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-rw-r--r--src/server/game/Spells/Spell.cpp9
-rw-r--r--src/server/game/Spells/SpellInfo.h2
-rw-r--r--src/server/game/Spells/SpellMgr.cpp23
3 files changed, 5 insertions, 29 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e82bec0279e..4d397d69fb1 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2464,9 +2464,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
m_caster->CombatStart(unit, m_spellInfo->HasInitialAggro());
- if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_AURA_CC))
- if (!unit->IsStandState())
- unit->SetStandState(UNIT_STAND_STATE_STAND);
+ if (!unit->IsStandState())
+ unit->SetStandState(UNIT_STAND_STATE_STAND);
}
if (spellHitTarget)
@@ -2534,8 +2533,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
if (m_caster->_IsValidAttackTarget(unit, m_spellInfo))
{
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
- /// @todo This is a hack. But we do not know what types of stealth should be interrupted by CC
- if ((m_spellInfo->HasAttribute(SPELL_ATTR0_CU_AURA_CC)) && unit->IsControlledByPlayer())
+
+ if (!m_spellInfo->HasAttribute(SPELL_ATTR0_CU_DONT_BREAK_STEALTH))
unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
}
else if (m_caster->IsFriendlyTo(unit))
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index a16d5170e35..04e236e709b 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -187,7 +187,7 @@ enum SpellCustomAttributes
SPELL_ATTR0_CU_SHARE_DAMAGE = 0x00000008,
SPELL_ATTR0_CU_NO_INITIAL_THREAT = 0x00000010,
SPELL_ATTR0_CU_IS_TALENT = 0x00000020,
- SPELL_ATTR0_CU_AURA_CC = 0x00000040,
+ SPELL_ATTR0_CU_DONT_BREAK_STEALTH = 0x00000040,
SPELL_ATTR0_CU_DIRECT_DAMAGE = 0x00000100,
SPELL_ATTR0_CU_CHARGE = 0x00000200,
SPELL_ATTR0_CU_PICKPOCKET = 0x00000400,
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 8eacfc31ec0..28c5faf83bf 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2847,14 +2847,6 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
switch (effect->ApplyAuraName)
{
- case SPELL_AURA_MOD_POSSESS:
- case SPELL_AURA_MOD_CONFUSE:
- case SPELL_AURA_MOD_CHARM:
- case SPELL_AURA_AOE_CHARM:
- case SPELL_AURA_MOD_FEAR:
- case SPELL_AURA_MOD_STUN:
- spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
- break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
@@ -2950,21 +2942,6 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
if (talentSpells.count(spellInfo->Id))
spellInfo->AttributesCu |= SPELL_ATTR0_CU_IS_TALENT;
- switch (spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_WARRIOR:
- // Shout
- if (spellInfo->SpellFamilyFlags[0] & 0x20000 || spellInfo->SpellFamilyFlags[1] & 0x20)
- spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
- break;
- case SPELLFAMILY_DRUID:
- // Roar
- if (spellInfo->SpellFamilyFlags[0] & 0x8)
- spellInfo->AttributesCu |= SPELL_ATTR0_CU_AURA_CC;
- break;
- default:
- break;
- }
spellInfo->_InitializeExplicitTargetMask();
}