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-rw-r--r--src/game/Spell.cpp9
-rw-r--r--src/game/Unit.cpp2
2 files changed, 6 insertions, 5 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 77d8d06db1d..376f53f7dfd 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1488,10 +1488,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
m_caster->GetPartyMember(TagUnitMap, radius);
break;
case TARGET_UNIT_RAID:
- if(Unit *target = m_targets.getUnitTarget())
- TagUnitMap.push_back(target);
- else
- m_caster->GetRaidMember(TagUnitMap, radius);
+ //if(Unit *target = m_targets.getUnitTarget())
+ // TagUnitMap.push_back(target);
+ //else
+ m_caster->GetRaidMember(TagUnitMap, radius);
+ TagUnitMap.push_back(m_caster);
break;
}
}break;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5960cde6309..e211065f041 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -94,7 +94,7 @@ Unit::Unit()
m_state = 0;
m_form = FORM_NONE;
m_deathState = ALIVE;
- uint64 m_auraUpdateMask;
+ m_auraUpdateMask = 0;
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
m_currentSpells[i] = NULL;