
@@ -1129,7 +1136,9 @@ const uint32 SmartAIEventMask[SMART_EVENT_END][2] =
{SMART_EVENT_GOSSIP_HELLO, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_FOLLOW_COMPLETED, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_DUMMY_EFFECT, SMART_SCRIPT_TYPE_MASK_SPELL },
- {SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE }
+ {SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
+ {SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
+ {SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
};
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index f62985c3426..abbf36f0c3d 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -102,6 +102,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
break;
default:
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
@@ -135,13 +136,13 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
- sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing class in value1 (%u), ignored.",
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
- sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing race in value2 (%u), ignored.",
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.race_id);
return false;
}
@@ -450,7 +451,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
continue;
// don't update already completed criteria if not forced or achievement already complete
- if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement))
+ if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
continue;
for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j)
@@ -846,6 +847,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
+ if (!data->Meets(GetPlayer(), unit))
+ continue;
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
@@ -1606,9 +1610,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
}
-static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465, 462, 458, 464, 461, 467, 460, 463, 0, 466 };
-static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
-
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
{
// counter can never complete
@@ -1633,20 +1634,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- {
- // skip wrong class achievements
- for (int i = 1; i < MAX_CLASSES; ++i)
- if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
- return false;
-
- // skip wrong race achievements
- for (int i = 1; i < MAX_RACES; ++i)
- if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
- return false;
-
- // appropriate class/race or not class/race specific
return progress->counter >= achievementCriteria->reach_level.level;
- }
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
@@ -1789,7 +1777,7 @@ void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
return;
// already completed and stored
- if (HasAchieved(achievement))
+ if (HasAchieved(achievement->ID))
return;
if (IsCompletedAchievement(achievement))
@@ -2023,7 +2011,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
if (m_player->isGameMaster())
return;
- if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
SendAchievementEarned(achievement);
@@ -2138,9 +2126,9 @@ void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
*data << int32(-1);
}
-bool AchievementMgr::HasAchieved(AchievementEntry const* achievement) const
+bool AchievementMgr::HasAchieved(uint32 achievementId) const
{
- return m_completedAchievements.find(achievement->ID) != m_completedAchievements.end();
+ return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
}
bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
@@ -2404,15 +2392,16 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
Field* fields = result->Fetch();
uint32 achievement_id = fields[0].GetUInt32();
- if (!sAchievementStore.LookupEntry(achievement_id))
+ const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievement_id);
+ if (!achievement)
{
// we will remove not existed achievement for all characters
sLog->outError("Non-existing achievement %u data removed from table `character_achievement`.", achievement_id);
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u", achievement_id);
continue;
}
-
- m_allCompletedAchievements.insert(achievement_id);
+ else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ m_allCompletedAchievements.insert(achievement_id);
} while (result->NextRow());
sLog->outString(">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 7f66565622f..f88be974c9d 100755
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -257,7 +257,7 @@ class AchievementMgr
void CheckAllAchievementCriteria();
void SendAllAchievementData() const;
void SendRespondInspectAchievements(Player* player) const;
- bool HasAchieved(AchievementEntry const* achievement) const;
+ bool HasAchieved(uint32 achievementId) const;
Player* GetPlayer() const { return m_player; }
void UpdateTimedAchievements(uint32 timeDiff);
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index bfefb3e4e76..cf349044042 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -67,11 +67,8 @@ bool Condition::Meets(Player* player, Unit* invoker)
break;
}
case CONDITION_ACHIEVEMENT:
- {
- AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(mConditionValue1);
- condMeets = player->GetAchievementMgr().HasAchieved(achievement);
+ condMeets = player->GetAchievementMgr().HasAchieved(mConditionValue1);
break;
- }
case CONDITION_TEAM:
condMeets = player->GetTeam() == mConditionValue1;
break;
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 7240c648dcb..900e97511c4 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -465,7 +465,7 @@ enum SummonPropFlags
enum VehicleSeatFlags
{
VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
- VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
+ VEHICLE_SEAT_FLAG_UNK1 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL = 0x00001000, // Can cast spells with SPELL_AURA_MOUNTED from seat (possibly 4.x only, 0 seats on 3.3.5a)
VEHICLE_SEAT_FLAG_UNCONTROLLED = 0x00002000, // can override !& VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT
@@ -473,6 +473,7 @@ enum VehicleSeatFlags
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT = 0x02000000, // Lua_CanExitVehicle - can enter and exit at free will
VEHICLE_SEAT_FLAG_CAN_SWITCH = 0x04000000, // Lua_CanSwitchVehicleSeats
VEHICLE_SEAT_FLAG_CAN_CAST = 0x20000000, // Lua_UnitHasVehicleUI
+ VEHICLE_SEAT_FLAG_UNK2 = 0x40000000, // checked in conjunction with 0x800 in CastSpell2
};
enum VehicleSeatFlagsB
@@ -483,7 +484,6 @@ enum VehicleSeatFlagsB
VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
- VEHICLE_SEAT_FLAG_B_CANSWITCH = 0x04000000, // can switch seats
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
};
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index b3aafbd5463..7b0695f5615 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -2182,7 +2182,7 @@ struct VehicleSeatEntry
