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-rw-r--r--src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
index fdfc034fc5f..b3a42bb2e5e 100644
--- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
+++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
@@ -491,6 +491,56 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature *_Creature)
return (CreatureAI*)thisAI;
}
+/*######
+## go_skull_pile
+######*/
+#define GOSSIP_S_DARKSCREECHER_AKKARAI "Summon Darkscreecher Akkarai"
+#define GOSSIP_S_KARROG "Summon Karrog"
+#define GOSSIP_S_GEZZARAK_THE_HUNTRESS "Summon Gezzarak the Huntress"
+#define GOSSIP_S_VAKKIZ_THE_WINDRAGER "Summon Vakkiz the Windrager"
+
+bool GOHello_go_skull_pile(Player *player, GameObject* _GO)
+{
+ if (player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE)
+ {
+ player->ADD_GOSSIP_ITEM(1, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(2, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(3, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM(4, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ }
+
+ player->SEND_GOSSIP_MENU(_GO->GetGoTextId(), _GO->GetGUID());
+ return true;
+}
+
+void SendActionMenu_go_skull_pile(Player *player, GameObject* _GO, uint32 action)
+{
+ switch(action)
+ {
+ case GOSSIP_ACTION_INFO_DEF + 1:
+ player->CastSpell(player,40642,false);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2:
+ player->CastSpell(player,40640,false);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 3:
+ player->CastSpell(player,40632,false);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 4:
+ player->CastSpell(player,40644,false);
+ break;
+ }
+}
+
+bool GossipSelect_go_skull_pile(Player *player, GameObject* _GO, uint32 sender, uint32 action )
+{
+ switch(sender)
+ {
+ case GOSSIP_SENDER_MAIN: SendActionMenu_go_skull_pile(player, _GO, action); break;
+ }
+ return true;
+}
+
void AddSC_terokkar_forest()
{
Script *newscript;
@@ -532,5 +582,12 @@ void AddSC_terokkar_forest()
newscript->GetAI = &GetAI_npc_isla_starmaneAI;
newscript->pQuestAccept = &QuestAccept_npc_isla_starmane;
newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="go_skull_pile";
+ newscript->pGossipHello = &GossipHello_go_skull_pile;
+ newscript->pGossipSelect = &GossipSelect_go_skull_pile;
+ newscript->RegisterSelf();
+
}