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-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index aac9ac42392..f16237b6e31 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -241,7 +241,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[5]);
- sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: GUID:"UI64FMTD" Accepted:%u", guid, accepted);
+ sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: GUID:"UI64FMTD" Accepted:%u", (uint64)guid, accepted);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
if (!bf)
@@ -276,7 +276,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[5]);
- sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: GUID:"UI64FMTD" Accepted:%u", guid, accepted);
+ sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: GUID:"UI64FMTD" Accepted:%u", (uint64)guid, accepted);
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
if (!bf)
@@ -311,7 +311,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[6]);
- sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: GUID:"UI64FMTD" ", guid);
+ sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: GUID:"UI64FMTD" ", (uint64)guid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid))
bf->AskToLeaveQueue(_player);