// 46-57 added in 3.1, floats mostly
bool CanEnterOrExit() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT; }
- bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_B_CANSWITCH; }
+ bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_SWITCH; }
bool IsUsableByOverride() const { return (m_flags & VEHICLE_SEAT_FLAG_UNCONTROLLED)
|| (m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3)); }
bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; }
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 55f798204db..21ff3c6e4e8 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -389,7 +389,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player)
locktype = LFG_LOCKSTATUS_TOO_HIGH_LEVEL;
else if (locktype == LFG_LOCKSTATUS_OK && ar)
{
- if (ar->achievement && !player->GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement)))
+ if (ar->achievement && !player->GetAchievementMgr().HasAchieved(ar->achievement))
locktype = LFG_LOCKSTATUS_RAID_LOCKED; // FIXME: Check the correct lock value
else if (player->GetTeam() == ALLIANCE && ar->quest_A && !player->GetQuestRewardStatus(ar->quest_A))
locktype = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9d5d2dc5f9f..8267298b895 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2085,28 +2085,6 @@ void Player::SendTeleportAckPacket()
GetSession()->SendPacket(&data);
}
-// this is not used anywhere
-void Player::TeleportOutOfMap(Map* oldMap)
-{
- while (IsBeingTeleportedFar())
- GetSession()->HandleMoveWorldportAckOpcode();
-
- if (GetMap() != oldMap)
- return;
-
- TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
-
- while (IsBeingTeleportedFar())
- GetSession()->HandleMoveWorldportAckOpcode();
-
- if (GetMap() == oldMap)
- {
- sLog->outCrash("Cannot teleport player out of map!");
- ResetMap();
- ASSERT(false);
- }
-}
-
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
{
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
@@ -15033,11 +15011,11 @@ void Player::FailQuest(uint32 questId)
// Destroy quest items on quest failure.
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
if (quest->RequiredItemId[i] > 0 && quest->RequiredItemCount[i] > 0)
- // Destroy items recieved on starting the quest.
+ // Destroy items received on starting the quest.
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemCount[i] > 0)
- // Destroy items recieved during the quest.
+ // Destroy items received during the quest.
DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemCount[i], true, true);
}
}
@@ -18121,8 +18099,14 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
missingQuest = ar->quest_H;
uint32 missingAchievement = 0;
- if (ar->achievement && !GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement)))
- missingAchievement = ar->achievement;
+ Player* leader = this;
+ uint64 leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
+ if (leaderGuid != GetGUID())
+ leader = ObjectAccessor::FindPlayer(leaderGuid);
+
+ if (ar->achievement)
+ if (!leader || !leader->GetAchievementMgr().HasAchieved(ar->achievement))
+ missingAchievement = ar->achievement;
Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 92cea0743c5..e52f1cc1ee4 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1102,13 +1102,10 @@ class Player : public Unit, public GridObject<Player>
void RemoveFromWorld();
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
- void TeleportOutOfMap(Map* oldMap);
-
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
{
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
}
-
bool TeleportToBGEntryPoint();
void SetSummonPoint(uint32 mapid, float x, float y, float z)
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 63ba5c5b843..e53f59df2d2 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1478,9 +1478,13 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* s
return false;
// bleeding effects are not reduced by armor
- if (effIndex != MAX_SPELL_EFFECTS && spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
- if (spellInfo->GetEffectMechanicMask(effIndex) & (1<<MECHANIC_BLEED))
- return false;
+ if (effIndex != MAX_SPELL_EFFECTS)
+ {
+ if (spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
+ if (spellInfo->GetEffectMechanicMask(effIndex) & (1<<MECHANIC_BLEED))
+ return false;
+ }
}
return true;
}
@@ -8928,6 +8932,20 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
}
break;
}
+ case 46916: // Slam! (Bloodsurge proc)
+ case 52437: // Sudden Death
+ {
+ // Item - Warrior T10 Melee 4P Bonus
+ if (AuraEffect const* aurEff = GetAuraEffect(70847, 0))
+ {
+ if (!roll_chance_i(aurEff->GetAmount()))
+ break;
+ CastSpell(this, 70849, true, castItem, triggeredByAura); // Extra Charge!
+ CastSpell(this, 71072, true, castItem, triggeredByAura); // Slam GCD Reduced
+ CastSpell(this, 71069, true, castItem, triggeredByAura); // Execute GCD Reduced
+ }
+ break;
+ }
// Sword and Board
case 50227:
{
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index fe018ec78ce..d3c3268e9ce 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -341,7 +341,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
}
}
- if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK11))
+ if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK1))
unit->AddUnitState(UNIT_STAT_ONVEHICLE);
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index d3cc27c9e6c..5cb130b93e4 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -27,6 +27,8 @@
#include "GossipDef.h"
#include "Player.h"
#include "BattlegroundMgr.h"
+#include "UnitAI.h"
+#include "GameObjectAI.h"
bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
{
@@ -1059,6 +1061,8 @@ uint32 GameEventMgr::Update() // return the next e
void GameEventMgr::UnApplyEvent(uint16 event_id)
{
sLog->outDetail("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
+ //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
+ RunSmartAIScripts(event_id, false);
// un-spawn positive event tagged objects
GameEventUnspawn(event_id);
// spawn negative event tagget objects
@@ -1090,6 +1094,9 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
sLog->outDetail("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
+ //! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
+ RunSmartAIScripts(event_id, true);
+
// spawn positive event tagget objects
GameEventSpawn(event_id);
// un-spawn negative event tagged objects
@@ -1601,6 +1608,26 @@ void GameEventMgr::SendWorldStateUpdate(Player* player, uint16 event_id)
}
}
+void GameEventMgr::RunSmartAIScripts(uint16 event_id, bool activate)
+{
+ //! Iterate over every supported source type (creature and gameobject)
+ //! Not entirely sure how this will affect units in non-loaded grids.
