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-rw-r--r--src/server/game/Spells/Spell.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 0f79c4d0780..4172785cff4 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -6446,7 +6446,12 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
break;
}
- if (IsTriggered() || m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS))
+ // check for ignore self on the effect itself
+ if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS))
+ return true;
+
+ // if is a triggered spell, i need to check for los disable on the aura triggering it and inherit that behaviour
+ if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, NULL, SPELL_DISABLE_LOS)))
return true;
/// @todo shit below shouldn't be here, but it's temporary