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-rw-r--r--src/game/Spell.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5a7c5578052..66a237d9198 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -979,8 +979,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
//Spells with this flag cannot trigger if effect is casted on self
// Slice and Dice, relentless strikes, eviscerate
- bool canEffectTrigger = (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) ? m_caster!=unitTarget : true)
- && m_canTrigger;
+ //bool canEffectTrigger = (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) ? m_caster!=unitTarget : true)
+ // && m_canTrigger;
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
DoSpellHitOnUnit(unit, mask);
@@ -1017,7 +1017,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, crit);
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
@@ -1043,7 +1043,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
caster->DealSpellDamage(&damageInfo, true);
@@ -1094,7 +1094,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
procEx = createProcExtendMask(&damageInfo, missInfo);
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
- if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
+ if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
}
@@ -1222,8 +1222,8 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
- // spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) && unit==m_caster))
+ // trigger only for first effect targets
+ if (m_ChanceTriggerSpells.size() && (effectMask & 0x1))
{
int _duration=0;
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)