+ {
+ TRINITY_READ_GUARD(HashMapHolder<Creature>::LockType, *HashMapHolder<Creature>::GetLock());
+ HashMapHolder<Creature>::MapType const& m = ObjectAccessor::GetCreatures();
+ for (HashMapHolder<Creature>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (iter->second->IsInWorld())
+ iter->second->AI()->sOnGameEvent(activate, event_id);
+ }
+ {
+ TRINITY_READ_GUARD(HashMapHolder<GameObject>::LockType, *HashMapHolder<GameObject>::GetLock());
+ HashMapHolder<GameObject>::MapType const& m = ObjectAccessor::GetGameObjects();
+ for (HashMapHolder<GameObject>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
+ if (iter->second->IsInWorld())
+ iter->second->AI()->OnGameEvent(activate, event_id);
+ }
+}
+
bool IsHolidayActive(HolidayIds id)
{
if (id == HOLIDAY_NONE)
diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h
index a2a35a85098..bba92b4d24c 100755
--- a/src/server/game/Events/GameEventMgr.h
+++ b/src/server/game/Events/GameEventMgr.h
@@ -132,6 +132,7 @@ class GameEventMgr
void UpdateEventNPCFlags(uint16 event_id);
void UpdateEventNPCVendor(uint16 event_id, bool activate);
void UpdateBattlegroundSettings();
+ void RunSmartAIScripts(uint16 event_id, bool activate); //! Runs SMART_EVENT_GAME_EVENT_START/_END SAI
bool CheckOneGameEventConditions(uint16 event_id);
void SaveWorldEventStateToDB(uint16 event_id);
bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 25fa20dce70..92c947eb86f 100755
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -201,16 +201,16 @@ class ObjectAccessor
}
// when using this, you must use the hashmapholder's lock
- //HashMapHolder<Creature>::MapType& GetCreatures()
- //{
- // return HashMapHolder<Creature>::GetContainer();
- //}
-
- //// when using this, you must use the hashmapholder's lock
- //HashMapHolder<GameObject>::MapType& GetGameObjects()
- //{
- // return HashMapHolder<GameObject>::GetContainer();
- //}
+ static HashMapHolder<Creature>::MapType const& GetCreatures()
+ {
+ return HashMapHolder<Creature>::GetContainer();
+ }
+
+ // when using this, you must use the hashmapholder's lock
+ static HashMapHolder<GameObject>::MapType const& GetGameObjects()
+ {
+ return HashMapHolder<GameObject>::GetContainer();
+ }
template<class T> static void AddObject(T* object)
{
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 0eaf9c17a67..030a8e559b8 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8110,8 +8110,11 @@ bool ObjectMgr::AddGameTele(GameTele& tele)
m_GameTeleMap[new_id] = tele;
+ std::string safeName(tele.name);
+ WorldDatabase.EscapeString(safeName);
+
WorldDatabase.PExecute("INSERT INTO game_tele (id, position_x, position_y, position_z, orientation, map, name) VALUES (%u, %f, %f, %f, %f, %d, '%s')",
- new_id, tele.position_x, tele.position_y, tele.position_z, tele.orientation, tele.mapId, tele.name.c_str());
+ new_id, tele.position_x, tele.position_y, tele.position_z, tele.orientation, tele.mapId, safeName.c_str());
return true;
}
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 6d54aacb311..e5de3e35956 100755
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -171,6 +171,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver, MailSender const& sender, MailCheckMask checked, uint32 deliver_delay)
{
Player* pReceiver = receiver.GetPlayer(); // can be NULL
+ Player* pSender = sObjectMgr->GetPlayerByLowGUID(sender.GetSenderId());
if (pReceiver)
prepareItems(pReceiver, trans); // generate mail template items
@@ -188,9 +189,12 @@ void MailDraft::SendMailTo(SQLTransaction& trans, MailReceiver const& receiver,
// mail from battlemaster (rewardmarks) should last only one day
else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
expire_delay = DAY;
- // default case: expire time if COD 3 days, if no COD 30 days
+ // default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
else
- expire_delay = (m_COD > 0) ? 3 * DAY : 30 * DAY;
+ if (m_COD)
+ expire_delay = 3 * DAY;
+ else
+ expire_delay = pSender && pSender->isGameMaster() ? 90 * DAY : 30 * DAY;
time_t expire_time = deliver_time + expire_delay;
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index bc399ad2d40..58ffc19126e 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -322,13 +322,13 @@ enum SpellAttr1
SPELL_ATTR1_MELEE_COMBAT_START = 0x00000200, // 9 player starts melee combat after this spell is cast
SPELL_ATTR1_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100% (old NO_INITIAL_AGGRO)
SPELL_ATTR1_UNK11 = 0x00000800, // 11 aura
- SPELL_ATTR1_UNK12 = 0x00001000, // 12
+ SPELL_ATTR1_UNK12 = 0x00001000, // 12 pickpoket
SPELL_ATTR1_FARSIGHT = 0x00002000, // 13 Client removes farsight on aura loss
SPELL_ATTR1_CHANNEL_TRACK_TARGET = 0x00004000, // 14 Client automatically forces player to face target when channeling
SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 on immuniy
SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // 17
- SPELL_ATTR1_UNK18 = 0x00040000, // 18
+ SPELL_ATTR1_UNK18 = 0x00040000, // 18 stun, polymorph, daze, hex
SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // 19
SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // 20 Req combo points on target
SPELL_ATTR1_UNK21 = 0x00200000, // 21
@@ -337,17 +337,17 @@ enum SpellAttr1
SPELL_ATTR1_UNK24 = 0x01000000, // 24 only fishing spells
SPELL_ATTR1_UNK25 = 0x02000000, // 25
SPELL_ATTR1_UNK26 = 0x04000000, // 26 works correctly with [target=focus] and [target=mouseover] macros?
