diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp | 14 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp | 2 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0e98eb27596..efa792bc59e 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15052,11 +15052,11 @@ void Player::FailQuest(uint32 questId) // Destroy quest items on quest failure. for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) if (quest->RequiredItemId[i] > 0 && quest->RequiredItemCount[i] > 0) - // Destroy items recieved on starting the quest. + // Destroy items received on starting the quest. DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true); for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemCount[i] > 0) - // Destroy items recieved during the quest. + // Destroy items received during the quest. DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemCount[i], true, true); } } diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp index 0deaa6b984d..1710a387307 100755 --- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp @@ -115,7 +115,7 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_SELL_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM"); uint64 auctioneer, item; uint32 etime, bid, buyout, count; @@ -255,7 +255,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) //this function is called when client bids or buys out auction void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_PLACE_BID"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID"); uint64 auctioneer; uint32 auctionId; @@ -378,7 +378,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) //this void is called when auction_owner cancels his auction void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_REMOVE_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM"); uint64 auctioneer; uint32 auctionId; @@ -458,7 +458,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) //called when player lists his bids void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_BIDDER_ITEMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS"); uint64 guid; //NPC guid uint32 listfrom; //page of auctions @@ -515,7 +515,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) //this void sends player info about his auctions void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_OWNER_ITEMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS"); uint32 listfrom; uint64 guid; @@ -552,7 +552,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) //this void is called when player clicks on search button void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_ITEMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS"); std::string searchedname; uint8 levelmin, levelmax, usable; @@ -619,7 +619,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_PENDING_SALES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES"); recv_data.read_skip<uint64>(); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index e7d8b070e53..877971aa502 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -526,7 +526,7 @@ class boss_freya : public CreatureScript { uint8 n = 0; - // Handling recieved data + // Handling received data for (uint8 i = 0; i < 5; ++i) // We have created "instances" for keeping informations about last 6 death lashers - needed because of respawning { deforestation[i][0] = deforestation[(i + 1)][0]; // Time |