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-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp3
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.h2
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp9
-rw-r--r--src/server/game/Battlegrounds/Battleground.h9
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp10
-rw-r--r--src/server/game/Entities/Player/Player.cpp10
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp10
-rw-r--r--src/server/game/Server/WorldSession.cpp9
-rw-r--r--src/server/game/World/World.cpp1
-rw-r--r--src/server/game/World/World.h1
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
11 files changed, 72 insertions, 0 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index b41ba41bcff..4557dcab996 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -611,4 +611,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE, "UPDATE quest_tracker SET completed_by_gm = 1 WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME, "UPDATE quest_tracker SET quest_complete_time = NOW() WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME, "UPDATE quest_tracker SET quest_abandon_time = NOW() WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
+
+ // DeserterTracker
+ PrepareStatement(CHAR_INS_DESERTER_TRACK, "INSERT INTO battleground_deserters (guid, type, datetime) VALUES (?, ?, NOW())", CONNECTION_ASYNC);
}
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h
index c76c584a0a8..f920a8c3d10 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.h
+++ b/src/server/database/Database/Implementation/CharacterDatabase.h
@@ -531,6 +531,8 @@ enum CharacterDatabaseStatements
CHAR_UPD_QUEST_TRACK_COMPLETE_TIME,
CHAR_UPD_QUEST_TRACK_ABANDON_TIME,
+ CHAR_INS_DESERTER_TRACK,
+
MAX_CHARACTERDATABASE_STATEMENTS
};
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 0e44925cd57..d368b347a0f 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -306,6 +306,15 @@ inline void Battleground::_ProcessOfflineQueue()
{
if (itr->second.OfflineRemoveTime <= sWorld->GetGameTime())
{
+ if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, itr->first.GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_OFFLINE);
+ CharacterDatabase.Execute(stmt);
+ }
+
RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
m_OfflineQueue.pop_front(); // remove from offline queue
//do not use itr for anything, because it is erased in RemovePlayerAtLeave()
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 08134298569..471da9846b2 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -40,6 +40,15 @@ class BattlegroundMap;
struct PvPDifficultyEntry;
struct WorldSafeLocsEntry;
+enum BattlegroundDesertionType
+{
+ BG_DESERTION_TYPE_LEAVE_BG = 0, // player leaves the BG
+ BG_DESERTION_TYPE_OFFLINE = 1, // player is kicked from BG because offline
+ BG_DESERTION_TYPE_LEAVE_QUEUE = 2, // player is invited to join and refuses to do it
+ BG_DESERTION_TYPE_NO_ENTER_BUTTON = 3, // player is invited to join and do nothing (time expires)
+ BG_DESERTION_TYPE_INVITE_LOGOUT = 4, // player is invited to join and logs out
+};
+
enum BattlegroundCriteriaId
{
BG_CRITERIA_CHECK_RESILIENT_VICTORY,
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 162122ab4db..87e07e15191 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -1068,6 +1068,16 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId);
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
+ // track if player leaves the BG by not clicking enter button
+ if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, player->GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_NO_ENTER_BUTTON);
+ CharacterDatabase.Execute(stmt);
+ }
+
TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().GetCounter(), m_BgInstanceGUID);
player->RemoveBattlegroundQueueId(m_BgQueueTypeId);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index bfcdb7a8f57..fcd7b8707c8 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22031,6 +22031,16 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
CastSpell(this, 26013, true); // Deserter
}
}
+
+ // track if player leaves the BG while inside it
+ if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG);
+ CharacterDatabase.Execute(stmt);
+ }
}
}
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index fec0b8e0d40..d4291e34df6 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -506,6 +506,16 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
SendPacket(&data);
TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().GetCounter(), bg->GetTypeID(), bgQueueTypeId);
+
+ // track if player refuses to join the BG after being invited
+ if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) &&
+ (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, _player->GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_QUEUE);
+ CharacterDatabase.Execute(stmt);
+ }
}
}
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index b4bb7541be8..c99346cdb74 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -483,6 +483,15 @@ void WorldSession::LogoutPlayer(bool save)
{
if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
{
+ // track if player logs out after invited to join BG
+ if (_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId) && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
+ stmt->setUInt32(0, _player->GetGUID().GetCounter());
+ stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT);
+ CharacterDatabase.Execute(stmt);
+ }
+
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
queue.RemovePlayer(_player->GetGUID(), true);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 1c401be97c6..6a3dafd0e10 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1038,6 +1038,7 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
m_bool_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfigMgr->GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
m_bool_configs[CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE] = sConfigMgr->GetBoolDefault("Battleground.StoreStatistics.Enable", false);
+ m_bool_configs[CONFIG_BATTLEGROUND_TRACK_DESERTERS] = sConfigMgr->GetBoolDefault("Battleground.TrackDeserters.Enable", false);
m_int_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfigMgr->GetIntDefault ("Battleground.InvitationType", 0);
m_int_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfigMgr->GetIntDefault ("Battleground.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfigMgr->GetIntDefault ("Battleground.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 7c7af77d19d..e655a64776a 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -124,6 +124,7 @@ enum WorldBoolConfigs
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE,
+ CONFIG_BATTLEGROUND_TRACK_DESERTERS,
CONFIG_BG_XP_FOR_KILL,
CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 221fea12399..13b6b22bed4 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2199,6 +2199,14 @@ Battleground.QueueAnnouncer.PlayerOnly = 0
Battleground.StoreStatistics.Enable = 0
#
+# Battleground.TrackDeserters.Enable
+# Description: Track deserters of Battlegrounds.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Battleground.TrackDeserters.Enable = 0
+
+#
# Battleground.InvitationType
# Description: Set Battleground invitation type.
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,