- SPELL_ATTR1_UNK27 = 0x08000000, // 27
+ SPELL_ATTR1_UNK27 = 0x08000000, // 27 melee spell?
SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28 client doesn't display these spells in aura bar
SPELL_ATTR1_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29 spell name is displayed in cast bar instead of 'channeling' text
- SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower, Wolverine Bite
+ SPELL_ATTR1_ENABLE_AT_DODGE = 0x40000000, // 30 Overpower
SPELL_ATTR1_UNK31 = 0x80000000 // 31
};
enum SpellAttr2
{
SPELL_ATTR2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse
- SPELL_ATTR2_UNK1 = 0x00000002, // 1 ? many triggered spells have this flag
+ SPELL_ATTR2_UNK1 = 0x00000002, // 1 vanish, shadowform, Ghost Wolf and other
SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS = 0x00000004, // 2 26368 4.0.1 dbc change
SPELL_ATTR2_UNK3 = 0x00000008, // 3
SPELL_ATTR2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4 client displays icon in stance bar when learned, even if not shapeshift
@@ -356,9 +356,9 @@ enum SpellAttr2
SPELL_ATTR2_UNK7 = 0x00000080, // 7
SPELL_ATTR2_UNK8 = 0x00000100, // 8 not set in 3.0.3
SPELL_ATTR2_UNK9 = 0x00000200, // 9
- SPELL_ATTR2_UNK10 = 0x00000400, // 10
+ SPELL_ATTR2_UNK10 = 0x00000400, // 10 related to tame
SPELL_ATTR2_HEALTH_FUNNEL = 0x00000800, // 11
- SPELL_ATTR2_UNK12 = 0x00001000, // 12
+ SPELL_ATTR2_UNK12 = 0x00001000, // 12 Cleave, Heart Strike, Maul, Sunder Armor, Swipe
SPELL_ATTR2_UNK13 = 0x00002000, // 13 Items enchanted by spells with this flag preserve the enchant to arenas
SPELL_ATTR2_UNK14 = 0x00004000, // 14
SPELL_ATTR2_UNK15 = 0x00008000, // 15 not set in 3.0.3
@@ -368,13 +368,13 @@ enum SpellAttr2
SPELL_ATTR2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessarly need shapeshift
SPELL_ATTR2_UNK20 = 0x00100000, // 20
SPELL_ATTR2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
- SPELL_ATTR2_UNK22 = 0x00400000, // 22
+ SPELL_ATTR2_UNK22 = 0x00400000, // 22 Ambush, Backstab, Cheap Shot, Death Grip, Garrote, Judgements, Mutilate, Pounce, Ravage, Shiv, Shred
SPELL_ATTR2_UNK23 = 0x00800000, // 23 Only mage Arcane Concentration have this flag
SPELL_ATTR2_UNK24 = 0x01000000, // 24
SPELL_ATTR2_UNK25 = 0x02000000, // 25
SPELL_ATTR2_UNK26 = 0x04000000, // 26 unaffected by school immunity
SPELL_ATTR2_UNK27 = 0x08000000, // 27
- SPELL_ATTR2_UNK28 = 0x10000000, // 28 no breaks stealth if it fails??
+ SPELL_ATTR2_UNK28 = 0x10000000, // 28
SPELL_ATTR2_CANT_CRIT = 0x20000000, // 29 Spell can't crit
SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // 30 spell can trigger even if triggered
SPELL_ATTR2_FOOD_BUFF = 0x80000000 // 31 Food or Drink Buff (like Well Fed)
@@ -403,7 +403,7 @@ enum SpellAttr3
SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // 18 Spell should always hit its target
SPELL_ATTR3_DISABLE_PROC = 0x00080000, // 19 during aura proc no spells can trigger (20178, 20375)
SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells
- SPELL_ATTR3_UNK21 = 0x00200000, // 21
+ SPELL_ATTR3_UNK21 = 0x00200000, // 21 unused
SPELL_ATTR3_REQ_WAND = 0x00400000, // 22 Req wand
SPELL_ATTR3_UNK23 = 0x00800000, // 23
SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon
@@ -427,7 +427,7 @@ enum SpellAttr4
SPELL_ATTR4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they cannot be stolen
SPELL_ATTR4_TRIGGERED = 0x00000080, // 7 spells forced to be triggered
SPELL_ATTR4_UNK8 = 0x00000100, // 8 ignores taken percent damage mods?
