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-rwxr-xr-xsrc/server/game/Maps/Map.cpp4
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp1
2 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index aaceb1d7645..001f22815b5 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2541,8 +2541,8 @@ void InstanceMap::SetResetSchedule(bool on)
if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
else
- sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u)",
- on ? "on" : "off", GetId(), GetMapName(), GetInstanceId());
+ sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
+ on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), Difficulty(GetSpawnMode()));
}
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e29e0ced1e6..da16669367b 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4749,7 +4749,6 @@ SpellCastResult Spell::CheckCast(bool strict)
//! Client checks this already
if (m_spellInfo->AttributesEx6 & SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED && !m_caster->GetCharmerOrOwnerGUID())
return SPELL_FAILED_DONT_REPORT;
-
Unit* target = m_targets.GetUnitTarget();
// In pure self-cast spells, the client won't send any unit target