diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index d74013183bf..2512ff80dd1 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5941,15 +5941,12 @@ void Spell::EffectActivateRune() m_runesState = player->GetRunesState(); uint32 count = damage; - int32 miscValue = (1 << effectInfo->MiscValue); - - // Death Runes may also activate Blood Runes (Blood Tap) - if (miscValue & (1 << AsUnderlyingType(RuneType::Death))) - miscValue |= (1 << AsUnderlyingType(RuneType::Blood)); + RuneType runeType = static_cast<RuneType>(effectInfo->MiscValue); for (uint32 i = 0; i < MAX_RUNES && count > 0; ++i) { - if ((1 << AsUnderlyingType(player->GetCurrentRune(i))) & miscValue && G3D::fuzzyNe(player->GetRuneCooldown(i), 0.0f)) + // We will check for base and current rune because some spell effects also activate Death Runes while specifying Blood Runes in their misc value + if ((player->GetBaseRune(i) == runeType || player->GetCurrentRune(i) == runeType) && G3D::fuzzyNe(player->GetRuneCooldown(i), 0.0f)) { player->SetRuneCooldown(i, 0.0f); --count; |