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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp14
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h18
2 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e58864ba190..f90997e9fe2 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15761,11 +15761,10 @@ void Unit::SetStunned(bool apply)
SetTarget(0);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- // MOVEMENTFLAG_ROOT cannot be used in conjunction with
- // MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE RIGHT, MOVEMENTFLAG_FALLING (tested 3.3.5a)
- // this will freeze clients. That's why we remove any current movement flags before
+ // MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING (tested 3.3.5a)
+ // this will freeze clients. That's why we remove MOVEMENTFLAG_MASK_MOVING before
// setting MOVEMENTFLAG_ROOT
- RemoveUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT | MOVEMENTFLAG_FALLING);
+ RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
// Creature specific
@@ -15810,11 +15809,10 @@ void Unit::SetRooted(bool apply)
if (m_rootTimes > 0) // blizzard internal check?
m_rootTimes++;
- // MOVEMENTFLAG_ROOT cannot be used in conjunction with
- // MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE RIGHT, MOVEMENTFLAG_FALLING (tested 3.3.5a)
- // this will freeze clients. That's why we remove any current movement flags before
+ // MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING (tested 3.3.5a)
+ // this will freeze clients. That's why we remove MOVEMENTFLAG_MASK_MOVING before
// setting MOVEMENTFLAG_ROOT
- RemoveUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT | MOVEMENTFLAG_FALLING);
+ RemoveUnitMovementFlag(MOVEMENTFLAG_MASK_MOVING);
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
if (GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 9ccf0859245..685bbc8108a 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -643,7 +643,7 @@ enum MovementFlags
MOVEMENTFLAG_WALKING = 0x00000100, // Walking
MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
MOVEMENTFLAG_LEVITATING = 0x00000400,
- MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT -> client freeze
+ MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_MASK_MOVING
MOVEMENTFLAG_JUMPING = 0x00001000,
MOVEMENTFLAG_FALLING = 0x00002000, // damage dealt on that type of falling
MOVEMENTFLAG_PENDING_STOP = 0x00004000,
@@ -664,11 +664,13 @@ enum MovementFlags
MOVEMENTFLAG_FALLING_SLOW = 0x20000000, // active rogue safe fall spell (passive)
MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump
- MOVEMENTFLAG_MOVING =
- MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
- MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_JUMPING
- |MOVEMENTFLAG_FALLING|MOVEMENTFLAG_ASCENDING| MOVEMENTFLAG_SPLINE_ELEVATION,
- MOVEMENTFLAG_TURNING =
+ // TODO: Check if PITCH_UP and PITCH_DOWN really belong here..
+ MOVEMENTFLAG_MASK_MOVING =
+ MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT |
+ MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN | MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING | MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING |
+ MOVEMENTFLAG_SPLINE_ELEVATION,
+
+ MOVEMENTFLAG_MASK_TURNING =
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,
};
enum MovementFlags2
@@ -2109,8 +2111,8 @@ class Unit : public WorldObject
void BuildMovementPacket(ByteBuffer *data) const;
- bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MOVING); }
- bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_TURNING); }
+ bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING); }
+ bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_TURNING); }
bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
void SetFlying(bool apply);