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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp3
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp8
2 files changed, 7 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 75ba3790e54..78ea3d9c5e6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -516,6 +516,9 @@ void BossAI::_Reset()
if (!me->isAlive())
return;
+ if (me->GetVehicleKit())
+ me->GetVehicleKit()->Reset();
+
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 65c06b56049..546048fc8d6 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -141,7 +141,7 @@ void Vehicle::Uninstall()
void Vehicle::Reset()
{
- sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset");
+ sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", m_creatureEntry, me->GetGUIDLow());
if (me->GetTypeId() == TYPEID_PLAYER)
{
if (m_usableSeatNum)
@@ -169,9 +169,9 @@ void Vehicle::RemoveAllPassengers()
// Following the above logic, this assertion should NEVER fail.
// Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
- SeatMap::const_iterator itr;
- for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- ASSERT(!itr->second.passenger);
+ // SeatMap::const_iterator itr;
+ // for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ // ASSERT(!itr->second.passenger);
}
bool Vehicle::HasEmptySeat(int8 seatId) const