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-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp8
-rw-r--r--src/server/game/Entities/Player/Player.cpp91
2 files changed, 51 insertions, 48 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 99f3a487829..8ff6d57fad0 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -79,7 +79,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC);
- PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, "
+ PrepareStatement(CHAR_SEL_CHARACTER, "SELECT c.guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, playerFlagsEx, "
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, "
"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
@@ -417,7 +417,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_LFG_DATA, "DELETE FROM lfg_data WHERE guid = ?", CONNECTION_ASYNC);
// Player saving
- PrepareStatement(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, "
+ PrepareStatement(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, playerFlagsEx, "
"map, instance_id, dungeonDifficulty, raidDifficulty, legacyRaidDifficulty, position_x, position_y, position_z, orientation, trans_x, trans_y, trans_z, trans_o, transguid, "
"taximask, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, primarySpecialization, "
@@ -425,8 +425,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"death_expire_time, taxi_path, totalKills, "
"todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, health, power1, power2, power3, "
"power4, power5, power6, latency, activeTalentGroup, lootSpecId, exploredZones, equipmentCache, knownTitles, actionBars, grantableLevels) VALUES "
- "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
- PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,customDisplay1=?,customDisplay2=?,customDisplay3=?,bankSlots=?,restState=?,playerFlags=?,"
+ "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,skin=?,face=?,hairStyle=?,hairColor=?,facialStyle=?,customDisplay1=?,customDisplay2=?,customDisplay3=?,bankSlots=?,restState=?,playerFlags=?,playerFlagsEx=?,"
"map=?,instance_id=?,dungeonDifficulty=?,raidDifficulty=?,legacyRaidDifficulty=?,position_x=?,position_y=?,position_z=?,orientation=?,trans_x=?,trans_y=?,trans_z=?,trans_o=?,transguid=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?,"
"logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,primarySpecialization=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?,"
"totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,"
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 21553d8ec07..a513c3c1ccd 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17270,15 +17270,15 @@ bool Player::IsLoading() const
bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
- //"SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, "
- // 20 21 22 23 24 25 26 27 28 29 30 31 32
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+ //"SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, customDisplay1, customDisplay2, customDisplay3, bankSlots, restState, playerFlags, playerFlagsEx, "
+ // 21 22 23 24 25 26 27 28 29 30 31 32 33
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
- // 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47
+ // 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48
//"resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, "
- // 48 49 50 51 52 53
+ // 49 50 51 52 53 54
//"totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
- // 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
+ // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
//"health, power1, power2, power3, power4, power5, power6, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, grantableLevels, raidDifficulty, legacyRaidDifficulty, fishing_steps "
//
//"FROM characters WHERE guid = ?", CONNECTION_ASYNC);
@@ -17350,8 +17350,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
- _LoadIntoDataField(fields[64].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
- _LoadIntoDataField(fields[65].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2);
+ _LoadIntoDataField(fields[65].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
+ _LoadIntoDataField(fields[66].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2);
SetObjectScale(1.0f);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
@@ -17378,9 +17378,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i, customDisplay[i]);
SetBankBagSlotCount(fields[17].GetUInt8());
SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER, gender);
- SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[53].GetUInt8());
+ SetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, fields[54].GetUInt8());
SetUInt32Value(PLAYER_FLAGS, fields[19].GetUInt32());
- SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[52].GetUInt32());
+ SetUInt32Value(PLAYER_FLAGS_EX, fields[20].GetUInt32());
+ SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[53].GetUInt32());
if (!ValidateAppearance(
fields[3].GetUInt8(), // race
@@ -17398,9 +17399,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
- SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[66].GetUInt8());
+ SetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES, fields[67].GetUInt8());
- m_fishingSteps = fields[70].GetUInt8();
+ m_fishingSteps = fields[71].GetUInt8();
InitDisplayIds();
@@ -17428,18 +17429,18 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
- ObjectGuid::LowType transLowGUID = fields[39].GetUInt64();
+ ObjectGuid::LowType transLowGUID = fields[40].GetUInt64();
- Relocate(fields[20].GetFloat(), fields[21].GetFloat(), fields[22].GetFloat(), fields[24].GetFloat());
+ Relocate(fields[21].GetFloat(), fields[22].GetFloat(), fields[23].GetFloat(), fields[25].GetFloat());
- uint32 mapId = fields[23].GetUInt16();
- uint32 instanceId = fields[61].GetUInt32();
+ uint32 mapId = fields[24].GetUInt16();
+ uint32 instanceId = fields[62].GetUInt32();
- SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(Difficulty(fields[47].GetUInt8())));
- SetRaidDifficultyID(CheckLoadedRaidDifficultyID(Difficulty(fields[68].GetUInt8())));
- SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[69].GetUInt8())));
+ SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(Difficulty(fields[48].GetUInt8())));
+ SetRaidDifficultyID(CheckLoadedRaidDifficultyID(Difficulty(fields[69].GetUInt8())));
+ SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[70].GetUInt8())));
- std::string taxi_nodes = fields[46].GetString();
+ std::string taxi_nodes = fields[47].GetString();
#define RelocateToHomebind(){ mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); }
