diff options
Diffstat (limited to 'src')
4 files changed, 263 insertions, 44 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h index e34e86c16a7..ed8c5351493 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/blood_furnace.h @@ -39,5 +39,9 @@ #define DATA_PRISON_CELL6 18 #define DATA_PRISON_CELL7 19 #define DATA_PRISON_CELL8 20 +#define DATA_BROGGOK_LEVER 21 +#define ACTION_ACTIVATE_BROGGOK 22 +#define ACTION_RESET_BROGGOK 23 +#define ACTION_PREPARE_BROGGOK 24 #endif diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index 3a2e0834fed..84d292e1fe4 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -47,9 +47,9 @@ class boss_broggok : public CreatureScript { } - struct boss_broggokAI : public ScriptedAI + struct boss_broggokAI : public BossAI { - boss_broggokAI(Creature* creature) : ScriptedAI(creature) + boss_broggokAI(Creature* creature) : BossAI(creature, DATA_BROGGOK) { instance = creature->GetInstanceScript(); } @@ -59,27 +59,21 @@ class boss_broggok : public CreatureScript uint32 AcidSpray_Timer; uint32 PoisonSpawn_Timer; uint32 PoisonBolt_Timer; + bool canAttack; void Reset() { + _Reset(); AcidSpray_Timer = 10000; PoisonSpawn_Timer = 5000; PoisonBolt_Timer = 7000; - if (instance) - { - instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED); - instance->HandleGameObject(instance->GetData64(DATA_DOOR4), true); - } + DoAction(ACTION_RESET_BROGGOK); + instance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED); } void EnterCombat(Unit* /*who*/) { DoScriptText(SAY_AGGRO, me); - if (instance) - { - instance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS); - instance->HandleGameObject(instance->GetData64(DATA_DOOR4), false); - } } void JustSummoned(Creature* summoned) @@ -94,7 +88,8 @@ class boss_broggok : public CreatureScript { if (!UpdateVictim()) return; - + if (!canAttack) + return; if (AcidSpray_Timer <= diff) { DoCast(me->getVictim(), SPELL_SLIME_SPRAY); @@ -132,6 +127,26 @@ class boss_broggok : public CreatureScript } } + void DoAction(int32 const action) + { + switch (action) + { + case ACTION_PREPARE_BROGGOK: + me->SetInCombatWithZone(); + break; + case ACTION_ACTIVATE_BROGGOK: + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); + canAttack = true; + break; + case ACTION_RESET_BROGGOK: + me->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); + canAttack = false; + break; + } + } + }; CreatureAI* GetAI(Creature* creature) const @@ -140,7 +155,27 @@ class boss_broggok : public CreatureScript } }; +class go_broggok_lever : public GameObjectScript +{ + public: + go_broggok_lever() : GameObjectScript("go_broggok_lever") {} + + bool OnGossipHello(Player* player, GameObject* go) + { + if (InstanceScript* instance = go->GetInstanceScript()) + if (instance->GetData(TYPE_BROGGOK_EVENT) != DONE && instance->GetData(TYPE_BROGGOK_EVENT) != IN_PROGRESS) + { + instance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS); + if (Creature* broggok = Creature::GetCreature(*go, instance->GetData64(DATA_BROGGOK))) + broggok->AI()->DoAction(ACTION_PREPARE_BROGGOK); + } + go->UseDoorOrButton(); + return false; + } +}; + void AddSC_boss_broggok() { new boss_broggok(); + new go_broggok_lever(); } diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp index a0bcc396fdb..3c07862e0f6 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp @@ -57,7 +57,9 @@ enum eKelidan SPELL_VORTEX = 37370, ENTRY_KELIDAN = 17377, - ENTRY_CHANNELER = 17653 + ENTRY_CHANNELER = 17653, + + ACTION_ACTIVATE_ADDS = 92 }; const float ShadowmoonChannelers[5][4]= @@ -107,6 +109,8 @@ class boss_kelidan_the_breaker : public CreatureScript Firenova = false; addYell = false; SummonChannelers(); + me->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); if (instance) instance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED); } @@ -152,7 +156,8 @@ class boss_kelidan_the_breaker : public CreatureScript if (channeler && channeler->isAlive()) return; } - + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); if (killer) me->AI()->AttackStart(killer); } @@ -269,7 +274,6 @@ class boss_kelidan_the_breaker : public CreatureScript DoMeleeAttackIfReady(); } - }; CreatureAI* GetAI(Creature* creature) const @@ -295,16 +299,11 @@ class mob_shadowmoon_channeler : public CreatureScript { public: - mob_shadowmoon_channeler() - : CreatureScript("mob_shadowmoon_channeler") - { - } + mob_shadowmoon_channeler() : CreatureScript("mob_shadowmoon_channeler") {} struct mob_shadowmoon_channelerAI : public ScriptedAI { - mob_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature) - { - } + mob_shadowmoon_channelerAI(Creature* creature) : ScriptedAI(creature){} uint32 ShadowBolt_Timer; uint32 MarkOfShadow_Timer; diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 4c434feb4ec..b9d0d101c07 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -35,9 +35,7 @@ class instance_blood_furnace : public InstanceMapScript { public: instance_blood_furnace() - : InstanceMapScript("instance_blood_furnace", 542) - { - } + : InstanceMapScript("instance_blood_furnace", 542) {} struct instance_blood_furnace_InstanceMapScript : public InstanceScript { @@ -63,6 +61,18 @@ class instance_blood_furnace : public InstanceMapScript uint64 PrisonCell7GUID; uint64 PrisonCell8GUID; + std::set<uint64> PrisonersCell5; + std::set<uint64> PrisonersCell6; + std::set<uint64> PrisonersCell7; + std::set<uint64> PrisonersCell8; + + uint8 PrisonerCounter5; + uint8 PrisonerCounter6; + uint8 PrisonerCounter7; + uint8 PrisonerCounter8; + + uint64 BroggokLeverGUID; + uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; @@ -89,24 +99,45 @@ class instance_blood_furnace : public InstanceMapScript PrisonCell6GUID = 0; PrisonCell7GUID = 0; PrisonCell8GUID = 0; + + PrisonersCell5.clear(); + PrisonersCell6.clear(); + PrisonersCell7.clear(); + PrisonersCell8.clear(); + + PrisonerCounter5 = 0; + PrisonerCounter6 = 0; + PrisonerCounter7 = 0; + PrisonerCounter8 = 0; + + BroggokLeverGUID = 0; } void OnCreatureCreate(Creature* creature) { switch (creature->GetEntry()) { - case 17381: - The_MakerGUID = creature->GetGUID(); - break; - case 17380: - BroggokGUID = creature->GetGUID(); - break; - case 17377: - Kelidan_The_BreakerGUID = creature->GetGUID(); - break; + case 17381: + The_MakerGUID = creature->GetGUID(); + break; + case 17380: + BroggokGUID = creature->GetGUID(); + break; + case 17377: + Kelidan_The_BreakerGUID = creature->GetGUID(); + break; + case 17398: + StorePrisoner(creature); + break; } } + void OnCreatureDeath(Creature* unit) + { + if (unit && unit->GetTypeId() == TYPEID_UNIT && unit->GetEntry() == 17398) + PrisonerDied(unit->GetGUID()); + } + void OnGameObjectCreate(GameObject* go) { if (go->GetEntry() == 181766) //Final exit door @@ -138,6 +169,9 @@ class instance_blood_furnace : public InstanceMapScript PrisonCell7GUID = go->GetGUID(); if (go->GetEntry() == 181817) //Broggok prison cell back left PrisonCell8GUID = go->GetGUID(); + + if (go->GetEntry() == 181982) + BroggokLeverGUID = go->GetGUID(); //Broggok lever } uint64 GetData64(uint32 data) @@ -161,18 +195,25 @@ class instance_blood_furnace : public InstanceMapScript case DATA_PRISON_CELL6: return PrisonCell6GUID; case DATA_PRISON_CELL7: return PrisonCell7GUID; case DATA_PRISON_CELL8: return PrisonCell8GUID; + case DATA_BROGGOK_LEVER: return BroggokLeverGUID; } - return 0; } - void SetData(uint32 /*type*/, uint32 data) + void SetData(uint32 type, uint32 data) { - switch (data) + switch (type) { - case TYPE_THE_MAKER_EVENT: m_auiEncounter[0] = data; break; - case TYPE_BROGGOK_EVENT: m_auiEncounter[1] = data; break; - case TYPE_KELIDAN_THE_BREAKER_EVENT: m_auiEncounter[2] = data; break; + case TYPE_THE_MAKER_EVENT: + m_auiEncounter[0] = data; + break; + case TYPE_BROGGOK_EVENT: + m_auiEncounter[1] = data; + UpdateBroggokEvent(data); + break; + case TYPE_KELIDAN_THE_BREAKER_EVENT: + m_auiEncounter[2] = data; + break; } if (data == DONE) @@ -189,15 +230,14 @@ class instance_blood_furnace : public InstanceMapScript } } - uint32 GetData(uint32 data) + uint32 