- SPELL_ATTR4_UNK9 = 0x00000200, // 9
+ SPELL_ATTR4_TRIGGER_ACTIVATE = 0x00000200, // 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other)
SPELL_ATTR4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag
SPELL_ATTR4_UNK11 = 0x00000800, // 11
SPELL_ATTR4_UNK12 = 0x00001000, // 12
@@ -437,16 +437,16 @@ enum SpellAttr4
SPELL_ATTR4_NOT_USABLE_IN_ARENA = 0x00010000, // 16
SPELL_ATTR4_USABLE_IN_ARENA = 0x00020000, // 17
SPELL_ATTR4_AREA_TARGET_CHAIN = 0x00040000, // 18 (NYI)hits area targets one after another instead of all at once
- SPELL_ATTR4_UNK19 = 0x00080000, // 19
+ SPELL_ATTR4_UNK19 = 0x00080000, // 19 proc dalayed, after damage or don't proc on absorb?
SPELL_ATTR4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 supersedes message "More powerful spell applied" for self casts.
- SPELL_ATTR4_UNK21 = 0x00200000, // 21
+ SPELL_ATTR4_UNK21 = 0x00200000, // 21 Pally aura, dk presence, dudu form, warrior stance, shadowform, hunter track
SPELL_ATTR4_UNK22 = 0x00400000, // 22
SPELL_ATTR4_UNK23 = 0x00800000, // 23
- SPELL_ATTR4_UNK24 = 0x01000000, // 24
+ SPELL_ATTR4_UNK24 = 0x01000000, // 24 some shoot spell
SPELL_ATTR4_UNK25 = 0x02000000, // 25 pet scaling auras
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland.
SPELL_ATTR4_UNK27 = 0x08000000, // 27
- SPELL_ATTR4_UNK28 = 0x10000000, // 28
+ SPELL_ATTR4_UNK28 = 0x10000000, // 28 Aimed Shot
SPELL_ATTR4_UNK29 = 0x20000000, // 29
SPELL_ATTR4_UNK30 = 0x40000000, // 30
SPELL_ATTR4_UNK31 = 0x80000000 // 31
@@ -466,7 +466,7 @@ enum SpellAttr5
SPELL_ATTR5_START_PERIODIC_AT_APPLY = 0x00000200, // 9 begin periodic tick at aura apply
SPELL_ATTR5_HIDE_DURATION = 0x00000400, // 10 do not send duration to client
SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET = 0x00000800, // 11 (NYI) uses target's target as target if original target not valid (intervene for example)
- SPELL_ATTR5_UNK12 = 0x00001000, // 12
+ SPELL_ATTR5_UNK12 = 0x00001000, // 12 Cleave related?
SPELL_ATTR5_HASTE_AFFECT_DURATION = 0x00002000, // 13 haste effects decrease duration of this
SPELL_ATTR5_UNK14 = 0x00004000, // 14
SPELL_ATTR5_UNK15 = 0x00008000, // 15
@@ -480,7 +480,7 @@ enum SpellAttr5
SPELL_ATTR5_UNK23 = 0x00800000, // 23
SPELL_ATTR5_UNK24 = 0x01000000, // 24
SPELL_ATTR5_UNK25 = 0x02000000, // 25
- SPELL_ATTR5_UNK26 = 0x04000000, // 26
+ SPELL_ATTR5_UNK26 = 0x04000000, // 26 aoe related - Boulder, Cannon, Corpse Explosion, Fire Nova, Flames, Frost Bomb, Living Bomb, Seed of Corruption, Starfall, Thunder Clap, Volley
SPELL_ATTR5_UNK27 = 0x08000000, // 27
SPELL_ATTR5_UNK28 = 0x10000000, // 28
SPELL_ATTR5_UNK29 = 0x20000000, // 29
@@ -505,23 +505,23 @@ enum SpellAttr6
SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE = 0x00001000, // 12 castable while caster is on vehicle
SPELL_ATTR6_CAN_TARGET_INVISIBLE = 0x00002000, // 13 ignore visibility requirement for spell target (phases, invisibility, etc.)
SPELL_ATTR6_UNK14 = 0x00004000, // 14
- SPELL_ATTR6_UNK15 = 0x00008000, // 15 not set in 3.0.3
+ SPELL_ATTR6_UNK15 = 0x00008000, // 15 only 54368, 67892
SPELL_ATTR6_UNK16 = 0x00010000, // 16
- SPELL_ATTR6_UNK17 = 0x00020000, // 17
+ SPELL_ATTR6_UNK17 = 0x00020000, // 17 Mount spell
SPELL_ATTR6_CAST_BY_CHARMER = 0x00040000, // 18 client won't allow to cast these spells when unit is not possessed && charmer of caster will be original caster
- SPELL_ATTR6_UNK19 = 0x00080000, // 19
- SPELL_ATTR6_UNK20 = 0x00100000, // 20
+ SPELL_ATTR6_UNK19 = 0x00080000, // 19 only 47488, 50782
+ SPELL_ATTR6_UNK20 = 0x00100000, // 20 only 58371, 62218
SPELL_ATTR6_CLIENT_UI_TARGET_EFFECTS = 0x00200000, // 21 it's only client-side attribute
- SPELL_ATTR6_UNK22 = 0x00400000, // 22
+ SPELL_ATTR6_UNK22 = 0x00400000, // 22 only 72054
SPELL_ATTR6_UNK23 = 0x00800000, // 23
SPELL_ATTR6_CAN_TARGET_UNTARGETABLE = 0x01000000, // 24
- SPELL_ATTR6_UNK25 = 0x02000000, // 25
- SPELL_ATTR6_UNK26 = 0x04000000, // 26
+ SPELL_ATTR6_UNK25 = 0x02000000, // 25 Exorcism, Flash of Light
+ SPELL_ATTR6_UNK26 = 0x04000000, // 26 related to player castable positive buff
SPELL_ATTR6_UNK27 = 0x08000000, // 27
- SPELL_ATTR6_UNK28 = 0x10000000, // 28
+ SPELL_ATTR6_UNK28 = 0x10000000, // 28 Death Grip
SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS = 0x20000000, // 29 ignores done percent damage mods?