@@ -17464,9 +17465,9 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
_LoadCurrency(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY));
- SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].GetUInt32());
- SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[49].GetUInt16());
- SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[50].GetUInt16());
+ SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[49].GetUInt32());
+ SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS, fields[50].GetUInt16());
+ SetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS, fields[51].GetUInt16());
_LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES));
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
@@ -17547,7 +17548,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
if (transport)
{
- float x = fields[35].GetFloat(), y = fields[36].GetFloat(), z = fields[37].GetFloat(), o = fields[38].GetFloat();
+ float x = fields[36].GetFloat(), y = fields[37].GetFloat(), z = fields[38].GetFloat(), o = fields[39].GetFloat();
m_movementInfo.transport.pos.Relocate(x, y, z, o);
transport->CalculatePassengerPosition(x, y, z, &o);
@@ -17741,7 +17742,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SaveRecallPosition();
time_t now = time(nullptr);
- time_t logoutTime = time_t(fields[30].GetUInt32());
+ time_t logoutTime = time_t(fields[31].GetUInt32());
// since last logout (in seconds)
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
@@ -17754,18 +17755,18 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
SetDrunkValue(newDrunkValue);
- m_cinematic = fields[26].GetUInt8();
- m_Played_time[PLAYED_TIME_TOTAL] = fields[27].GetUInt32();
- m_Played_time[PLAYED_TIME_LEVEL] = fields[28].GetUInt32();
+ m_cinematic = fields[27].GetUInt8();
+ m_Played_time[PLAYED_TIME_TOTAL] = fields[28].GetUInt32();
+ m_Played_time[PLAYED_TIME_LEVEL] = fields[29].GetUInt32();
- SetTalentResetCost(fields[32].GetUInt32());
- SetTalentResetTime(time_t(fields[33].GetUInt32()));
+ SetTalentResetCost(fields[33].GetUInt32());
+ SetTalentResetTime(time_t(fields[34].GetUInt32()));
- m_taxi.LoadTaxiMask(fields[25].GetString()); // must be before InitTaxiNodesForLevel
+ m_taxi.LoadTaxiMask(fields[26].GetString()); // must be before InitTaxiNodesForLevel
- uint32 extraflags = fields[40].GetUInt16();
+ uint32 extraflags = fields[41].GetUInt16();
- m_stableSlots = fields[41].GetUInt8();
+ m_stableSlots = fields[42].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) can't have more stable slots than %u, but has %u in DB",
@@ -17773,7 +17774,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
m_stableSlots = MAX_PET_STABLES;
}
- m_atLoginFlags = fields[42].GetUInt16();
+ m_atLoginFlags = fields[43].GetUInt16();
if (HasAtLoginFlag(AT_LOGIN_RENAME))
{
@@ -17786,7 +17787,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
m_lastHonorUpdateTime = logoutTime;
UpdateHonorFields();
- m_deathExpireTime = time_t(fields[45].GetUInt32());
+ m_deathExpireTime = time_t(fields[46].GetUInt32());
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP)
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
@@ -17819,7 +17820,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// rest bonus can only be calculated after InitStatsForLevel()
SetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP, fields[18].GetUInt8());
- m_rest_bonus = fields[29].GetFloat();
+ m_rest_bonus = fields[30].GetFloat();
if (time_diff > 0)
{
@@ -17827,7 +17828,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
float bubble0 = 0.031f;
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
float bubble1 = 0.125f;
- float bubble = fields[31].GetUInt8() > 0
+ float bubble = fields[32].GetUInt8() > 0
? bubble1*sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
: bubble0*sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
@@ -17838,13 +17839,13 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
_LoadSkills(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
- SetPrimarySpecialization(fields[34].GetUInt32());
- SetActiveTalentGroup(fields[62].GetUInt8());
+ SetPrimarySpecialization(fields[35].GetUInt32());
+ SetActiveTalentGroup(fields[63].GetUInt8());
ChrSpecializationEntry const* primarySpec = sChrSpecializationStore.LookupEntry(GetPrimarySpecialization());
if (!primarySpec || primarySpec->ClassID != getClass() || GetActiveTalentGroup() >= MAX_SPECIALIZATIONS)
ResetTalentSpecialization();
- uint32 lootSpecId = fields[63].GetUInt32();
+ uint32 lootSpecId = fields[64].GetUInt32();
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(lootSpecId))
if (chrSpec->ClassID == getClass())
SetLootSpecId(lootSpecId);
@@ -17904,7 +17905,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
- uint32 curTitle = fields[51].GetUInt32();
+ uint32 curTitle = fields[52].GetUInt32();
if (curTitle && !HasTitle(curTitle))
curTitle = 0;
@@ -17927,14 +17928,14 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
UpdateAllStats();
// restore remembered power/health values (but not more max values)
- uint32 savedHealth = fields[54].GetUInt32();
+ uint32 savedHealth = fields[55].GetUInt32();
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
uint32 loadedPowers = 0;
for (uint32 i = 0; i < MAX_POWERS; ++i)
{
if (GetPowerIndex(i) != MAX_POWERS)
{
- uint32 savedPower = fields[55 + loadedPowers].GetUInt32();
+ uint32 savedPower = fields[56 + loadedPowers].GetUInt32();
uint32 maxPower = GetUInt32Value(UNIT_FIELD_MAXPOWER + loadedPowers);
SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower);
if (++loadedPowers >= MAX_POWERS_PER_CLASS)
@@ -17999,7 +18000,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
// RaF stuff.
- m_grantableLevels = fields[67].GetUInt8();
+ m_grantableLevels = fields[68].GetUInt8();
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
@@ -19644,6 +19645,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt8(index++, GetBankBagSlotCount());
stmt->setUInt8(index++, uint8(GetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP)));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS_EX));
stmt->setUInt16(index++, (uint16)GetMapId());
stmt->setUInt32(index++, (uint32)GetInstanceId());
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
@@ -19768,6 +19770,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setUInt8(index++, GetBankBagSlotCount());
stmt->setUInt8(index++, uint8(GetUInt32Value(PLAYER_FIELD_REST_INFO + REST_STATE_XP)));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS));
+ stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS_EX));
if (!IsBeingTeleported())
{