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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp7
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
3 files changed, 8 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 10f15315e4a..70f5041a8b8 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1083,7 +1083,12 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 entry, Posit
TC_LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow " UI64FMTD ", entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
return false;
}
- UpdatePositionData();
+ {
+ // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
+ PositionFullTerrainStatus data;
+ GetMap()->GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), data, map_liquidHeaderTypeFlags::AllLiquids, DEFAULT_COLLISION_HEIGHT);
+ ProcessPositionDataChanged(data);
+ }
// Allow players to see those units while dead, do it here (mayby altered by addon auras)
if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE)
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 55fe8f5bbf9..cbc607e7b66 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -880,7 +880,7 @@ void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
void WorldObject::UpdatePositionData()
{
PositionFullTerrainStatus data;
- GetMap()->GetFullTerrainStatusForPosition(_phaseShift, GetPositionX(), GetPositionY(), GetPositionZ(), data, map_liquidHeaderTypeFlags::AllLiquids);
+ GetMap()->GetFullTerrainStatusForPosition(_phaseShift, GetPositionX(), GetPositionY(), GetPositionZ(), data, map_liquidHeaderTypeFlags::AllLiquids, GetCollisionHeight());
ProcessPositionDataChanged(data);
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index dadb97c39a3..30638cb502c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -465,7 +465,6 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
}
}
- UpdatePositionData();
// set initial homebind position
SetHomebind(*this, GetAreaId());
@@ -488,6 +487,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
SetGender(createInfo->Sex);
SetPowerType(Powers(powertype));
InitDisplayIds();
+ UpdatePositionData();
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
{
AddPvpFlag(UNIT_BYTE2_FLAG_PVP);