SPELL_ATTR6_UNK30 = 0x40000000, // 30
- SPELL_ATTR6_UNK31 = 0x80000000 // 31 some special cooldown calc?
+ SPELL_ATTR6_UNK31 = 0x80000000 // 31 some special cooldown calc? only 2894
};
enum SpellAttr7
@@ -530,7 +530,7 @@ enum SpellAttr7
SPELL_ATTR7_UNK1 = 0x00000002, // 1 Not set in 3.2.2a.
SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only.
SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
- SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 66109 test spell.
+ SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell.
SPELL_ATTR7_SUMMON_PLAYER_TOTEM = 0x00000020, // 5 Only Shaman player totems.
SPELL_ATTR7_UNK6 = 0x00000040, // 6 Dark Surge, Surge of Light, Burning Breath triggers (boss spells).
SPELL_ATTR7_UNK7 = 0x00000080, // 7 66218 (Launch) spell.
@@ -546,18 +546,18 @@ enum SpellAttr7
SPELL_ATTR7_UNK17 = 0x00020000, // 17 Only 27965 (Suicide) spell.
SPELL_ATTR7_HAS_CHARGE_EFFECT = 0x00040000, // 18 Only spells that have Charge among effects.
SPELL_ATTR7_ZONE_TELEPORT = 0x00080000, // 19 Teleports to specific zones.
- SPELL_ATTR7_UNK20 = 0x00100000, // 20
- SPELL_ATTR7_UNK21 = 0x00200000, // 21
+ SPELL_ATTR7_UNK20 = 0x00100000, // 20 Blink, Divine Shield, Ice Block
+ SPELL_ATTR7_UNK21 = 0x00200000, // 21 Not set
SPELL_ATTR7_UNK22 = 0x00400000, // 22
- SPELL_ATTR7_UNK23 = 0x00800000, // 23
- SPELL_ATTR7_UNK24 = 0x01000000, // 24
+ SPELL_ATTR7_UNK23 = 0x00800000, // 23 Motivate, Mutilate, Shattering Throw
+ SPELL_ATTR7_UNK24 = 0x01000000, // 24 Motivate, Mutilate, Perform Speech, Shattering Throw
SPELL_ATTR7_UNK25 = 0x02000000, // 25
SPELL_ATTR7_UNK26 = 0x04000000, // 26
- SPELL_ATTR7_UNK27 = 0x08000000, // 27
- SPELL_ATTR7_UNK28 = 0x10000000, // 28
- SPELL_ATTR7_UNK29 = 0x20000000, // 29
- SPELL_ATTR7_UNK30 = 0x40000000, // 30
- SPELL_ATTR7_UNK31 = 0x80000000 // 31
+ SPELL_ATTR7_UNK27 = 0x08000000, // 27 Not set
+ SPELL_ATTR7_UNK28 = 0x10000000, // 28 related to player positive buff
+ SPELL_ATTR7_UNK29 = 0x20000000, // 29 only 69028, 71237
+ SPELL_ATTR7_UNK30 = 0x40000000, // 30 Burning Determination, Divine Sacrifice, Earth Shield, Prayer of Mending
+ SPELL_ATTR7_UNK31 = 0x80000000 // 31 only 70769
};
#define MIN_TALENT_SPEC 0
diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
index 8c45b030603..1710a387307 100755
--- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp
@@ -115,6 +115,8 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM");
+
uint64 auctioneer, item;
uint32 etime, bid, buyout, count;
recv_data >> auctioneer;
@@ -253,6 +255,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
+
uint64 auctioneer;
uint32 auctionId;
uint32 price;
@@ -374,6 +378,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
+
uint64 auctioneer;
uint32 auctionId;
recv_data >> auctioneer;
@@ -452,6 +458,8 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
+
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
@@ -507,6 +515,8 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
+
uint32 listfrom;
uint64 guid;
@@ -542,6 +552,8 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
{
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
+
std::string searchedname;
uint8 levelmin, levelmax, usable;
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
@@ -607,7 +619,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_LIST_PENDING_SALES");
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
recv_data.read_skip<uint64>();
diff --git a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
index 31a09e830ff..e6c4499baab 100755
--- a/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CombatHandler.cpp
@@ -23,13 +23,15 @@
#include "ObjectAccessor.h"
#include "CreatureAI.h"
#include "ObjectDefines.h"
+#include "Vehicle.h"
+#include "VehicleDefines.h"
-void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
{
uint64 guid;
recv_data >> guid;
- sLog->outStaticDebug("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
@@ -47,6 +49,20 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
return;
}
+ //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
+ //! so we'll place the same check here. Note that it might be possible to reuse this snippet
+ //! in other places as well.