GetData(uint32 type) { - switch (data) + switch (type) { case TYPE_THE_MAKER_EVENT: return m_auiEncounter[0]; case TYPE_BROGGOK_EVENT: return m_auiEncounter[1]; case TYPE_KELIDAN_THE_BREAKER_EVENT: return m_auiEncounter[2]; } - return 0; } @@ -225,6 +265,147 @@ class instance_blood_furnace : public InstanceMapScript OUT_LOAD_INST_DATA_COMPLETE; } + + void UpdateBroggokEvent(uint32 data) + { + switch (data) + { + case IN_PROGRESS: + ActivateCell(DATA_PRISON_CELL5); + HandleGameObject(Door4GUID, false); + break; + case NOT_STARTED: + ResetPrisons(); + HandleGameObject(Door5GUID, false); + HandleGameObject(Door4GUID, true); + if (GameObject* lever = instance->GetGameObject(BroggokLeverGUID)) + lever->Respawn(); + break; + } + } + + void ResetPrisons() + { + PrisonerCounter5 = PrisonersCell5.size(); + ResetPrisoners(PrisonersCell5); + HandleGameObject(PrisonCell5GUID, false); + + PrisonerCounter6 = PrisonersCell6.size(); + ResetPrisoners(PrisonersCell6); + HandleGameObject(PrisonCell6GUID, false); + + PrisonerCounter7 = PrisonersCell7.size(); + ResetPrisoners(PrisonersCell7); + HandleGameObject(PrisonCell7GUID, false); + + PrisonerCounter8 = PrisonersCell8.size(); + ResetPrisoners(PrisonersCell8); + HandleGameObject(PrisonCell8GUID, false); + } + + void ResetPrisoners(std::set<uint64> prisoners) + { + for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i) + if (Creature* prisoner = instance->GetCreature(*i)) + ResetPrisoner(prisoner); + } + + void ResetPrisoner(Creature* prisoner) + { + if (!prisoner->isAlive()) + prisoner->Respawn(true); + prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); + } + + void StorePrisoner(Creature* creature) + { + float posX = creature->GetPositionX(); + float posY = creature->GetPositionY(); + + if (posX >= 405.0f && posX <= 423.0f) + { + if (posY >= 106.0f && posY <= 123.0f) + { + PrisonersCell5.insert(creature->GetGUID()); + ++PrisonerCounter5; + } + else if (posY >= 76.0f && posY <= 91.0f) + { + PrisonersCell6.insert(creature->GetGUID()); + ++PrisonerCounter6; + } + else return; + } + else if (posX >= 490.0f && posX <= 506.0f) + { + if (posY >= 106.0f && posY <= 123.0f) + { + PrisonersCell7.insert(creature->GetGUID()); + ++PrisonerCounter7; + } + else if (posY >= 76.0f && posY <= 91.0f) + { + PrisonersCell8.insert(creature->GetGUID()); + ++PrisonerCounter8; + } + else + return; + } + else + return; + + ResetPrisoner(creature); + } + + void PrisonerDied(uint64 guid) + { + if (PrisonersCell5.find(guid) != PrisonersCell5.end() && --PrisonerCounter5 <= 0) + ActivateCell(DATA_PRISON_CELL6); + else if (PrisonersCell6.find(guid) != PrisonersCell6.end() && --PrisonerCounter6 <= 0) + ActivateCell(DATA_PRISON_CELL7); + else if (PrisonersCell7.find(guid) != PrisonersCell7.end() && --PrisonerCounter7 <= 0) + ActivateCell(DATA_PRISON_CELL8); + else if (PrisonersCell8.find(guid) != PrisonersCell8.end() && --PrisonerCounter8 <= 0) + ActivateCell(DATA_DOOR5); + } + + void ActivateCell(uint8 id) + { + switch (id) + { + case DATA_PRISON_CELL5: + HandleGameObject(PrisonCell5GUID,true); + ActivatePrisoners(PrisonersCell5); + break; + case DATA_PRISON_CELL6: + HandleGameObject(PrisonCell6GUID,true); + ActivatePrisoners(PrisonersCell6); + break; + case DATA_PRISON_CELL7: + HandleGameObject(PrisonCell7GUID,true); + ActivatePrisoners(PrisonersCell7); + break; + case DATA_PRISON_CELL8: + HandleGameObject(PrisonCell8GUID,true); + ActivatePrisoners(PrisonersCell8); + break; + case DATA_DOOR5: + HandleGameObject(Door5GUID,true); + if (Creature* broggok = instance->GetCreature(BroggokGUID)) + broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK); + break; + } + } + + void ActivatePrisoners(std::set<uint64> prisoners) + { + for (std::set<uint64>::iterator i = prisoners.begin(); i != prisoners.end(); ++i) + if (Creature* prisoner = instance->GetCreature(*i)) + { + prisoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); + prisoner->SetInCombatWithZone(); + } + } }; InstanceScript* GetInstanceScript(InstanceMap* map) const |