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-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 23c3ba3ff92..6c2d1f19a63 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -456,7 +456,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
_session->SendPacket(packet.Write());
- TC_LOG_DEBUG(" etwork", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index ef9a25abf70..c9c684e1f29 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5117,7 +5117,7 @@ void ObjectMgr::LoadNPCText()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", _npcTextStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
//not very fast function but it is called only once a day, or on starting-up
@@ -5372,7 +5372,7 @@ void ObjectMgr::LoadQuestGreetings()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", _questGreetingStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", uint32(_questGreetingStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTavernAreaTriggers()
@@ -6918,7 +6918,7 @@ void ObjectMgr::LoadQuestPOI()
int32 X = fields[2].GetInt32();
int32 Y = fields[3].GetInt32();
- if (POIs[QuestID].size() <= Idx1 + 1)
+ if (int32(POIs[QuestID].size()) <= Idx1 + 1)
POIs[QuestID].resize(Idx1 + 10);
QuestPOIPoint point(X, Y);
@@ -6946,7 +6946,7 @@ void ObjectMgr::LoadQuestPOI()
int32 WoDUnk1 = fields[13].GetInt32();
QuestPOI POI(BlobIndex, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID, WoDUnk1);
- if (QuestID < POIs.size() && Idx1 < POIs[QuestID].size())
+ if (QuestID < int32(POIs.size()) && Idx1 < int32(POIs[QuestID].size()))
{
POI.points = POIs[QuestID][Idx1];
_questPOIStore[QuestID].push_back(POI);