+ if (Vehicle* vehicle = _player->GetVehicle())
+ {
+ VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
+ ASSERT(seat);
+ if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
+ {
+ SendAttackStop(pEnemy);
+ return;
+ }
+ }
+
_player->Attack(pEnemy, true);
}
@@ -55,7 +71,7 @@ void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
GetPlayer()->AttackStop();
}
-void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data)
+void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data)
{
uint32 sheathed;
recv_data >> sheathed;
@@ -79,4 +95,3 @@ void WorldSession::SendAttackStop(Unit const* enemy)
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}
-
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 2cc063fa662..1a93e5fcc4b 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4065,9 +4065,6 @@ void Spell::SendChannelUpdate(uint32 time)
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
}
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
WorldPacket data(MSG_CHANNEL_UPDATE, 8+4);
data.append(m_caster->GetPackGUID());
data << uint32(time);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index e6812eb8b27..865dc8c531d 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1421,11 +1421,19 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
{
if (!unitTarget)
return;
- // Restorative Totems
if (Unit* owner = m_caster->GetOwner())
+ {
+ if (m_triggeredByAuraSpell)
+ damage = int32(owner->SpellHealingBonus(unitTarget, m_triggeredByAuraSpell, damage, HEAL));
+
+ // Restorative Totems
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 338, 1))
AddPctN(damage, dummy->GetAmount());
+ // Glyph of Healing Stream Totem
+ if (AuraEffect const* aurEff = owner->GetAuraEffect(55456, EFFECT_0))
+ AddPctN(damage, aurEff->GetAmount());
+ }
m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
return;
}
@@ -2093,12 +2101,12 @@ void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player* _player = unitTarget->ToPlayer();
+ Player* player = unitTarget->ToPlayer();
uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell;
- _player->removeSpell(spellToUnlearn);
+ player->removeSpell(spellToUnlearn);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
}
void Spell::EffectPowerDrain(SpellEffIndex effIndex)
@@ -5820,16 +5828,15 @@ void Spell::EffectFeedPet(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return;
- Player* _player = m_caster->ToPlayer();
-
Item* foodItem = itemTarget;
if (!foodItem)
return;
- Pet* pet = _player->GetPet();
+ Pet* pet = player->GetPet();
if (!pet)
return;
@@ -5843,7 +5850,7 @@ void Spell::EffectFeedPet(SpellEffIndex effIndex)
ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry());
uint32 count = 1;
- _player->DestroyItemCount(foodItem, count, true);
+ player->DestroyItemCount(foodItem, count, true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, NULL, NULL, true);
@@ -6042,7 +6049,7 @@ void Spell::EffectReputation(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- Player* _player = unitTarget->ToPlayer();
+ Player* player = unitTarget->ToPlayer();
int32 rep_change = damage;
@@ -6059,10 +6066,10 @@ void Spell::EffectReputation(SpellEffIndex effIndex)
}
// Bonus from spells that increase reputation gain
- float bonus = rep_change * _player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0f; // 10%
+ float bonus = rep_change * player->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN) / 100.0f; // 10%
rep_change += (int32)bonus;
- _player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
+ player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
}
void Spell::EffectQuestComplete(SpellEffIndex effIndex)
@@ -6378,12 +6385,11 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- Player* _player = m_caster->ToPlayer()
-
- if (!_player)
+ Player* player = m_caster->ToPlayer();
+ if (!player)
return;
- Pet* pet = _player->GetPet();
+ Pet* pet = player->GetPet();
if (!pet || pet->isAlive())
return;
@@ -6391,8 +6397,8 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
return;
float x, y, z;
- _player->GetPosition(x, y, z);
- _player->GetMap()->CreatureRelocation(pet, x, y, z, _player->GetOrientation());
+ player->GetPosition(x, y, z);
+ player->GetMap()->CreatureRelocation(pet, x, y, z, player->GetOrientation());
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
@@ -6401,7 +6407,7 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
pet->SetHealth(pet->CountPctFromMaxHealth(damage));
//pet->AIM_Initialize();
- //_player->PetSpellInitialize();
+ //player->PetSpellInitialize();
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index ed97cbf7659..065f1b1fee1 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -1129,7 +1129,12 @@ public:
uint16 drunkMod = drunklevel * 0xFFFF / 100;
- handler->GetSession()->GetPlayer()->SetDrunkValue(drunkMod);
+ Player* target = handler->getSelectedPlayer();
+ if (!target)
+ target = handler->GetSession()->GetPlayer();
+
+ if (target)
+ target->SetDrunkValue(drunkMod);
return true;
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 29c3276467b..25610341a2f 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -341,7 +341,7 @@ class boss_sindragosa : public CreatureScript
{
