diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Corpse.cpp | 3 | ||||
-rw-r--r-- | src/game/Corpse.h | 6 | ||||
-rw-r--r-- | src/game/Object.h | 2 |
3 files changed, 10 insertions, 1 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 3f6d724b6a8..31cfb700d4b 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -39,6 +39,8 @@ Corpse::Corpse(CorpseType type) : WorldObject() m_type = type; + m_mapId = 0; + m_time = time(NULL); lootForBody = false; @@ -198,6 +200,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields, uint32 & mapId, uint32 & in } mapId = fields[4].GetUInt32(); + SetMapId(mapId); instanceId = fields[8].GetUInt32(); m_time = time_t(fields[6].GetUInt64()); diff --git a/src/game/Corpse.h b/src/game/Corpse.h index e21b0796d62..8e6b43b9d3d 100644 --- a/src/game/Corpse.h +++ b/src/game/Corpse.h @@ -67,6 +67,11 @@ class Corpse : public WorldObject void DeleteBonesFromWorld(); void DeleteFromDB(); + void SetMap (Map * map) {WorldObject::SetMap(map); m_mapId = map->GetId();} + // Used to check object existence in unloaded grids + uint32 GetMapId() const {return m_mapId;} + void SetMapId (uint32 id) {m_mapId = id;} + uint64 const& GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); } time_t const& GetGhostTime() const { return m_time; } @@ -95,6 +100,7 @@ class Corpse : public WorldObject CorpseType m_type; time_t m_time; GridPair m_grid; // gride for corpse position for fast search + uint32 m_mapId; // map id for fast corpse check at packet requests and in other situations with unloaded map of corpse. }; #endif diff --git a/src/game/Object.h b/src/game/Object.h index 732d9bc8944..0e5bcd25a09 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -439,7 +439,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const; - uint32 GetMapId() const { return m_currMap ? m_currMap->GetId() : 0; } + virtual uint32 GetMapId() const { return m_currMap ? m_currMap->GetId() : 0; } uint32 GetInstanceId() const { return m_currMap ? m_currMap->GetInstanceId() : 0; } virtual void SetPhaseMask(uint32 newPhaseMask, bool update); |