if (uint32 spellId = sSpellMgr->GetSpellIdForDifficulty(_isThirdPhase ? SPELL_FROST_BREATH_P2 : SPELL_FROST_BREATH_P1, me))
{
- if (player->GetQuestStatus(QUEST_FROST_INFUSION) != QUEST_STATUS_REWARDED && spellId == spell->Id)
+ if (player->GetQuestStatus(QUEST_FROST_INFUSION) == QUEST_STATUS_INCOMPLETE && spellId == spell->Id)
{
if (Item* shadowsEdge = player->GetWeaponForAttack(BASE_ATTACK, true))
{
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index 16c258af756..e63d50b0133 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -289,6 +289,7 @@ public:
void JustDied(Unit* /*killer*/)
{
_JustDied();
+ DoCast(me, SPELL_DEATH_SPELL, true); // we cast the spell as triggered or the summon effect does not occur
}
void LeaveCombat()
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
index f3384b7ec15..4dcd2618895 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
@@ -144,8 +144,8 @@ public:
void JustDied(Unit* /*killer*/)
{
_JustDied();
-
Talk(SAY_DEATH);
+ DoCast(me, SPELL_DEATH_SPELL, true); // we cast the spell as triggered or the summon effect does not occur
}
private:
bool firstCoreEnergize;
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index f8839aa0028..b9799103214 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -50,6 +50,12 @@ enum Drakes
NPC_ETERNOS = 27659
};
+enum Says
+{
+ SAY_VAROS = 0,
+ SAY_UROM = 1
+};
+
class npc_oculus_drake : public CreatureScript
{
public:
@@ -174,7 +180,38 @@ public:
};
+class npc_image_belgaristrasz : public CreatureScript
+{
+public:
+ npc_image_belgaristrasz() : CreatureScript("npc_image_belgaristrasz") { }
+
+ struct npc_image_belgaristraszAI : public ScriptedAI
+ {
+ npc_image_belgaristraszAI(Creature* creature) : ScriptedAI(creature) {}
+
+ void IsSummonedBy(Unit* summoner)
+ {
+ if (summoner->GetEntry() == NPC_VAROS)
+ {
+ Talk(SAY_VAROS);
+ me->DespawnOrUnsummon(60000);
+ }
+ if (summoner->GetEntry() == NPC_UROM)
+ {
+ Talk(SAY_UROM);
+ me->DespawnOrUnsummon(60000);
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_image_belgaristraszAI(creature);
+ }
+};
+
void AddSC_oculus()
{
new npc_oculus_drake();
+ new npc_image_belgaristrasz();
}
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.h b/src/server/scripts/Northrend/Nexus/Oculus/oculus.h
index e04f2c8aab9..dab2821b5e5 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.h
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.h
@@ -71,6 +71,7 @@ enum OculusWorldStates
enum OculusSpells
{
- SPELL_CENTRIFUGE_SHIELD = 50053
+ SPELL_CENTRIFUGE_SHIELD = 50053,
+ SPELL_DEATH_SPELL = 50415
};
#endif
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index e7d8b070e53..877971aa502 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -526,7 +526,7 @@ class boss_freya : public CreatureScript
{
uint8 n = 0;
- // Handling recieved data
+ // Handling received data
for (uint8 i = 0; i < 5; ++i) // We have created "instances" for keeping informations about last 6 death lashers - needed because of respawning
{
deforestation[i][0] = deforestation[(i + 1)][0]; // Time
diff --git a/src/server/shared/Database/MySQLConnection.cpp b/src/server/shared/Database/MySQLConnection.cpp
index 70a8beb3d70..9ce924127ba 100755
--- a/src/server/shared/Database/MySQLConnection.cpp
+++ b/src/server/shared/Database/MySQLConnection.cpp
@@ -527,7 +527,12 @@ bool MySQLConnection::_HandleMySQLErrno(uint32 errNo)
// Query related errors - skip query
case 1058: // "Column count doesn't match value count"
case 1062: // "Duplicate entry '%s' for key '%d'"
- case 1054: // "Unknown column '%s' in 'order clause'"
+ return false;
+
+ // Outdated table or database structure - terminate core
+ case 1054: // "Unknown column '%s' in '%s'"
+ case 1146: // "Table '%s' doesn't exist"
+ WPFatal(!errNo, "Your database structure is not up to date. Please make sure you've executed all queries in the sql/updates folders.");
return false;
default:
diff --git a/src/server/shared/Debugging/Errors.h b/src/server/shared/Debugging/Errors.h
index cfa1452864f..921363d6dc5 100755
--- a/src/server/shared/Debugging/Errors.h
+++ b/src/server/shared/Debugging/Errors.h
@@ -22,11 +22,12 @@
#include "Common.h"
#include "Log.h"
#include <ace/Stack_Trace.h>
+#include <ace/OS_NS_unistd.h>
#define WPAssert( assertion ) { if (!(assertion)) { ACE_Stack_Trace st; sLog->outError( "\n%s:%i in %s ASSERTION FAILED:\n %s\n%s\n", __FILE__, __LINE__, __FUNCTION__, #assertion, st.c_str()); assert( #assertion &&0 ); ((void(*)())NULL)();} }
#define WPError( assertion, errmsg ) if ( ! (assertion) ) { sLog->outError( "%\n%s:%i in %s ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg ); assert( false ); }
#define WPWarning( assertion, errmsg ) if ( ! (assertion) ) { sLog->outError( "\n%s:%i in %s WARNING:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg ); }
-#define WPFatal( assertion, errmsg ) if ( ! (assertion) ) { sLog->outError( "\n%s:%i in %s FATAL ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg ); assert( #assertion &&0 ); abort(); }
+#define WPFatal( assertion, errmsg ) if ( ! (assertion) ) { sLog->outError( "\n%s:%i in %s FATAL ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg ); ACE_OS::sleep(10); assert( #assertion &&0 ); abort(); }
#define ASSERT WPAssert
#endif